Diablo 4 Season 6: Which Class And Build Will Stand Out From The Upcoming Changes?
Diablo 4 Season 6 is coming with a series of updates and changes that will reshape the player experience. Through PTR experience of 2.0 major update, we already know that Vessel of Hatred will introduce important changes that affect all classes and builds.
Now that PTR is over, have you decided which class and build you should choose to experience the new Season 6 content? This guide will provide you with predictions for the best class and build based on the upcoming changes.
Class Changes
Players will gain additional skill points between levels 50 and 60 to adjust your build. The maximum level of the character is capped at level 60. After reaching level 60, players will transition to Paragon levels, further strengthening the build.
World tiers have been restructured. Players will now advance through new difficulty levels called Normal, Hard, Expert, and Penitent then unlock Torment levels. Ancestral items will drop at the beginning of the Torment level, and the introduction of new item qualities will change the way players equip in the endgame stages.
Season 6 Class Tier List
The impact of new skills, changes to Paragon system, item quality adjustments, and the introduction of Rune Words will all have an impact on class rankings in Season 6. When considering the general enhancements and the impact of the new systems being introduced on Season 6, an early preview of Season 6 class tier list is given below.
1. Spiritborn
Tier: S
Spiritborn is equipped with a range of active and passive skills, such as Concussive Stomp and Vortex. Not only do these skills introduce new strategic options that will hopefully increase their adaptability in a variety of game situations, but they also have the potential to create powerful synergies with other game mechanics. Therefore, it is well worth spending some Diablo 4 Gold to acquire equipment that can enhance Spiritborn’s damage output.
2. Necromancer
Tier: S
Some of the Necromancer’s key skills have been significantly improved. Blood Lance can now pierce through enemies and gain suppression effects after multiple casts. The newly added ultimate skill S Rift can absorb souls to deal damage and create a defensive barrier. Enhanced passive skills also further improve Necromancer’s utility and damage output.
3. Sorcerer
Tier: S
Sorcerer gains a summon skill that dynamically adjusts based on the last element used. The passive skill Enlightenment significantly increases damage output under certain conditions and optimizes elemental damage synergy. The update of Rune words expands Sorcerer’s cross-class tactical options.
4. Barbarian
Tier: A
Barbarian introduces new skills and passive skills. Barbed Carapace passive skill can improve Thorns builds, while new skills such as Pulse AOE and Mighty Throw can enhance Barbarian’s diversity and crowd control capabilities. These skills, combined with the rich Paragon board, improve Barbarian’s utility and damage.
5. Rogue
Tier: B
Rogue will gain a new skill that enhances mobility and attack power. The adjustment of passive skills focuses on enhancing elemental damage and injecting additional effects into skills. But compared with other professions, these updates are far from enough.
6. Druid
Tier: C
Druid’s Stone Burst skill will be buffed, while the One with Nature passive is designed to greatly enhance companion abilities, but Druid will still be in the lower tier unless further adjustments are made after PTR.
Builds Tier List
Our ranking of the best builds in Diablo 4 Season 6 based on the changes in PTR is as follows:
1. Lightning Spear Sorcerer
Lightning Spear Sorcerer was the best build in Season 5, and it is still a top choice in Season 6. It benefits from a conjuration mastery cap increase to 30, which enhances its already strong damage output. With the addition of splintering buff and rune word benefits, it can deal more deadly damage. The inclusion of War Cry in its arsenal further consolidates its leading position.
2. Bleed Builds
Bleed Builds may not have a particularly strong performance in Season 6. Despite this, players have always maintained a high level of enthusiasm for testing and optimizing these builds. But without major innovations in build strategies, they are not expected to reach the top level.
3. Rapid Fire Rogue
Rapid Fire Rogue impressed players with its high damage output in Season 5. Its adjustments in PTR are not expected to have an impact on its high damage. Therefore, it will still be a solid choice for players looking for a stable performance.
4. Bone Spirit Necromancer
Bone Spirit Necromancer may see a boost in survivability in Season 6. Double damage with the new update may make this build even more popular.
Each of these builds has unique advantages and disadvantages, and their ultimate survivability may change further in PTR. If you are missing some items or equipment when doing these builds, you can follow Giveaway channel in iGMeet discord, which often releases product giveaway information for Diablo 4, and you can explore these builds with more players in the discord group and pay attention to more powerful builds.
