Diablo 4 1.1.2 Patch: Enhancing Farming and Bug Fixes
As the dark and foreboding realm of Diablo 4 continues to evolve, players are eager to embrace the upcoming patch 1.1.2, which promises to introduce improvements to farming efficiency and tackle several pesky bugs that have been plaguing the game. With Blizzard's commitment to sharing patch notes in advance, players can prepare themselves for the changes and enhancements that are set to transform the Diablo 4 experience. Scheduled for release on Tuesday, August 15, across all platforms, patch 1.1.2 is geared towards refining existing mechanics rather than introducing sweeping changes.
Malignant Heart Farming Becomes Swifter
One of the highlights of patch 1.1.2 is the enhanced Malignant Heart farming experience. Malignant Monsters in Diablo 4 drop Malignant Hearts upon defeat, which can be activated to summon a more challenging version of the same creature. In the past, the activation process consumed five seconds, adding a layer of delay to the gameplay. However, the forthcoming patch trims this activation time to a mere two seconds. This modification is set to expedite the grind for Malignant Hearts, streamlining the process and enhancing overall gameplay efficiency.
Trade Channel Revival and Bug Fixes
In response to player feedback and the yearning for more interactive experiences reminiscent of the trade chat, patch 1.1.2 introduces a significant change. Players will now start in the Trade channel by default. This alteration aims to infuse more dynamism and engagement within the Diablo 4 community. However, players who prefer a less cluttered interface can easily disable the Trade channel by adjusting the in-game settings, ensuring a customized gameplay experience.
Addressing longstanding issues that have dampened the enjoyment of the Diablo 4 universe, patch 1.1.2 aims to rectify the "A Boon in the Tide" quest from the Seasonal Journey. This quest, situated in Chapter 5, presented players with a challenge involving opening a Tortured Gift chest at any Helltide event. Despite attempts, the quest failed to track progress for numerous players, leading to frustration. The upcoming patch seeks to eliminate this issue, enabling players to fully engage with the Seasonal Journey.
Mount Skills Bug and Quality of Life Improvements
Among the improvements that patch 1.1.2 ushers in is the resolution of a vexing bug that prevented the use of mount skills after leaving a city. This bug perplexed players as they found themselves unable to activate these skills, even though they were technically outside the city limits. The upcoming patch eliminates this inconvenience, ensuring a smoother transition between city life and the treacherous adventures beyond.
Read on below for the patch notes:
Gameplay updates
- The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds.
- Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out.
Bug fixes
Dungeons and events
- Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader.
- Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies.
Druid
- Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage.
- Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects.
- Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground.
Quests
- Fixed an issue where the Fury Against Fate quest couldn't be completed.
- Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest.
- Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated.
- Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered.
- Fixed an issue where side quests for crafting items could direct the player to the wrong NPC.
UI
- Fixed an issue where white lines were appearing on the World Map.
- Fixed an issue where the Season Journey menu could malfunction when finishing a chapter.
- Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn't unlocked Whispers of the Dead yet.
- Fixed an issue where linking an item in chat wouldn't display properly in the Battle.net app.
- Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map.
- The tooltips for the Caged Heart of Tal'Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative.
- The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies.
Miscellaneous
- Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected.
- Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist).
- Fixed an issue where some interactable objects—particularly corpses— could not be interacted with.
- Fixed an issue where mount skills were sometimes not available after leaving a city.
- Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities.
- Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns.
- Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart.
- Fixed an issue where the frost effect of the Penitent Greaves didn't display properly in the final campaign boss arena.
- Fixed an issue where quest items could randomly appear in town.
- Various stability and performance improvements.
- Various other miscellaneous fixes to Shop Cosmetics.
Aug-17-2023
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Diablo 4 Roadmap 2025 Playe ...
