Diablo 4 Season 6: How To Utilize Lightning Storm Build As A Druid?
Diablo 4 series of games currently offers you 6 classes to experience, among which Druid is one of the classic classes. It is a master of controlling and using earth elements and has unique class skills and characteristics.
In addition, after DLC adds more story missions and end-game content, you will find that the entire way Diablo 4 operates has undergone significant changes, which brings you new shocks in Season 6 - including the various class builds you rely on.
On this basis, if you choose Druid as your class in Season 6, then we recommend that you give priority to Lightning Storm when choosing a build. Given its full use of the characteristics of Druid class and its adaptability to existing game mechanisms, Lightning Storm Build may even be effective in Season 7.
Based on this, we will introduce you to how to use Lightning Storm Build in Season 6.
Skills Applicable To Lightning Storm
In Diablo 4 Season 6, no matter what class your character plays, the available skills are divided into active and passive types, and most builds are also centered on skills. As for Lightning Storm Build, we recommend you choose the following options and allocate the corresponding skill points for active and passive skills:
Active skills:
- Mau-Enhanced: 1
- Lightning Storm-Enhanced, Raging: 5
- Earthen Bulwark-Enhanced: 1
- Cyclone Armor: 1
- Blood Howl-Enhanced, Preserving:1
- Cataclysm-Prime, Supreme: 5
Passive skills:
- Predatory Instinct: 1
- Iron Fur: 3
- Backlash: 3
- Ancestral Fortitude: 1
- Vigilance: 3
- Nature’s Reach: 3
- Feral Aptitude: 3
- Electric Shock: 3
- Bad Omen: 2
- Endless Tempest: 2
- Neurotoxin: 1
- Envenom: 3
- Natural Disaster: 3
- Defiance: 3
- Circle of Life: 3
If you are a new player, you need to complete various tasks from the beginning in order to reach level 50 as soon as possible and earn enough Diablo 4 Gold and skill points. But if you are a returning player, you can choose to allocate many skill points from your Renown, or immediately upgrade to level 50 from the beginning.
Of course, besides the skills we recommend above, you may find that you need to choose other skills in actual combat to help yourself progress in the skill tree, which is completely feasible. In fact, as long as you have the ability, you can reconsider the skills included in Lightning Storm Build.
The Most Suitable Skill Casting Order
When running Lightning Storm Build, you not only need to choose the right skills, but also make sure to use the skills in the most efficient order. Only in this way can the power of the skills be fully exerted. Here’s the order we’ve provided for you:
- Cyclone Armor
- Earthen Bulwark
- Cataclysm
- Lightning Storm
- Maul
- Blood Howl
First, cast Cyclone Armor and Earthen Bulwark before approaching the enemy to make yourself harder to kill. Then use your ultimate skill Cataclysm to blast monsters or elites for tremendous damage, and then jump into the battle and hit them with Lightning Storm.
Next, you can alternate between Lightning Storm and Maul, depending on your situation. For example, attack the enemy with Lightning Storm, then switch to Maul when your spirit is exhausted. If the battle becomes tense and the situation is not in your favor, immediately cast Blood Howl to transform into a werewolf and heal yourself while getting a damage boost.
Best Spirit Boons
In Diablo 4 Season 6, you can unlock 16 different Spirit Boons as a Druid, but you can only choose to equip up to 5 of them. When you use Lightning Storm Build, we recommend that you choose the following Spirit Boons:
- Deer-Wariness: Reduces damage from elites.
- Eagle-Avian Wrath: Gain more critical strike damage.
- Wolf-Calamity: Ultimate skills last 35% longer.
- Snake-Calm before the Storm: Magic skills cooldown reduced.
- Eagle-Iron Feather: Increase your maximum life.
Paragon Glyphs For Lightning Storm
When you reach level 60 in Diablo 4 Season 6, you will have access to Paragon panel to continue upgrading. And every time you unlock a Paragon node, your attributes will be improved, but eventually you will need to choose Glyphs for more substantial upgrades.
