Path Of Exile 3.26 Kingsmarch Settlement: What Items Can You Farm Here?
In POE 3.25, Kingsmarch was added to the game as a region of Settlers of Kalguur league, and players need to build this town. With the update of multiple versions, Kingsmarch finally has a new look and has become one of the core gameplays of the game’s endgame.
Players can recruit new workers, mine ore, trade with other players, and other activities in Kingsmarch area. You are like in a simulation business game. You have to make this place prosperous and provide food for your hired workers.
Workers
In 3.26, players no longer need to collect resources to build this town, but you can still hire workers to collect items for you. Each worker’s work requires a certain amount of time. Skilled workers take less time and require higher wages.
Workers will also work while you are offline, and you can receive rewards when you login. When you have not logged in for too long, your workers will stop working. You can recruit workers to work for you, but you must provide food and wages for each worker. Recruiting workers requires gold, which is a special currency that can be dropped a lot after you kill monsters, so you don’t need to buy POE currency to exchange them.
In the option of recruiting workers, if you are not satisfied with the attributes of the workers, you can use 2000 gold coins to reroll. Using 24,000 gold coins to reroll can ensure that the level of the refreshed workers is not less than level 3 (The highest level of workers is level 5).
Mining And Farming
You can send your workers to develop veins and get ores. These veins often appear in various regions of the world. When you defeat the monsters, you can mark the veins and let the workers come to mine the required ores.
The number of ores in each area is limited. After the workers have mined a certain type of ore, they will automatically mine other mineable ores in this area.
The ores that can be mined are:
- Crimson Iron
- Orichalcum
- Petrified Amber
- Bismuth
- Verisium
After you get the ore, you also need to smelt your ore into metal ingots before you can trade with other regions.
Similar to mining, you can let farmers grow the following crops here. The level of farmers is related to the yield:
- Wheat
- Corn
- Pumpkin
- Orgourd
- Blue Zanthimum
Transportation
After you get resources such as ores and crops, you can transport them to other ports for resources, but this process also has certain risks. When you transport too many resources, there may be accidents that will cause you to lose profits, but you can hire crew members to reduce this probability.
Random events you will encounter at the following times:
- Lose 100% of the reward: The fleet is hijacked by pirates and all goods are lost.
- Lose 100% of the reward: The fleet is surrounded by green light and all rewards disappear.
- Lose 75% of the reward: The king imposes a three-quarters tax on outbound goods.
- Lose 50% of the reward: The customs official asks you for half of the goods.
- Lose 50% of the reward: Being attacked by Karui commandos, half of the goods are lost.
- Lose 25% of your rewards: A quarter of your cargo was misplaced at the port.
- Lose 100% of your crop yield: Your fleet was stranded and your crew ate your crops.
- Lose 50% of your crop yield: A disease destroyed half of your crops.
The more crew you have, the lower your risk is, and even if the risk is zero, you may still lose crew members.
Port Rewards
Each port requires different cargo and can also exchange for different rewards. Ores can exchange for weapons, armor, unique items and other rewards. Crops can bring you rare currencies such as Divine Orb and Vaal Orb.
- Crimson Iron: Random Armor, Str Armor, Energy Shield, Dex Armor
- Orichalcum: Random Weapons, Str Weapons, Int Weapons, Dex Weapons
- Petrified Amber: Rings, Belts, Amulets, Jewellery with quality
- Bismuth: Quality skill gems, Vaal skill gems, Quality support gems, Exceptional support gems, Flasks, Ward Armor, Jewels
- Verisium: Scarabs, Stacked Decks, Unique Items, Splinters, Catalysts, Oils,Fossils, Heist Contracts, Blueprints, Rogue’s Marker
- Wheat: Armorer’s Scrap, Blacksmith’s Whetstone, Orb of Augmentation, Orb of Transmutation, Orb of Alteration
- Corn: Orb of Alchemy, Orb of Scouring, Orb of Chance, Chaos Orb, Vaal Orb
- Pumpkin: Chromatic Orb, Jeweller’s Orb, Orb of Fusing, Glassblower’s Bauble, Gemcutter’s Prism
- Orgourd: Cartographer’s Chisel, Orb of Horizons, Orb of Unmaking, Instilling Orb, Enkindling Orb
- Blue Zanthimum: Blessed Orb, Regal Orb, Orb of Annulment, Exalted Orb, Divine Orb
When you successfully deliver goods to Karui ports, you can get Tattoos as a reward. After successfully delivering to Kalguuran ports, you can get Runegrafts as a reward.