Sep-14-2024
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Diablo 4 Season 8 Boss  ...
In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail. Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher. Boss Powers There are a total of 24 Boss Powers in Season 8, which are divided into three qualities: Magic Powers: 10 Rare Powers: 9 Legendary Powers: 5 Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit. Legendary Powers Andariel’s Flaming Skull Source: Andariel, Maiden of Anguish. Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds. Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds. Belial’s Eye Beams Source: Belial, Lord of Lies. Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health. Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage. Duriel’s Burrow Source: Duriel, King of Maggots. Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%. Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds. Lilith’s Wind Of Hate Source: Echo of Lilith. Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x]. Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses. Harbinger Of Hatred’s Volley Source: Harbinger of Hatred. Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies. Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds. Rare Powers Beast in the Ice’s Sleet Source: Beast in the Ice. Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds. Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x]. Belial’s Crystal Decoy Source: Belial Lair Ambush. Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage. Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them. Varshan’s Life Steal Source: Echo of Varshan. Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds. Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies. Grigoire’s Lightning Square Source: Grigoire, the Galvanic Saint. Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit. Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds. Lord Zir’s Blood Pool Source: Lord Zir. Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools. Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds. Urivar’s Lobbed Bombs Source: Urivar. Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds. Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds. Ashava’s Poison Breath Source: Ashava the Pestilent. Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time. Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds. Avarice’s Explosive Ore Source: Avarice the Gold Cursed. Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time. Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed. Wandering Death’s Chest Beam Source: Wandering Death. Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second. Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources. In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit. Magic Boss Powers Allek’s Talons Source: Allek Apparition. Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds. Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%. Beastmaster’s Training Source: Beastmaster Apparition. Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage. Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x]. Blackmailer’s Sabotage Source: Blackmailer Apparition. Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy. Modifier: Whenever you gain a fortify, gain 20% more shield. Flesh Reaper’s Disruption Source: Flesh Reaper Apparition. Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses. Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x]. Hatred’s Embrace’s Haste Source: Hatred’s Embrace Apparition. Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%. Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+]. Kirma’s Sparks Source: Kirma Apparition. Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies. Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%. Outlaw Sharpshooter’s Eye Source: Outlaw Sharpshooter Apparition. Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds. Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x]. Sinerat’s Flames Source: Sinerat Apparition. Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds. Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x]. Skerg’s Toxins Source: Skerg Apparition. Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds. Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%. Torusk’s Rage Source: Torusk Apparition. Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds. Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+]. The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.Mar-12-2025
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Diablo 4 Season 8 Release D ...
How have you been doing in Season of Witchcraft recently? Have you entered the endgame and conquered Echo of Lilith? To be honest, in Season 7 we saw Witch Powers inspired by Diablo 3, which did bring a brand new gaming experience, but like Vampiric Powers in Season of Blood, their existence only has a shallow synergy with the character build, and there is nothing more worth exploring in terms of the storyline or the source of these powers. So rather than saying that the developers have launched a new season mechanism, it is better to say that they are just using the classic elements in D3 and Season of Blood as a gimmick to attract players. So, for the past few months of Season of Witchcraft, it can only be said that the player's response is mediocre. Because the developers have neither broken away from the inherent concept of Diablo