Diablo 4 Season 8 Mythic Uniques Tier: Which Ones Should You Use?
Mythic Uniques are the most powerful unique items in Diablo 4. Each Mythic Unique has a description of its personality and lore. Mythic Uniques Items are items that can change the way you play the game. They can almost redefine your build.
But is this true? Not entirely. There are currently 12 Mythic Uniques Items in the game, and only some of them are very powerful items. So when you get a Mythic Unique Item in the next season, it’s best to see if it is useful for your build before deciding whether to equip it.
How To Get Mythic Uniques?
Mythic Uniques Items always drop as Ancestral 800 Items, which means they will have at least one higher affix. Mythic Uniques can be increased in power at a Blacksmith, but cannot be Tempered.
1. Monster Drops
Mythic Uniques only drop from Torment Difficulty monsters, and higher Torment Tier, the higher the chance of a monster dropping Mythic Uniques Items. But in general, it is still a bit unreliable to get Mythic Uniques Items by farming Monsters. Torment Difficulty monsters may drop unique items and gold, but the chance of dropping Mythic Uniques Items is too low.
2. Boss
The theme of Season 8 is Boss Powers. In order to raise the rank of Boss Powers to the highest level, players will have to farm Bosses. Torment difficulty bosses have a much higher chance of dropping Mythic Uniques Items than normal monsters.
3. Resplendent Spark
It takes 4 Resplendent Sparks to craft a Mythic Uniques Item, and it is also possible to craft a Mythic Unique Cache with 2 Resplendent Sparks and 50,000,000 Gold.
Only 1 Resplendent Spark is obtained from disenchanting a Mythic Uniques Item. 1 Resplendent Spark is obtained from defeating Echo of Lilith and any Tormented Boss for the first time, and 2 each season. Certain Mythic Uniques can be exchanged for 2 Resplendent Sparks runes and 5,000 Diablo 4 Gold at Jeweler.
Mythic Uniques Item Tier
Tier 4
- Shattered Vow: You can execute enemies that have sustained damage greater than their remaining health.
- Nesekem, the Herald: Marks an enemy every 2 seconds for your next [1 - 10] attacks. Marked enemies become vulnerable, and your attacks against them are guaranteed to deal critical hits and suppress.
- Ahavarion, Spear of Lycander: After killing an elite enemy, gain a random Shrine effect that lasts for 20 seconds. This effect can only be triggered once every 30 seconds.
Tier 4 Mythic Uniques Items represent items that are flawed in their design and will not work or even hinder a build. For example, the unique effects of Shattered Vow are difficult to trigger in combat.
If you are unlucky enough to get one of these, disenchant them into a Resplendent Spark or exchange them for gold.
Tier 3
- Melted Heart of Selig: When the equipped character takes damage, each 1% of maximum health lost is converted into 2 resources.
- Andariel’s Visage: Lucky Hit has a 20% chance to trigger Poison Nova, dealing 4,500 poison damage to enemies in the area over 5 seconds.
- Tyrael’s Might: At full health, your skill unleashes a holy barrage that deals 195 damage.
Tier 3 Mythic Uniques Items are items that have some use value. They are useful for a few builds, but they are still replaceable. For example, Tyrael’s Might can only be triggered when the health is full, and the damage is not high. It is suitable for Sorcerer class or builds with strong health regeneration, but as a body armor, it can only be used as a transition.
Tier 2
- The Grandfather: Your Critical Strike damage is increased by 100% [x], and the other attributes of this weapon can be higher than normal.
- Doombringer: Your Lucky Hit has a 25% chance to deal up to 900 Shadow damage to nearby enemies, and reduce the damage they deal by 20% for 5 seconds.
Tier 2 Mythic Uniques Items are items that can be very powerful in some builds, but they are not widely used. They are used to pursuing extremes. You can use them in some Overpower Builds or in Hardcore mode.
Tier 1
- Ring of Starless Skies: Consuming a Primary Resource reduces the resource cost of the equipped character’s skills and increases their damage by 3 seconds.
- Harlequin Crest: Equipped character gains 20% damage reduction. And all skill levels +4.