In fact, as you progress, you will unlock more content. Based on this, we recommend that you choose the following Glyphs to maximize the potential of Lightning Storm Build:
Level 15:
- Spirit
- Keeper
- Earth and Sky
- Fulminate
- Electrocution
Level 46:
- Spirit
- Keeper
- Earth and Sky
- Fulminate
- Electrocution
Best Mercenaries
If you have experienced Vessel of Hatred expansion, you will find that the mercenary mechanism introduced since then has gradually become an important help for you to maximize the potential of the build.
There are currently 4 mercenaries to choose from in Diablo 4. If you use Lightning Storm Build, you’d better prioritize hiring Varyana as the first mercenary and set her skill to Bloodthirst, which gives you a 25% attack speed increase. Then recruit Rahier and use his skill Bastion to keep yourself out of danger.
How To Use This Build In PVP?
In fact, PVP version of Lightning Storm Build is the same as PVE version, so you can use this build in PVP mode according to the above content and tips. However, if you want to make the operation easier, you can also make some adjustments as needed.
I hope that through the introduction of the above content, you can use Lightning Storm Build more easily in Diablo 4 Season 6. In addition, if you enter iGMeet Discord, you will get some good game items through the game giveaway information there, which will be more helpful! Wish you good luck!
Dec-11-2024
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Diablo 4 Season 8 Virtual C ...
Although Diablo 4 can be considered a stand-alone game, it can actually be played online and has some in-game transactions. The developers have made a lot of money from players through the battle pass, limited-time skins, and mounts launched each season. Perhaps it would be more appropriate to call this game a “semi-stand-alone game”. However, this part of the transaction is not transparent to players because these developers deliberately confuse their value, making it difficult for players to figure out how much money they have wasted on these contents. Recently, Consumer Protection Cooperation Network (CPC) coordinated with European Commission to publish a set of guidelines specifically for virtual currencies in games, with the aim of protecting children and people who are susceptible to gambling temptations, as well as providing a more transparent player experience and complying with EU consumer protection laws. The virtual currency here does not refer to in-game currencies such as Diablo 4 gold or POE 2 currency, but refers to currencies such as FIFA 25 Points and Diablo 4 Platinum. In-Game Virtual Currency Principles CPC Network lists the following non-exhaustive key principles that CPC expects video game companies and gambling operators to follow when offering in-game virtual currency: 1. Product value display should be clear and transparent. 2. Practices that conceal the cash required for in-game digital content and services should be avoided. 3. Practices that force consumers to redeem unwanted in-game virtual currency should be avoided. 4. Consumers should be provided with clear and understandable pre-contract information. 5. Consumers’ right of withdrawal should be respected. 6. Contract terms should be fair and written in simple and clear language. 7. Game design and gameplay should respect different consumer vulnerabilities. These terms are intended to make the value of in-game virtual items more intuitive and understandable, and also to prevent developers from secretly manipulating and inflating the value of virtual items. And players as consumers have a right of withdrawal. These provisions are not laws, but a set of guidelines agreed upon by national authorities within the alliance that regulate gambling activities. This means that if a gaming company does not follow these guidelines, anyone who sues the company will have the support of national authorities and is likely to win. So the effect is immediate. Will Diablo 4 Be Affected? Undoubtedly, yes! Aside from the transactions between Diablo players, the game publisher has also introduced a currency called Platinum in the game. It is different from Diablo 4 Gold. It is a “premium currency” specifically used to unlock passes or limited skins. For example, it takes 1,000 Platinum to unlock a season pass, which is about 10USD, but the developers of Diablo 4 will