series of games, nor provided more in-depth content worthy of players’ challenges. Therefore, compared to repeating these boring contents in Season 7, more players have turned their attention to the upcoming Season 8. Season 8 Launch Delayed By Two Weeks In fact, if you have been following the developments of Diablo 4, you will know that the developers have announced that the next season will be released on April 15, 2025, but a recent post by Rod Fergusson overturned this view. They said that in order to bring more exciting content to Season 8, the team had to postpone the release of the next season by two weeks, April 29. This delay is more like solving new development problems. Maybe they have hired some capable testers and changed the way to fix “bugs”, but maybe they just want to give themselves a two-week vacation and get rid of their busy work. But let’s be optimistic. The last delay was in S4, which was an event of completely remaking the game. I hope it will be the same this time. Speculations About The Return Of Old Friends In Season 8 - Cube Or Zoltun Kulle? It is worth noting that Rod Fergusson also revealed news that they plan to bring back an “old friend” in the new season. Diablo fans are currently speculating what Fergusson means by this old friend, as he seems to be referring to a familiar character from Diablo series that will return in Season 8. However, some have speculated that this character may not be one of the classic classes we are familiar with in the past, perhaps a memorable villain, or perhaps the boss ladder is really going to be expanded! If we had to guess, they are likely to bring back Cube and Zoltun Kulle, who are the most obvious friends players have had in the past Diablo season journeys. Cube is a device based on Kanai’s Cube from Diablo III. It is a multi-functional tool that can be used to craft and modify items, gain special powers, and convert crafting materials. Currently, there is no direct counterpart to this Cube in Diablo 4, which means that there are no items in the game that can be transformed or modified as a Cube with a specific recipe. In previous updates, most Cube-like functions were handled by in-game vendors or by players directly remaking item modifiers by consuming a certain amount of Diablo 4 gold and materials, rather than dedicated Cube items. Therefore, the return of this mechanic would be an excellent quality of life change. Zoltun Kulle was a sorcerer in Diablo 3 who was originally dedicated to fighting Prime Evils and preventing them from returning to Sanctuary. However, after discovering the secret of immortality, Zoltun Kulle became a tyrant and ultimately betrayed his organization. Some say Kulle is the most popular character in D3 because of his manipulative and cunning voice, but others consider him a villain who acts for his own benefit. However, overall, Zoltun Kulle plays a more critical role in the character’s growth, survival, and ultimate victory than any other NPC. Therefore, its reappearance has been one of the most requested things by players during each season update since the release of Diablo 4. However, it always takes extra time to do that kind of additional content in the game, not to mention that they have experience with reworking systems like Gem Sockets and Reputation Board, so if it is the return of these features, I think we will definitely see it in Season 8 PTR soon. But don’t expect too much, after all, what developers are best at is whetting players’ appetites. It might be something as mundane as a legend or a quest, but it’s unlikely to be a belated surprise. It’s Time To Get Rid Of Seasonal Content! Amidst the many discussions speculating on what new content will be introduced in the new season, there is another voice that hopes that the developers should postpone Season 8 forever and get rid of the cyclical seasonal content. The current situation is that a new bug will appear three days after the start of the new season, and then the season can be abandoned and it’s time to focus on the next season update! The developers can only keep copying all the content in the past Diablo series, including goblins, so Diablo 4’s diversity in this regard is embarrassing. D4 has undoubtedly the most boring legend and fable in the entire Diablo series. For these reasons, we think that Diablo 4 developers should focus more on quality content and regularly add new interesting equipment and legend plots, instead of always working on the terrible season reset. If we can choose to start a new character and have fun with our precious equipment, then this is the time for these seasonal content to play a role. However, to be honest, this is just our speculation at the moment, and the arrival of Season 8 seems unstoppable, so we can only hope that this delay for new content is worth the wait. If you still have expectations for the next season of Diablo 4 and look forward to a better gaming experience, then preparing in advance is the eternal topic of every journey, whether it is a new character build or a large amount of in-game resources. Of course, if you are currently out of inventory, don’t worry, you can follow D4 giveaway channel in iGMeet Discord, where frequent draws give you the opportunity to get some rare items for free. So, why not participate in it in time, anyway, you have nothing to lose!Mar-06-2025
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Diablo 4 Season 6: How To U ...
