Diablo 4 Season 7 Quake-HOTA Barbarian Build: How To Build It?
The exciting Diablo 4 Season 7 has finally arrived. Are you ready to face all the challenges and threats brought by the new season? In addition to the necessary consumables such as sufficient gold coins and items, a qualified construction plan is also a necessary preparation for starting a new season journey. Here, we will start to introduce a Quake-HOTA Barbarian Build that is very powerful in Season 7 in the future.
The core of this build is the new Chest Armor, which allows us to make Earthquakes explode through Hammer of the Ancients. As early as on PTR, we can clearly feel that the damage potential of Earthquake in the new season is slightly higher than HOTA itself, so this build is also more focused on Earthquake damage.
However, with the new body armor and gloves, you can also reach a Hammer of the Ancients skill level of more than 50 points. So it also has a variant that focuses on HOTA damage, and in theory you can even try to create a balanced combination of the two. How to build it depends on your game style.
Skill Tree
Let’s start with the skill tree. First, HOTA and Whirlwind, one point each. Damage scaling is crucial for Hammer of the Ancients, as it increases all the damage we deal, and overpower hits will happen quite often.
Alternatively, we can also take the passive skill below, Warpath, and use Iron Skin as our only defensive skill, which will provide additional damage reduction and make Aspect of the Iron Warrior unstoppable.
Then we have War Cry and Leap, each Leap will generate additional Earthquakes. And Aggressive Resistance will provide some nice protection. Since we will always apply Berserking in Weapon Mastery Cluster, it has very good synergy with some of the passive skills at the bottom of the skill tree to increase our Earthquakes damage. Finally, we also need Key Passive, Unconstrained.
For the pure HOTA variant, maximizing HOTA effect is of course a no-brainer, and at the same time, we also need to invest 3 points each in Heavy Handed and Brute Force. For both variants, we choose Two-Handed Axe Mastery and use a one-handed weapon to perform all other attacks except Hammer of the Ancients.
Paragon Board
Next, let’s look at Paragon Board system. For the starter board, we chose Challenger Glyph. Here we have a weapon aspect that increases our Earthquake damage proportional to our Strength value. So we want to stack as much as possible on Paragon system and equipment.
On equipment, Force Of Nature is a must-have for an Earthquake build. So for Legendary nodes, we stack damage to close enemies on equipment. Meanwhile, on this board, we also light Dominate for continuous powerful attacks.
Next up is the classic Blood Rage Dominate board. Like we said before, we also continuously stack Berserking, so we can get a double damage bonus here. In addition, there is Paragon Glyph, Rumble, which is the most important Glyph regarding Earthquake damage, so there are a lot of Strength nodes on this board to maximize its effect.
Then there is Decimator board, which also provides a solid damage bonus, depending on whether we need more Berserking damage or damage to close enemies.
The last board is Bone Breaker, which provides an additional vigorous attack, which will not only increase our damage but also generate additional Earthquake on this board. However, since we already use Exploit Glyph for a pure HOTA build and want to use Weapons Master board with Crusher and Wrath Glyph, we will abandon Force Of Nature and the last two glyphs.
Equipment
For the necessary equipment required for this build, the first thing we mention must be Ugly Bastard Helm. Because it converts all our direct damage into fire damage and then provides a significant bonus to all our fire damage.
In addition, the new Mantle of the Mountain’s Fury is also a good unique Chest Armor choice. Because we always want a higher chance to deal double Earthquake damage, and the unique item effect causes Earthquake to explode, dealing all the damage in one burst. That’s why we definitely want to increase Earthquake duration, because longer duration means more damage from the explosion.
For gloves, we used Earthstriker’s Runic Gloves. To be honest, HotA rank isn’t as important as the extra Strength and Temper here. So we prefer to choose a gear that deals more damage to close enemies and has more Earthquake size. Of course, you can definitely choose other gear, depending on how much Diablo 4 Gold you have.
Then we equipped Aspect of the Iron Warrior on the pants, and Temper determines Earthquake size and Iron Skin cooldown.
Additionally, since we need Fury per second to make sure our resource management works on Amulets, we use Aspect of Bul-Kathos, which makes our Leap generate additional Earthquakes and provides additional damage reduction when standing in an Earthquake.
