Diablo 4 Season 6: What Are The Actual Test Results Of Rogue New Skill? - Dance Of Knives Overview
Recently, Diablo 4 S6 PTR is being explored and discovered by many players. Obviously, there are many new contents and gameplays in this PTR, including new Skills for each Class.
There are currently five Classes in Diablo 4, namely Barbarian, Druid, Necromancer, Rogue, and Sorcerer. Although new Classes have been added to new PTR, there is no doubt that these five inherent Classes are still the main ones.
Among them, Rogue is one of the more popular Classes, and its new Skills in PTR are undoubtedly also curious about many players. In Diablo 4, Skills of each Class mainly include Active Skills and Passive Skills. Here, based on the various performances of Rogue in current PTR, we will mainly introduce you to Rogue’s new Active Skill.
New Active Skill: Dance Of Knives
Rogue’s new Active Skill in PTR is called Dance of Knives. As an Active Skill, it is also included in Rogue Class Skill Tree, is part of Agility Cluster, and belongs to Cutthroat Agility Skill. You can find and use it in the game through Icons in Skill Tree Menu.
In Diablo 4, you can upgrade Active Skills by consuming a certain amount of Skill Points. Starting from Rank 1, it can be upgraded to Rank 5. After effectively Enhance Dance of Knives, you can start upgrading it. After upgrading, you can get Methodical Dance of Knives or Disciplined Dance of Knives.
Note that you can only choose one of the two! So after upgrading, you need to choose the upgrade based on their characteristics and your own needs.
Methodical Dance of Knives means that when you stop Channel Dance of Knives, you can throw up to 12 Stun Grenades. Each Stun Grenades can cause 20% Weapon Damage to Enemies. However, the specific number of Stun Grenades thrown depends on the duration of your previous Channel Dance of Knives.
Disciplined Dance of Knives means that in combat, you can use Dance of Knives to cause 25% Slow to Enemies for 3 seconds, and each knife has a 20% chance to Pierce Enemy.
What Will You Gain When Channel Dance Of Knives?
In fact, Dance of Knives can help you move quickly and irregularly among many Enemies to confuse Enemies and make them unable to catch your movement trajectory. During this movement, you can also cause corresponding Damage to Enemies!
During use, Dance of Knives can have six Charges and a 1-second Charge Cooldown. If you make relevant optimizations, your Charge speed will be faster.
During combat, when you are Channeling this Skill, you can get a 20%+ Movement Speed bonus and a 10%+ Dodge Chance. In terms of Damage, it can throw Knives at Enemies near you. Each knife can cause 42% Weapon Damage to Enemies hit.
In addition, Movement Speed is also crucial for Dance of Knives Channel. During Channel Dance of Knives, you can get corresponding Charges for every 30 meters you move. This is actually an Enhancement for Dance of Knives.
Charges are essential for your effective Channel Dance of Knives. So in theory, if your Movement Speed is kept fast enough, you can keep Channel Dance of Knives.
Try To Combine Dance Of Knives With Other Skills Or Items
The power of a combination is always better than fighting alone. In Diablo 4, there are other Rogue Skills and Diablo 4 Items that Rogues can use. Using them in conjunction with Dance of Knives may also bring you unexpected surprise effects.
For example, previous Rogue Skills in Diablo 4. When you equip Daggers and Poison Imbuement them, it will give you a certain Damage bonus in combat. This will undoubtedly make you feel more powerful when Channel Dance of Knives.
There is a hybrid Poison Imbuement that allows you to cause 75% Damage Boost to Enemies every time you Crit in combat, thus bringing a certain Enhancement.
And if you also have Imbuements Concealment Skill when Channel Dance of Knives, then every knife you throw will cause a Critical Strike to Enemies. So if you can combine Dance of Knives and Imbuements Concealment and use them, theoretically, as long as you keep doing this, you can even get unlimited Critical Strike in this way.
In addition, you can also combine Damage effect of Dance of Knives with the help provided by other Skills and wearable Armors in the game to form a richer gaming experience.