- Heir of Perdition: Gain Lilith’s Favor, increasing your damage by 60% [x]. When Slaughtering a monster, you can briefly steal Lilith’s Favor from nearby allies.
- Shroud of False Death: Gain 40% [+] movement speed and Stealth effect if you haven’t attacked in the past 2 seconds.
Tier 1 Mythic Uniques Items are the strongest and are considered must-have items in many builds. Many top-level builds require these Mythic Uniques Items.
It is not yet known whether Season 8 will add new Mythic Uniques Items. Mythic Uniques Items mentioned above are all Uniques Items currently in the game. Except for Tier 1 items, other unique items are relatively not too powerful unless they are useful for your Build.
Mar-31-2025
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Diablo 4 Season 8 New Uniqu ...
In Season 8 of Diablo 4, a ton of items will be added to the game. The good news is that boss summoning items are being removed in Season 8, making your backpack a lot cleaner. In Season 8, each class will have a new unique item and a new Legendary Aspect. This will definitely have an impact on the performance of each build. Let’s take a look at what items are added to each class. Barbarian Ancestral Unique Gloves: Bane Of Ahjad-Den [8.0 - 12.5]% Cooldown Reduction + [4 - 6] to Mighty Throw + [114.0 - 150.0]% Critical Strike Damage + [7 - 10] Fury per Second Every 12 seconds, your next Mighty Throw will immediately detonate a pulse, dealing Fire damage, and dealing [400.0 - 600.0]% [x] bonus damage. Aspect Of Delayed Extinction Allowed Item Types: 1H Weapon 2H Weapon (Power increased by 100%) Gloves Amulet (Power increased by 50%) Ring Mighty Throw and Steel Grasp now gain multiplicative damage from Cooldown Reduction instead of Cooldown, and their damage is increased by an additional [125 - 250]% [x] Mighty Throw Barbarian was great in Season 7 due to its high damage, but the best endgame build was HotA Earthquake Barbarian. With these buffs, Mighty Throw Barbarian may become the best endgame build. Druid Ancestral Unique Helm: Gathlen’s Birthright +128 Armor Anima of the Forest grants 15% attack speed + [10.5 - 15.0]% Willpower + [2 - 3to] Humanity + [224 - 296] Armor + [17.5 - 23.0]% Movement Speed in Human Form While in Human Form, critically hitting an enemy with Nature Magic [400 - 200] times grants you Anima of the Forest for 10 seconds. After infusing Anima of the Forest, you will gain Perfect Storm and Earthen Might key passives. Aspect Of Impending Deluge Allowed Item Types: 1H Weapon 2H Weapon (Power increased by 100%) Gloves Amulet (Power increased by 50%) Ring Storm Strike’s damage is increased by 50% [x], and the target takes [20 - 40]% [x] more damage from other spells for 6 seconds. Druids are already very strong in the game, and this buff to Storm Strike makes them more efficient at farming Diablo 4 Gold and clearing dungeons in season 8. Necromancer Ancestral Unique Two-Handed Sword: Sanguivor, Blade Of Zir 496 Damage Per Second [397 - 595] Damage per Hit 1.00 Attacks per Second (Slow) +60.0% Skeleton Mage Damage +60.0% Golem Damage + [160 - 188] Intelligence + [1,222 - 1,316] Maximum Life +2 to Skeletal Warrior Mastery, Golem Mastery and Skeletal Mage Mastery + [32.0 - 50.0]% Chance for Army of the Dead to Deal Double Damage Damage dealt by your summons causes enemies to be affected by Vampiric Curse. Consuming corpses also contributes a soul to Vampiric Curse, which can now stack up to 20 souls. Army of the Dead can now release Vampiric Curse souls, increasing the damage done by Army of the Dead and souls by [5.0 - 10.0]% [x] per soul released. Aspect Of Service and Sacrifice Allowed Item Types: Amulet (Power increased