not show you this when you intend to unlock the pass. And this is exactly the opacity that CPC wants to eliminate. Game developers must clearly mark the value of their virtual products. And because of the existence of this clause, “Should avoid forcing consumers to invest in unwanted game virtual currency.” Players will be able to unlock these in-game contents directly with cash, rather than exchanging cash for Platinum in the game and then using them to unlock in-game virtual items. The key point of virtual currency is that it can distinguish the value you actually get from the amount you have to use. Since digital assets can be freely distributed, while companies benefit from people using currency for short-term consumption, they actually prefer you to use and recharge virtual currency as much as possible because this is the driver of their ongoing revenue. Therefore, people not making frequent consumption and becoming conservative with virtual currency will hurt the revenue of game publishers. These provisions will effectively combat situations where in-game items cost $6 to unlock, but you can only redeem $5 of virtual currency. Diablo 4 often faces this problem in Platinum, where the 1,000 Platinum pack is too little to unlock most skins, but the 2,800 Platinum pack will leave some Platinum to entice players to continue consumption to “not waste”. In other words, this clause will combat the practice of game developers forcing consumers to consume. What Should Diablo 4 Do? In order for game publishers to avoid being investigated by state laws due to Consumer Protection Act, any electronic games or other content released should be reviewed and modified if necessary. These new key principles will bring significant changes to many existing games because they target practices that are currently common in the market. If the developers of Diablo 4 fail to complete the review and transformation in time, they may face a fine of up to 4% of their annual turnover. In any case, this is a good thing for players. This new clause does not affect the exchange of Diablo 4 Gold and items between players, but mainly targets the publishers of the game. Currencies such as Platinum will not disappear in a short time, because the value of these virtual currencies is not fixed and can be manipulated by game developers at will. However, publishers, including Diablo 4, should mark the real product value below the virtual items. If this policy is implemented smoothly, we can predict that other game manufacturers, including Diablo 4 developers, will use the trick of “using virtual currency is more favorable than using real money” to attract players to exchange their virtual currency with real money. The actual results of these new guidelines remain to be seen. All companies need some time to adjust, and the changes should happen in the next period. Perhaps we will see these changes in Season 8. Although this only applies to players in Europe, once there is a clear and mature set of rules regarding in-game virtual items, it will be beneficial to all consumers.Mar-25-2025
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Diablo 4 Season 8 Boss  ...
In 2.2.0 PTR released on March 11, I believe that players must have learned about the new powers in Season 8. The theme of Season 8 will be Boss Power! That’s right, when you defeat Bosses, in addition to gold, materials, and equipment, you will also gain their powers! This news is much more shocking than Witch Power! This time Boss Powers and Witch Powers are somewhat similar but different in detail. Any Boss killed in Sanctuary will grant you a Boss Power. Magic Powers Powers can be obtained at any difficulty. Lair Boss Powers are unlocked by defeating them at Torment 1 or higher. Boss Powers There are a total of 24 Boss Powers in Season 8, which are divided into three qualities: Magic Powers: 10 Rare Powers: 9 Legendary Powers: 5 Players can only carry 1 Boss Power and 3 modifiers at a time. All 24 Boss Powers can be used as primary powers or modifiers. Primary Boss Powers work by enhancing the abilities of your class. Modifiers are used to amplify Boss Powers. These Boss Powers will be a great help when farming Diablo 4 Gold, exploring dungeons, or challenging The Pit. Legendary Powers Andariel’s Flaming Skull Source: Andariel, Maiden of Anguish. Main: After standing for 1 second, summon a