For example, in PTR Key Passive Skill Victimized has been Revamped as never before. On this basis, combined with Charge feature of Dance of Knives’ Movement Speed, an effective new Build is formed.
Through this Build, Dance of Knives’ high Attack Speed and Lucky Hit Chances are Enhanced at the same time. This allows Build to fully utilize the advantages of Helmet called Heir of Perdition while maintaining high-intensity DPS. Thereby improving Procs played by Victimized. This means that you can form more effective Damage against Enemies in battle.
At this point, I believe you have a certain understanding of the features and usage of Dance of Knives. However, when you experience it in person, you will definitely get more unexpected gains.
If you want to communicate with other Diablo 4 players about Dance of Knives, you can enter iGMeet Discord. Here you can not only meet like-minded people, but also can win various game materials by entering the giveaway channel, to make your gaming experience even better!
Sep-12-2024
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Diablo 4 Season 8 New IP Co ...
In the 2025 roadmap announced by Diablo 4 a few days ago, besides some frustrating seasonal power updates, the only thing that can interest players is two IP collaborate. These two IP collaborations will take place in Season 8 and Season 10. At least in PTR, players have found no menus about other works, so this has also aroused discussion among players. Which two works will these two new IP collaborate be? Diablo IP Collaboration History It is normal for players to be surprised that Diablo 4 requires new IP collaborate. Because in Diablo series, developers have always kept the series pure, and there is almost no history of introducing elements from other works. But Diablo series is not completely without cooperation with other IPs, but most of these cooperations are limited to cooperation with different works of the same company, such as: World Of WarCraft x Diablo Diablo 4 launched a cross-border linkage with World of WarCraft in 2024. Players can get the Invincible Mount Bundle, as well as Lich King, Kael’Thas, and Garrosh transmogrification, but you can’t use gold to get these new appearances, and you need to use Platinum. In addition, Diablo Immortal also launched a cooperation project with the world of Azeroth. Diablo Immortal Seasonal Themes & Events Although players may not pay much attention to Diablo Immortal, Diablo Immortal always tries to make changes in the dark and cold tone. Overwatch 2 x Diablo The background of Overwatch and Diablo is completely different. Its game background is the near future with advanced technology. There are many exquisite skins in Overwatch, and these skins basically represent different background stories or even different games. Overwatch 2 added several Diablo-themed skins to the game: Demon Hunter Sombra Barbarian Zarya Inarius Pharah But this is only a one-sided collaboration, and Diablo 4 has not added any Overwatch-related appearances or even decorations. Learn More: These Tips Found In Diablo 4 Season 8 PTR May Help You Upgrade Quickly In The Official Version Who Will Be The Two IPs? As mentioned earlier, Diablo 4 pays great attention to keeping the game pure, and cooperation with new IPs will inevitably have some impact on the game worldview. Game developers claim that IP collaborate will not destroy the immersion of the game, and these two IPs will belong to the dark fantasy category like Diablo 4. Based on this condition, we can guess which works the following two mysterious IPs will be. Dark Souls / Elden Ring These two works may be the first guess of most players, at least I think so. Dark Souls and Elden Ring are from the same production company, and after years of development, they have accumulated an enormous fan base. And the backgrounds of these two works are also dark and profound, almost perfectly meeting the linkage requirements of Diablo 4. Elden Ring is Game of the Year for 2022, but if it is an IP collaboration, Dark Souls should be a better choice, because there are many classic game elements in Dark Souls that are very suitable for IP collaborate. Diablo 4 can release some armor appearances, or replace the treasure chests in the event with treasure chest monsters, or temporarily replace Diablo 4 Gold in the player’s backpack with souls. Demon’s Souls At least in terms of name, Demon’s