Atlas Runners
You can set up 10 maps and send three Atlas Runners to complete them. If they return successfully, you can get all the rewards. If the map is too difficult, you may lose them.
The more difficult the map is, the more experienced Atlas Runners are needed. Even if they all die, you can still claim some rewards.
Recombination
In Kingsmarch, you can find Rog, The Disenchanter, who can disassemble your normal quality items into Thaumaturgic Dust, which can be used to reassemble the affixes of the items.
Still with Rog, you only need to use gold and Thaumaturgic Dust to reassemble two items, trying to move the affix you want to one item.
In addition, player currency trading and the black market have been reopened in Kingsmarch. As long as you have enough time, you can almost farm all the items you want here.
Jun-15-2025
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Path Of Exile 3.26 Explosiv ...
If you were asked to vote for the most powerful boss killer in Path of Exile, who would be the first one that comes to your mind? I think Explosive Trap Trickster will definitely be on the list! Honestly, this is a proven and powerful build that has been proven to be great in multiple leagues. So, if you want to get more advantages in Secrets of the Atlas league and handle boss battles with ease, this is the best starter build for you! In this guide, we will break down the pros and cons of Explosive Trap Trickster build, leveling tips, and various suggestions for becoming an Uber boss killer. Pros And Cons Now, I think it is most important to understand the pros and cons of this build, or how the build feels to play. First of all, this is a Trap build, so if you don’t like Trap builds, you will probably not like this one either. However, I recommend everyone try Explosive Trap at least once before playing in a league, get a simple setup in a standard league and try it out, maybe you will find something interesting in it? So, what are the advantages of this build? Honestly, it scales extremely well on a budget. Explosive Trap is a unique skill that has multiple scaling vectors that can be improved without a lot of investment in POE Currency. Therefore, it can deal a lot of damage earlier than almost any other similar skill. The skill also scales to billions of DPS if you want to destroy pinnacle bosses in the endgame, so it has the potential to deal critical hits to bosses. And because it is a Trickster, this build has a lot of flexibility, you can play a tank version, or a glass cannon, or something in between, depending on what style you like. There are disadvantages, however, this build is at best a usable mapper, and while it will not hinder your progress, it is not suitable for dedicated mapping strategies like Legions. Frankly, there are many better full screen clearing builds than this one, and choosing it is simply trading mapping for a very powerful bossing utility. Nerfs And Buffs From 3.26 Now let’s take a look at what POE 3.26 update has affected, starting with the nerfs. Polymath There’s not much to say, it’s the only one that has an impact, and it’s pretty mild. We lost 7%-9% damage, depending on how you use your Passive Masteries. But overall, this is still super playable and has the potential to be an S-tier Boss Killer. The second nerf that affects us is the reduction in Evasion and Energy Shield provided by Escape Artist. Since this is a Hybrid build, the effect is somewhat weakened, and we lose about 120 Energy Shields. But it’s not a big deal. That’s all the nerfs, but it’s important to note that there are some pending patch notes that have not yet been released that may bring additional changes. For buffs, the developers have actually revealed some subsequent caster-related skill buffs. So ideally we’d get a buff along the way. Also, a big boost to the evasion roll for Kintsugi, a unique chest piece that was very popular at the start of the league. It now evades around 2800 instead of 2300 previously. Other than that, everything else about this build remains the same. Mercenaries Now, let’s take a look at what’s new with Mercenaries in this league. Honestly, the potential power they can offer looks pretty huge, they’re like a gold-funded Animate Guardian that you can equip and leverage for team play. Firstly, this is a bossing build, bringing a mercenary into an area means 50% more health on mobs and bosses, so be careful when actually using them. Make sure your mercenary can carry his loadout. Secondly, and I think most excitingly, in order for mercenaries to be more valuable with 50% more life, they may need to hold their own when mapping, which means you should probably set up a mercenary to help with the weakness of this build, which is map clearing. There are some ideas being floated right now: equip a Gravebind and an Explode Chest, and your mercenaries can just watch bombs go off. It’s hard to tell how awesome this would be without AoE investment at this point, but you can get some area damage with gear. There are a lot of general damage tools like Curse on Hit, Reduce Damage with Enfeeble, or adding an effect like Frostbite on top of Elemental Weakness to increase damage. If you’re having trouble getting a reliable source of Brittle early in the game or in SSF, you can also equip your mercenaries with Brittle Boosts and get defense with Kaom’s Binding and Sign of the Sin Eater. How To Optimize The Build? Now, as you progress through the map, make sure you’re