Diablo 4 Season 7 Item And Affixes: How To Choose Them?
In Diablo 4, the game content of the player is simply to fight monsters, gain experience and level up, and then continue to fight monsters. Of course, the real game situation is much more complicated than this process. I believe that many players have such a consensus that when you feel that your weapon has changed and the damage to monsters is not as high as before, and you know that you should change your equipment at this time.
However, weapons and equipment are not good just because they are high in level. Players usually have to consider the type, affix and quality of items. Here is a brief introduction on how to choose your items.
Quality
In addition to the main quality, the quality in Diablo 4 also has two subqualities. You can think of the main quality as the rarity of the item.
Main Qualities
- Normal
- Magic
- Rare
- Legendary
- Unique
- Mythic Unique
Normal has no affixes, magic items have one affix, rare items have two affixes, and legendary items have three affixes and a Legendary Aspect. Unique items have four fixed affixes and unique powers and cannot be tempered or enchanted by Occultist. A Mythic Unique is similar to a unique item with the same number of affixes and unique powers, but more powerful.
Subqualities
Subqualities are less complex than the primary qualities, and there are only two types: Normal, and Ancestral. Ancestral items have a higher power limit than normal items. They also have at least one Greater Affix, and a maximum of 4 Greater Affixes. These affixes have a maximum roll multiplier of 1.5, making them the strongest affixes in the game.
If you don’t like the affixes on an item, you can reroll them at Occultist with Diablo 4 Gold and materials.
Item
Diablo IV’s item system is modular, specifically divided into these four modules:
- Inherent Physical Characteristic: Physical Characteristics included according to the item type.
- Item Affixes: Contains different numbers of affixes depending on the quality of the item.
- Legendary Aspect: Powerful bonus of legendary items, which could be stored in Codex of Power.
- Unique Power: Unique power of unique items.
Physical Characteristics
Physical Characteristics are attributes assigned to the item type. This attribute is permanent and cannot be changed. However, the higher the item level, the higher the value of Physical Characteristics will usually become.
Armor and Jewelry Fixed Characteristics:
- Amulet: +X% All Resistances
- Ring: +X% Resistance to All Elements, +X% Specific Elemental Resistance
- Helm, Chest, Gloves, Pants: Flat Armor
- Boots: flat Armor and choose one of them: Max Evade Charge(s)/Evade Grants X% Movement Speed1.5 Seconds/Attacks Reduce Evade’s Cooldown by 1.0 Seconds
Weapon Fixed Characteristics
- Ax (1H/2H): +X% Damage Over Time
- Bow: +X% Critical Strike Damage
- Dagger: +X% Damage to Close Enemies
- Crossbow: +X% Vulnerable Damage
- Mace (1H/2H): +X% Overpower Damage
- Polearm +X% Vulnerable Damage
- Scythe (1H/2H): +X% Summoning Damage
- Staff: +X% Damage Over Time
- Sword (1H/2H): +X% Critical Strike Damage
- Wand: +X% Vulnerable Damage
Off-hand Fixed Characteristics
- Focus: +X% Lucky Hit Chance
- Shield: Flat Armor, +20% Block Chance, + [25-45]% Blocked Damage Reduction, +80% Main Hand Weapon Damage, +Thorns
- Totem: +X% Lucky Hit Chance
Weapons
Although there are nearly 20 weapons in the game, not all classes can use them. Each class has its own weapons.
- Barbarian: 1H Axe, 2H Axe, 1H Mace, 2H Mace, Polearm, 1H Sword, 2H Sword
- Druid: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, Polearm, Staff, 1H Sword, Totem
- Necromancer: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, 1H Scythe, 2 H Scythe, 1H Sword, 2H Sword, Wand, Focus, Shield
- Rogue: Bow, Crossbow, Dagger, 1H Sword
- Sorcerer: Dagger, 1H Mace, Staff, 1H Sword, Wand, Focus
- Spiritborn: Glaive, Polearm, Quarterstaff
Combining Physical Characteristics of weapons and equipment, you can know how you should choose weapons based on Physical Characteristics you need. If you like to knock out enemies with Critical Strike, then maybe Sword is more suitable for you.
Affixes
Affixes only appear on Magic, Rare, Legendary, and Unique items. Although there are a lot of affixes, they are not always useful for your class.
When the player level reaches 15, you will automatically receive the quest “Tempering,” and after completing the quest, you can obtain Temper Manuals. Temper Manuals allows players to add Temper affixes to legendary and rare items to customize their equipment. Each item has a maximum of 2 slots for two Temper affixes.
