Diablo 4 Season 6: What Are The Actual Test Results Of Rogue New Skill? - Dance Of Knives Overview
Recently, Diablo 4 S6 PTR is being explored and discovered by many players. Obviously, there are many new contents and gameplays in this PTR, including new Skills for each Class.
There are currently five Classes in Diablo 4, namely Barbarian, Druid, Necromancer, Rogue, and Sorcerer. Although new Classes have been added to new PTR, there is no doubt that these five inherent Classes are still the main ones.
Among them, Rogue is one of the more popular Classes, and its new Skills in PTR are undoubtedly also curious about many players. In Diablo 4, Skills of each Class mainly include Active Skills and Passive Skills. Here, based on the various performances of Rogue in current PTR, we will mainly introduce you to Rogue’s new Active Skill.
New Active Skill: Dance Of Knives
Rogue’s new Active Skill in PTR is called Dance of Knives. As an Active Skill, it is also included in Rogue Class Skill Tree, is part of Agility Cluster, and belongs to Cutthroat Agility Skill. You can find and use it in the game through Icons in Skill Tree Menu.
In Diablo 4, you can upgrade Active Skills by consuming a certain amount of Skill Points. Starting from Rank 1, it can be upgraded to Rank 5. After effectively Enhance Dance of Knives, you can start upgrading it. After upgrading, you can get Methodical Dance of Knives or Disciplined Dance of Knives.
Note that you can only choose one of the two! So after upgrading, you need to choose the upgrade based on their characteristics and your own needs.
Methodical Dance of Knives means that when you stop Channel Dance of Knives, you can throw up to 12 Stun Grenades. Each Stun Grenades can cause 20% Weapon Damage to Enemies. However, the specific number of Stun Grenades thrown depends on the duration of your previous Channel Dance of Knives.
Disciplined Dance of Knives means that in combat, you can use Dance of Knives to cause 25% Slow to Enemies for 3 seconds, and each knife has a 20% chance to Pierce Enemy.
What Will You Gain When Channel Dance Of Knives?
In fact, Dance of Knives can help you move quickly and irregularly among many Enemies to confuse Enemies and make them unable to catch your movement trajectory. During this movement, you can also cause corresponding Damage to Enemies!
During use, Dance of Knives can have six Charges and a 1-second Charge Cooldown. If you make relevant optimizations, your Charge speed will be faster.
During combat, when you are Channeling this Skill, you can get a 20%+ Movement Speed bonus and a 10%+ Dodge Chance. In terms of Damage, it can throw Knives at Enemies near you. Each knife can cause 42% Weapon Damage to Enemies hit.
In addition, Movement Speed is also crucial for Dance of Knives Channel. During Channel Dance of Knives, you can get corresponding Charges for every 30 meters you move. This is actually an Enhancement for Dance of Knives.
Charges are essential for your effective Channel Dance of Knives. So in theory, if your Movement Speed is kept fast enough, you can keep Channel Dance of Knives.
Try To Combine Dance Of Knives With Other Skills Or Items
The power of a combination is always better than fighting alone. In Diablo 4, there are other Rogue Skills and Diablo 4 Items that Rogues can use. Using them in conjunction with Dance of Knives may also bring you unexpected surprise effects.
For example, previous Rogue Skills in Diablo 4. When you equip Daggers and Poison Imbuement them, it will give you a certain Damage bonus in combat. This will undoubtedly make you feel more powerful when Channel Dance of Knives.
There is a hybrid Poison Imbuement that allows you to cause 75% Damage Boost to Enemies every time you Crit in combat, thus bringing a certain Enhancement.
And if you also have Imbuements Concealment Skill when Channel Dance of Knives, then every knife you throw will cause a Critical Strike to Enemies. So if you can combine Dance of Knives and Imbuements Concealment and use them, theoretically, as long as you keep doing this, you can even get unlimited Critical Strike in this way.
In addition, you can also combine Damage effect of Dance of Knives with the help provided by other Skills and wearable Armors in the game to form a richer gaming experience.
For example, in PTR Key Passive Skill Victimized has been Revamped as never before. On this basis, combined with Charge feature of Dance of Knives’ Movement Speed, an effective new Build is formed.