by 50%) 1H Weapon 2H Weapon (Power increased by 100%) Gloves Ring Skeleton Warriors explode upon death, dealing [150 - 300] physical damage to nearby enemies. They lose 25% of their health per second in combat. Skeleton Mages take 90% less damage and deal [50.0 - 100.0]% [x] more damage. Summoning-dependent Necromancers are able to perform well in leveling up and farming gold, but their performance in the endgame is average, not as good as Blood Wave Necromancers, and this may not change in Season 8. Read More: Diablo 4 New Expansion Will Be Delayed Until 2026! Rogue Ancestral Unique Gloves: Bands Of Ichorous Rose 64 Armor +4 Maximum Poison Traps + [18.5 - 27.5]% Poison Trap triggers twice + [10.5 - 15.0]% Attack Speed + [3.0 - 5.0]% Maximum Poison Resistance + [41.5 - 55.0]% Poison Resistance Poison Traps always deal full damage over 3 seconds, and benefit from all upgrades, increasing damage by [50.0 - 100.0]% [x]. Poison Trap also: Benefits from Combo Points Has no Cooldown during Inner Sight Cooldown is reduced by Preparation Aspect Of Contamination Allowed Item Types: Amulet (Power increased by 50%) 1H Weapon 2H Weapon (Power increased by 100%) Gloves Ring When triggered, Poison Trap explodes, dealing [225 - 375] Poison damage. If this explosion is a critical hit, you deal [20 - 40]% [x] Poison damage for 5 seconds. Poison Trap is not a mainstream skill in Rogue and has little impact on Rogue builds. Perhaps it can be slightly enhanced for Death Trap Rogue builds. Sorcerer Ancestral Unique Helm: Hail Of Verglas 128 Armor +7.5% Maximum Cold Resistance +50.0% Cold Resistance + [4 - 6] to Ice Shards + [10.5 - 15.0]% Intelligence + [10.5 - 15.0]% Attack Speed [13.0 - 17.5]% Maximum Life Ice Shards now spread 2 additional shards. Each time Ice Shards damage an enemy, the damage dealt is increased by [1.0 - 1.5]% [x] over 5 seconds, up to a maximum of [50.0 - 75.0]% [x]. Shivering Aspect Allowed Item Types: 1H Weapon 2H Weapon (Power increased by 100%) Gloves Amulet (Power increased by 50%) Ring Depending on how Frozen or Stunned the enemy is, they take up to [20 - 40]% [x] more damage. The Chill you apply is increased by 15%. Ice Sorcerer underperformed in Season 7 and was abandoned by players. The best Sorcerer builds focused on Lightning and Fire builds. This buff may help Ice Sorcerer perform a little better in the endgame. Spiritborn Ancestral Unique Amulet: Sunbird’s Gorget + [16.0 - 25.0]% Movement Speed + [2 - 3] to Acceleration + [2 - 3] to Furnace + [2 - 3] to Potent Pick up a Storm Feather to create a Firestorm around you that lasts for 8 seconds, dealing [225 - 450] Fire damage every 0.5 seconds. For every 5 additional Storm Feathers you pick up, Firestorm grows stronger, increasing its damage by 100% [x], but does not refresh its duration. Firestorm counts as an Eagle, Jaguar, and Storm Feather Skill. Rip And Tear Aspect Allowed Item Types: 1H Weapon 2H Weapon (Power increased by 100%) Gloves Amulet (Power increased by 50%) Ring Rushing Claw deals [10 - 30]% [x] more damage, and is enhanced based on the number of charges you have when you cast it: 1. Restores 15% of your maximum health. 2. Guaranteed suppression. 3. Guaranteed critical hit. 4. Attacks once more. Spiritborn is a very strong class, and performs well in leveling up, farming gold and completing quests. This unique item is undoubtedly another big boost for Spiritborn. The above are the new unique items and Aspects of Season 8. They may have an impact on the next season, but the overall impact is not significant. They just provide players with more choices.Mar-14-2025
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Diablo 4 DLC: Which Bosses ...