Adding affixes to items requires a certain amount of resources. You can enter Diablo 4 Items Giveaways In iGMeet Discord to participate in the lottery event in this channel to replenish resources.
Here are the number of affixes each item can gain:
- Magic Item: 1
- Rare Item: 3 + 2 Tempered Affixes
- Legendary Item: 4 + 2 Tempered Affix + 1 Legendary Aspect
- Ancestral Legendary Item: 4 (1 Greater Affix) + 2 Tempered Affixes + 1 Legendary Aspect
- Unique Item: 4 Preset Affixes + 1 Unique Power
- Ancestral Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Unique Power
- Ancestral Mythic Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Mythic Unique Power
Legendary Aspects
Legendary Aspects are special affixes that appear on Legendary items. Once you gain them, they are saved in your Codex of Power.
There are two ways to gain Legendary Aspects. One is to collect Legendary Aspects from other Legendary Items, and the other is to obtain them through dungeons. However, please note that when you collect a Legendary Aspect from a Legendary Item, Legendary Item will be destroyed.
Legendary Aspects are divided into five categories: Defensive, Offensive, Resource, Utility, and Mobility. Different equipment can only accept certain types of Legendary Aspects.
You can use gold to assign Legendary Aspects to rare or legendary items at Occultist, but this method cannot make rare items legendary. Its number of affixes remains unchanged.
Repair
Each time the player dies, the durability of the equipment will decrease by 10%, which can be repaired at the blacksmith with gold.
The above is the basic content about how to choose equipment in Diablo 4. Diablo 4’s forging system is relatively complex. If you want to create the strongest build, you must have a full understanding of this system.
Mar-17-2025
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Diablo 4 Season 8 Upheaval ...
The return of Belial and his Apparition corps in Diablo 4 Season 8 has brought a new shadow to the world of Sanctuary. These bosses are not only key to your continued seasonal journey, but also tied to the loot you can get in the new season, so completing a strong early build as soon as you enter Season 8 will definitely allow you to get ahead of others and enjoy the new season journey better! Here, we will launch a strong season starting build for Barbarian players. This build not only has quite high single damage, but also has quite good survivability, which can help you enter the endgame faster. This is Upheaval Barbarian Build. Skill Rotation The main skills of this build are Lunging Strike and Upheaval. So we use Lunging Strike as a generator because it allows us to get close to the target more easily, and then use Bash to get Fortify effect and output damage. Upheaval is the core of this build, it is a ranged attack that causes a huge range attack in a frontal cone. Once we have 10 stacks of Upheaval, we will be able to attack enemies in a large area with a fairly high Fury cost. This is how this build works. After that, you can continue to upgrade on the basis of level 23, so that you will be 100% capable of dealing with any challenge in Diablo 4, because then you will get the key passive skill. For the remaining two skill slots, if you want higher mobility, you can use Charge, but if you want stronger fury and more damage, you can use Wrath of the Berserker. Because we mainly use basic skills and Upheaval, Wrath of the Berserker will be very useful, allowing us to get fury and unstoppable effects for a short time. Of course, Call of the Ancients is also a good choice, especially when Call of the Ancients pops up when opening a treasure chest to ensure that we can get the loot in time. You can also choose War Cry, Steel Grasp to close the distance to the enemy, or Mighty Throw, which also gains a buff. But how you want to play the rest of this build is completely up to you, and the above is just the basic framework to make this build work. Legendary Aspects There are 7 Legendary Aspects required for this build, all of which can be obtained by completing dungeons. Aspect of Might Aspect of Numbing Wrath Earthstriker’s Aspect Aspect of Inner Calm Aspect of the Expectant Edgemaster’s Aspect Rapid Aspect And there are no mandatory unique items to complete this build, and you don’t have to wait for any specific Aspect to drop, which means that even if you start the game at level 1 and don’t have a lot of Diablo 4 Gold budget, you can complete this build without any pressure. Skill Tree If you have played this build before, you will have 12 skill points starting at level 1. You will then need to put 2 skill points into Bash and 3 skill points into Lunge Strike to get Battle Lunge Strike. You will then need to put 7 skill points into Upheaval to get Furious Upheaval. After that, you have two choices. You can either max out Swiftness or Belligerence first, after which you will switch back and forth between launching Bash and Lunge Strike and upgrade both skills all the way to level 5. Next, you will need to upgrade Pit Fighter and Slaying Strike. For the remaining 2 skill points, we put 1 skill point into Rallying Cry. If you are crowd controlled too much after that, take 1 skill point from the Belligerence skill to get Enhanced Rallying Cry. Finally, once you have Walking Arsenal key passive skill, go for it. Arsenal System Arsenal System is a unique mechanic for Barbarian Class in Diablo 4, which allows Barbarian to assign specific equipment to each attack skill and provide additional bonuses. Therefore, you need to choose the right skills to maximize the potential of this build. First, you need to make sure you use Lunging Strike when dual wielding, then use Upheaval when slashing with two hands, and Bash when bludgeoning with two hands, which will ensure that we always get all three bonuses of Walking Arsenal passive. How To Level