Diablo 4 Season 6: How To Participate In Realmwalker Event According To Event Mechanism?
In the eager anticipation of many players, Diablo 4 Season 6 will be launched on October 8. Facing new Season, in order to respond to the various preparations made by players, the game makers have prepared a wealth of new gameplay and new Events to satisfy players.
Among them, new Event Realmwalker Event is quite worth playing. As a new Event in a new Season, there are undoubtedly some key points that players need to pay attention to when participating in it, especially Main Mechanism of Event.
Based on this, we introduce relevant Event Mechanism and the main gameplay for players:
Basic Information About Diablo 4 Season 6
Before participating in Realmwalker Event, since this is an Event in Season 6 Hatred Rising, you must have a basic understanding of Diablo 4 Season 6 in order to better participate in related Events, so as not to waste some Diablo 4 Gold in the game process.
Similar to Blood Harvests of Diablo 4 Season 2, Diablo 4 Season 6 uses a zone Event approach when planning some Events, such as Realmwalker Event.
Zones of Hatred Rising use green Demon’s Head Icon on Map to represent these Events. In a sense, they also represent Corrupted Minions of Mephisto.
In Zones of Hatred Rising, random Portals are generated, filling corresponding Area with swarms of Enemies, who will Attack you when you enter Area.
Some of these Enemies will be enhanced by hatred, making them more difficult to Defeat than normal Enemies you encounter. Although they are not very threatening and harmful, they cannot be directly Defeated by optimized Builds because of their sturdiness.
Of course, if you want to join Realwalker Event, you need to enter these Zones of Hatred Rising. Deep in these terrifying Zones, hide terrible new Enemies waiting for players to conquer and Kill them.
Basic Information On Realmwalker Events
When you start exploring Zone of Hatred Rising corresponding to an Event in the game, you will enter corresponding Portal. In fact, these are just a small part of Hulking Realmwalker that has Burrowed itself in Ground.
At Specified Time Interval of the game, Realmwalker will Wake up from its Slumber, and then it will slowly Move through Zone of Hatred Rising.
The main goal of the players is to kill Realmwalkers, but they are invincible for mostly when they pass through Zone of Hatred Rising, and even swarms of Enemies will spawn.
So before Killing Realmwalkers, the player must first kill these Enemies. After these Enemies are killed, a meter will be filled, which will cause Realmwalker to summon Elite Enemies known as Bloodbound Guardians.
However, the good thing is that after Defeating Bloodbound Guardians, most of Life of Realmwalkers will be consumed to a certain extent.
When Realmwalker reaches the end of its Journey, you will have a Boss Battle with it. The difficulty of Battle depends on how many Bloodbound Guardians you manage to Kill on the way. If you manage to Defeat Realmwalkers, you will enter Portal on its back. After that, you will enter Seething Realm.
Traversing Seething Realm
In fact, Seething Realm is like a bonus Dungeon for Realmwalker Event. Because if you have Defeated Realmwalkers and Minions they spawn before, you will not have much trouble in Seething Realm.
Seething Realm is divided into two floors. After passing through the first floor, you will reach Realm Gate, where you can choose what kind of Rewards you want to get on the second floor.
By trading a certain amount of resources such as Murmuring Obols, you can choose Gold, Materials, Equipment, and Socketables as main Rewards. After that, you will fight Enemies that will drop these Rewards in the second floor, and then reach the last Area of Seething Realm.
After fighting more Enemies, you can get an open Radiant Chest there. The most important Prize is Seething Opals.
What Seething Opals Do?
Boiling Opals work very similarly to Elixirs in Diablo 4. They are consumables that provide you with many Standard Buffs and change Drops from Enemies based on the type of Opals you consume.
Each Boiling Opal lasts for 30 minutes and Triggers the following effects:
- Enemies Drop Rewards based on the type of Opals.
- Killings accumulate Reputation with Zakarum Remnants.
- Players gain 15% Increased Experience.
- By choosing which Realm Gate to cross in Seething Realm, specific types of Seething Opals will be Dropped. Seething Opals of Torment, for example, will Drop Boss Summoning Materials for Tormented Bosses.
Also, if you have Vessel of Hatred expansion, Seething Opals of Socketables will cause Enemies to Drop new Runewords. This gives you a chance to try to Craft Runewords you want.
To maximize the value of Seething Opals, you’ll want to use them before entering a Helltide or beginning a Realmwalker Event. This will allow you to face large numbers of Enemies with a high frequency of Enemies Dropping Rewards you want.
That’s all for the main content of Diablo 4 Season 6 Realmwalker Event, as well as some of the key points for participating in it.