New Patch Buffs
Thanks to the new patch, we also get a powerful damage multiplier that scales with Strength stat. So that’s why we stack so much Strength to easily reach over 1,000% damage bonus. Of course, Temper to maintain the duration of Earthquake and damage to melee enemies are also important.
Items Needed For Pure HOTA Variant
For the pure HOTA variant, we want to add as many ranks as possible, so we have different priorities here. For equipment, we chose Banished Lord’s Talisman, Ring of Starless Skies, and Ring of Red Furor.
In the meantime, because we also want to stack strength and critical strike damage here, different weapons are also needed. You can add Grandfather Unique Two-Handed Sword to this setup, insert Runewords into the armor pieces, and fill the weapon with red gems to deal more overwhelming damage.
If you need more good equipment to optimize your build, then you might want to follow iGMeet Discord, where some giveaways from time to time may allow you to get some free resources.
Final Thoughts
In short, the above is all for this guide. Because this build has only been tested on Season 7 PTR so far and still needs to be patched and optimized, Quake-HOTA Barbarian Build you use must be much stronger than what you see so far, and you can customize it to your play style. However, keep in mind that when playing this build, the biggest damage comes from Earthquake, otherwise you can also try pure HOTA Barbarian, which is also fun and should be able to run high-level Pit. Let’s look forward to this build making Barbarian class shine in the new season!
Jan-20-2025
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Diablo 4 Season 8 Boss  ...
In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail. Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher. Boss Powers There are a total of 24 Boss Powers in Season 8, which are divided into three qualities: Magic Powers: 10 Rare Powers: 9 Legendary Powers: 5 Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit. Legendary Powers Andariel’s Flaming Skull Source: Andariel, Maiden of Anguish. Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds. Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds. Belial’s Eye Beams Source: Belial, Lord of Lies. Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health. Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage. Duriel’s Burrow Source: Duriel, King of Maggots. Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%. Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds. Lilith’s Wind Of Hate Source: Echo of Lilith. Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x]. Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses. Harbinger Of Hatred’s Volley Source: Harbinger of Hatred. Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies. Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds. Rare Powers Beast in the Ice’s Sleet Source: Beast in the Ice. Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds. Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x]. Belial’s Crystal Decoy Source: Belial Lair Ambush. Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage. Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them. Varshan’s Life Steal Source: Echo of Varshan. Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds. Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies. Grigoire’s Lightning Square Source: Grigoire, the Galvanic Saint. Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit. Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds. Lord Zir’s Blood Pool Source: Lord Zir. Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools. Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds. Urivar’s Lobbed Bombs Source: Urivar. Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds. Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds. Ashava’s Poison Breath Source: Ashava the Pestilent. Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time. Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds. Avarice’s Explosive Ore Source: Avarice the Gold Cursed. Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time. Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed. Wandering Death’s Chest Beam Source: Wandering Death. Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second. Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources. In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit. Magic Boss Powers Allek’s Talons Source: Allek Apparition. Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds. Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%. Beastmaster’s Training Source: Beastmaster Apparition. Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage. Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x]. Blackmailer’s Sabotage Source: Blackmailer Apparition. Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy. Modifier: Whenever you gain a fortify, gain 20% more shield. Flesh Reaper’s Disruption Source: Flesh Reaper Apparition. Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses. Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x]. Hatred’s Embrace’s Haste Source: Hatred’s Embrace Apparition. Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%. Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+]. Kirma’s Sparks Source: Kirma Apparition. Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies. Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%. Outlaw Sharpshooter’s Eye Source: Outlaw Sharpshooter Apparition. Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds. Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x]. Sinerat’s Flames Source: Sinerat Apparition. Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds. Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x]. Skerg’s Toxins Source: Skerg Apparition. Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds. Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%. Torusk’s Rage Source: Torusk Apparition. Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds. Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+]. The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.Mar-12-2025
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Diablo 4 DLC: What Are The ...