skull for 4 seconds that spins around you and spews flames, burning enemies for 1,200% damage over 3 seconds. Modifier: Damage over time effects that burn enemies deal 21% more damage. For 5 seconds after activating Main Boss Power, all your other attacks will burn enemies for 1,800% damage over 3 seconds. Belial’s Eye Beams Source: Belial, Lord of Lies. Main: After drinking a healing potion, gain 75% damage reduction for 2 seconds and summon eye beams that corrupt enemies for 1,750% damage over 3.5 seconds. Your healing potions will then become inactive for 5 seconds. You can drink healing potions at full health. Modifier: Activate your main Boss power to gain 2 seconds of unbreakable Stealth. While Stealth, you deal 11% [x] more Overpower Damage. Duriel’s Burrow Source: Duriel, King of Maggots. Main: You now burrow underground when you Evade, incapacitating nearby enemies for 5 seconds and dealing 200% damage when you enter and leave. While burrowed, you deal 200% damage every 0.25 seconds. Evade’s cooldown is increased by 4 seconds, and Evade’s cooldown reduction effect is 50%. Modifier: Activating your main Boss power increases your chance to dodge by 21% [+] for 2 seconds. Whenever you dodge an attack, you incapacitate nearby enemies for 3 seconds. Lilith’s Wind Of Hate Source: Echo of Lilith. Main: When casting a skill, attack enemies with a spike wave that lasts for 2 seconds, dealing 250% physical damage. Each time Wind of Hate hits an enemy, enemies take 60% [x] more damage, up to a maximum of 300% [x]. Modifier: Hitting an elite enemy with the main Boss power creates a Blister Clone with 10% of their maximum health for 15 seconds. Killing a Blister removes 5.25% of Elite’s health. Elites can have up to 3 Blisters active at once, excluding World Bosses. Harbinger Of Hatred’s Volley Source: Harbinger of Hatred. Main: After damaging a vulnerable enemy, fire a piercing projectile for 1.3 seconds that deals 400% Fire damage and applies Vulnerability. Deal 40% [x] bonus damage to vulnerable enemies. Modifier: Casting a basic skill at max resources consumes all resources, making all nearby enemies vulnerable. Activating the main Boss power increases vulnerability by 11% [x] for 5 seconds. Rare Powers Beast in the Ice’s Sleet Source: Beast in the Ice. Primary: After casting 3 skills that apply crowd control or stagger effects, fire a hail spike that deals 800% Cold damage and Freezes enemies for 2 seconds. Modifier: your main Boss power now Freezes enemies, and it damages by 2.5% [x]. Belial’s Crystal Decoy Source: Belial Lair Ambush. Main: When you cast an Agility, Defensive, or Macabre skill, a crystal is created that taunts enemies and explodes after 3 seconds for 600% Shadow damage. Modifier: Activating your main Boss power causes nearby enemies to be feared for 0.75 seconds and deal 50% Shadow damage to them. Varshan’s Life Steal Source: Echo of Varshan. Main: Whenever you lose 25% of your maximum health, attach a life steal beam to attackers, restoring 10% of your maximum health and dealing 1200% Corrosive damage to them over 3 seconds. Modifier: Activating your main Boss power deals 200% Corrosive damage over 2 seconds to nearby enemies. Grigoire’s Lightning Square Source: Grigoire, the Galvanic Saint. Main: After casting a core ability, lightning shoots outward for 1.2 seconds, dealing 300% Lightning damage per hit. Modifier: Each time you activate, damage an enemy with your main Boss power, stunning enemies hit for 0.25 seconds. Lord Zir’s Blood Pool Source: Lord Zir. Main: After you damage an enemy, create a pool of blood that deals 400% Bleeding damage per second for 4 seconds. You can have up to 3 active blood pools. Modifier: Activating your main Boss power heals you for 5.5% of your maximum health over 3 seconds. Urivar’s Lobbed Bombs Source: Urivar. Main: After casting your ultimate, drop 4 bombs that deal 800% Fire damage and reduce the cooldown of your ultimate by 5 seconds. Modifier: Killing an enemy with your main Boss power reduces the cooldown of your ultimate by 0.2 seconds. Ashava’s Poison Breath Source: Ashava the Pestilent. Main: Hitting an enemy affected by Damage Over Time creates a wave of acid that deals 400% Poison damage over 4 seconds. Poison increases by 10% for every 1% of the target’s current health taken by Damage Over Time. Modifier: Each time activated, damaging an enemy with your