If you want to learn more, you can join iGMeet Discord to communicate with others, and there’s also a chance to win game prizes through the giveaway channel! Hurry up and join!
Oct-06-2024
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Diablo 4 Season 7 Witchcraf ...
Although Diablo 4 has not yet released a specific release date for Season 7, according to the 2.1 PTR and other related content, you should already know that Season 7 will add witchcraft power as the main mechanism and new content of the season, and use it to establish the Witch-centric season theme. In order to ensure that the new witchcraft power can fully realize its potential, Diablo 4 may actually refer to some mechanisms that have appeared in past seasons, such as vampire power in Season 2. But if witchcraft power wants to revitalize Diablo 4 in 2025 through Season 7, it is necessary to go beyond the mechanism design of vampire power besides reference. On the one hand, the upgrade of available power will make it easier for you to carry out Diablo 4 Gold farming in Season 7; on the other hand, as a new mechanism for the new season, if witchcraft power can surpass vampire power based on vampire power, it will undoubtedly indicate that Diablo 4 series has made actual progress. Based on this, we will introduce you to some relevant information and methods. What Is Vampire Power? As the core content of Diablo 4 Season 2, vampire power can give your game character various additional skills and effects. As long as you pick up the special Pact Armor that randomly drops around Sanctuary, you can unlock these benefits. After that, no matter what class you play, you can also continue to collect a rare resource to upgrade these newly acquired powers, allowing you to use the darkest magic. It is worth mentioning that Blood of Lilith allows you to have these supernatural abilities without turning into a vampire. In fact, after a rather confusing and boring first season, Diablo 4 succeeded with the excellent theme of vampires and their blood-sucking abilities in Season 2. Season 2 tells you the main story of wanderers infected by the vampire curse, but your character will not suffer from it. Instead, you can embark on a mission to eliminate the vampires facing Sanctuary after inheriting cool vampire powers. If you’ve played Season 2, you’ll find that not only can you kill hordes of enemies with these exciting new missions, but you can also use the vampire’s own power against them. This mechanic was so popular with players that it not only continued into Season 3, but was even added to Eternal Realm. What Is Witchcraft Power? According to some of the information currently known, it is expected that you will experience 24 different witchcraft powers in Diablo 4 Season 7, and these 24 powers can be further divided into four schools: Eldritch, Growth & Decay, Psyche, and Lost. Each school has a unique power, and the rest are ordinary powers. In battle, you can carry up to 6 witchcraft powers at a time, and they will bring you different combat benefits, such as enhancing your inherent attributes or allowing you to cause more damage to the enemy. In addition, in certain specific situations, you can continue to enhance the witchcraft power you have, such as after your Poison Frog Servant reaches level 5, you can get Poison Frog to taunt the enemy. What Can Witchcraft Power Learn From Vampire Power? From the above, you will find that witchcraft powers in Season 7 are similar to vampire powers in Season 2 especially if you have already experienced witchcraft powers in the 2.1 PTR, you will be more looking forward to using them in Season 7. In Season 2, the effects of vampire powers are divided into two categories: minor and major, and are related to the level of a single power. Most minor powers require 1-3 Pacts to use, while major powers require 6 different types of Pacts. Based on this, you will find that the effect of classification of these vampire powers is similar to the genre classification of witchcraft powers. The difference is that the use of witchcraft powers does not require you to consume any props, but requires you to obtain seasonal reputation by farming altars in dungeons to unlock more. See More: Don’t Shut Down Your Computer Just Yet After You’ve Completed All The Quests In Diablo 4 Vessel Of Hatred! - 4 Things To Do There is no doubt that witchcraft powers refer to vampire powers in terms of basic mechanism design, and through more detailed classification and upgrades, it is hoped that you can provide you with new ways of fighting in the new season. But besides this, the use of witchcraft power is more efficient and simplified based on vampire power, which will allow you to win more quickly in battle. How To Surpass Vampire Power? Previously, many Diablo 4 players believed that if the game character can use multiple seasonal skills at the same time in a single season, it will definitely gain unusually powerful abilities. For example, if Vampire Powers and Seneschal Companion can be combined, it will definitely make your Diablo 4 combat experience a step further. However, on the other hand, this combination may occupy too many special tabs on the inventory screen, causing you some trouble. So if you want to use some combination in Season 7 to make witchcraft power work better than vampire power, Diablo 4 can try to choose an old season feature from Eternal Realm in the new season, so that you can integrate it with witchcraft power in your build. Since there will be many witchcraft powers in the game, you can choose some of them according to your needs - of course, this is based on the premise that Diablo 4 Season 7 will launch a similar mechanism. Regardless of whether the witchcraft power in Season 7 can play a different effect from other seasonal powers in the past, it will definitely help you farm Diablo 4 Gold. However, if you want to get more gold coins, the giveaway event in iGMeet Discord should be able to help you. Wish you good luck!Jan-09-2025
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Diablo 4 Season 6: Which Cl ...