Diablo 4 and Path of Exile 2 are two classic dungeon crawlers, in which players need to face numerous enemy attacks, collect loot, upgrade the character’s strength, and build their own powerful combat style. Although the two games have many similarities in core gameplay, they have obvious differences in specific design and experience, attracting different groups of players with different preferences. Although Path of Exile 2 is still in early access, Diablo 4 has launched a complete DLC. But Path of Exile 2 still shows a lot of impressive potential and is better than Diablo 4 in some aspects. Since the story content of PoE 2 has not yet been fully presented, this article will mainly focus on the differences in game mechanics, combat systems, character construction, etc., to help players understand the unique charm and respective advantages of these two dungeon crawler masterpieces, and at the same time explore the advantages that PoE 2 may bring when it is officially released in the future. Advantages Of Diablo 4 Seasonal content is a major feature of Diablo 4, and to participate in these unique season events, players need to create a dedicated seasonal character. These characters are deleted at the end of the season and are designed to provide players with a short-term experience focused on new content. Although temporary, each season introduces new content and gameplay that covers multiple aspects of the game. These seasonal updates not only optimize existing mechanics but also bring new free content to provide players with freshness and lasting appeal. If players do not want to invest time in a character that will be deleted, you can always choose to create a permanent character and focus on the base game. The season does not restrict this permanent character, but cannot experience seasonal content. Diablo 4 also provides players with a unique sense of satisfaction with its rich loot system. The game features a huge amount of equipment and Diablo 4 Gold drops, from which players can filter out the weapons and other items that best suit their characters. The types and levels of loot far exceed many similar games in quantity, giving players something to look forward to after each defeat of an enemy or boss. Each class in Diablo 4 has its own unique skills, fighting styles, and operating experience. These differences make each class unique in the game. In the setting of seasonal characters, different class characteristics are combined to encourage players to try new game styles, making each season fresh. In addition, players can freely adjust the appearance when they first create a character, including hiding the character’s helmet and so on. Advantages Of Path Of Exile 2 Although early access to Path of Exile 2 requires a specific paid version to enter, it is worth mentioning that once the game is fully released, it will be completely free for players to play. And with the release of the official version, POE 2 will introduce up to 12 classes, providing players with more diverse choices. Even in the current early access, the game already provides players with six classes to choose from. In contrast, the number of classes in Diablo 4 is only five without obtaining DLC. And the classes in POE 2 not only have an advantage in number but also reflect a high degree of flexibility. Classes also determine your starting point on the vast passive skill tree. However, no matter what your starting point is, players can freely plan their development direction and gradually unlock any passive skills they want. In addition, POE 2 not only makes characters stronger through upgrades but also provides permanent attribute upgrades by completing tasks and defeating optional enemies. The skills and combat style of the player’s character are not only determined by the class but also greatly affected by the selected weapon. This mechanism allows each class to show different combat capabilities according to the changes in weapons, bringing great freedom. Besides the basic classes, as the game progresses, players will also be able to unlock Ascension Classes after completing hours of adventures. Players can freely decide to keep the basic classes, focus on current skills and abilities, or turn to new Ascension Classes to explore different play styles. In addition, every time you leave a town in Path of Exile 2, the map area that the player enters is a newly generated map instance. This design ensures that, even if the player uses the same character multiple times, or switches between multiple characters repeatedly, they will not pass through repeated maps. In summary, the differentiated design of the two games makes them attractive, and no matter which style you prefer, you can find fun in them. In the future, after the full release of Path of Exile 2, whether its potential will be fully realized and whether it can challenge the status of Diablo 4 is worth waiting for. In addition, you can always pay attention to the giveaway channel in iGMeet Discord, which often holds various lucky draws. Come and join and try your luck!Dec-12-2024
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Diablo 4 Season 5: How To C ...