Through this Build, Dance of Knives’ high Attack Speed and Lucky Hit Chances are Enhanced at the same time. This allows Build to fully utilize the advantages of Helmet called Heir of Perdition while maintaining high-intensity DPS. Thereby improving Procs played by Victimized. This means that you can form more effective Damage against Enemies in battle.
At this point, I believe you have a certain understanding of the features and usage of Dance of Knives. However, when you experience it in person, you will definitely get more unexpected gains.
If you want to communicate with other Diablo 4 players about Dance of Knives, you can enter iGMeet Discord. Here you can not only meet like-minded people, but also can win various game materials by entering the giveaway channel, to make your gaming experience even better!
Sep-12-2024
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Diablo 4 Season 7 Headhunts ...
Diablo 4, which is loved by many players, will enter its seventh season on January 21st, with the theme of Season of Witchcraft. It has added a lot of new game content, including but not limited to the addition of Witchcraft powers, a new game reputation system, and a new zone event called Headhunts that will be introduced in this guide. In this new game event, you may experience a completely different combat experience and functions from previous seasons. Here, we will give you a detailed introduction to these Headhunts and the new game content based on the information currently released, so that you can explore it after the season is released. About Headhunts Headhunts in Season 7 are similar to Helltides in previous seasons, so like this type of event, Tree of Whispers will periodically activate it in random areas of Sanctuary. After activation, several types of specific events will be provided in these areas, and each event will provide you with Grim Favors. You can think of Headhunts as similar to Helltides, where you have to fight bosses like Restless Rot, defeat specific enemies in specific areas, and patrol areas with NPCs. In most cases, you can complete the specific events in one go if your build is strong enough. Headrotten Headrotten is also a new addition to Sanctuary, and there are several variants of enemies. After you defeat these very scary monsters, you will be rewarded with Restless Rot, which is an important crafting material for Season 7’s new gear Occult Gems, as well as a large amount of Diablo 4 Gold. Completing Whispers in Headhunt will spawn numerous Exposed Roots, and there is a certain chance to get Uprooted Cocoon, which can spawn some Headless Husks. These Husks have a chance to be possessed by Fugitive Head, so you need to defeat these very complex monsters one by one in Headrotten. It’s important to note that exploring Headrotten at higher difficulty levels and using the new Draught of Whispers will increase your chances of encountering those Husks, so if you want to farm gear and Diablo 4 Gold in it, you can do it in Torment IV. After you defeat Elites, you can pick up Fugitive Head, which you can use with Restless Rot and Gem Fragments to craft Occult Gems at Tree of Whispers. Of course, as Diablo 4 items, these new gems will also have Magic, Rare, and Legendary differences, and the characteristics and effects they can provide to build are also different. Headhunt Whispers You can find a variety of Whisper activities and objectives in Headhunt, which is the most effective way to gain The Coven Reputation in Season 7. Some tasks only take a minute or two to complete. Although some activities can be a bit tedious, it's fun to just look at them as a way to farm reputation. Here are the names of the specific Whispers activities and the tasks you need to complete in them. Dispel: Kill enemies standing in a large purple void zone. However, it should be noted that enemies will continue to spawn in this zone, and you need to defeat a steady stream of enemies until runs out. Fugitive: Defeat a Headless Husk in any area where Headhunt is activated. Patrol: Defeat enemies in the circular boundary of the patrolling guard, which can be found by the shield icon on the minimap. Purge the Rot: Kill any Headrotten enemies while Headhunt is active. Scour: Search for a specified number of herbs in a specified area. The advice here is to collect as many herbs as possible, because you will also need them in high quantities in combat. Seek: Talk to ghostly frogs and follow them for a distance. Your focus is not on these frogs, but on the Headrotten that will appear at any time and kill them. Shepherd: Enter the boundary