main Boss power also deals 45% Poison damage over 3 seconds. Avarice’s Explosive Ore Source: Avarice the Gold Cursed. Main: When you gain excess main resources, create a block of ore. After 2.5 seconds, the ore explodes, dealing 700% Fire damage. You can create up to 3 blocks of ore at a time. Modifier: Activating your main Boss power consumes all of your primary resources, increasing its damage by 1.5% [x] for each resource point consumed. Wandering Death’s Chest Beam Source: Wandering Death. Main: While channeling a skill, create a beam that deals 300% Frostbite damage per second. Enemies hit take 50% [x] increased damage for 1 second. Modifier: your main Boss power instantly executes non-Boss enemies below 15% health. When you execute an enemy, you gain 25 primary resources. In Season 8, killing a World Boss will now grant Rare Powers in addition to gold and large chests, with no difficulty limit. Magic Boss Powers Allek’s Talons Source: Allek Apparition. Main: Casting a basic skill deals 200% spark damage to enemies hit for 4 seconds. Modifier: Gain 5% increased movement speed, and for every 1% cooldown reduction, increase movement speed by 0.5%, up to a maximum of 11%. Beastmaster’s Training Source: Beastmaster Apparition. Main: Whenever you cast a summon skill or call in a mercenary for reinforcement, one of your summons or mercenaries taunts an enemy and gains 40% reduced damage. Modifier: Your summons deal 5% [x] more damage, and for every 1% extra critical damage you gain from items and paragons, increase it by 0.25% [x], up to a maximum of 17% [x]. Blackmailer’s Sabotage Source: Blackmailer Apparition. Main: Casting a core skill while shielded knocks down nearby enemies for 1.1 seconds. This effect cannot occur more than once every 5 seconds on the same enemy. Modifier: Whenever you gain a fortify, gain 20% more shield. Flesh Reaper’s Disruption Source: Flesh Reaper Apparition. Main: Damaging a vulnerable enemy removes the vulnerability, then stuns them and surrounding enemies for 0.5 seconds. This stun applies 100% stagger to Bosses. Modifier: Gain 5% [x] vulnerability, increasing by 0.25% [x] for every 1% bonus to crowd control duration, up to 10.5% [x]. Hatred’s Embrace’s Haste Source: Hatred’s Embrace Apparition. Main: Casting a Shadow or Fire skill increases movement speed by 1.1% for 3 seconds, up to 11%. Modifier: Gain 5% [+] critical strike chance, increasing by 0.5% [+] for every 1% Shadow resistance, up to 22.5% [+]. Kirma’s Sparks Source: Kirma Apparition. Main: When you dodge, deal 200% Spark damage over 4 seconds to close enemies. Modifier: Your dodge cooldown is reduced by 5%, and for every 1% increase in Lightning Resistance, your dodge cooldown is increased by 0.2%, up to a maximum of 11%. Outlaw Sharpshooter’s Eye Source: Outlaw Sharpshooter Apparition. Main: Deal direct damage to a ranged enemy, slowing them and nearby enemies by 40% for 5 seconds. Modifier: The farther away an enemy is from you, the more damage you deal to them, up to a maximum of 10.5% [x]. Sinerat’s Flames Source: Sinerat Apparition. Main: Use mobility skills to burn close enemies, dealing 200% Burn damage over 4 seconds. Modifier: Increases damage from all elements by 5% [x]. For every 1% increase in elemental resistance, increase the damage of that element by 0.2% [x], up to a maximum of 15.5% [x]. Skerg’s Toxins Source: Skerg Apparition. Main: When an enemy applies Damage Over Time effect to you, inflict 1000% Poison Damage to them over 4 seconds. Modifier: When you take damage from Damage Over Time effect, you have a 5% chance to be healed, with a bonus of 50% increased Poison Resistance, up to a maximum of 12%. Torusk’s Rage Source: Torusk Apparition. Main: Damaging a disabled enemy makes them and surrounding enemies Unstoppable, but increases your damage, attack speed, and movement speed by 10.5% [x] for 3 seconds. Modifier: Gain 5% [+] attack speed, and for every 1% damage dealt to controlled enemies, the attack speed will increase by 0.25% [+], up to a maximum of 10.5% [+]. The above are Boss powers of Season 8. There should be some changes before Season 8 is officially launched. But this should only be an adjustment to the numerical aspects, and there should not be too many changes in other aspects. Let us wait and see.Mar-12-2025
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Diablo 4 Season 7 Rootholds ...
