Path Of Exile 3.24: This Harbinger Farming Method In SSF Requires Only Low Investment!
In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies.
Strategy Overview
The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers.
They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb.
To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead.
Harbinger Scarabs
For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking.
The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing.
Atlas Tree Setup
Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment.
I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF.
Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic.
To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary.
Final Thought
I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs.
However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.
Apr-18-2024
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Path Of Exile 3.25: Settler ...
Path Of Exile players, take note! Path Of Exile 3.25 Settlers of Kalguur will be released on July 26! You may have already learned about what’s new in Settlers of Kalguur in some patch notes, but I believe you are still very much looking forward to Settlers of Kalguur. Although POE has been around for more than ten years, developer Grinding Gear Games is still planning various very attractive ideas for each league. Among them, there will be many upgrades and improvements in Settlers of Kalguur, but the most important one is the addition of a new City Management System. This guide will introduce you to City Management System and some fresh addition in Path Of Exile 3.25, so that you can get started faster when the official server is launched! About City Management System In Path of Exile Settlers of Kalguur, there will be four old faces returning from Expedition league - Dannig, Rog, Tujen, and Gwennen. They are all Kalguurans in Path Of Exile 3.25, and hope to establish trade between their country and Wraeclast. To achieve this goal, they built a new city called Kingsmarch. As you conduct daily exploration in the action RPG, this small village will slowly build into a prosperous commercial and handicraft center. In the developer’s social media and some interviews, game director Mark Neon Roberts once said that before this system, they took into account the popularity of creature collection survival and management games during this period, so they wanted to make this almost ten-year-old game more vibrant. According to the existing game screenshots and beta videos, when you build Kingsmarch, you can fill it with all kinds of people and buildings. These people and buildings all have their own uses, some can improve the satisfaction of the locals, and some can provide you with more updated facilities, such as item disenchantment, farming, and shipping routes. You can even have them run the map for you, or take advantage of some major features, most of which revolve around something that has never appeared in Path Of Exile before - gold. About Gold In Path Of Exile 3.25, you will see that in addition to daily loot and POE Currency, gold will also drop after combat, which can be used to get some tools, etc. But their major function is to pay the wages and maintenance fees of the workers you hire in Kingsmarch. In addition to the regular use, you can even use gold to reallocate points in your passive skill tree. If you are brave enough, you can also gamble with Black Market vendor! Although players have been very surprised to trade market board currencies with other players, from the developers’ perspective, they hope that players will like Black Market gambler more. Because it can generate a lot of items at its peak, probably hundreds of times more than the loot you get after a hard battle, and they can even help you pick the best ones. This means that there is no need to run your loot filter! About Automation As for the automation that players have always wanted, the developers also explained in the patch that it cannot be run all the time, only for a few days. And bluntly stated that it is impossible to run everything at level 10 efficiency now. Sometimes, you will encounter a new opponent in Kingsmarch - Sasan, Bandit Lord. Sasan will come out from time to time to hijack your workers and force you to fight him. You can choose to face the battle or directly use gold to pay the ransom of the workers, or even let the workers fend for themselves. As Path Of Exile 3.25 continues to deepen, I believe there will definitely be more ways to fight Sasan. Every time you defeat it, you will get some powerful unique items and some POE Currency. Others In addition to the changes just mentioned, there are many other things to look forward to, such as the increased pickup range in Path Of Exile 3.25. This way you can pick up loot throughout the area without having to move around too much. In addition, after the melee rework, many melee skills will be 75% stronger at level 20, and the unique items required in the melee build will be reduced, and totem gems will be removed. This may sound like a bit of a nerf to the melee class, but it is the opposite, so that these classes can deal damage on their own without relying on other gear. Even Gladiator ascendancy has been adjusted a lot, and a new skill - retaliation has been added, which is usually only available when your active shield is up. Tinctures have returned to the game, and you can use it to help your melee weapons get the most powerful bonus effect. If you still have questions or want to communicate about Settlers of Kalguur, you can join POE player community in Discord and look forward to Path Of Exile 3.25 with tens of thousands of players. iGMeet Discord will occasionally release some announcements about giving away POE Currency in this community, so you can wait quietly! All in all, Path Of Exile 3.25 Settlers of Kalguur looks like a very exciting follow-up. Let’s look forward to the official version that will be officially released soon!Jul-24-2024
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Path Of Exile 3.24: A Detai ...