Diablo 4 recently announced its 2025 roadmap, which is their update plan for 2025. In their expected plan, there will be 3 seasonal updates in 2025. Each update will add new powers and make appropriate adjustments to the game content, such as the difficulty of the boss and the content of the dungeon. In addition, there will be two collaborations with other IPs in this year’s update. However, players are not excited about the roadmap announced by Diablo 4 company. In fact, quite a few players are disappointed. Why Are Players Disappointed? 1. Less Content From the published roadmap, the focus of each season is to change the power of the season, and the description of other parts is very vague. Reddit user MaiasXVI described the 2025 roadmap like this: Season 7 Seasonal gimmick power Introducing new currency and armory features, which should have been available when the game was released Season 8 Seasonal gimmick power Old bosses from Diablo III Season 9 Seasonal gimmick power Slightly updated Nightmare Dungeon Console KB&M Support (they should have been there at Diablo 4 launch day, too) More to come! Season 10 Seasonal gimmick power Stay tuned! 2026 Stay tuned! Overall, this roadmap is lackluster. Diablo 4 has such a long development period each season, but they never come up with something that really changes the game. They took a lot of time on insignificant stat tweaks to try to get players to waste more time leveling up or collecting Diablo 4 Gold. Players complain that Diablo 4 developers are even slower than indie developers. 2. The Roadmap Is Vague Another reason why players are unhappy or even angry about this roadmap is that the information on this roadmap is too brief and there is not much useful information. Each season has a seasonal force, and all players know that the developers of Diablo 4 will update it this way. The information about Season 10 is the most perfunctory. These vague contents show that the developers themselves have not figured out what new content to bring to the game, perhaps making an ending, or a leaderboard, etc. Diablo Community Manager Lyricana Nightrayne had to respond to these arguments. He said that the content shown in the roadmap is not all the content, and the content development team of the second half of Diablo 4 in 2025 is still exploring. This roadmap is like a new coat of paint every season. It looks very perfunctory, and there is almost no new content that can continue after the end of the season. 3. Repeated Gameplay Each season of Diablo 4 has fallen into a similar vortex, with no refreshing content. Players in each Season are almost repeating the same things: leveling, farming gold, and looking for legendary items. And the loot of Diablo 4 is also disappointing. The essence of Diablo 3 is that you get that dopamine rush when you see a beam of color in a pile of drops and then decide if it’s worth what you want. But Diablo 4’s loot is all boring, generic items, like gold or ordinary quality weapons. You can’t visually identify which items are really good. You have to carefully check each loot before throwing it in the trash, and most of the time the game drops are cookie-cutter garbage. While loot filters can reduce the monotonous garbage a little, it doesn’t make the loot exciting. 4. Inducing Consumption A common complaint in the player community is that more and more updates in Diablo 4 tend to make players consume: $70 game, $40 expansion, $10 battle pass, and skins of more than $20. Players predict that IP cooperation is just to launch new appearances. This model provides Diablo 4 developers with sufficient funds, and the interval between each season is also long, but they still haven’t come up with something new. Players feel that Diablo 4 is a half-finished product, and many things have not been solved, but the developers have lost their original intention and only want to come up with a new look and induce player consumption. Learn More: Diablo 4 Reveals Roadmap For Updates In The Next 6 Months Mike Ybarra’s Comments Mike Ybarra, former president of Diablo 4 company, also criticized the roadmap for not solving the core problems of the game at all. He believes that the game has been stuck in a three-month restart cycle since the release of the fourth season, and has been standing still. If they can’t get rid of this cycle, then he doesn’t know where Diablo 4 will go. The 2025 roadmap of Diablo 4 does not solve the core problems of the game, which is why all players are disappointed. Some players think that the problem with Diablo 4 is that they don’t feel any connection with the long journey of empowering and upgrading characters. It feels like a math exercise rather than a game process. They want changes to the novice area and the end of the game area. They come to each new area and everything feels the same, which kills any sense of immersion. Games can create many ways to improve your character, but creating a world that you can immerse yourself in is what differentiates one game from another.Apr-09-2025
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Diablo 4 Season 6: How To U ...
For MMORPGs, builds are one of the most efficient tools that players can use in battle, and this is also true in Diablo 4 series. A good build will effectively combine the skills, weapons, equipment and other elements available to your game character, allowing you to exert your greatest strength in battle and kill enemies faster. In Diablo 4 series of games, Rogue has always been a popular class. It is mainly popular with players for its excellent mobility and flexibility, and the class also has many powerful weapons that can be obtained and used through Diablo 4 Gold. Based on these characteristics, you will find that this class has many builds for you to use in battle. The most classic of them is Twisting Blades Build. In fact, this is not a new build that appeared in the sixth season, but it has appeared in previous seasons, but now it has undergone various updates and optimizations from players, making it more powerful and easier to use in Season of Hatred Rising. With that in mind, we’re going to show you how to use Rogue’s Twisting Blades Build in Season 6. The Right Skill Upgrade Order If you want your Twisting Blades Build to be successful before reaching the endgame, you need to unlock the right skills, and it’s best to upgrade them in a specific order from level 1 to 50. Here’s the best skill upgrade order for the first 10 levels: 1. Puncture 2. Enhanced Puncture 3. Twisting Blades 4. Enhanced Twisting Blades 5. Improved Twisting Blades 6. Fundamental Puncture 7. Shadow Step 8. Dash 9. Twisting Blades 10. Twisting Blades If you want to be a Rogue player who can become more powerful by using Twisting Blades Build, you should master these skills using reputation points. Doing so will make it easy to enter the endgame phase of the game with this build, regardless of whether you’re playing the campaign while upgrading. For Season 6’s Twisting Blades Build, the core skill is of course Twisting Blades, which is the skill you