Diablo 4 Vessel of Hatred DLC introduces a ton of enemies to defeat and loot to collect, and the roster of all-new bosses can demonstrate this point. No matter what class you have chosen, be it the debut Spiritborn or one of five previous classes, these overwhelming bosses serve as the ultimate test for your builds as you pushing forward the brand new campaign in the region of Nahantu in Sanctuary. This guide details each boss that is exclusive to Diablo 4 Vessel of Hatred, along with the specific location that they nestle. Enkindled Judicator Enkindled Judicator serves as the first boss appearing in “Pursuit of Justice” main mission. It shows up in the burning ruins of Windswept Cabinas as bulking soldier. The primary weapon of this rookie boss is a big hammer. It’s slow to swing, but it hits hard. Also, watch out for its fire attack. Overall, it’s pretty easy to deal with. Abhorrent Manifestation Just like what its name has disclosed, this boss is designed as a terrifying horror. You will encounter it during “Enmity Rising” mission as you trespass Hollows part. Abhorrent Manifestation is primarily good at melee attacks. While it does less damage overall, it is noticeable that it is available to summon Minion Hollows for help. Nangari Deathworker You are gonna to meet Nangari Deathworker as you progress the quest of “Thrust into the Dark”. It features a giant Nangari, so it undoubtably excels in melee and AOE poison damage. If you want to win this fight easily, it is recommended to equip some necessary items that can offset this damage by spending some Diablo 4 Gold. Vesicator After slaying the first wave of Frothers, Vesicator will make an appearance in the form of a giant, hulking monstrosity of muscle and tentacles. You may encounter it on the radar of “The Heart of All Rot” quest. This monster is particularly excellent at attacking with its tentacled arms, which causes poison damage. In addition, it can also summon annoying Regurgitator minions to help him deal with some troubles. Awoken Dead On the way to complete “Fundament of Faith” mission, you can find this short and fat horror in Forgotten Chamber. In addition to some basic attack damage, Awoken Dead is also equipped with overwhelming lighting attacks to cast fatal damage. And Shambling Corpses will occasionally appear to help this boss. Ah Bulan, Mender Of Veils You may be surprised and astonished as you see this boss. Ah Bulan, Mender of Veils, is one of the most memorable bosses in Diablo 4 Vessel of Hatred DLC. You will meet this four-legged beast in Spirit Realm in the period of accomplishing “Across the Threshold” mission. Armed with a spear and shield, Ah Bulan is good at both offense and defense. He is available to cast stomping attacks and has two powerful clones accompanying him to provide assistance at any time. Eidolon Of Julian Eidolon of Julian is encountered in the quest of “Living Memory”. After searching Buried Chamber, you are required to fight with this towering red spirit. Eidolon of Julian can summon mini-tornadoes that are designed to significantly hinder player eyesight while caught inside. Urivar In the questline of “Burning Crusade”, players are going to descend into Knight’s Encampment dungeon where nestles Urivar. Urivar is an armor-clad boss who excels in melee attacks. He also has his army of knights to summon. Priestess Of Hatred Priestess of Hatred nestles in a befouled Clearing in Hierophant Pyre. You are needed to defeat her in “The Way Out Is Through” mission. She features A vicious, grotesque monster. Despite its size, it moves and attacks pretty quickly. Of particular note is blood magic, which features a powerful beam that shining the battlefield. Dread Captain Players will come to Seta O-Akha in the period of completing “In His Footsteps” mission. You will then engage in a fight with Dread Captain. With a massive pillar holding in his hand, Dread Captain primarily attacks with ice damage. In addition, there will be a Water Watcher that casts poison attacks from distance to support Dread Captain. Harbinger Of Hatred In the end, here comes the last boss in Vessel of Hatred DLC - Harbinger of Hatred. And you witness the strength of it during finishing “All Good Things” mission in Domain of Mephisto. Harbinger of Hatred features A malevolent dragon-like entity. During the fight, waves of enemies will appear in a small arena. This demon has 2 stages. It is recommended to use Akarat’s buffs to effectively resist. Harbinger of Hatred, as the ultimate boss, is inherently challenging. If you are absent of defensive skills or builds that can keep you alive or heal, then it is recommended to lower the difficulty to World Tier 1. Also Read: Long-Term Diablo 4 Promotions & Giveaways - Real And Valid That’s all about all the bosses in Vessel of Hatred expansion. If you want to learn more, you can enter iGMeet discord, where offers tons of beneficial gifts from time to time in its Giveaway channel. Thanks for reading.Nov-03-2024
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Unlocking Diablo 4 Season 3 ...