around wild animals and accompany them to the safety zone. Wisps: This is the hardest of the entire activity. You need to destroy Exposed Root and follow Wisps that just spawned, but stay within its boundaries. During this time, you also need to kill a group of Headrotten. This process will repeat several times until Wisps’ health is fully restored. Slay: Kill designated Elite enemies in Headhunt zone. About Silent Rootholds In fact, Silent Rootholds is very similar to Hellbreaches, Nightmare Dungeons, and Infernal Hordes, which are short-lived seasonal dungeons. The information currently known is that some familiar mechanics may appear in it, such as the need to use Whispering Woods before exploring, which is very similar to Nightmare Dungeon Sigils in previous seasons. Once you enter Silent Roothold, you may encounter Rites, Rituals, and Ceremonies, which are actually very similar to Boons and Banes in Infernal Hordes in Season 5, increasing the rewards you get from exploring, such as Diablo 4 Gold and loot, but the difficulty will be greatly increased. Here are some examples for you to use as a reference. Rite of Engorged Hearts: Increases the health of Root-spawned enemies by 20%, and adds an Exposed Roots spawn in the next section. Rite of Hubris: Increases the damage of Root-spawned Bosses and Elites by 50%, and adds an Exposed Roots spawn in the next section. Ritual of Aching Thirst: The cooldown of potions you use in this mechanic is increased by 3 seconds, but Roots now grant you a Minor Reward. Ritual of Futility: Root-spawned Bosses and Elites in this mechanic have a chance to become Unstoppable, but grant you a Minor Reward. Ritual of Rust and Rain: All your resistances in this mechanic are reduced by 20%, but the rewards you receive from Roots are increased by one. Ritual of Shackles: Your dodge cooldown is increased by 3 seconds, but also grants you a Minor Reward. These are some mechanics you can currently encounter in Silent Rootholds, but it should be noted that there are many criteria for completing this dungeon, such as performing two 2 Rites, removing Exposed Roots, or defeating a boss, etc. You can choose the mechanics you want to challenge after the new season is released, although they will sometimes appear repeatedly. The above are some details about Headhunts in the upcoming Diablo 4 Season 7. In this new season, you may get a completely different gaming experience in the new game content, but before exploring, if your gold inventory is insufficient, you can participate in the frequent giveaways in iGMeet Discord, so that you can get a step ahead at the beginning of the season and get the strongest build. I wish you a happy game!Jan-13-2025
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Diablo 4 Season 6: How To U ...
Barbarian in Diablo 4 Season 6 seems to be trapped in a tricky situation. Because when comparing with previous seasons, it is not obvious to witness enhancement of this class. But we can not deny the potential it owns. Although Barbarian may not establish himself as the greatest class for end-game content, there are plenty of great builds which can be equipped by Barbarian. If you haven chosen Barbarian as your class and are desperate to find the fantastic build for him. Here lies the 5 best builds for your reference. They are universally known as the top-tier for everyone’s favorite weapon-wielding berserkers. The actual utility of these 5 builds may be different for players depending on their play style preferences, and they all require specific gears to function. Conclusion Of 5 Best Barbarian Builds Dust Devil Double Swing Barbarian Mighty Throw Barbarian Thorns Barbarian Earthquake Barbarian Bash Barbarian 1. Dust Devil Double Swing Barbarian Build Dust Devil Double Swing Barbarian serves as a hack-and-slash build which features familiar Dust Devils that are overwhelmed on your screen and are available to slay almost everything along the way. However, Uniques of Ramaladni’s Magnum Opus are required to support this build. Dust Devils share some similarity of Legendary Aspects like Fierce Winds and Devilish Aspect. And this build will spawn plenty of Dust Devils to kill enemies that prohibit you. Some skills like Double Swing, Wrath of the Berserker, War Cry, Rallying Cry, Challenging Shout and Iron Skin can be employed to further enhance players’ strength who have selected this build, supporting you to wade bravely through the forces of Hell. 2. Mighty Throw Barbarian Build Mighty Throw Barbarian uses the skill of Leap to pounce onto enemies and generate Fury, and then Mighty Throw to