use most often when dealing damage to enemies, and you can also use Shadow and Poison Imbuements to enhance Twisting Blades. However, it is worth noting that you also need Puncture to obtain energy for power Twisting Blades. In addition, for optimal mobility, you need to make reasonable use of Shadow Step and Dash skills. They not only allow you to cross the battlefield but also weaken enemies and increase your critical hit chance. The Most Suitable Specialization Option If you know something about Rogue class or you have always been a Rogue player, you will know that this class has an exclusive enhancement mechanism, which is Specialization. In Diablo 4, there are three unique Rogue Specializations for you to choose one of them to equip to further enhance your build. If you want to match it with Twisting Blades Build, we recommend that you choose Combo Points Specialization. This way, when you use Twisting Blades Build, your basic skills will generate combo points. Once you have three points, you can consume them with core skills to gain additional combat benefits. If you cast Puncture three times after this, you can easily use Twisting Blades to destroy groups of enemies. Puncture also helps you keep yourself supplied with energy during combat. Because of the unique role of Combo Points Specialization, we recommend repeating some skills in the following rotation order so that your entire combat process is more coherent and effective: Poison Imbuement Shadow Step Puncture x3 Twisting Blades Shadow Imbuement Dash Puncture x3 Twisting Blades After you use Poison Imbuement first, which affects Shadow Step, once you rush into a group of enemies, remember to use Puncture three times to accumulate combo points before casting Twisting Blades with Imbuement. Then use Shadow Imbuement to make the enemy vulnerable. Then cast a Dash to slash enemies in your path, and repeat Puncture and Twisting Blades to use Combo Points Specialization ability. Finally, repeat the entire process until all enemies are defeated. Best Legendary Aspects With Twisting Blades Build, you can obtain many excellent Legendary Aspects through dungeons to further improve the power of this build. Aspect of Corruption-Renegade’s Retreat: Allows you to be more lethal to vulnerable enemies when using Imbuement skill. Bladedancer’s Aspect-Jalal’s Vigil: This aspect causes Twisting Blades to detour for a short time after returning to you, and each hit can also gain a certain percentage of the return damage. Vengeful Aspect-Inferno: Can cause further damage to vulnerable enemies, and has a chance to create Arrow Storm at the enemy’s location, causing physical damage for a short period. Aspect of Arrow Storms-Howling Warren: Uses Marksman and Cutthroat skills to cast Arrow Storm on enemies, causing corresponding damage. Aspect of Unstable Imbuements-Whispering Vault: Allows you to cause an explosion while using Imbuement skill and applies Imbuement effect to deal the same type of damage. Best Twisting Blades Build For PVP Mode Regarding PVP mode, we recommend that you use Twisting Blades Build for PVP Fields of Hatred. Here, this build is mainly centered on single-target damage, especially Twisting Blades, which always works against a single enemy. So it will be very suitable for dealing with relevant PVP modes. While Twisting Blades Build performs well in PVP, you can also try using Barrage Builds. Compared to Twisting Blades Build, they will perform better in this fast-paced environment. Hopefully, after understanding the above content, you will have a clearer idea of how to use Twisting Blades Build in Season 6. If you still have any confusion, you can enter iGMeet Discord to discuss with other online players and have a chance to win game prizes through the giveaway channel. Thank you for reading.Nov-20-2024
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Diablo 4 Season 5: What Do ...
Diablo 4 Season 5 will be officially released on August 7, and players can enjoy it at that time. Many players are looking forward to what changes will appear in Season 5. Some Diablo 4 players have been very dissatisfied with drop of Unique items for a long time, and have long made suggestions to the official. The official responded that they will make changes in Season 5, but it is not certain whether drop of Unique items will be changed. The reason that Diablo 4 is loved by many players is that players can find a wide variety of weapons and gear in Sanctuary. This is a great thing for people who like treasure hunting and exploration. But you should know that Diablo 4 players biggest hunt is Unique items. Unique items mean valuable equipment that can have a significant impact on characters build. For Diablo 4 players, the most desired thing is Unique weapons and gear. This is because they not only have unique attributes and four affixes but also have general and class-specific Uniques items. If you’ve played Diablo 4, you’ll know that Harlequin Crest, also known as Shako, is very popular in the game. In this game, players can get Unique items in various ways, such as by killing enemies and defeating endgame bosses. However, some people have pointed out that there are certain problems with Unique items in this game. Some Reddit users also hope to see changes to in Season 5. Some people say that the measure taken by Diablo 4 is to make low-tier bosses only drop 925 power items at a certain time, such as making Varshan and Zir drop items only during a certain period like Duriel and Andariel. We don’t know if this is a good thing. Because we don't know if this will reduce the amount of Diablo 4 Items we should have. For some people, it is useless for a level 100 characters to get 925 power items anywhere in World Tier 4. This means that ordinary players have no rewarding for farming regular bosses. So players are asking for adjustments. Players should be supported to farm items on their own. Season 5 is a good time to make this change, and this season will focus on reworking Uniques. Some players are finally waiting for this day. Some gamers comment that this change will make regular bosses in the game more valuable. Others agree and think that’s the reason to stop farming Uniques. I think another point is that the best places for target farming in Diablo 4 are not the best Unique items. This is ridiculous. Players in Diablo 4 community are still waiting to see if Unique drops will be adjusted, but the game has changed in Season 5. In Season 5, new Uniques, consumables, and modes have been added, and Helltides have even been adjusted to make them more attractive. In addition, on August 1st, the official live broadcast will be held to further introduce the latest information about Diablo 4 Season 5. This is the opinion and speculation about the adjustment to Unique drop. If you want to learn more, you can join iGMeet discord. There is not only more relevant information here but also a giveaway channel from time to time. Come and join us!Jul-29-2024
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Diablo 4: Season 2 - Abatto ...