Souls is closer to Diablo 4 than Dark Souls. Demon’s Souls, as a predecessor of Dark Souls in a sense, also has very classic elements. But because of its high difficulty, the fan base of this work is far less than that of Dark Souls and Elden Ring, but this is still a very likely choice. Castlevania Castlevania is one of the most classic game series in the history of games. Almost every dungeon in the game has been inspired by this game. Castlevania’s main boss is Count Dracula, and Diablo 4 has many bosses and monsters made with vampire elements. If Diablo 4 cooperates with Castlevania, Lord Zir may change his appearance and name for a short time and reappear. But Vampire Powers has been gone for too long, so the probability of cooperation with Castlevania is not that high. The Witcher The Witcher often cooperates with other IPs. From the background of The Witcher, Geralt often teleports to other worlds to kill some monsters. The world background of The Witcher is far less desperate than Diablo 4, but there are some similarities. However, most players should not refuse to have a transmogrified Geralt’s appearance, or play a Gwent card game with the background of Diablo 4? Bloodborne Bloodborne is another game full of chaos and despair, and the monsters in it are even more twisted than those in Diablo 4. But to be honest, the background of Bloodborne is set in Victorian era, which is quite different from the era of Diablo 4, so there are some possibilities for Bloodborne and Diablo 4 to collaborate, but not much. The Way Of IP Collaborate These collaborations will most likely only add some appearances to the game, such as clothing appearances or mount appearances, and the gameplay will not change much. Otherwise, if the developers of Diablo 4 really have such ideas, why not add it to the game as a new mechanism earlier? If the developers of Diablo 4 are really creative, maybe they will add some small in-game activities or a temporary task, so that players can get gold and some limited appearances after completing the task. IP collaborate will not be officially launched until June, and players will have to wait for a while to get detailed news. Which work do you think Diablo 4 will collaborate with?Apr-14-2025
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Diablo 4 Season 7 Quake-HOT ...
The exciting Diablo 4 Season 7 has finally arrived. Are you ready to face all the challenges and threats brought by the new season? In addition to the necessary consumables such as sufficient gold coins and items, a qualified construction plan is also a necessary preparation for starting a new season journey. Here, we will start to introduce a Quake-HOTA Barbarian Build that is very powerful in Season 7 in the future. The core of this build is the new Chest Armor, which allows us to make Earthquakes explode through Hammer of the Ancients. As early as on PTR, we can clearly feel that the damage potential of Earthquake in the new season is slightly higher than HOTA itself, so this build is also more focused on Earthquake damage. However, with the new body armor and gloves, you can also reach a Hammer of the Ancients skill level of more than 50 points. So it also has a variant that focuses on HOTA damage, and in theory you can even try to create a balanced combination of the two. How to build it depends on your game style. Skill Tree Let’s start with the skill tree. First, HOTA and Whirlwind, one point each. Damage scaling is crucial for Hammer of the Ancients, as it increases all the damage we deal, and overpower hits will happen quite often. Alternatively, we can also take the passive skill below, Warpath, and use Iron Skin as our only defensive skill, which will provide additional damage reduction and make Aspect of the Iron Warrior unstoppable. Then we have War Cry and Leap, each Leap will generate additional Earthquakes. And Aggressive Resistance will provide some nice protection. Since we will always apply Berserking in Weapon Mastery Cluster, it has very good synergy with some of the passive skills at the bottom of the skill tree to increase our Earthquakes damage. Finally, we also need Key Passive, Unconstrained. For the pure HOTA variant, maximizing HOTA effect is of course a no-brainer, and at the same time, we also need to invest 3 points each in Heavy Handed and Brute Force. For both variants, we choose Two-Handed Axe Mastery and use a one-handed weapon