With the continuous update of Season, except for the newly added Class Spiritborn, the five major Classes in Diablo 4 series of games have also received some updates in Class Mechanics and content. If you want to know more about Class you are playing, you must know about these updates. The corresponding situation of the five Classes and the new Mechanics they have obtained are: Druids have Spirit Boons, Necromancers have a Book of Dead, Rogues can Specialize, Barbarians have an Arsenal of Weapons. And Sorcerers have Enchantments. If you are a Sorcerer player, you will find that Enchantments Mechanism can bring you a lot of benefits in Battle. This can not only help you increase the probability of winning Boss and get more Diablo 4 Gold, but also further broaden your Combat style and enrich the game experience. Based on this, we will introduce how to use this Mechanism for the majority of Sorcerer players. Sorcerers Enchantments Overview A new Mechanic for Sorcerers Class, Enchantments are a powerful addition to Sorcerers Class without requiring much in the way of Items or conditions to activate them. They allow Sorcerers to activate additional Passive Buffs by Equipping Spells to two unique Slots, and every Skill available to Sorcerers gets its own unique Enchantment effect. This process is simple, but the benefits are huge. It also allows Sorcerers to customize their Builds with more Skills, Gear, and Paragon Points, further Leveling up their Combat Abilities. Enchantments also let you customize your Build with a Runewords-like System that triggers unique effects, based on your Slotted Skills, when assigned. How To Unlock Sorcerers Enchantments In Game? Players can only Unlock Enchantments in-game when they reach Level 15. Not only that, you also need to have the right of access to them, which can only be obtained after completing Legacy of Magi Quest. Players can complete this quest in the southwest area of Fractured Peaks. If you want to Unlock Enchantments Mechanic as soon as possible, it is imperative that you complete this Quest, otherwise it will be useless even if your game character is well above Level 15. After completing Quest and successfully Unlocking Enchantments, the unique Passive Skill effect of each Ability will appear below its normal effect description. Players can hover over Ability to view Passive Skill effect it provides after Enchantment. Even currently locked Skills can be viewed. In addition, the player’s second and final Enchantment Slot can be Unlocked at Level 30. Once Unlocked, you can activate two Enchantment effects, forming a highly customized and interactive System that can completely subvert your previous Build and exert unlimited power in future Battles. How To Open Enchantments Menu? In order to better view and use Enchantments Mechanic, players need to fully understand the relevant menu of Enchantments. If you want to check your Enchantments, first open Character and Inventory screen, then switch to “Skills” menu. In this menu, you can see all Items you’ve acquired with Skill Points, as well as Enchantment effects associated with each Skill. In addition, each Sorcerer Ability comes with a Passive Enchantment that only activates when placed into one of two Unlockable Slots. However, if you want to check these Slots, you need to click Skill Assignment option first, because Sorcerer Enchantments do not have their own menu like the new Mechanics of other Classes. Once clicked, the screen will display all Skills that the player currently has Equipped, which can be dragged to a new position on the action bar at any time. In addition, at this time, two orbs will appear at the bottom of the screen, just above Skill Bar. Some people simply call them Enchantments “menu”, but they are actually just an addition to Skill Assignment screen. Once you Unlock Enchantment Slot, these two orbs are where you place Skills to activate their unique Passive Buffs. Sorcerers Enchantments Passives And Synergies Sorcerer’s Enchantments are present on every single Spell in Sorcerer’s Wheelhouse, but can only be used if a Skill Point is assigned to the corresponding Parent Ability. In addition, Skill Points granted by Equipment do not count towards this part, and Skill does not have to be a Skill that Sorcerer uses in regular Rotation. As long as you use Skill Points for a Skill, you can insert the relevant Enchantments. Enchantments Mechanism can help players enhance various Sorcerer Builds, and the specific benefits depend on how you insert Enchantments to Stack with other benefits your character has. For example, if you want to occasionally Chill Enemies while using Lightning Builds, or gain benefits by Hitting Chilled Foes, you can assign Frost Bolt to Enchantment Slot to add Chill to other Attack Modes. This is just one example of how to use Enchantment. Players can explore more Combat possibilities in the game to find the most suitable play style. That’s all you need to know about using Sorcerer Enchantments in Season of Hatred Rising. If you want to share more ideas about playing Sorcerer Class, you can enter iGMeet Discord to communicate with other players. In addition, the second giveaway event for Diablo 4 Season 6 is being held here. The event will draw 20 players on October 28, each of whom will receive 100x Duriel Materials, 100x Andariel Materials, 500x Living Steel and 500x Exquisite Blood. Hurry up and get involved!Oct-24-2024
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Diablo 4 Season 6: How To P ...
