Path Of Exile 3.24: The 3 Minion-Centric Builds You Can Not Miss
Hi, fellow gamers! Welcome to a fresh build guide for the Path of Exile 3.24 Necropolis League. This time, I'll walk you through 3 minion-centric builds that come highly recommended. If you're keen on trying out any of these builds, you'll find all the necessary information in this guide.
Mage Skeletons Guardian
Let's start with this classic minion build which is the Mage Skeletons Guardian with the Templar class. Remember how transforming regular skeletons into Mages required the Unique jewel Dead Reckoning? Thanks to the new transfigure gems, this is no longer the case.
Now, with the Summon Skeletons of Mages, you can naturally summon Mage Skeletons without needing any Unique items, and at a much lower cost. This makes Mage Skeletons an even better minion build option than before.
Pros & Cons
Here are some pros of this build, starting with survivability. With the Guardian Ascendancy, you get nearly a 75% chance to block both attacks and spells, significant life regeneration, and the new Summon Sentinel of Radiance that absorbs 20% of the damage you take.
This build is particularly safe to play because it's a minion build. You can stay behind your minions and kill enemies from a distance. Additionally, the Summon Elemental Relic provides 3 damage auras for you and your minions at no extra cost, significantly boosting your boss damage.
The cons is that Mage Skeletons can't move, which means that you need to keep re-summoning them while clearing maps. And this version lacks the 30% boost to all elemental resistances for you and your minions. As a result, your zombies and specters might die from Elemental damage if you don't prioritize minion resistance on your rare gear.
Budget
As for budget, this build is more affordable than ever. You can start destroying early endgame maps with around 50 Chaos. For advanced Yellow Maps, it's recommended to invest about 120 Chaos. To easily complete the Atlas, around 4 Divines Orbs is suggested, but it's definitely possible to succeed with less investment.
Performance Ratings
For clear speed, I'll give it an 8 out of 10. This build have numerous skeletons launching projectiles at a rapid casting speed. I deducted 2 points because the mage skeletons don't move, requiring constant resummoning. Additionally, the Guardian does not get the Flesh Offering speed boost like the Necromancer.
The boss damage is also amazing, deserving 9 out of 10. With the new Returning Projectiles Support, 100% of projectiles will hit enemies twice. However, since it's not as powerful as the nerfed Anomalous Faster Projectiles Support, I took 1 point out for this.
When it comes to survivability, I rate it a perfect 10 out of 10. This build has a robust array of defensive layers, including high armor, a 75% chance to block attacks and spells, and a minion that absorbs 20% of the damage for you. Plus, being a minion build, you are far from danger most of the time.
Archer Skeletons Guardian
Now, let's take the previous build to another level with the Archer Skeletons Guardian. By now, you're probably familiar with the popular Mage Skeletons build. Thanks to the new transfigure gems, we can now utilize Archer Skeletons as well.
Pros & Cons
Let's look at the pros of this build. Unlike the Mage Skeletons build, it has a much smoother clear speed and can deal even more damage to bosses. It's also easy to assemble, requiring only 1 mandatory Unique item that is quite affordable. As a Guardian, you benefit from 3 damage auras for free and have a minion that absorbs 20% of the damage you would otherwise take.
Now, let's address the cons. While this build is still very tanky and safe, it's not as tanky as the Mage Skeletons version because of having less block chance. However, if you are mindful of your positioning, it will still be difficult for enemies to kill you.
Budget
In terms of budget, this build is inexpensive. You can effectively clear earlygame maps with an investment of only around 80 Chaos. For smoother progression into Yellow Maps, I suggest allocating approximately 150 Chaos. To facilitate easier completion of the Atlas, consider investing around 4 Divines.
However, it's entirely feasible to achieve success with less investment. The only mandatory Unique item required for this build is the Lioneye's Vision armour. This piece already provides the Pierce Support and enables us to add another support gem for our skeletons.
Performance Ratings
In terms of clear speed, this build deserves a rating of 9 out of 10. The abundance of Archer Skeletons rapidly firing arrows at a high attack speed significantly contributes to its effectiveness. Unlike the Mage skeletons version utilizing the Spell Echo Support, we can effortlessly summon 4 skeletons simultaneously in various locations, thereby enhancing their range of destruction.