Dear Exiles, today I will bring you one of the most satisfying tank builds I have ever played in POE 3.24, which is Detonate Dead of Chain Reaction Pathfinder. Its damage, tankiness, and recovery capabilities are all staggering. In this guide, you’ll learn how builds work, and how to upgrade and craft them. Without further ado, let’s get started! Main Skill Our skill of choice is Detonate Dead of Chain Reaction. It targets a corpse and causes it to explode, which deals a percentage of the corpse’s health as fire damage. This will then continue to target other corpses in the area until either it runs out of corpses or 8 corpses are destroyed. Therefore, we will use very high life specters in our Desecrate corpse pool. Specters In the new Tier 17 map, we get new spectrums with a very high life percentage. Now Disruptor I’m using has 440% more life, Molten Soul has 420% more life, and Senior Scientist has 420% more life. You will use these 3 specters, but by default you can only have 2. So we will use Voideye unique ring and socket a level 20 Raise Specter gem. To target corpses, you need to hold “A” on your keyboard. This will bring up the corpse life bar and search for the specters I mentioned before, and use Raise Specter until you have 3. You can then remove the gems as the game will remember the specters you saved in the pool. That’s why we need high-life corpses, because we add poison to the mix. The higher the life of specters, the higher the base damage. It’s that simple. How To Convert Fire Damage? By default, fire damage does not cause poison. But there is a unique glove that allows us to deal poison damage with fire damage, and that’s Volkuur’s Guidance. Sadly, you need to get a corrupted one with Temporal Chains on hit. Otherwise, the build will be very clunky and your damage will be much worse than what you see here. Detonate Dead & Desecrate Although we cannot cast these two spells, Detonate Dead and Desecrate, at the same time, we will use Arcanist Brand and link to Desecrate. This way your Desecrate will be triggered often and you just need to hold Detonate Dead and wait for the boss’s health to disappear. You’ll build up a lot of cast speed because the faster you cast, the more Desecrate you have and the more Detonate Dead you have. This is why we chose Pathfinder, because of its ability to maintain cast speed with Silver Flask. How To Achieve 100% Chance Of Poisoning? Since this is a poison build, we need to achieve a 100% poison chance. First, we did 20% with Herald of Agony, another 20% with the glove itself, 25% from the node on the passive tree, Toxic Strikes, and the rest from the tattoo. With all this, we have a 100% chance of being poisoned. However, our biggest and best multiplier actually comes from the second source. We're going to inflict Wither on the boss, which will increase Chaos damage by 90% by default. In addition, we also get an Ascendancy node, which will increase the Wither effect and give us the opportunity to cause a Wither. Defense On the defensive side, we can convert 100% of physical damage into elemental damage. Of that, 50% comes from using Lightning Coil alone, 27% comes from Taste of Hate, 14% comes from our helmet, and we also use Watcher’s Eye so that 10% of physical damage is treated as lightning damage. Finally, I could use the newest unique belt added to the game, Tides of Time. Thanks to this belt we have 4.2k health regen, so when we take damage we can replenish ourselves immediately. If you don’t have enough POE Currency budget to buy this unique, we can also easily use Petrified Blood, which allows us to restore more than 50% of life without Life Flasks. Clear Setup If all you want is mapping, this build will be a pain to play with. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear. So its clear setup is Cast while Channelling Support, Detonate Dead and Desecrate, and its trigger skill is Cyclone. This setup is very nice and comfortable to run. Not only that, but this build also has enough damage to deal with map bosses and elite monsters. Even the garbage monsters on T17 map are not a problem. You just need to rotate until you complete the map. Items Next, let’s give a brief overview of some items needed for this build. Scepter: Woe Roar Helmet: Oblivion Veil Shield: Spirit Bulwark Body Armor: Lightning Coil Talisman: Sorrow Torc Rings: Maelstrom Spiral & Bramble Circle Boots: Hate Road Belt: Tides of Time Gloves: Volkuur’s Guidance Passive Tree Finally, let’s highlight some things needed to build on a passive tree. We took Pathfinder as Ascendancy and adopted Nature’s Reprisal, a node that was a game changer in the early going. Additionally, we have Nature’s Adrenaline to generate more Flask Charges. And Master Toxicist is a pretty big multiplier for this poison build. Finally, there is Master Surgeon. With this, you can activate your Life Flask even if your life is full. Anyway, that’s the end of this guide. I hope you enjoyed this guide on Detonate Dead of Chain Reaction Pathfinder. See you next time.Apr-29-2024
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Unlocking Power: PoE 3.22 B ...