to perform all other attacks except Hammer of the Ancients. Paragon Board Next, let’s look at Paragon Board system. For the starter board, we chose Challenger Glyph. Here we have a weapon aspect that increases our Earthquake damage proportional to our Strength value. So we want to stack as much as possible on Paragon system and equipment. On equipment, Force Of Nature is a must-have for an Earthquake build. So for Legendary nodes, we stack damage to close enemies on equipment. Meanwhile, on this board, we also light Dominate for continuous powerful attacks. Next up is the classic Blood Rage Dominate board. Like we said before, we also continuously stack Berserking, so we can get a double damage bonus here. In addition, there is Paragon Glyph, Rumble, which is the most important Glyph regarding Earthquake damage, so there are a lot of Strength nodes on this board to maximize its effect. Then there is Decimator board, which also provides a solid damage bonus, depending on whether we need more Berserking damage or damage to close enemies. The last board is Bone Breaker, which provides an additional vigorous attack, which will not only increase our damage but also generate additional Earthquake on this board. However, since we already use Exploit Glyph for a pure HOTA build and want to use Weapons Master board with Crusher and Wrath Glyph, we will abandon Force Of Nature and the last two glyphs. Equipment For the necessary equipment required for this build, the first thing we mention must be Ugly Bastard Helm. Because it converts all our direct damage into fire damage and then provides a significant bonus to all our fire damage. In addition, the new Mantle of the Mountain’s Fury is also a good unique Chest Armor choice. Because we always want a higher chance to deal double Earthquake damage, and the unique item effect causes Earthquake to explode, dealing all the damage in one burst. That’s why we definitely want to increase Earthquake duration, because longer duration means more damage from the explosion. For gloves, we used Earthstriker’s Runic Gloves. To be honest, HotA rank isn’t as important as the extra Strength and Temper here. So we prefer to choose a gear that deals more damage to close enemies and has more Earthquake size. Of course, you can definitely choose other gear, depending on how much Diablo 4 Gold you have. Then we equipped Aspect of the Iron Warrior on the pants, and Temper determines Earthquake size and Iron Skin cooldown. Additionally, since we need Fury per second to make sure our resource management works on Amulets, we use Aspect of Bul-Kathos, which makes our Leap generate additional Earthquakes and provides additional damage reduction when standing in an Earthquake. New Patch Buffs Thanks to the new patch, we also get a powerful damage multiplier that scales with Strength stat. So that’s why we stack so much Strength to easily reach over 1,000% damage bonus. Of course, Temper to maintain the duration of Earthquake and damage to melee enemies are also important. Items Needed For Pure HOTA Variant For the pure HOTA variant, we want to add as many ranks as possible, so we have different priorities here. For equipment, we chose Banished Lord’s Talisman, Ring of Starless Skies, and Ring of Red Furor. In the meantime, because we also want to stack strength and critical strike damage here, different weapons are also needed. You can add Grandfather Unique Two-Handed Sword to this setup, insert Runewords into the armor pieces, and fill the weapon with red gems to deal more overwhelming damage. If you need more good equipment to optimize your build, then you might want to follow iGMeet Discord, where some giveaways from time to time may allow you to get some free resources. Final Thoughts In short, the above is all for this guide. Because this build has only been tested on Season 7 PTR so far and still needs to be patched and optimized, Quake-HOTA Barbarian Build you use must be much stronger than what you see so far, and you can customize it to your play style. However, keep in mind that when playing this build, the biggest damage comes from Earthquake, otherwise you can also try pure HOTA Barbarian, which is also fun and should be able to run high-level Pit. Let’s look forward to this build making Barbarian class shine in the new season!Jan-20-2025
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Diablo 4 Season 6: How To P ...