The boss damage output is equally impressive, with a rating of 9 out of 10. This build excels at decimating formidable bosses within a matter of seconds, even with the recent buffs.
Regarding survivability, I would also assign a rating of 9 out of 10. The playstyle ensures that you remain distant from the fray while your minions handle the combat with over 990,000 effective HP. The only deduction in rating is because of the absence of a staff, resulting in slightly reduced block chance and effective HP compared to the Mage Skeletons version.
Poison Raging Spirits Guardian
Then, we have a remarkably potent endgame build: the Poison Raging Spirits Guardian. This build capitalizes on the ability to summon many Raging Spirits, enabling us to accumulate a staggering amount of poison on our adversaries. By opting for the Guardian subclass, although sacrificing a slight portion of damage output, we gain nearly triple the survivability.
Pros & Cons
When considering the pros of this build, its boss damage stands out prominently. Upon completion, we're capable of swiftly dispatching even the most formidable bosses in just seconds. The build boasts exceptional survivability, benefiting from all the defensive layers inherent to a Guardian on a minion-focused setup.
Speaking of cons, it's essential to acknowledge that this build may not be suitable for everyone. It demands a substantial amount of currency to assemble. Additionally, there's the challenge posed by the short duration of Raging Spirits, necessitating frequent interruptions to resummon them.
Budget
In terms of budget, this build requires a significant investment, typically necessitating at least 10 Divine Orbs. It's considered relatively expensive to assemble because of the need for 4 mandatory Unique items.
The first essential item is the United in Dream sword, which bestows the Envy Aura, inflicting substantial chaos damage to our minions. Additionally, it grants them a 60% chance to poison enemies upon hits. Another crucial piece is the Darkness Enthroned belt, featuring 2 Abyssal sockets necessary to achieve a 100% chance to poison on our minions.
In addition, it has become imperative to obtain Covenant body armour, which provides Level 29 additional chaos damage support for our Raging Spirits, greatly increasing their chaos damage output. The Ancient Skull serves as another indispensable item, granting a substantial increase in damage and attack speed to our minions.
Performance Ratings
In terms of clear speed, I'd rate this build at 9 out of 10. While it boasts numerous fast minions capable of obliterating enemies within seconds, their short duration necessitates frequent re-summoning, hence the deduction of 1 point.
For boss damage, it unquestionably merits a perfect score of 10 out of 10. With the potential to exceed 30 million DPS, this build effortlessly dispatches any boss encountered in the game.
Regarding survivability, it also earns a perfect 10 out of 10 rating. As a minion-focused build, you naturally remain distant from danger, but this particular build incorporates numerous defensive layers from the Guardian Ascendancy, resulting in an effective HP of 250,000.
That's all for today! What are your thoughts on these minion builds in Path of Exile 3.24? Wishing you a fantastic day ahead, and remember to keep building!
May-19-2024
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Path of Exile 3.27 Leg ...
While Path of Exile 3.28 won't start until early March, there's still plenty to do in the current leagues. The official announcement just came in: PoE 3.27 will bring back Legacy of Phrecia event on January 29th (PST). This mode was originally released in February 2025, but due to popular player feedback, it was extended to April. Even so, some players may still not have experienced this mode, so let's take a look at the unique mechanics and content of Legacy of Phrecia. Dates And Rules Legacy of Phrecia event is short, lasting only about 20 days, with the following dates: Start Date: 1 PM January 29th PST / Jan 29, 2026 4:00 PM (EST) End Date: 1 PM February 19th PST / Feb 19, 2026 4:00 PM (EST) League Mode Legacy of Phrecia is a standalone league, meaning you'll need to create a new orange to participate. The current announcement indicates the availability of Standard and Hardcore Solo Self-found league,. This likely means players can only choose between unlimited mode and simultaneously enabling both Hardcore and Solo rules, rather than choosing Softcore SSF alone. If this is the case, it's expected to be adjusted