As Path of Exile enthusiasts gear up for the anticipated Blast From The Past event in the 3.22 league, a strategic understanding of the Sentinel mechanics becomes paramount. In this comprehensive guide, we unravel the intricacies of Sentinels, delve into the Sentinel Passive Tree, dissect the Power Core mechanics, and unlock the potential of Recombinators for crafting mastery. 1. Decoding Sentinel Mechanics The Sentinel league in 3.22 can be likened to torment on steroids. Sentinels, the ethereal entities, transcend the limitations of destructibility, trailing players through maps. While they bring an enhanced loot system, their mechanics differ significantly from Tormented Spirits, eliminating the potential chaos of corpse explosions. Sentinels elevate monster stats, providing a new layer of challenge. 1.1 Types and Rarities of Sentinels Understanding the nuances of Sentinels is pivotal. There are three types: Red (Stalker), Blue (Pandemonium), and Yellow (Apex). Each Sentinel comes in four rarities: normal, magic, rare, and unique. Unique Sentinels, while intriguing, often fall short of expectations. Focus on maximizing the potential of magic and rare Sentinels for a more rewarding experience. 1.2 Optimizing Sentinel Types - Red (Stalker) Sentinels: Ideal for early-game progression and everyday mapping. They follow you, charging up a spell when near enemies, empowering them and providing a chance for Legion-style rewards. - Yellow (Apex) Sentinels: Disappointing in comparison to the others. Use them strategically on rare and unique monsters or in scenarios where their high empowerment number is beneficial. - Blue (Pandemonium) Sentinels: The standout, unleashing Pandemonium when activated. An empowerment beam is released, chaining to monsters within range. Optimal use involves rounding up a large pack in maps like Glacier or Beach for maximum impact. 1.3 Limited Charges and Optimizing Power Cores Sentinels possess limited charges, requiring thoughtful management. Power Cores come into play here, allowing the merging of Sentinels and providing a chance for additional modifiers. Amplifying, transforming, and generic power cores each have distinct use cases. Use amplifying cores on your best Sentinels strategically, save transforming cores for Sentinels with good mods, and utilize generic cores on Sentinels that empower many monsters but lack strong mods. 2. Sentinel Passive Tree - The Key to Empowerment The Sentinel Passive Tree offers a unique skill progression system. Sentinels level up as you engage and defeat enhanced monsters, providing a tree that unlocks progressively. While limited in scope, it grants significant power boosts. Spec into the tree wisely, considering increased chances for Sentinel rewards, crucial for acquiring valuable Recombinators. 3. Sentinel Power Core Mechanics - Fueling Potential Power Cores are essential crafting tools for Sentinels. Merging two Sentinels, regardless of their charge status, creates a powerful merged Sentinel. This merged entity inherits a 50/50 chance of the base types used in the combination. Additionally, it retains around 60% of the mods from the input Sentinels, enhancing its capabilities. Amplifying, transforming, and generic power cores offer distinct strategic advantages. 4. Sentinel Recombinators - Crafting Mastery Unleashed Recombinators emerge as the crown jewel of Sentinel loot. These powerful crafting tools can transform items with surgical precision. There are separate recombinators for armor, weapons, and jewelry. The process involves combining two items of the same class, retaining select mods from each, and introducing a chance for additional modifiers or upgrades. 4.1 Best Beginner Recombinator Strategy For +2 Amulets A beginner-friendly strategy involves sourcing two amulets, each with a desirable mod, and using a jewelry recombinator. The chance of success is one in three, and even failures grant one of the inputs back. The strategy is especially potent when neither amulet has additional prefixes, making it optimal for crafting desired combinations. 