In the eager anticipation of many players, Diablo 4 Season 6 will be launched on October 8. Facing new Season, in order to respond to the various preparations made by players, the game makers have prepared a wealth of new gameplay and new Events to satisfy players. Among them, new Event Realmwalker Event is quite worth playing. As a new Event in a new Season, there are undoubtedly some key points that players need to pay attention to when participating in it, especially Main Mechanism of Event. Based on this, we introduce relevant Event Mechanism and the main gameplay for players: Basic Information About Diablo 4 Season 6 Before participating in Realmwalker Event, since this is an Event in Season 6 Hatred Rising, you must have a basic understanding of Diablo 4 Season 6 in order to better participate in related Events, so as not to waste some Diablo 4 Gold in the game process. Similar to Blood Harvests of Diablo 4 Season 2, Diablo 4 Season 6 uses a zone Event approach when planning some Events, such as Realmwalker Event. Zones of Hatred Rising use green Demon’s Head Icon on Map to represent these Events. In a sense, they also represent Corrupted Minions of Mephisto. In Zones of Hatred Rising, random Portals are generated, filling corresponding Area with swarms of Enemies, who will Attack you when you enter Area. Some of these Enemies will be enhanced by hatred, making them more difficult to Defeat than normal Enemies you encounter. Although they are not very threatening and harmful, they cannot be directly Defeated by optimized Builds because of their sturdiness. Of course, if you want to join Realwalker Event, you need to enter these Zones of Hatred Rising. Deep in these terrifying Zones, hide terrible new Enemies waiting for players to conquer and Kill them. Basic Information On Realmwalker Events When you start exploring Zone of Hatred Rising corresponding to an Event in the game, you will enter corresponding Portal. In fact, these are just a small part of Hulking Realmwalker that has Burrowed itself in Ground. At Specified Time Interval of the game, Realmwalker will Wake up from its Slumber, and then it will slowly Move through Zone of Hatred Rising. The main goal of the players is to kill Realmwalkers, but they are invincible for mostly when they pass through Zone of Hatred Rising, and even swarms of Enemies will spawn. So before Killing Realmwalkers, the player must first kill these Enemies. After these Enemies are killed, a meter will be filled, which will cause Realmwalker to summon Elite Enemies known as Bloodbound Guardians. However, the good thing is that after Defeating Bloodbound Guardians, most of Life of Realmwalkers will be consumed to a certain extent. When Realmwalker reaches the end of its Journey, you will have a Boss Battle with it. The difficulty of Battle depends on how many Bloodbound Guardians you manage to Kill on the way. If you manage to Defeat Realmwalkers, you will enter Portal on its back. After that, you will enter Seething Realm. Traversing Seething Realm In fact, Seething Realm is like a bonus Dungeon for Realmwalker Event. Because if you have Defeated Realmwalkers and Minions they spawn before, you will not have much trouble in Seething Realm. Seething Realm is divided into two floors. After passing through the first floor, you will reach Realm Gate, where you can choose what kind of Rewards you want to get on the second floor. By trading a certain amount of resources such as Murmuring Obols, you can choose Gold, Materials, Equipment, and Socketables as main Rewards. After that, you will fight Enemies that will drop these Rewards in the second floor, and then reach the last Area of Seething Realm. After fighting more Enemies, you can get an open Radiant Chest there. The most important Prize is Seething Opals. What Seething Opals Do? Boiling Opals work very similarly to Elixirs in Diablo 4. They are consumables that provide you with many Standard Buffs and change Drops from Enemies based on the type of Opals you consume. Each Boiling Opal lasts for 30 minutes and Triggers the following effects: Enemies Drop Rewards based on the type of Opals. Killings accumulate Reputation with Zakarum Remnants. Players gain 15% Increased Experience. By choosing which Realm Gate to cross in Seething Realm, specific types of Seething Opals will be Dropped. Seething Opals of Torment, for example, will Drop Boss Summoning Materials for Tormented Bosses. Also, if you have Vessel of Hatred expansion, Seething Opals of Socketables will cause Enemies to Drop new Runewords. This gives you a chance to try to Craft Runewords you want. To maximize the value of Seething Opals, you’ll want to use them before entering a Helltide or beginning a Realmwalker Event. This will allow you to face large numbers of Enemies with a high frequency of Enemies Dropping Rewards you want. That’s all for the main content of Diablo 4 Season 6 Realmwalker Event, as well as some of the key points for participating in it. If you want to learn more, you can join iGMeet Discord to communicate with others, and there’s also a chance to win game prizes through the giveaway channel! Hurry up and join!Oct-06-2024
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Diablo 4 Patch Revitalizin ...