based on community feedback. After the event ends, Legacy of Phrecia characters will be merged into the mainstream Keepers of the Flame league, and the merged characters will fully Ascendancy passive points, as the Ascendancies introduced in the event do not exist in the base game. Rewards Players will receive a Mystery Box as a reward, as your character reaches levels 50 and 90, which can only be claimed once per account. However, please note that these are usually past chests, and their value should not be the primary motivation for participating. They will be a nice bonus if the event itself appeals to you. Legacy of Phrecia event will be available simultaneously on PC and consoles for the first time, and you can change your Ascendancies during the event. Regarding Forbidden Flame and Forbidden Flesh jewels, they still exist, but they will only provide Ascendancy passive points for the base game and will not contribute to the new Ascendancies introduced in the event, primarily for balance reasons. What Is Legacy of Phrecia? New Ascendancies The event will introduce 19 completely different Ascendancies. These are not existing classes in the game, but rather reimagined versions based on discarded designs. These Ascendancies will become part of the main league's Ascendancies after the event, with the following correspondence: Marauder: Antiquarian (Chieftain) Behemoth (Berserker) Ancestral Commander (Juggernaut) Duelist: Gambler (Gladiator) Paladin (Champion) Aristocrat (Slayer) Shadow: Servant of Arakaali (Assassin) Surfcaster (Saboteur) Blind Prophet (Trickster) Ranger: Daughter of Oshabi (Pathfinder) Whisperer (Deadeye) Wildspeaker (Warden) Witch: Harbinger (Occultist) Herald (Elementalist) Bog Shaman (Necromancer) Templar: Architect of Chaos (Inquisitor) Polytheist (Guardian) Puppeteer (Hierophant) Scion: Scavenger (Ascendant) In the previous Legacy of Phrecia event, Ascendancies like Ancestral Commander were far stronger than others, severely impacting build diversity. Therefore, Official will be making comprehensive balance adjustments this time to ensure no single Ascendancy class can dominate, encouraging more diverse build exploration. As a result, some potentially powerful but overshadowed classes, such as Gambler Ascendancy, will have the opportunity to shine. Atlas System Changes This event will completely remove the familiar Atlas system, replacing it with a new mechanic called Idols. You can think of Idols as jewels used to enhance Atlas nodes. Idols cannot be crafted using regular PoE currency. They have a 50% chance to drop from Map Bosses and will also be added to the core loot pool, with a moderate drop rate. After obtaining idols, you can consume a large amount of gold to recombine them, hoping to create perfect attributes. Idols system replaces many talent effects on Atlas. In short, if you're willing to highly specialize in a particular mechanic, Idols can elevate the Juice of the map to levels far exceeding those of regular gameplay. However, note that Breach Idols affix, which stacked and caused rampant Rogue Exile in the last event, has been completely removed. Therefore, the economy in this event won't experience the extreme inflation seen last time, but it's still expected to be quite active. Game Adjustments Global Map Affixes Each area in the event will have a random number of map affixes, which will increase with the area's level. This is equivalent to a globally applied Cartography Scarab of Risk effect. However, some extremely poor affixes have been removed, but challenging affixes such as "109% of physical damage converted to additional fire damage" or "monsters penetrate elemental resistance" may still appear. These affixes are expected to provide bonuses to quantity, rarity, and pack size, similar to regular map affixes. Boss Enhancements Some campaign bosses, and Pinnacle Bosses in Legacy of Phrecia will receive new mechanics to increase their challenge. These mechanics may be similar to or weaker versions of those in Gauntlet event. Additionally, all unique monsters will enter a berserk state when low on health. These changes mean that players choosing Hardcore will face significantly increased challenges. That's a general overview of Legacy of Phrecia. It's worth noting that the asynchronous trade system will be available during this event. It makes collecting an ideal set of idols easier than ever before, but item values will fluctuate wildly, so be prepared.Jan-20-2026
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Path Of Exile 3.27.0d ...