Quickly? To reach the level cap quickly, the three activities you should first do are: Nightmare Dungeons to get our Legendary Aspects, Helltide, and Apparition Incursions. When you reach level 1, the first thing you have to do is Apparition Incursions, and you have to do it all the time until you get Allek’s Talons Boss Power, which will increase the damage of our basic skills. That’s why you need to use Bash Cleave at this time, so that you can kill all the enemies in front of you with Bash, and then use Upheaval to clear the screen. This is the main game loop of this season’s starting build after you reach level 23. Gear Stats For the equipment stats of this build, you need strength and maximum life the most. If your weapon is really legendary, the third stat should be damage percentage. You can still choose strength, max life or attack speed on rings, and you can choose strength percentage in amulets. But I don’t recommend it because you really only need damage, movement speed or attack speed. That’s the gameplay of this Upheaval Barbarian build in Season 8, it’s very fun and easy to play. Whether it’s challenging bosses in the early stages or achieving fast upgrades, it can help you achieve it. In any case, the choice is yours. Looking forward to seeing you in the game!Apr-28-2025
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Diablo 4 Season 8 Boss  ...
In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail. Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher. Boss Powers There are a total of 24 Boss Powers in Season 8, which are divided into three qualities: Magic Powers: 10 Rare Powers: 9 Legendary Powers: 5 Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit. Legendary Powers Andariel’s Flaming Skull Source: Andariel, Maiden of Anguish. Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds. Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds. Belial’s Eye Beams Source: Belial, Lord of Lies. Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health. Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage. Duriel’s Burrow Source: Duriel, King of Maggots. Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%. Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds. Lilith’s Wind Of Hate Source: Echo of Lilith. Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x]. Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses. Harbinger Of Hatred’s Volley Source: Harbinger of Hatred. Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies. Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds. Rare Powers Beast in the Ice’s Sleet Source: Beast in the Ice. Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds. Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x]. Belial’s Crystal Decoy Source: Belial Lair Ambush. Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage. Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them. Varshan’s Life Steal Source: Echo of Varshan. Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds. Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies. Grigoire’s Lightning Square Source: Grigoire, the Galvanic Saint. Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit. Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds. Lord Zir’s Blood Pool Source: Lord Zir. Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools. Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds. Urivar’s Lobbed Bombs Source: Urivar. Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds. Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds. Ashava’s Poison Breath Source: Ashava the Pestilent. Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time. Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds. Avarice’s Explosive Ore Source: Avarice the Gold Cursed. Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time. Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed. Wandering Death’s Chest Beam Source: Wandering Death. Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second. Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources. In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit. Magic Boss Powers Allek’s Talons Source: Allek Apparition. Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds. Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%. Beastmaster’s Training Source: Beastmaster Apparition. Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage. Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x]. Blackmailer’s Sabotage Source: Blackmailer Apparition. Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy. Modifier: Whenever you gain a fortify, gain 20% more shield. Flesh Reaper’s Disruption Source: Flesh Reaper Apparition. Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses. Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x]. Hatred’s Embrace’s Haste Source: Hatred’s Embrace Apparition. Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%. Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+]. Kirma’s Sparks Source: Kirma Apparition. Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies. Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%. Outlaw Sharpshooter’s Eye Source: Outlaw Sharpshooter Apparition. Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds. Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x]. Sinerat’s Flames Source: Sinerat Apparition. Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds. Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x]. Skerg’s Toxins Source: Skerg Apparition. Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds. Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%. Torusk’s Rage Source: Torusk Apparition. Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds. Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+]. The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.Mar-12-2025
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Diablo 4 Season 5: How To G ...