The dark and treacherous world of Diablo 4 is ever-evolving, and with the imminent release of Patch 1.1.1, the realm is set to undergo significant changes. Among the many updates, the patch focuses on enhancing the prowess of Sorcerer skills that have long been overlooked. As the diabolical adventure continues, players are eager to embrace the rebalanced sorceress abilities, giving rise to new and powerful builds. This article explores the top three most potent Sorcerer builds in Diablo 4 after the much-anticipated Patch 1.1.1. Exploring the Realm of Sorcerer Builds in Diablo 4 As the current meta predominantly revolves around cold damage builds, with players often leaning towards ice shards and Blizzards, Patch 1.1.1 seeks to breathe new life into lighting and fire-based sorcerer builds. With the forthcoming changes, Sorcerers can expect a broader array of viable options. Let's delve into the top three Diablo 4 1.1.1 Sorcerer builds for the upcoming season. 1. Chain Lightning Sorcerer: Surging with Unlimited Mana The Chain Lightning Sorcerer stands as a prime example of a revamped and potent sorcerer build. While the buffs may not necessarily augment damage output to a great extent, they introduce the enticing prospect of virtually limitless mana without relying on basic attacks. The recharging aspect, a core component of this build, will be reworked to restore mana each time the chain lightning bounces, revolutionizing mana generation during encounters with multiple foes. Another key enhancement comes from the increased chance of crackling energy formation when the destructive chain lightning achieves critical hits, growing from 25% to 30%. The synergy between various aspects is crucial to this build's success. With the elementalist aspect on an amulet, achieving 100% crit chance becomes feasible, resulting in multiple crackling energy orbs forming with each cast of chain lightning. Furthermore, the invigorating conduit within the skill tree contributes to mana generation, enabling players to harness the power of crackling energy effectively. Aspects like the unbroken tether and greater chain lightning further amplify the build's potential by increasing bounces and stacking damage. 2. Ball Lightning Sorcerer: Energized and Devastating The Ball Lightning Sorcerer represents a mesmerizing force within the Sorcerer's arsenal. A particular aspect of this skill, gravitational aspect, undergoes a significant transformation in Patch 1.1.1. Previously causing ball lightning to orbit the player while diminishing damage by around 10%, the update brings about a dramatic reversal. The same aspect now magnifies damage by up to 25%, translating into a notable 39% increase in total ball lightning damage. The invigorating conduit, paired with wizard's ball lightning, empowers players to engage in relentless and generous spellcasting. As the rejuvenated Ball Lightning Sorcerer takes the center stage, the realm of Diablo 4 is poised to witness a formidable contender in the Sorcerer's repertoire. 3. Fireball Sorcerer: Embracing Fiery Devastation In the wake of Patch 1.1.1, Fireball Sorcerer receives a resurgence, promising to be a formidable choice for those who seek destruction through flames. One of the central challenges for this build revolves around the Gloves of the Illuminators, which currently imposes a damaging penalty of 55%. However, the update endeavors to rectify this limitation by reducing the penalty to 35%. This adjustment allows for a substantial increase in total fireball damage, paving the way for more efficient and destructive gameplay. Moreover, the enhanced fireball aspect undergoes critical modifications. The radius increase, which typically scaled with distance traveled, will now offer a consistent 50% boost. This change addresses the issue of the overlapping area, ensuring that enemies can be struck more effectively and efficiently. Additionally, the aspect of three curses now complements fireball, resulting in significant damage amplification. Embrace the Future of Sorcery in Diablo 4 As Diablo 4 continues to evolve, the potential for sorcerers grows more captivating with each patch. The impending Patch 1.1.1 introduces a refreshing wave of balance adjustments, offering players an opportunity to explore new, exciting, and powerful sorcerer builds. Whether harnessing the crackling energy of chain lightning, commanding the forces of ball lightning, or invoking fiery devastation through fireballs, Diablo 4 players have an array of enchanting options to master. The dark corners of Sanctuary are about to become even more thrilling as sorcerers rise to their full potential.Aug-17-2023