Embark on a perilous journey into the depths of the Abattoir of Zir, Diablo 4's ultimate endgame challenge, with this comprehensive guide for Season 2. The Abattoir of Zir stands as the pinnacle of Diablo 4's endgame content, a labyrinthine dungeon teeming with formidable foes and bountiful rewards. Unlike traditional dungeons, the Abattoir of Zir offers a unique tier-based system, with each tier increasing the difficulty and offering progressively more challenging encounters. To access this daunting realm, players must first acquire a Bloodforged Sigil, a crucial artifact that serves as the gateway to the Abattoir of Zir. This guide will equip you with the knowledge and strategies necessary to overcome the Abattoir of Zir and reap its immense rewards. Acquiring a Bloodforged Sigil The first step towards entering the Abattoir of Zir is to obtain a Bloodforged Sigil. These elusive artifacts can be crafted using Sigil Powder, a material obtained by salvaging Bloodsoaked Sigils. These latter items drop from high-level enemies in Nightmare Dungeons or can be purchased from vendors in Ken Bardu. To craft a Bloodforged Sigil, you will require the following materials: 10 Sigil Powder: Obtaining Sigil Powder requires venturing into Nightmare Dungeons and defeating formidable foes. 1 Eternal Shard: Eternal Shards are a rare currency earned by completing the Season Journey, a series of challenges that offer valuable rewards. With these materials in hand, you can craft a Bloodforged Sigil at any blacksmith. Once you have your precious Sigil, you're ready to embark on the ultimate challenge. Preparing for the Abattoir of Zir Before venturing into the Abattoir of Zir, it's imperative to ensure your character is adequately prepared for the formidable challenges that lie ahead. The Abattoir of Zir scales in difficulty from Tier 1 to Tier 25, and each tier presents a significant step up in difficulty. To tackle the higher tiers, you'll need a well-equipped character with a strong build and a deep understanding of game mechanics. Conquering the Abattoir of Zir With your Bloodforged Sigil in hand, head to Ken Bardu and locate the entrance to the Abattoir of Zir. Once inside, you'll be greeted by a labyrinthine dungeon teeming with fearsome enemies, treacherous hazards, and invaluable treasures. As you progress through the Abattoir of Zir, you'll encounter increasingly powerful foes, including fearsome bosses and elite units. These enemies will demand your utmost skill and strategic prowess to overcome. Utilize your character's strengths, adapt to the ever-changing environment, and employ a cautious approach to navigate this treacherous domain. Rewards for Conquering the Abattoir of Zir The Abattoir of Zir is a true test of a player's skill and perseverance. For those who succeed in conquering this formidable challenge, the rewards are immense. Upon completing a tier in the Abattoir of Zir, you'll be rewarded with valuable loot, including Legendary items, Paragon experience, and Bloodsoaked Sigils. These Sigils can be salvaged for Sigil Powder, allowing you to craft additional Bloodforged Sigils and continue your pursuit of the ultimate challenge. Additionally, reaching higher tiers in the Abattoir of Zir unlocks exclusive rewards and achievements, further fueling the desire to conquer this pinnacle of challenge. Conclusion The Abattoir of Zir stands as a testament to Diablo 4's commitment to providing players with a truly challenging and rewarding endgame experience. With careful preparation, strategic gameplay, and a touch of resilience, you can conquer this formidable dungeon and reap its rich rewards. Embrace the challenge, steel your resolve, and venture into the Abattoir of Zir to prove your mettle as a true Diablo 4 champion.Dec-19-2023