regularly upgrading your weapons and getting a better base for your gear. Remember, the damage boosts from upgrading your weapons are probably the key to making the campaign feel the smoothest. You can also increase the throwing rate of your traps. However, I would caution you against using flat damage, as the added damage of Explosive Trap isn’t particularly amazing, it scales with AoE, overlaps, and gem levels. However, as you progress, you’ll gain links on Explosive Trap, and you’ll find that casting the trap is very mana-intensive. So, you have to manage the mana cost of the trap properly based on how many links you have, and make sure you use the right gems at the right time. Unique Items This build has basically no mandatory items, but there are a few unique items that can make your upgrade in Red Maps very smooth. They are Wyrmsign, a pair of gloves that give you 5-links for free, and Nycta’s Lantern, which grants you Battlemage. It is a modifier that allows the player character to gain additional spell damage equivalent to the damage of the main-hand weapon, which is very powerful, especially in the early maps. The price of these items is not too high, a few dozen Chaos Orbs are enough, and it is completely affordable in the early stages of the league. Damage Scaling Next, let’s talk about some other stats that are important for damage. By far the most important is the gem level, both on the weapon and the amulet, which are key to increasing damage. Also, you need to make sure you have a level 21 Explosive Trap Transfigured Gem. If you’ve been in the league for more than a day or two, you can most likely get one on the trade market for a lower price. Also, make sure you have a high-quality gem. Other stats that help you deal damage include: spell damage, critical strike, multi-spell critical strike chance. One of my favorites is double damage or double damage when focused, which allows us to easily kill enemies with one shot! Map Farming Priority Now, when we get to the late red map, what should we prioritize farming with Explosive Trap Trickster build to get the most benefit? Personally, I would recommend that you can farm Betrayal and Expedition first, and then Invitations. After farming these maps, you can still get the same number of boss fragments. Then farm Invitations, and if you don’t like the mods it drops, you can also use a trumpet, then snowball your money and invest in your character, so that your boss battle budget can easily reach a medium level. As you start to challenge more and more difficult Invitations, you will eventually encounter Pinnacle Boss. Don’t worry, 40 million DPS is enough to beat all bosses! The above is all about Explosive Trap Trickster league starter build. Are you ready to re-enter Path of Exile? I hope this crazy single-target killer will give you a better experience in your new league journey! Good luck!Jun-10-2025
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Path Of Exile 3.24: This Ha ...
In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies. Strategy Overview The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers. They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb. To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead. Harbinger Scarabs For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking. The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing. Atlas Tree Setup Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment. I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF. Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic. To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary. Final Thought I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs. However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.Apr-18-2024
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Exploring the Top 10 Solo S ...
Path of Exile 3.22, known as the Trial of the Ancestors league, has ushered in significant changes to the Solo Self Found (SSF) meta. SSF players, who rely on finding their gear without trading, have a unique set of challenges and opportunities when it comes to building powerful characters. In this guide, we'll delve into the top 10 SSF builds that are excelling in the current league. 1. Boneshatter Build Boneshatter is the dominant force in SSF, with approximately 70% of players opting for Juggernaut, 28% for Slayer, and a few others choosing different ascendancies. Boneshatter's popularity lies in its adaptability. Players typically begin with Sinvicta's medal and then transition to a well-rolled two-handed rare axe. Unique items like Tanu Ahi and Carnage Heart provide substantial power, especially for Juggernaut versions. Boneshatter remains the go-to choice for many SSF players. 2. Summon Raging Spirits (SRS) Build With an 8% meta share, the Summon Raging Spirits build is another strong contender. While the Necromancer version of SRS revolves around poison, the Guardian version has gained popularity in this league. The latter focuses on elemental upfront damage, making it a hit in SSF. The Darkness Enthroned unique belt is a popular choice for this build, offering valuable benefits. 3. Righteous Fire Build Righteous Fire secures the third spot in the SSF meta. While Inquisitor and Juggernaut are popular ascendancies, Chieftain sees more experimentation in SSF. Elementalist lags behind due to unique item restrictions. Righteous Fire builds in SSF often require Orth's End or specific tattoos to maximize their potential. 