In order to ensure the freshness and fun of the game, Diablo 4 always adds various new events or challenges in the new season, and sets generous rewards in them, so that you can earn enough Diablo 4 Gold for your character while carrying out exciting adventures. For example, in Season 7, which was launched on January 21st not long ago, besides the much-anticipated witchcraft power, it also brought you new challenges like Rootholds dungeon as a seasonal alternative to regular or nightmare dungeons. Because there are new challenges and bosses in Rootholds dungeon and better rewards, it is necessary to understand some of its mechanisms in advance before taking on the challenge to avoiding losses in the game. Based on this, we will provide you with a guide to exploring Rootholds. What Is Rootholds Dungeon? In fact, you can think of Rootholds as the nightmare dungeon of Season 7. While nightmare dungeons are still available in the new season, Rootholds are more worth the effort, as they have a much higher chance of dropping Diablo 4 Gold and other rewards than regular dungeons. And if you run Rootholds after unlocking at least Torment I, you also have a chance to get Ancestral Uniques. You need to find Rootholds before you can enter them, and to do this, you must first obtain a special item called Whispering Woods. However, this item is a bit tricky to get, and you can only find some after you complete seasonal Grim Favors and open Silent chests. And even more, unfortunately, the drops from Whispering Woods are not guaranteed, so if you are unlucky, you may need to complete several Grim Favors to get one. But since collecting Whispering Woods is the only way to enter Rootholds, make an effort to collect them and save them carefully. Where Is Rootholds Dungeon? When you have collected enough Whispering Woods as keys to enter Rootholds, you can activate them in your inventory and then activate regular dungeons into Rootholds just like you would nightmare dungeons. Once Rootholds appear, you can open the map in-game and teleport directly into that dungeon from your current location. These Rootholds will spawn anywhere on the map depending on your key, so be prepared. How To Explore Rootholds? If you’ve played Diablo 4 in the past and explored Infernal Hordes dungeon, everything about Rootholds may be familiar to you. After first entering Rootholds and going through the first passage, you’ll see several Enchanted Roots when you reach the surface. Each of these Enchanted Roots can act as a modifier to the root fortress, giving you a different difficulty level of Rootholds. Two of the four roots will give you easier modifiers, while the other two are more challenging. Usually you have to choose a modifier to further explore Rootholds, but it’s recommended to choose up to two if possible. Because if you choose a more difficult modifier, you can get more rewards after completing Rootholds. Next, after passing through the main gate, you should see certain points of interest on the mini-map, and approaching any of them you will find an Exposed Root as the source of a huge reward. Clicking on them will spawn a group of enemies in the game, and they will drop many unique items for you. And if you play Rootholds on Torment I difficulty or higher, you can also find Ancestral Uniques by clicking on Exposed Roots. It is worth noting that every enemy spawned by Rootholds is also Headrotten, so you can also get a lot of Restless Rot by clearing these dungeons - it is the exclusive currency of Season of Witchcraft. In fact, with enough Restless Rot, you can upgrade the witchcraft power or obtain the elusive unique witchcraft power for that season. After you successfully pass through Rootholds, you should encounter a gate with three additional modifiers, and choosing any two of them can further improve the rewards you get and increase the difficulty level, so you can fight all the way to the end. And if you want to get more loot, remember to interact with every Exposed Root you find. All Rootholds Dungeon Rewards After clearing each exposed root, you will go to the end of Rootholds and make Rootholds boss appear by touching the exposed root in the boss room. Most of the time, these bosses appear as headless shells, but sometimes bosses will grow a head, which you can get as a bonus after killing the boss with a head. These heads can be used to craft Occult gems, and after you put the gems in your jewelry slots, your character will get the final power boost, allowing them to break through as you enter higher Torment difficulties and Pit tiers. Even if the boss you encounter is a normal headless version, the amount of loot dropped after defeating them is still more than the normal Diablo 4 dungeon boss can provide. Rootholds dungeons have a lot of loot, from different levels of equipment to different levels of crafting recipes, which can help you complete the endgame more smoothly. Related: Diablo 4 Promotions & Giveaways Overall, Rootholds are fun, quick to complete, and one of the most rewarding Season Challenges in Season 7, so we strongly recommend you completing them as soon as possible. If you want to get more game props easily besides Rootholds rewards, you can participate in the first giveaway event for Diablo 4 Season 7 currently being held on iGMeet Discord. During the event, we will select 20 lucky players to share 3000 Andariel Materials, 5000 Duriel Materials and 5000 Malignant Heart. I believe you will have this good luck!Feb-01-2025
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Diablo 4 DLC: Does The New ...