As the Midwinter Blight event in Diablo 4 comes to a close on January 2, eager anticipation surrounds the finale of Season 2: Season of Blood, ending on January 23. Diablo enthusiasts brace for the onset of Season 3, with Blizzard dropping tantalizing details that promise a game-changing experience. In this guide, we unravel the mysteries of Diablo 4 Season 3, covering everything from the start date to leaderboards, rewards, events, and crucial preparations. Diablo 4 Season 3 Start Date: The Dawn of a New Era The curtain rises on Season 3 of Diablo 4, scheduled to commence on January 23. With the development team on a Christmas New Year break until January 4, the live stream or season announcement is anticipated around January 8 or 9. As tradition dictates, the end of Season 2 seamlessly ushers in the beginning of Season 3. Mark your calendars for a journey into the unknown as Diablo 4 unveils its latest chapter. Diablo 4 Season 3 Leaderboards: A Competitive Odyssey Fan-driven community leaderboards, a staple in Diablo 4, are set for a transformation. The current setup, associated with the Abattoir of Zir, will give way to an official in-game system dubbed "The Gauntlet." Season 3 will introduce separate leaderboards for each class, alongside two-player, three-player, and four-player leaderboards. These global leaderboards promise a more connected and competitive experience, leaving behind the manual submission woes of the past. Diablo 4 Season 3 Rewards: The Spoils of Victory In the heart of The Gauntlet lies a points system, meticulously crafted for speed-focused gameplay. Weekly resets for solo barbarian leaderboards maintain the thrill of competition. Rewards, tiered across various brackets, ensure a more inclusive experience. As monsters and chests drop Proofs of Might, your score climbs, echoing the rewarding system seen in Diablo Immortal. Season 3 pledges not just prestige for the top-ranked, but acknowledgment for players across different skill brackets. Diablo 4 Season 3 Events: Helltide Unleashed Helltide, a cornerstone event, undergoes a transformation in Season 3. With a duration extended to 55 minutes and a mere 5-minute downtime between cycles, Helltide becomes a near-continuous adventure. This evolution offers players consistent opportunities to delve into demonic realms, collecting souls, Fiend rolls, and other loot without prolonged waits. Diablo 4 Season 3 invites you to embrace the intensified rhythm of Helltide. Diablo 4 Season 3 Class Changes: A Balancing Act The Diablo 4 landscape anticipates potential adjustments to specific builds. Calls for nerfs echo for builds like Ball Lightning Sorc, HoTA Barb, and Shred Druid, perceived as potentially overpowered. The struggling Necromancer class might receive buffs for its weaker builds. Rogue's Twisted Ritual skill, considered overpowered in certain interactions, stands as a candidate for a necessary adjustment. Most notably, the much-debated mechanic of snapshotting gear buffs demands a reconsideration for a fair competition on the leaderboards. Diablo 4 Season 3 Item Level 925 Drops: Unveiling New Horizons Season 3 brings a promise of new sources for item level 925 gear, adding depth to the loot experience. While currently tied to Duriel, these new sources, yet to be explicitly detailed, are underway. Season 3 holds the key to farming 925 gear, rewarding activities like gauntlet runs and leaderboard achievements. Diablo 4 Season 3 Trading: Streamlining the Exchange Console players in Diablo 4 have faced the challenge of tedious gold trades due to input limitations. Blizzard addresses this concern in Season 3 with a new gold input option for controllers. This enhancement simplifies large trades, fostering a more accessible and efficient trading market for console players. How to Prepare for D4 Season 3: A Tactical Approach 1. Crafting Material Stockpile: Gather crafting materials like Death's Tomes, Fiend Materials, and other components for seamless gear upgrades. 2. Strategic Resource Saving: Preserve rare crafting resources like Blood Amber for rerolling high-level items, anticipating increased value in the upcoming season. 3. Gold Farming: Amass gold through loot sales, preparing for robust trading or crafting endeavors in Season 3. 4. Build Planning: Research and plan your class and build for Season 3, ensuring a strategic advantage from the outset. 5. Greater Rifts and Paragon Levels: Maximize experience gains by pushing Greater Rifts and building Paragon levels for a competitive edge in the new season. 6. Alternate Character Gear: Equip alternate characters with backup gear sets, facilitating rapid build experimentation in the evolving Season 3 landscape. As the Diablo 4 community stands at the threshold of Season 3, these insights offer a compass for the uncharted territories that lie ahead. Prepare, strategize, and brace yourself for the relentless challenges of Diablo 4 Season 3, where victory favors the prepared!Jan-18-2024
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Diablo 4 1.1.2 Patch: Enhan ...