In Diablo 4 Season 5, players usually focus on how much damage you can take when building their characters. This is where Endurant Faith comes into play. This pair of gloves will ensure that any powerful damage attacks that come your way don’t kill you, effectively giving you a second chance to fight back. Additionally, Harlequin Crest has become another highly sought after Mythic Unique because of its availability for every class. However, this helmet is also a tough piece of equipment to obtain. Today’s guide will cover several ways to help you find Harlequin Crest and Endurant Faith. How To Craft Harlequin Crest? In theory, you can actually obtain Harlequin Crest without farming. You can use Alchemists scattered throughout Sanctuary to transform it as soon as you reach level 35. In order to complete the transformation, you will need 4 Resplendent Sparks and 50,000,000 Diablo 4 Gold. Once you engage Alchemist, opening Transmutation Menu will present you with a range of crafting options, which should include Harlequin Crest, an option available in all classes. Once you’ve transformed it, you can equip your new helmet and feel the power it grants. When the season ends, you can transform the helmet into Resplendent Sparks to use for the next precious Mythic unique. How To Get Harlequin Crest? There’s no specific drop point you can find that will drop Harlequin Crest. You’ll have to grind for a while. But Uber bosses in World Tier 3 and 4, such as Duriel, King of Maggots, and Echo of Andariel can become your one-stop shop for farming Harlequin Crest. Additionally, you can find it during the regular farming routes at World events, such as Gathering Legions, World Bosses, Nightmare Dungeons, and Helltide Events. While you can also do this in World Tier 3, the chances of getting it in World Tier 4 are much greater. It’s important to emphasize that you can only find it in Nightmare Dungeons in World Tier 4, as you can only find these items in Nightmare Dungeons at Tier 31 or higher. Alternatively, you can also look for Tier 85 or higher enemies in the world and obtain this helmet. In addition, Helltide Events are also a big winner for Diablo 4 Season 5 leveling and getting the highest character faster. Tormented Bosses are another option, they only spawn in the environment of World Tier 4 and are level 200 bosses. Although lower-level variants exist, they are more difficult to deal with and require more resources to summon them. Although it is possible to obtain multiple Mythic Uniques per battle, the required investment may not be cost-effective as the difficulty increases. If you assess that your ability is enough to defeat these bosses easily, then it may be reasonable to consider this option. But if not, by level 85, the chances of getting it elsewhere are already high enough that you may not have to take on this extra difficulty. How To Get Endurant Faith? In Diablo 4 Season of the Infernal Hordes, you can get Endurant Faith Unique by reaching Rank 15 in Mother’s Gift Reputation system. Mother’s Gift Reputation system has 20 tiers in total, and you can accumulate reputation by participating in various activities and defeating powerful enemies, such as Helltides, Infernal Hordes, Nightmare Dungeons, etc. Endurant Faith can be obtained in a Triune Strongbox, and its power is 850. If you want a more powerful version or better random properties, or want to get it for your eternal characters, you can look for it in Infernal Hordes endgame activity. In order to unlock this feature, you need to complete Eyes of the Enemy, which opens after Of Lambs and Wolves. Once you complete these quests, you will access the drops of Infernal Hordes and regular Infernal Compass. In order to farm Endurant Faith Unique and the other Season 5 unique items, you’ll need to use Burning Aether to open Spoils of Equipment chests in Diablo 4. Aether appears as a drop after completing Aetheric Events during each Infernal Hordes wave, which are usually triggered after defeating a certain number of enemies. Finally, after you defeat Fell Council, you can use 20 or 60 Burning Aether to open Spoils of Equipment or Spoils of Greater Equipment chests. Endurant Faith Unique Effect & Affixes Characters equipped with Endurant Faith Unique can mitigate the damage of a onetime damage attack by directly reducing maximum life by 40%, effectively slowing the impact of the damage by spreading the damage over a two-second period and reducing it by 10% to 30%. In addition, this affix also provides the following stat boosts to the character. + [638 - 873] Maximum Life + [6.0 - 8.0]% Lucky Hit Chance + [16.0 - 25.0]% Healing Received + [28 - 42] All Stats In order to complete these activities more easily, you can follow Giveaway channel in iGMeet discord, which will release product giveaway information from time to time. Remember to be active in the discord group. Through a series of strategies and efforts. Once equipped with these unique items, the character’s survivability and output capabilities will be significantly enhanced, allowing players to be more calm in the hellish battlefield.Aug-26-2024
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Diablo 4 Season 4: How To B ...