Each class is equipped with a unique skill tree, allowing you to freely pick and match skills to suit your play style. This guide takes a thorough analysis into Necromancer, Rogue, Sorcerer, Barbarian, and Druid to help you choose the best class based on your play style. Necromancer–Best Class Overall The primary resource of a Necromancer is Essence, a resource that can be slowly restored over time or quickly accumulated using basic skills, and is used to cast powerful spells. The secondary resource of a Necromancer is Corpses, the remains of fallen enemies on the field. These corpses can be used in a variety of ways in the hands of a Necromancer, from manipulating them into skeleton minions to setting deadly traps for enemies using skills such as Corpse Explosion. Necromancers can equip a wide variety of weapons, including swords, daggers, and wands, and they also have a unique scythe that is only available to this class. Necromancer has been carefully built for Diablo 4, focusing on devastating enemy groups with a devastating Bone Spear build. After creating numerous corpses with Bone Spear, they can temporarily revive the killed enemies with Corpse Explosion, causing AoE damage to all nearby enemies. Barbarian–Best DPS Class Barbarian is known for its extremely high health and strength. His attacks in combat will accumulate Fury, which can be used to unleash a series of powerful Fury skills. The newly introduced Arsenal System brings more variety to Barbarian, with four weapon slots, allowing players to mix and match one-handed and two-handed weapons, opening up the possibility of carrying four legendary weapons at the same time. Each Fury skill automatically matches and uses the corresponding weapon to ensure smooth combat. Barbarian build is centered on the use of Hammer of the Ancients, making it easy to crush nearby enemies and collect Diablo 4 Gold drops. This build excels in solo or team fights, with excellent survivability thanks to Iron Skin and Tactical Iron Skin, which effectively reduce damage taken and provides self-healing capabilities during combat. Sorcerer–Best Ranged Class With its mastery of lightning, fire, and frost, Sorcerer is a key player on any team aiming to defeat the toughest enemies. However, Sorcerer has lower health than Barbarian and Druid. Sorcerer passively regenerates mana, and one of her Minor Destruction skills is dedicated to generating mana. Once Sorcerer reaches max level, she can unleash powerful ultimate skills that deal huge amounts of damage, potentially completely changing the tide of battle. While Sorcerer is not dominant in solo play, she can definitely play a devastating role in team play. Sorcerer build focuses on using lightning spells to tear through enemies from a distance. The advantage of this build is that you can deal massive damage to enemies without having to get close to them. Although you may eventually encounter enemies that are resistant to lightning attacks, you can still maintain efficient output by strengthening Arc Lash and a deadly ultimate attack. Rogue–Best Class For Crowd Control Rogues can attack from a distance and engage in melee combat, and can choose to equip the corresponding skills as needed. Melee-style Rogues can wield swords and daggers, while those who prefer ranged combat can equip bows and crossbows to fire arrows and bolts at enemies. Rogues have a number of special class tasks, which are scattered throughout Sanctuary. Rogues have three class specializations: Combo Points, Shadow Realm, and Exploit Weakness. Among them, Shadow Realm allows melee-style Rogues to lure enemies into a dark void, and enemies outside the void will temporarily disappear, so that Rogues can prioritize eliminating enemies in the space in a safe environment. Exploit Weakness specialization displays icons on enemies, providing opportunities for quick defeat. Combo Points specialization allows Rogue to accumulate points to unleash more powerful skills. Rogue can also combine three imbue effects with any attack or skill to enhance its imbue effects, such as a ranged Rogue can combine Rain of Arrows with Frost Imbue effect to freeze the battlefield. Rogue build is a versatile character that can attack from both range and close range. Penetrating Shot build focuses on weakening enemy minions with Smoke Grenade and Caltrops and then uses Puncture skill to accumulate combo points. Once enough combo points are accumulated, Penetrating Shot can be used to perform heavy attacks, while Dash and Concealment can be used to gain movement-based damage bonuses. Druid–Best Class For Buffs Druid can transform into a ferocious werebear or a terrifying werewolf to attack. No matter which form Druid is in, he is always accompanied by two wolf companions. Druid can also manipulate elements in human form. Druid can focus entirely on shapeshifting mechanic. Compared to Barbarian and Sorcerer, Druid is better at fighting powerful single targets and multiple enemies at the same time than Sorcerer and Druid. Druid builds are mainly centered on Landslide skill, which summons earth pillars to crush enemies. You can become faster and stronger through Druid’s Werebear. If the enemy can still stand after being hit by Trample and Landslide, activate Hurricane to trap them all and repeat the previous skill cycle. Each class has its own unique features, and the best choice is the one that allows you to enjoy the game and play your play style. In addition, if you need any additional items during the build process, you can follow Giveaway channel in iGMeet discord, which will post product giveaway information from time to time, and remember to be active in discord group.Aug-30-2024
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Diablo 4 Season 5: How To M ...