clear enemies. By advantage of the power of The Third Blade, you are able to turn Mighty Throw into an unbelievable way to burn off Fury. To get Fury, you can enlist the power of two Shouts (Wrath of the Berserker/Rallying Cry). This build runs all three Shouts as well to keep you safe and powerful. Uniques like Tibault’s Will will promise you 50 Resource to help you deal with the enemies more easily. But you are lack of it, then Lunging Strike as a generator could also be counted as a good choice. Mighty Throw Barbarian is of fun and deal a ton of ranged damage. But it is unavoidable that this build has an obvious default that most of builds share, which is that it requires specific gear to work. 3. Thorns Barbarian Build Harlequin Crest serves as one of the most classic builds in Diablo 4, but it becomes a little complex in Season 6. Players are required to do some work to get additional Thorns to shred enemies. Moreover, other items like Harlequin Crest, and Razorplate are also essential to enhance the performance of this build. Because the stats that offered are well suited to this build. This build deals tons of damage to enemies by running all three Shouts, Steel Grasp, Bash and Hammer of the Ancients. Diablo 4 Season 6 has given it the trait of Barbed Carapace, which makes it a little different from the previous season. For every 25 Fury spent,Thorns Barbarian build offer players 10% more Thorns for 8s, up to 120%. To cause incredible damage, it is recommended to use Combat Bash to force Overpower and then perform Hammer of the Ancients. 4. Earthquake Barbarian Build Earthquake Barbarian serves as a simple but highly maneuverable build that is a lot of fun. Players can use Leap to invite Earthquakes and Ground Stomp to perform Vulnerable. The skills of three Shouts and Call of the Ancients can help you cause massive damage, and the equipment of Uniques or Mythic like Fists of Fate are necessary to deal extra damage. As for Unique items, Harlequin’s Crest can help reduce damage, and Tyrael’s Might helps increase the number of attacks with armor. Meanwhile, Locran’s Talisman can also be equipped to upgrade this build, and you can get them by spending Diablo 4 Gold. This build also grants us Dust Devils, which are designed to enlarge the demolishing radius of a Barbarian in Diablo 4. To enhance the power of Leap further, it is advised to embrace Aspect of Bul-Kathos, Aspect of Earthquake and Aspect of Giant Strides. 5. Bash Barbarian Build As its name disclosed, Bash Barbarian build is aimed to cause serious bash through single-target damage and lots of cleave damage. But the downside is that this build requires quite a bit of equipment, such as Shard of Verathiel, Paingorger’s Gauntlets, Harlequin Crest, Tyrael’s Might, Ring of Starless Skies and so on. The attack style of this build is very simple, using Steel Grasp to hit the enemy hard, and use Hammer of the Ancients to trigger Paingorger’s ability. Therefore, if you are affluent in various items, then this build can be viewed as a brilliant choice. The above are the five most recommended Barbarian builds in Diablo 4 Season 6. If you want to learn more about builds of other classes, welcome to enter iGMeet discord, where there will be many gifts in Giveaway channel. Thanks for reading.Oct-13-2024
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Diablo 4 DLC: How To Use Ev ...
With the launch of DLC Vessel of Hatred, the newly launched Spiritborn Class has begun to attract the attention of players, and many Builds built around Spiritborn have also begun to be used by players. As a new Class, there are many Builds available for Spiritborn, and a considerable number of them are also very powerful. Evade Spiritborn Build is a more prominent example. Even compared with other Spiritborn Builds, if the player operates Evade Spiritborn Build properly, it will enter an infinite Attack Loop. You can Boost Damage by Evading and casting Quill Volleys, abusing Storm Feathers Mechanic, to deal more Damage to Enemies to win Battles and earn more Diablo 4 Gold. Based on the power of Evade Spiritborn Build, we will introduce you to how to use it in the game. Evade Spiritborn Build Overview As one of the most powerful Builds in Diablo 4 DLC, Core Usage Mechanism of Evade Spiritborn Build includes Eagle Spirit Hall Choice on the one hand, and requires you to cast Evade as much as possible in Combat on the other hand. Under Eagle Spirit Hall Choice, every time the player’s Spiritborn Character casts Evade, it will also launch Storm Feathers at Enemy, causing Vulnerable Effect to cause huge