Diablo 4 Season 6 is coming with a series of updates and changes that will reshape the player experience. Through PTR experience of 2.0 major update, we already know that Vessel of Hatred will introduce important changes that affect all classes and builds. Now that PTR is over, have you decided which class and build you should choose to experience the new Season 6 content? This guide will provide you with predictions for the best class and build based on the upcoming changes. Class Changes Players will gain additional skill points between levels 50 and 60 to adjust your build. The maximum level of the character is capped at level 60. After reaching level 60, players will transition to Paragon levels, further strengthening the build. World tiers have been restructured. Players will now advance through new difficulty levels called Normal, Hard, Expert, and Penitent then unlock Torment levels. Ancestral items will drop at the beginning of the Torment level, and the introduction of new item qualities will change the way players equip in the endgame stages. Season 6 Class Tier List The impact of new skills, changes to Paragon system, item quality adjustments, and the introduction of Rune Words will all have an impact on class rankings in Season 6. When considering the general enhancements and the impact of the new systems being introduced on Season 6, an early preview of Season 6 class tier list is given below. 1. Spiritborn Tier: S Spiritborn is equipped with a range of active and passive skills, such as Concussive Stomp and Vortex. Not only do these skills introduce new strategic options that will hopefully increase their adaptability in a variety of game situations, but they also have the potential to create powerful synergies with other game mechanics. Therefore, it is well worth spending some Diablo 4 Gold to acquire equipment that can enhance Spiritborn’s damage output. 2. Necromancer Tier: S Some of the Necromancer’s key skills have been significantly improved. Blood Lance can now pierce through enemies and gain suppression effects after multiple casts. The newly added ultimate skill S Rift can absorb souls to deal damage and create a defensive barrier. Enhanced passive skills also further improve Necromancer’s utility and damage output. 3. Sorcerer Tier: S Sorcerer gains a summon skill that dynamically adjusts based on the last element used. The passive skill Enlightenment significantly increases damage output under certain conditions and optimizes elemental damage synergy. The update of Rune words expands Sorcerer’s cross-class tactical options. 4. Barbarian Tier: A Barbarian introduces new skills and passive skills. Barbed Carapace passive skill can improve Thorns builds, while new skills such as Pulse AOE and Mighty Throw can enhance Barbarian’s diversity and crowd control capabilities. These skills, combined with the rich Paragon board, improve Barbarian’s utility and damage. 5. Rogue Tier: B Rogue will gain a new skill that enhances mobility and attack power. The adjustment of passive skills focuses on enhancing elemental damage and injecting additional effects into skills. But compared with other professions, these updates are far from enough. 6. Druid Tier: C Druid’s Stone Burst skill will be buffed, while the One with Nature passive is designed to greatly enhance companion abilities, but Druid will still be in the lower tier unless further adjustments are made after PTR. Builds Tier List Our ranking of the best builds in Diablo 4 Season 6 based on the changes in PTR is as follows: 1. Lightning Spear Sorcerer Lightning Spear Sorcerer was the best build in Season 5, and it is still a top choice in Season 6. It benefits from a conjuration mastery cap increase to 30, which enhances its already strong damage output. With the addition of splintering buff and rune word benefits, it can deal more deadly damage. The inclusion of War Cry in its arsenal further consolidates its leading position. 2. Bleed Builds Bleed Builds may not have a particularly strong performance in Season 6. Despite this, players have always maintained a high level of enthusiasm for testing and optimizing these builds. But without major innovations in build strategies, they are not expected to reach the top level. 3. Rapid Fire Rogue Rapid Fire Rogue impressed players with its high damage output in Season 5. Its adjustments in PTR are not expected to have an impact on its high damage. Therefore, it will still be a solid choice for players looking for a stable performance. 4. Bone Spirit Necromancer Bone Spirit Necromancer may see a boost in survivability in Season 6. Double damage with the new update may make this build even more popular. Each of these builds has unique advantages and disadvantages, and their ultimate survivability may change further in PTR. If you are missing some items or equipment when doing these builds, you can follow Giveaway channel in iGMeet discord, which often releases product giveaway information for Diablo 4, and you can explore these builds with more players in the discord group and pay attention to more powerful builds.Sep-14-2024
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Diablo 4 Season 4: These Es ...