In Diablo 4 DLC Vessel of Hatred released on October 7, in order to live up to the expectations of players, the game developers not only added some new content: such as the new class Spiritborn and the new explorable area Nahantu, but also updated the main story based on Diablo 4 base game. If you often play MMO games, you will find that the main story in these games is the key to stringing together the entire series of games, and the same is true in Diablo 4. besides some casual gameplay or some daily repetitive tasks that can farm Diablo 4 Gold, other world bosses and major events are often centered on the main story. As an expansion of Diablo 4, the updated story content in Vessel of Hatred is essentially a continuation and supplement to the story of the base game. It should also play a role in filling the gaps in Diablo 4 story and paving the way for the new season or new DLC. But does the update of the story in Vessel of Hatred really do these things? If you want to know, let’s find out together. What Does The New Story Of Vessel Of Hatred Tell? Diablo series of games is as dark and treacherous as its name leaves players with the impression that it is full of conspiracy and battles. The game is centered on Eternal Conflict between High Heavens and Burning Hells for Worldstone, and uses this conflict as the foreground and background of the story of each game in the series. In Diablo 4, humans live in Sanctuary between Eternal Conflict. This setting not only emphasizes the importance of human movements in war, but also shows how humans will use their free will to influence this conflict through the subsequent development of the story. In the updated story of Vessel of Hatred, the girl Neyrelle takes Soulstone containing Mephisto to the jungle area of Nahantu, hoping to face Mephisto directly and prevent his influence from spreading further to Sanctuary. In fact, this is basically the theme of the story in Vessel of Hatred. Because if you’ve experienced the expansion, you’ll find that a large part of the story is about chasing Neyrelle’s footsteps, hoping to find her before the corruption of Soulstone destroys her from the inside out. Therefore, this storyline does not further portray the battle of High Heavens and Burning Hells, but focuses more on Neyrelle. It can be said that this is a smaller and more personal story compared to the stories in the previous few games. On this basis, the newly added Nahantu area in DLC is a refreshing change, replacing the dark and endless despair in the previous Sanctuary with bright and saturated colors. And as a background location, it effectively complements the tribal theme of the story and sets off the special ability of the new Spiritborn class to use animal souls to gain supernatural powers. In fact, you will find that the background of Vessel of Hatred has nothing to do with the main battle in the series of games. The people of Nahantu have always been working hard to defend their land. This is where Eru, a key character in DLC, comes into play, as his greatest wish is to ensure that Nahantu is protected from Mephisto’s corruption. Unfortunately, he ultimately makes a deal with Mephisto for a variety of reasons, and loses everything for it. There Is A Story Disconnect Between Vessel Of Hatred And Base Game Of Diablo 4 While the new story and setting of Vessel of Hatred gives players, a brief respite from Eternal Conflict and a chance to experience different areas and classes than before, it is precisely because of these elements that there is a certain disconnect between the story of the DLC and the main story of the base game of Diablo 4. One of the biggest unresolved plot points in the story of the main campaign of Diablo 4 is that Neyrelle trapped the essence of Mephisto in Soustone and then disappeared without explaining the subsequent developments. Therefore, people were originally looking forward to the game makers to explain this plot point in Vessel of Hatred. At the end of Vessel of Hatred, although Neyrelle is freed from her connection to Mephisto Soulstone, some dialogue confirms that she is still connected to Mephisto and will face him at some point in the future. In a sense, you can think that the unresolved plot point of Diablo 4 has been resolved, but this is not specific and complete enough to be convincing. All the main story of Diablo 4 set up for the expansion Vessel of Hatred never fully resolved the plot holes left in the base game, but only extended its original ending. This also means that although Vessel of Hatred has many highlights, it still does not really continue the story of the base game. However, this is not entirely a disadvantage for players. Since there is no strong coherence between the stories, players can directly enter the expansion without playing the main campaign of Diablo 4. This is good, but it also shows that the story of Vessel of Hatred is not very meaningful to the overall narrative of Diablo 4. However, we can also expect the game developers to release new expansions to resolve these unresolved plot points. Related: Long-Term Diablo 4 Promotions & Giveaways - Real And Valid If you want to know more about the story of Vessel of Hatred, you can enter iGMeet Discord to communicate with other players. And if you participate in the giveaway channel lottery here now, you will have a chance to win Duriel Materials * 250 + Andariel Materials * 250 + Living Steel * 1000 + Exquisite Blood * 1000 as prizes on November 11!Nov-08-2024