Path of Exile 3.27 was released on November 19th at 5 PM. This patch primarily focuses on improving quality of life and also fixes some abnormal boss behavior. This patch was released relatively late, meaning it was quickly, or even already, implemented in the game. Let's take a look at the key changes it brings. Breach Fortress Quality Of Life In Breach Hive Fortress encounters, there is now an ability that instantly destroys all surrounding walls. This ability is available at the start of the encounter. These walls were originally designed for players with less gear, serving to slow down monsters and provide a buffer. However, many players (especially late-game players) found these walls annoying because they slowed down the game's pace. Therefore, this is a significant improvement, allowing players to adjust the pace of encounters according to their own strength. Stronger players can now choose to destroy walls, allowing monsters to rush towards them more quickly, thus speeding up map progression. Players whose builds are not yet fully complete can still choose to retain the walls, making the fight safer and more controllable, but it will take longer. Sirus Adjustments In Patch 3.27, Feared Maven Invitation was dropped by Sirus and Incarnation of Dread, but Sirus performed poorly in The Feared fight. In Patch 3.27.0d, Sirus will now use a wider range of abilities than in regular combat, which may make the fight more dangerous. However, he no longer has the same health threshold as in the regular Sirus fight and can be one-shotted. For players who can instantly kill Sirus in The Feared, this change may make the fight easier, but for players who cannot finish it quickly, the fight may become more difficult. However, players who can usually challenge The Feared have already achieved Ailment immunity and Corrupting Blood immunity, so even with more abilities, Sirus's threat is relatively limited. Currency QoL Improvements In version 3.27.0, holding down the Alt key while using Orb of Alteration automatically activated Orb of Augmentation function. This has now been extended to Orb of Alchemy and Orb of Chance. Holding down Alt while using Orb of Alchemy or Orb of Chance will automatically consume Orb of Scouring. This change undoubtedly provides a smoother crafting experience, eliminating the need for players to manually switch PoE currency. For Orb of Chance and Orb of Alchemy (especially when used on the map), this is almost a complete buff, as players typically don't care about the specific numerical range of mods, only whether the mod is feasible. However, the Alt key is also a shortcut for viewing item mod details. When using Orb of Alteration, if you want to check whether the recently rolled mod is Tier 1 or Tier 2, or whether it's a Perfect Roll, holding down the Alt key will interrupt the crafting process, causing inconvenience. Ideally, there should be an option to rebind this crafting shortcut, allowing players to enjoy the convenience of new features without interfering with viewing modifier information. Sales History Upgrade On the official trading website, players can clearly see detailed information about sold items and modifiers. However, currently, the in-game sales history only displays item names, not detailed information. This patch makes some minor improvements to the in-game version, but these improvements don't bring substantial experience enhancements, as the in-game version is still far less user-friendly than the website version. Additionally, some issues with the in-game Market Browser have been fixed, such as some items requiring manual number input instead of dropdown options. Currently, most players only use the in-game Market Browser for very basic transactions; for any complex searches, players still prefer to use external trading websites. Bug Fixes The Feared Bug Fixes Fixed a bug where Sirus would remain stationary and not be counted as part of map completion in Valdo's Maps with "The Feared" affix. Fixed a bug where Portals were unusable during the fight against The Feared in Valdo's Maps. Fixed a bug where Breach Tul and Esh fights could not be completed. Fixed an issue where the chilled ground in Incarnation of Dread would sometimes spawn in the wrong location during the encounter in The Feared on Valdo's Maps. This fix made these maps more dangerous because Sirus now attacks normally. His Dive Bomb skill deals significant damage, making encounters in The Feared more difficult. Other Bug Fixes And Balance Adjustments In Ruthless Mode, fixed a bug where the uber Incarnation Boss did not drop loot. Ice Nova slam and Ice Comets in Incarnation of Neglect dealt more damage than expected and have now been nerfed. Controller-Related Fixes Added a Leave Hideout option to the pause menu for controller players in other players' hideouts. Fixed a bug where controller players couldn't switch scouting report affinity on the currency stash page. Fixed a bug where controller players couldn't use Corruption Altar on Gem items in Vaal Ruins area of the story. Added the same currency switching functionality to controllers as to keyboard players; players can switch by pressing Y or the triangle key. PoE 2 Patch 0.4.0 will be released in about three weeks, so the official team may not have much time to thoroughly fix PoE 3.27. Therefore, this patch mainly focuses on quality-of-life updates and doesn't address the fixes players care about, but it's still a very good update.Nov-19-2025
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Path Of Exile 3.27 Str ...