In Diablo 4 Season 4, one of the major highlights introduced is the tormented bosses, which are torment versions of all the Uber bosses. These bosses offer greater rewards and present more challenging encounters. However, to summon these tormented bosses, players need Stygian Stones, which can enhance the excitement of the boss fight. How To Obtain? When it comes to obtain Stygian Stones, there are a few ways available. You can obtain a handful through the season journey, specifically in the last two chapters, which reward a total of 11 Stygian Stones. Completing Iron Wolves Reputation grind up to Level 18 can give you 4 Stygian Stones. However, this process is time-consuming and not very efficient for farming Stygian Stones. Players may gather around 1 and a half to 2 dozen of Stygian Stones through regular gameplay. After exhausting these initial sources, players are left with grinding the Pit, where the issue becomes apparent. Although expectations of Stygian Stones dropping deep in the Pit, they're elusive. Even after extensive grinding, Stones are scarce, with drop rates seemingly inconsistent across different Pit levels. While some players report finding Stygian Stones as early as Pit Level 50, others, like myself, have had no luck below Level 61. The drop rate doesn't seem to scale significantly with higher Pit levels. The rarity of Stygian Stones is a significant obstacle, hindering players from accessing tormented bosses as intended. The discrepancy between drop rates for Stygian Stones compared to other boss materials exacerbates the issue, leaving players questioning the intended design and seeking alternative methods to acquire these elusive resources. Low Drop Rate The drop rate for Stygian Stones in the Pit seems to be extremely low, roughly around 2% per time, equating to about a one in 50 drop rate. After countless runs, players like myself have only obtained a handful of these Stones, contrasting sharply with the abundance of other boss materials obtained from similar efforts. The introduction of tormented bosses was intended to ease the pain of repeatedly farming lower-level bosses like Varshan or Duriel. Despite the promise of enhanced loot from tormented bosses, the reality is disappointing. These tormented bosses don't yield more materials, making them less appealing compared to their normal counterparts. There is a noticeable difference in the drop rates between tormented bosses and regular Bosses. While larger bosses like Andariel and Duriel boast a 2% drop rate for Uber , smaller bosses only offer a meager 0.5% drop rate in normal versions. Even when multiplied by 5 for tormented versions, it only amounts to a 2.5% drop rate. This disparity undermines the notion of equal difficulty among tormented bosses deserves the developer's attention. The rarity of Stygian Stone creates a significant obstacle to our intended access to tormented bosses. Rectifying this issue and ensuring equitable drop rates across boss encounters would enhance the gameplay experience and promote diversity in boss farming strategies. Boss Farming For now, I can only recommend focusing on farming Uber bosses as much as possible with those Stygian Stones if you have any. It seems to be the safest in terms of Uber Unique drops, and the encounter is relatively easy compared to some of the others. However, you don't really want to farm Grigoire because of the lower drop rates and potential issues with materials. Instead, you should focus on farming Duriel as much as possible. That being said, the tormented versions are also a good way to obtain level 925 unique drops. However, with the changes to item power and the availability of 925 loot, it's not as critical as it was in the past. Tormented Grigoire versus normal Grigoire might give you an edge in terms of getting certain weapons, but it's not a significant concern anymore. Greater Affixes There's also another very strange phenomenon that maybe you have not noticed yet or heard yet. Every time you defeat one of those bosses on the boss ladder, the Unique that drops cannot have Greater Affixes. At least, I have not gotten a single item that has a Greater Affix that is unique from those bosses. But the normal , all these like Tibault's Will, Flickersteps and X'Fal rings, they all have zero Greater Affixes. So, that may be intended because the bosses are kind of like the easy way to get your build going, to get those that you may want for your build, but they just don't have Greater Affixes. This is kind of strange, so you can't really go find them and try to hope for like a really big drop or something like that. Final Thought I must express some disappointment in how low the Stygian Stone drop rate is. I expected to obtain more, not necessarily every run in the Pit. Especially when compared to the abundance of other boss materials dropping. It's impossible to catch up to those materials with Stygian Stones. This means I'll always have to go back and farm the low-level versions repeatedly, which is tedious and inefficient. I hope that Blizzard will reconsider this and buff the Stygian Stone drop rate, as well as the drop rates of all the tormented versions, to the same level. This would allow us to farm any of them and obtain Uber Uniques, as well as potentially acquire any other we may want from those bosses. Currently, it seems pointless to do anything besides boss farming, as it's easier and more rewarding than the other tormented bosses. This imbalance needs to be addressed.May-27-2024
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‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023