Gauntlet is a weekly static dungeon in Diablo 4 Season 4. The dungeon layout, enemy and shrine locations, and chest spawns will remain the same for one week before resetting. But since the dungeon layout is the same for the entire week, you’ll need to know how to effectively and immediately remove the monsters that spawn in order to beat the game. On top of that, the enemies you face in Diablo 4’s Gauntlet will be level 124, which is similar to the enemies you see in Tier 70 Nightmare Dungeons. So if you want to finish the dungeon quickly and get all Diablo 4 unique items, then building a good build will help you get the job done! Recommended Builds As a reminder, when you’re making a build for Gauntlet, you’ll need to make sure you strike a balance between the damage you deal and how fast you move. With that in mind, here are a few builds that have the potential to help you do well in Gauntlet. Let’s take a look! Dust Devil Double Swing Barbarian Dust Devil Double Swing Barbarian is a brand new build that utilizes Windlasher Aspect, Aspect of Fierce Winds, and Devilish Aspect from Diablo 4 Season 4. These three Aspects will trigger Dust Devils whenever you use Shout or use Double Swing ability in-game. That being said, while this build has high damage potential and is not easily Crowd Controlled, it relies heavily on Shouts, so you have to juggle cooldowns effectively to get the most out of this build. Charge HOTA Barbarian Hammer of the Ancients Barbarian has been the go-to build for most players during Season of the Construct because of the numerous buffs the character has received. This Barbarian build can instantly wipe out hordes of enemies, but is slightly held back by its low movement speed. If you can manage to balance your movement speed stat with Shrine buff from Gauntlet, this build can get you to the top of Weekly Leaderboard without too much trouble. Ball Lightning Sorcerer Ball Lightning Sorcerer is probably one of the most popular builds since the release of Diablo 4, so it will undoubtedly be the first choice for many players entering Gauntlet. It never deals a lot of damage in one attack, instead it deals a certain amount of damage in one attack, but multiple times in a short period. If you can manage your mana effectively, you will have a pleasant endgame experience with Ball Lightning Sorcerer. Bone Spear Necromancer Bone Spear Necromancer is a build that is able to deal a lot of damage at a distance, and will almost never run out of Essence, and is not dependent on Uber Uniques. However, the viability of this build is once again reduced by the lack of movement speed. If you can solve the movement speed problem by using Wind Striker Aspect or certain affixes on your boots, this build can be very beneficial in Gauntlet. Barrage Rogue At the beginning of Season of the Construct, Rogue was considered a weaker class because of the nerf to Twisting Blades skill. However, if you want to play a hybrid build, then Barrage Rogue is a build you shouldn’t miss. Barrage skill is the core of this build, and it allows you to deal considerable damage while keeping your distance from groups of enemies. This is a high-risk, high-reward playstyle that is definitely worth trying. Windspike Druid Windspike Druid is a companion build in Diablo 4 and is one of the most powerful builds in the game. This is thanks to Melted Heart of Selig, which allows you to not have many Spirit management issues as well. However, Melted Heart of Selig is difficult to come across, and you will have to rely heavily on aiming if you need to deal with enemies far away from you in Gauntlet. Therefore, the best strategy for running this build is to gather as many enemies as possible into one location, and then focus on killing them. Lightning Storm Druid Lightning Storm Druid is also a popular build that uses two unique skills, Tempest Roar and Unsung Ascetic’s Wraps. Lightning Storm’s aim can be a bit unpredictable, though, and it may not hit the targets you want. But once you hit, you’ll be able to not only easily eliminate enemies but also melt bosses as soon as they spawn in Gauntlet. Arc Lash Sorcerer Arc Lash Sorcerer is a slightly more advanced build. Considering the high density of monsters in Gauntlet, you won’t have a hard time eliminating them. Like Ball Lightning Sorcerer, you won’t do much damage with a single hit, but you can get multiple attacks in a short period of time. This will help you reach the terrifying damage numbers needed to eliminate anything that gets in your way. Dungeon Running Tips In Diablo 4 Season 4’s Gauntlet, you’ll encounter a few patterns, including Chest Keys and enemy spawn Shrines. The best way to beat Gauntlet is to find the best path through the rooms so that you can continue to spawn and clear enemies while the timer is available. But make sure to collect Chest Keys and open the treasure chests that spawn in different rooms to maximize the points you get. Survivability is also key to beating Gauntlet, as dying means you will lose the total time required to beat the level. Since the enemies you encounter in Gauntlet are level 124, make sure you are high enough level or they will just one-shot you. If you need to take a break in Gauntlet, you can always head to Pit of Artificers and collect the different Masterworking materials you need to make the most of your builds in the game. That’s it for the best builds and tips for clearing Gauntlet. For now, these builds will dominate Diablo 4 Weekly Leaderboard. However, over time, players may find new builds that work better in dungeons. Regardless, give these builds a try before they get nerfed!Jun-18-2024