As you know, Path of Exile series is known for its complex and extensive game system, which is reflected in every aspect, including the currency system: there are multiple currency types, each with a unique function. Therefore, once any new league starts, your immediate priority is to quickly accumulate enough currency to smoothly experience the new league's exclusive content. Of course, the simpler the method for farming currency, the better. Based on this, this guide will use the current 3.27 league as a foundation to show you how to obtain a large amount of currency in Path of Exile by farming strongboxes. Strategy Overview As a core gameplay element of Path of Exile series, map running is actually a general term, as running different maps utilizes various buffs to bring different benefits, allowing you to selectively farm according to your needs. The method we introduce this time focuses on acquiring currency, so you can utilize maps like T17 boss rushing or T16 Kalguuran farming, combining numerous map affixes, and stacking class skills on the passive talent tree to obtain better strongboxes. This allows you to maximize your final currency and other loot gains beyond regular farming, maximizing rewards within a limited number of farming attempts. What Are Strongboxes? As a comprehensive form of loot, strongbox farming has become a well-established farming strategy, especially when combined with Atlas passive tree. This approach allows you to maximize currency, scarabs, and other gains by investing in strongboxes nodes on Atlas skill tree and farming strongboxes on high-tier maps, particularly Tier 17 maps. More importantly, once you've acquired enough Chaos Orbs through farming, you can use this currency to roll strongboxes again to increase their rarity, further boosting subsequent farming rewards - this currency consumption is essential. How To Maximize The Effectiveness Of Strongbox Farming? Building upon the core strategy above, you first need to unlock truly effective strongboxes nodes, rather than unlocking every node related to strongboxes, which will only waste your points. Generally, it's recommended to prioritize unlocking nodes that can duplicate currency and divination cards, increasing the chance of reopening strongboxes, or corrupting them to make them rarer. Additionally, Niko-related Atlas passive tree nodes deserve special mention. These nodes increase your chances of encountering Niko on the map, increasing the number of additional strongboxes you find and maximizing your rewards. When choosing maps, prioritize running T17 maps, as they contain additional barrels that drop bonus loot. However, ensure you can handle the enemies spawned by strongboxes on higher-level maps, as losing to them will actually reduce your rewards. If you're unsure which maps to farm, we recommend Defiled Cathedral and Jungle Valley. Best Maps Defiled Cathedral has a circular layout with a main corridor and numerous platforms along the way. Potential bosses include Woad, Mockery of Man. Here, you simply need to defeat all the enemies you encounter. In contrast, Jungle Valley offers a more in-depth farming strategy. You can combine Legion or Breach encounters, or other nodes and passive skills, on this map to maximize enemy density and high-value drops. When farming Jungle Valley using map devices with the legion affix, you can maximize encounters by clearing all monster groups. Overlapping Legion and Breach encounters further speed up the clearing process. It's worth noting that when farming currency using legions on the map, you can choose to avoid bosses, as they will take more time, but the rewards are not proportional to that. Also Read: Path Of Exile 3.27 Genesis Tree Guide | Best Nodes Recommendation For Maximum Rewards It's also worth noting that you can increase the reward drop rate of Jungle Valley by allocating frequently used map slots to it, or by placing a slot on an adjacent map. At the same time, don't forget to utilize Eater of Worlds influence. It allows related altars to consistently provide more valuable currency drops, such as Chaos Orbs or Unmaking Orbs. Furthermore, enemies affected by this influence are easier to control. In summary, the steps to running maps to obtain more strongboxes or direct currency drops are as follows: 1. Obtain the map through trading, crafting, or drops. 2. Add usable affixes and scarabs. 3. Prioritize finding and activating altars to gain valuable buffs. 4. Utilize the buffs from other map devices. 5. Clear the entire map. How Profitable Is It? The most frequently dropped currency type using this farming strategy is Divine Orbs. Based on the rarity of this currency and the changes to 3.27 league drop mechanics, on average, even with bad luck, you'll find one Divine Orb in various junk drops per map run. Combined with the investment in increasing map value and the average time to complete a map (approximately five minutes if you're skilled), the overall return is quite good, as you can't always be unlucky enough to only get the minimum value. This concludes the guide to using map running to obtain strongboxes and thus complete currency farming in Path of Exile Keepers League. If you're accumulating currency, this should help!Nov-17-2025
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Path Of Exile 3.27.0c ...