4.2 Trade League Dominance of Recombinators It's crucial to note that Recombinators thrive in trade leagues. While they can be utilized in Solo Self Found (SSF), the results are often less impressive, demanding greater effort. The trade-oriented nature of Recombinators makes them a powerful asset in the expansive Path of Exile economy. In conclusion, mastering Sentinels, understanding the passive tree, navigating power core mechanics, and harnessing the potential of Recombinators are pivotal elements for success in the Blast From The Past event. As the PoE community prepares for this unique journey, strategic insights into Sentinels unlock a world of possibilities for crafting and empowerment.Nov-21-2023
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Crucible Week 2: News, Meta ...
Welcome to the second week of the Crucible. Whether you're a returning Guardian or a new player, this guide will provide you with the latest news updates, dissect the current meta, and share some crucial strategies to get ahead in the game. Crucible Week 2 News A new patch has just been released, which brings a number of changes and balances that are sure to shake up the PvP meta. Be sure to stay updated with these changes, as the new balance patches could potentially shift the power of weapons, subclasses, and playstyles. We're also seeing the return of the much-awaited Iron Banner. Guardians can compete in this special event to earn unique gear and weapons, making it an exciting time for all PvP enthusiasts. Current Meta Report Two weeks into the Crucible, we're beginning to see a new meta emerging. Here's a rundown of what's dominating the battlefield: Weapons Hand Cannons continue to be a favorite in the current meta, with the likes of Ace of Spades and Dire Promise standing out due to their high impact and usability at various ranges. Pulse Rifles, specifically Vigilance Wing and Bygones, are also becoming increasingly popular. They're reliable at medium-long range engagements, where they outperform Hand Cannons. In terms of Special Weapons, Shotguns like the Felwinter’s Lie and Astral Horizon are a top choice for aggressive players. Subclasses For Warlocks, Top-tree Dawnblade continues to dominate with its aerial combat superiority. Titans are seeing a surge in the use of Middle-tree Sentinel, courtesy of its versatile utility in both offense and defense. As for Hunters, the Bottom-tree Nightstalker is gaining popularity due to its ability to suppress opponents’ abilities. Winning Strategies Here are some strategies to help you dominate the Crucible: 1. Teamwork: The Crucible is not just about individual skill. Effective communication and teamwork can often overcome superior firepower. Stick together, call out enemy positions, and coordinate your Super abilities for maximum impact. 2. Map Control: Understanding the layout of the maps, including vantage points, choke points, and spawn locations, is crucial. Aim to control areas of the map that give you the advantage, forcing your enemies to fight on your terms. 3. Weapon Pairing: Pair your primary and secondary weapons in a way that covers various ranges. This way, you will be prepared for engagements at any distance. 4. Use Your Vertical Space: Many players forget to look up, giving you a surprising advantage. Warlocks and Hunters can use their aerial abilities to attack from above, often catching enemies off guard. Crucible's dynamic environment promises exciting times ahead, as the meta will surely continue to evolve over time. Always remember that while adhering to the meta can give you an edge, your comfort and proficiency with your chosen weapons and subclasses are what truly drive your success. So, gear up, dive in, and may your Light guide you to victory!Jun-06-2023