As the dark and foreboding realm of Diablo 4 continues to evolve, players are eager to embrace the upcoming patch 1.1.2, which promises to introduce improvements to farming efficiency and tackle several pesky bugs that have been plaguing the game. With Blizzard's commitment to sharing patch notes in advance, players can prepare themselves for the changes and enhancements that are set to transform the Diablo 4 experience. Scheduled for release on Tuesday, August 15, across all platforms, patch 1.1.2 is geared towards refining existing mechanics rather than introducing sweeping changes. Malignant Heart Farming Becomes Swifter One of the highlights of patch 1.1.2 is the enhanced Malignant Heart farming experience. Malignant Monsters in Diablo 4 drop Malignant Hearts upon defeat, which can be activated to summon a more challenging version of the same creature. In the past, the activation process consumed five seconds, adding a layer of delay to the gameplay. However, the forthcoming patch trims this activation time to a mere two seconds. This modification is set to expedite the grind for Malignant Hearts, streamlining the process and enhancing overall gameplay efficiency. Trade Channel Revival and Bug Fixes In response to player feedback and the yearning for more interactive experiences reminiscent of the trade chat, patch 1.1.2 introduces a significant change. Players will now start in the Trade channel by default. This alteration aims to infuse more dynamism and engagement within the Diablo 4 community. However, players who prefer a less cluttered interface can easily disable the Trade channel by adjusting the in-game settings, ensuring a customized gameplay experience. Addressing longstanding issues that have dampened the enjoyment of the Diablo 4 universe, patch 1.1.2 aims to rectify the "A Boon in the Tide" quest from the Seasonal Journey. This quest, situated in Chapter 5, presented players with a challenge involving opening a Tortured Gift chest at any Helltide event. Despite attempts, the quest failed to track progress for numerous players, leading to frustration. The upcoming patch seeks to eliminate this issue, enabling players to fully engage with the Seasonal Journey. Mount Skills Bug and Quality of Life Improvements Among the improvements that patch 1.1.2 ushers in is the resolution of a vexing bug that prevented the use of mount skills after leaving a city. This bug perplexed players as they found themselves unable to activate these skills, even though they were technically outside the city limits. The upcoming patch eliminates this inconvenience, ensuring a smoother transition between city life and the treacherous adventures beyond. Read on below for the patch notes: Gameplay updates The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds. Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out. Bug fixes Dungeons and events Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader. Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies. Druid Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage. Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects. Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground. Quests Fixed an issue where the Fury Against Fate quest couldn't be completed. Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest. Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated. Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered. Fixed an issue where side quests for crafting items could direct the player to the wrong NPC. UI Fixed an issue where white lines were appearing on the World Map. Fixed an issue where the Season Journey menu could malfunction when finishing a chapter. Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn't unlocked Whispers of the Dead yet. Fixed an issue where linking an item in chat wouldn't display properly in the Battle.net app. Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map. The tooltips for the Caged Heart of Tal'Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative. The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies. Miscellaneous Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected. Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist). Fixed an issue where some interactable objects—particularly corpses— could not be interacted with. Fixed an issue where mount skills were sometimes not available after leaving a city. Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities. Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns. Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart. Fixed an issue where the frost effect of the Penitent Greaves didn't display properly in the final campaign boss arena. Fixed an issue where quest items could randomly appear in town. Various stability and performance improvements. Various other miscellaneous fixes to Shop Cosmetics.Aug-17-2023