Blood Lance build is a powerful non-minion-dependent build in Diablo 4 Season 5 that allows the class to deal massive damage to enemies from a distance, and can also amplify its effects with other skills and equipment. This build is considered A-tier in the current endgame meta. It is a great option for players who prefer Priests of Rathma, especially those who prefer to use a non-summoning, efficient Necromancer build. After reading this guide, you will know how to optimize Blood Lance Necromancer build for the leveling and endgame phases. Best Blood Lance Leveling Build Players need to select skills in a specific order to ensure the best Blood Lance build. To enable additional skill points, you can first use Diablo 4 Gold to unlock Renown points and focus on adding solo Necro passives, which will provide significant boosts to the character in the late game. Book Of The Dead Setup When making a Blood Lance build, the following is the best setup: Skeletal Warriors–Sacrifice Skeletal Mages–Sacrifice Golems–Sacrifice In this build, minions are not relied upon to participate in the fight, but they are sacrificed to enhance the Necromancer’s abilities. Choosing to use these minions makes the build less effective than if they were sacrificed alone. Leveling Rotation When approaching a group of enemies, you should first use Decreptify to slow them down and make them vulnerable. Then cast Corpse Tendrils to stun them and increase the chance of additional corpses. Next, use Blood Mist to deal lethal damage to the enemies from a distance. Once your minions engage the enemies, use Bone Storm for large-area damage. Start firing Blood Lance continuously for the major attack. After Corpse Tendrils wear off, attack the enemies with Corpse Tendrils again to maximize corpse spawns, stun the remaining enemies, and even increase their poison levels. As bodies pile up, cast Corpse Explosion to clean up the surviving enemies. Legendary Aspects As you progress through level 50 or play through the story, you can find some useful Legendary Aspects. For example, you can find Sacrificial, which boosts Sacrifice Minion buffs, in Ruins of Eridu in Hawezar. Grasping Veins, which increase critical strike chance for Corpse Tendrils, can be found in Corrupted Grotto in Kehjistan. To boost Blood Lance damage, you can find Blood Seeker’s in Mercy’s Reach in Fractured Peaks. To make it easier to complete these activities, you can follow Giveaway channel in iGMeet discord, which will release product giveaway information from time to time. Remember to be active in the discord group. Best Blood Lance Endgame Build After reaching level 50 and unlocking Paragon Board, you can re-specify an endgame version of your Blood Lance Necro build. In the endgame build, you will keep the exact same configuration as before during the upgrade process. Unless you want to adjust or remove certain minions, you don’t need to make any changes. Endgame Book Of The Dead Setup Same as leveling build, it is best to sacrifice your minions. Skeletal Warriors–Sacrifice Skeletal Mages–Sacrifice Golems–Sacrifice Just remember that an individual Necromancer will become less powerful. Endgame Rotation Skill rotation in the endgame phase is the same as used during levelling. When approaching enemies, the same skill order should be followed. For specific instructions on how to use skills when approaching enemies in combat, please refer to the previous detailed instructions. Decreptify Corpse Tendrils Blood Mist Bone Storm Blood Lance–Main Skill Corpse Explosion Paragon Board You will start to gain Paragon points after reaching level 50, and will no longer gain points for previous skills. Paragon system has a unique mechanic, and players need to choose a progression path from a variety of boards with different themes and benefits. While each path is different, you can effectively strengthen your character by planning your route on Paragon Board and choosing Glyphs that are most critical to your build. Once you reach Paragon level 15, make sure to pick up these particular Glyphs in the recommended order below to ensure that you are on the best path for your Blood Lance build. As you accumulate more Paragon points, you will unlock more options on Paragon Board. Level 15 Corporeal Exploit Dominate Essence Sacrificial Amplify Level 21 Essence Dominate Exploit Corporeal Amplify Sacrificial Blood Lance Endgame Item Build Once you have collected the following equipment, it is up to you to choose which ones to use, and you can even choose to mix and match. This will greatly enhance your Blood Lance Necromancer build in Diablo 4. Each piece of gear is designed to maximize the potential of your Blood Lance build, giving you a decisive advantage and ensuring you can sustain the fight against the game’s toughest challenges. Shadow Sin Runic Mail of Disobedience Shadow Guardian Heroic Rival Corpse Revenge Imp End Wraith Voup Blood Seeker’s Choker Ring of Potent Blood Sacrificial Ring By continuously optimizing your build and gear selection, you will return to the battlefield with even more devastating force, conquering all enemies who dare to challenge you. I wish you a fruitful adventure in Season 5, and leave your legend in the world of the game.Aug-28-2024