Damage to Enemy. Evade Spiritborn Build combines Skills that reduce Cooldown of Evade with Quill Volley Skills. Based on this combination of Skills, it creates a new style that mixes Movement and Casting. This allows players who use it to deal with various Challenges except the most difficult high-Torment. Because when Attacking with Quill Volley Skills, it will effectively reduce Cooldown of Evade. So as long as you have Vigor, you almost never need to press Basic Attack Input. In addition, with the help of Vessel of Hatred’s new Runeword System, players can also Restore a large amount of Vigor every time they Evade. Besides these, players can of course explore more suitable Skills or Diablo 4 Items for Evade Spiritborn Build, but the selection of Eagle Spirit Hall, Boots that reduce Cooldown of Evade when Attacking, and related Materials that enhance the effectiveness of Vigor and Storm Feathers are indispensable for the effective use of this Build. Skills Used With Evade Spiritborn Build There is no doubt that no matter what Build, it is inseparable from the use and coordination of related Skills during use. Skills suitable for Evade Spiritborn Build are mainly the following. Thunderspike as a Basic Active Skill. It can be developed into Enhanced Thunderspike or Accelerated Thunderspike through Active Skill Nodes. Quill Volley as a Core Active Skill. It can be strengthened into Enhanced Quill Volley or Advantageous Quill Volley Vigorous through Active Skill Nodes. The relevant Passive Skill that can be matched with Build is Balanced Exertion. Defensive Skill Armored Hide. It can be developed into Enhanced Armored Hide or Reinforced Armored Hide through Active Skill Node. The relevant Passive Skills are Endurance and Perseverance. Ultimate Active Skill The Seeker can grow into Harmonious Seeker or Exalted Seeker. In fact, besides the above Skills, the most important one is the Key Passive Skill Vital Strikes. With it, Damage you cause to Vulnerable Enemies will be increased by 45%. When Vulnerable Damage is caused, you will Recover 2% of your Health and 5 points of Vitality, and Effect of Vulnerable Damage will disappear. But it doesn’t matter, because you can almost cause Vulnerable Damage every time you cast Quill Volley. Spirit Hall Choices For Evade Spiritborn Build If you choose Spiritborn as your Character’s Class, you can choose Primary and Secondary Spirit Guardians from the four Class Hall Spirits. Primary Spirit Guardians are usually more important. For Evade Spiritborn Build, we recommend Eagle as your Primary Spirit Guardian. This is because when you use any Eagle Skill, you will get a Movement Speed Bonus, and when you Dodge, you will Fire Storm Feathers, making Enemies you Hit more vulnerable. Secondary Spirit Guardians are also best paired with Eagle or Jaguar. Based on this, Eagle will increase your Critical Strike chance every time you Move a short distance, and Jaguar will allow you to Build up Ferocity Stacks, increasing your Attack Speed and helping you to Attack while Dodging. Unique Items For Evade Spiritborn Build When using a Build, some specific Diablo 4 Items can provide additional benefits to Build. In Vessel of Hatred DLC, Items that are suitable for Evade Spiritborn Build are some Unique Items. 1. Band Of First Breath This Unique Item is a Ring. It helps the player Restore Vigor when casting Evade and doubles Damage done after gaining a stack of Resolve. It also grants Armored Hide Passive. It is usually Dropped by all Enemies and Obol Vendors with a slight chance. 2. Loyalty’s Mantle Loyalty’s Mantle is a type of Helm. When the player’s Primary and Secondary Spirit Hall match, it will receive a double Bonus. And Skills of the same type will gain significant Vigor and Cooldown reduction. This Item can be Dropped by Grigoire, Galvanic Saint and Obol vendor. 3. Sepazontec This is a two-handed Staff that forces Basic Attacks to always benefit from Third Attack Bonuses. Each Third Attack Bonus will cause 3 Attacks, and each will trigger Third Attack Bonus. Players can get it from Drops from Duriel, King Of Maggots and Obol Vendor. The above is the method and precautions for using Evade Spiritborn Build in Diablo 4 DLC. If you want to know more, you can enter iGMeet Discord. Not only can you communicate with other Diablo 4 fans here, but you also have the chance to participate in the giveaway of Diablo 4 Season 6. Just leave your favorite emoji to participate in the lucky draw, so hurry up!Oct-14-2024
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‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023