4. Explosive Arrow Ballista Build The Explosive Arrow Ballista build is a reliable choice for SSF players. It stands out as the top bow build, offering safety and target-farmable gear. Porcupine Divination Cards and Shrieking Essences of Dread are key items to kickstart this build. 5. Lightning Arrow Build Lightning Arrow follows closely behind the Explosive Arrow Ballista build. Deadeye is the preferred ascendancy for this bow build due to its effectiveness. Artillery Ballista compensates for its single-target damage weaknesses, making it a versatile choice. 6. Ignite Detonate Dead Elementalist Build Known for its impressive damage output even with minimal gear, the Ignite Detonate Dead Elementalist build is a solid boss killer. It's accessible and beginner-friendly, making it an excellent choice for SSF players. 7. Tornado Shot Build Tornado Shot, a classic bow skill in Path of Exile, remains relevant in SSF. Known for its high clear speed and single-target damage, it's versatile and scales well with gear and passive tree choices. A Dex Stacking Tornado Shot build can dish out massive damage and handle all content with ease. 8. Hexblast Mine Build The Hexblast Mine build has gained popularity in the 3.22 league, especially among SSF players. It's a Saboteur-based build that leverages Hexblast and Mine mechanics for high damage and quick map clearing. What makes it attractive for SSF is its independence from specific unique items, allowing players to progress using self-found gear. 9. Toxic Rain Build Toxic Rain is a cost-effective and powerful SSF build that doesn't rely on expensive gear. It's flexible and can be played as a Trickster or Raider, making it a versatile choice for SSF players. 10. Frost Blades Build Frost Blades offers a balanced mix of melee and projectile damage, making it an excellent choice for SSF. It provides solid clear speed, good single-target damage, and doesn't require specific core items or niche synergies. These top 10 SSF builds cover a wide range of playstyles and preferences, allowing solo players to excel in the challenging world of Path of Exile 3.22. Each build has its unique strengths and weaknesses, providing diverse options for SSF adventurers.Sep-19-2023
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The Best Shadow Class Weapo ...
Path of Exile (PoE) is a popular action RPG that places significant emphasis on strategy, character customization, and crafting systems. One of the key factors in the success of your PoE character is the weapon they use. For the Shadow class, a character known for its dexterity and intelligence, your choice of weapon can greatly enhance your gameplay. Let's delve into some of the best weapons you can wield as a Shadow to make your character more lethal. 1. Dagger The Shadow class greatly benefits from daggers. Daggers have high critical strike chances and damage multiplier, making them the best for critical-based builds, particularly for Assassin ascendancy. Here are some top choices: - Bino's Kitchen Knife: This unique dagger not only provides significant physical damage but also offers life regeneration mechanics, making it ideal for survivability. - Divinarius: A great option for area-of-effect (AoE) spell builds, like Blade Vortex. This dagger boosts both critical strike chance and AoE radius, enhancing your spell damage. 2. Claws Claws, with their inherent life and mana leech, can be an excellent choice for attack-based Shadow builds, such as the Trickster. - The Wasp Nest: This claw offers high physical DPS, critical strike chance, and life gain on hit, making it a highly effective and sustainable choice. - Touch of Anguish: Ideal for chain-based or cold-based builds, it provides additional chain to your attacks, increased critical strike chance, and mana gain on kill. 3. Wands Wands can be a compelling choice for Shadows focusing on spellcasting, especially for Saboteur builds. - Obliteration Demon's Horn: It significantly boosts your chaos damage and offers a chance to explode enemies on kill, dealing chaos damage to other enemies around. - Piscator's Vigil: Perfect for Elemental Attack based builds, it grants increased elemental damage with attack skills and a high critical strike chance. 4. Bows Though not a traditional choice for Shadows, some builds use bows effectively. These are often used in combination with unique quivers for added benefits. - Death's Harp: This unique bow offers high critical strike multiplier and an additional arrow, making it a good choice for critical and projectile-based builds. - The Tempest: Focused on high attack speed and lightning damage, The Tempest is a great choice for elemental builds. Making the Best of Your Weapon Regardless of your weapon choice, remember that effective use of the skill tree, gem slots, and crafting can significantly enhance your weapon's performance. Modify your weapon to suit your play style and build, focusing on key stats such as critical strike chance, attack speed, and elemental damage for attack builds, or spell damage, cast speed, and cooldown reduction for spellcaster builds. In Summary Choosing the best weapon for your Shadow character in Path of Exile can be a game-changer, potentially transforming a frail shadow into a menacing adversary. Be it a dagger, claw, wand, or bow, understanding your play style, build, and the unique advantages each weapon offers will help you conquer Wraeclast. Happy hunting!Jun-06-2023