In the eager anticipation of many players, Diablo 4 Season 6 will be launched on October 8. Facing new Season, in order to respond to the various preparations made by players, the game makers have prepared a wealth of new gameplay and new Events to satisfy players. Among them, new Event Realmwalker Event is quite worth playing. As a new Event in a new Season, there are undoubtedly some key points that players need to pay attention to when participating in it, especially Main Mechanism of Event. Based on this, we introduce relevant Event Mechanism and the main gameplay for players: Basic Information About Diablo 4 Season 6 Before participating in Realmwalker Event, since this is an Event in Season 6 Hatred Rising, you must have a basic understanding of Diablo 4 Season 6 in order to better participate in related Events, so as not to waste some Diablo 4 Gold in the game process. Similar to Blood Harvests of Diablo 4 Season 2, Diablo 4 Season 6 uses a zone Event approach when planning some Events, such as Realmwalker Event. Zones of Hatred Rising use green Demon’s Head Icon on Map to represent these Events. In a sense, they also represent Corrupted Minions of Mephisto. In Zones of Hatred Rising, random Portals are generated, filling corresponding Area with swarms of Enemies, who will Attack you when you enter Area. Some of these Enemies will be enhanced by hatred, making them more difficult to Defeat than normal Enemies you encounter. Although they are not very threatening and harmful, they cannot be directly Defeated by optimized Builds because of their sturdiness. Of course, if you want to join Realwalker Event, you need to enter these Zones of Hatred Rising. Deep in these terrifying Zones, hide terrible new Enemies waiting for players to conquer and Kill them. Basic Information On Realmwalker Events When you start exploring Zone of Hatred Rising corresponding to an Event in the game, you will enter corresponding Portal. In fact, these are just a small part of Hulking Realmwalker that has Burrowed itself in Ground. At Specified Time Interval of the game, Realmwalker will Wake up from its Slumber, and then it will slowly Move through Zone of Hatred Rising. The main goal of the players is to kill Realmwalkers, but they are invincible for mostly when they pass through Zone of Hatred Rising, and even swarms of Enemies will spawn. So before Killing Realmwalkers, the player must first kill these Enemies. After these Enemies are killed, a meter will be filled, which will cause Realmwalker to summon Elite Enemies known as Bloodbound Guardians. However, the good thing is that after Defeating Bloodbound Guardians, most of Life of Realmwalkers will be consumed to a certain extent. When Realmwalker reaches the end of its Journey, you will have a Boss Battle with it. The difficulty of Battle depends on how many Bloodbound Guardians you manage to Kill on the way. If you manage to Defeat Realmwalkers, you will enter Portal on its back. After that, you will enter Seething Realm. Traversing Seething Realm In fact, Seething Realm is like a bonus Dungeon for Realmwalker Event. Because if you have Defeated Realmwalkers and Minions they spawn before, you will not have much trouble in Seething Realm. Seething Realm is divided into two floors. After passing through the first floor, you will reach Realm Gate, where you can choose what kind of Rewards you want to get on the second floor. By trading a certain amount of resources such as Murmuring Obols, you can choose Gold, Materials, Equipment, and Socketables as main Rewards. After that, you will fight Enemies that will drop these Rewards in the second floor, and then reach the last Area of Seething Realm. After fighting more Enemies, you can get an open Radiant Chest there. The most important Prize is Seething Opals. What Seething Opals Do? Boiling Opals work very similarly to Elixirs in Diablo 4. They are consumables that provide you with many Standard Buffs and change Drops from Enemies based on the type of Opals you consume. Each Boiling Opal lasts for 30 minutes and Triggers the following effects: Enemies Drop Rewards based on the type of Opals. Killings accumulate Reputation with Zakarum Remnants. Players gain 15% Increased Experience. By choosing which Realm Gate to cross in Seething Realm, specific types of Seething Opals will be Dropped. Seething Opals of Torment, for example, will Drop Boss Summoning Materials for Tormented Bosses. Also, if you have Vessel of Hatred expansion, Seething Opals of Socketables will cause Enemies to Drop new Runewords. This gives you a chance to try to Craft Runewords you want. To maximize the value of Seething Opals, you’ll want to use them before entering a Helltide or beginning a Realmwalker Event. This will allow you to face large numbers of Enemies with a high frequency of Enemies Dropping Rewards you want. That’s all for the main content of Diablo 4 Season 6 Realmwalker Event, as well as some of the key points for participating in it. If you want to learn more, you can join iGMeet Discord to communicate with others, and there’s also a chance to win game prizes through the giveaway channel! Hurry up and join!Oct-06-2024