Path of Exile announced that the second week's patch for 3.27 will be released this week. In addition to fixing some bugs and improving the game, this patch adds over 80 previously unfinished Foulborn Unique items. The official preview of PoE Patch 3.27.0c has been released, which fixes issues such as Breach, Scarabs, and other bugs, bringing numerous changes. QoL Bug Fix Patch PoE 3.27.0c fixes a bug that allowed players to consume PoE currency stored in their Map Device when using it on maps, including Strongboxes and Essences. Some players are quite surprised by this, as many considered it a very convenient and beneficial feature, saving inventory space and improving map clearing efficiency, so this fix seems to be a nerf. Boss Related 1. Fixed a bug where the endgame bosses' Ignite damage was too high; it is now 2–3 times the normal amount. 2. Incarnation of Dread can no longer be stunned while casting Fire Circle skill. Breach Enhancements Breach mechanics have been significantly improved. While there's no direct increase in loot, the number of monsters has increased. Here are the main changes to Breach in this patch: The amount of Graftblood players can obtain in level 83 Maps has increased by 25%. The number of monster groups spawning per wave in Breach encounters and maps has increased, with an 80% increase in level 83 Maps. The number of destructible Hive pack generators has increased by 40%. Ailith provides slightly more skill objects in Breach Hive encounters. Destroying a burnable Hive pack spawner releases a purple fire wave that destroys all walls within a 7.5-meter radius and may trigger a chain reaction. Fixed an issue where the visual effect of burns breach Hive walls did not match their actual effective range. A confirmation prompt will now appear if there are unsaved changes when Genesis Tree is closed. Although many players dislike Breach mechanic, this patch significantly improves it. Destroying a burnable Hive pack spawner now burns a large area of walls and can trigger a chain reaction, making it easier for players to rush to the center and start combat with minimal deviation. This will make Hivebrain Gland maps much more juicy. Additionally, monster spawn rates will be greatly increased, as will wombgifts and Graftblood, with a reduced Graftblood consumption. While this doesn't solve all problems, it's certainly an improvement. Scarabs Enhancements This patch includes numerous adjustments to scarabs: Scarab of Divinity: Maximum number increased from 2 to 3. The number of rare monsters affected by Pantheon-Touched in the area also increased from 2 to 3. Horned Scarab of Nemeses: Maximum number increased from 1 to 2. Torment Scarab of Possession: Maximum number of Possessions reduced from 4 to 3, and increases the chance of rare monsters in the area being possessed by up to 3 tormented spirits. Titanic Scarab of Legend: Now grants unique monsters in the area 4 additional modifiers (up from 2), significantly increasing their drop rate and difficulty. Torment Scarab: Possessed monsters have a 50% chance to be released (up from 25%). Allflame Ember of Propagation: Increases the number of monster groups in the area by approximately 50%. Legion Scarab of Eternal: Within the affected area, the rewards for defeating Legion monsters increase by 30% with each subsequent Legion monster killed. Abyss Scarab of Profound Depth: Monsters spawning from Abyss gain rewards based on the depth of Abyss cave from which they originate. Horned Scarab of Bloodlines: Now grants Magic Monsters an additional modifier in addition to its existing effects. Beyond Scarab of Haemophilia: Killing Beyond Rare Monsters has a 30% chance to temporarily grant their modifier, equivalent to a Headhunter. The effects of these buffs are significant. The above scarabs have received substantial enhancements, which will spur many new farming methods. Their market value skyrocketed after the announcement. For example, Legion Scarab of Eternal, Horned Scarab of Bloodlines, and Horned Scarab of Nemeses can generate insane profits. Impact On Builds The bug that caused players to convert monster physical damage to elemental damage has been fixed. This bug would convert all monster physical damage into elemental damage. Players with low elemental resistance would take more damage. Additionally, monster elemental damage affixes have been increased by up to 300%, making the penalty for adding physical damage as additional elemental damage in map affixes more severe. This bug also affects Elementalist passive skills Shaper of Flames, Pyroshock Clasp Unique Belt, and Kaom's Binding Unique Belt. This bug had a huge impact on Elementalist builds, almost destroying them. After it was fixed, Elementalist builds. are definitely worth trying. Overall, while the official update brought several fixes, player feedback suggests it didn't bring any revolutionary changes. They even fixed a bug that could have increased QoL (likely for game file security). Most player complaints focus on insufficient loot drops. Although the patch increased the frequency of encounters and the number of monsters, this is essentially a multiple of zero, and ground loot drops haven't been effectively improved. However, after the patch goes live, players can try using the modified scarabs to see if they get a more significant increase in loot drops.Nov-12-2025

