Diablo 4 Season 6: How To Make Frozen Orb Build Work In The Endgame? - Skills, Glyphs & More
As one of the classic Diablo 4 classes, Sorcerer has its own unique abilities in the game, which can provide you with a unique combat experience, which naturally includes a wealth of builds to use.
Of all Sorcerer builds in Diablo 4 Season 6, Frozen Orb Build is undoubtedly one of the best. It can help you deal cold AOE damage to enemies and has incredible mobility and ranged combat potential.
It is worth mentioning that although most of the damage of this build is related to Frost skill, there are also some Shock and Pyromancy to cooperate. And in the endgame of Season 6 and The Pit, you need to eliminate waves of enemies in an instant, and Frozen Orb Build will play a big role.
Based on this, we will start from multiple specific aspects to provide you with some suggestions for using Frozen Orb Build in the endgame stage.
Compatible Skills
As you enter the endgame phase of Diablo 4 Season 6, you can further adjust your Frozen Orb Build so that you can continue to farm Diablo 4 Gold in Diablo 4’s tougher content, such as Nightmare Dungeons and The Pit. We recommend the following skills:
Active skills:
- Fire Bolt: 2
- Frozen Orb-Enhanced, Greater: 5
- Flame Shield: 1
- Ice Armor-Enhanced, Shimmering: 1
- Teleport-Enhanced, Shimmering: 1
- Lightning Spear-Enhanced, Invoked: 1
- Ice Blades-Enhanced, Summoned: 1
- Unstable Currents-Prime: 1
It is worth mentioning that several of the available active skills in Frozen Orb Build’s endgame version have changed, namely the introduction of Lightning Spear and Unstable Currents. Lightning Spear makes enemies vulnerable by summoning lightning, and whenever you cast Unstable Currents, you randomly activate Core, Conjuration, or Mastery Shock to damage enemies.
Passive skills:
- Elemental Dominance: 3
- Glass Cannon: 3
- Elemental Attunement: 1
- Align the Elements: 1
- Mana Shield: 3
- Conjuration Mastery: 3
- Protection: 3
- Inner Flames: 1
- Devouring Blaze: 3
- Permafrost: 3
- Hoarfrost: 3
- Icy Touch: 3
- Icy Veil: 3
- Elemental Synergies: 3
- Evocation: 3
- Coursing Currents: 1
- Electrocution: 3
- Enlightenment: 1
In the endgame, the passive skills available to Frozen Orb Build will change more, such as adding Enlightenment as a key passive skill. It charges you when you critically hit an enemy with your Shock skill and have a 10% chance to deal lightning damage to nearby enemies.
Optimal Skill Rotation Order
During a specific fight, we recommend that you cast your skills one by one in a fixed order to maximize the effectiveness of each skill:
- Flame Shield
- Unstable Currents
- Lightning Spear
- Frozen Orb
- Ice Armor
- Teleport
The endgame Frozen Orb build skill rotation is similar to the normal one, but with a few tweaks. Start with Flame Shield first, making yourself immune while burning nearby enemies.
Next, cast Unstable Currents to trigger a random Core, Conjuration, or Mastery Shock skill - this is perfect to use before Lightning Spear, a summon skill that helps you find enemies and make them vulnerable.
After that, use Frozen Orb to explode and freeze nearby enemies, and end the skill rotation with Ice Armor near the end of the fight to gain additional shields. It’s worth noting that you can use Teleport if you need to get out of combat.
How To Use Enchantments?
You’ll need to make some adjustments to the enchantments of Frozen Orb Build in the endgame compared to normal. First, keep Frozen Orb Enchantment, which gives you a 30% chance to fire a Frozen Orb every time you cast a non-basic skill.
In addition, you should choose Fire Bolt instead of Fireball. Because Fire Bolt gives you additional burn damage from direct skill damage.
Best Paragon Glyphs
When you reach level 50 in Diablo 4 Season 6, you will start to earn Paragon points to invest in Paragon boards. Paragon points will replace skill points as your main way of developing when you reach level 60. And you can also insert glyphs to further improve Frozen Orb Build.
While there are a ton of glyphs to find and upgrade in the game, the following are more suitable for Frozen Orb Build:
- Destruction
- Tactician
- Unleash
- Elementalist
- Flamefeeder
These glyphs will help you reach level 100 easily and ensure that you can progress smoothly in the endgame. They also provide improvements in elemental damage, mana regeneration, and status effect application.
Best Mercenary Pairing
If you have also experienced DLC released with Season 6, you must have found that the new mercenary mechanics are very effective. These mercenaries will serve as your powerful partners to help you in your battles.
When you use Frozen Orb Build in Diablo 4’s endgame, it is recommended that you set Subo as your first choice mercenary, because his Seeker skill can reveal hidden enemies and objects for you, making your exploration smoother while maintaining mana.
If you want to give yourself higher defense in battle, the mercenary Raheir can be your second choice. His Valiance skill reduces the damage dealt to you by heavy attacks and grants you Unstoppable.
Frozen Orb Build In PVP Mode
Among all Sorcerer builds in Diablo 4 Season 6, Frozen Orb is one that can perform well in PVP mode. With high-damage AOE attacks in the skill set, this build will have no problem knocking down enemy players.
And if you like PVP mode, you can also try Chain Lightning Build, because it performs better than Frozen Orb Build in hitting single targets.
Of course, if you can pair Frozen Orb Build with some rare weapons based on the above content, I believe it will play a better effect. Based on this, the game giveaway information in iGMeet Discord may help you. Please pay attention!
Dec-17-2024
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Diablo 4 Season 8 Belial&rs ...
Season 8 PTR has ended, and the rankings for each class in Season 8 have been revealed. With Season 8 now live, the official has to make major adjustments to each class. Some top builds in Season 7 may not perform so well in Season 8. Please read below to see where your favorite class stands in Season 8. And consider whether you need to change your main character in Season 8. Barbarian Thankfully, Barbarian’s position in Season 8 has barely changed. Earthquakes Barbarians is still one of the best Barbarian builds in Season 8. That’s not to say that Barbarian has not been affected at all. The overall difficulty of Season 8 has increased, and Earthquakes is not as dominant as it was in Season 7, but fortunately the boss powers are powerful enough to bring more powerful damage to the various characters. Especially Belial’s Eye Beams, and this Boss Power makes Barbarian truly brutal. This doesn’t mean that Earthquakes Barbarians is the only endgame build, in fact, Mighty Throw and Whirlwind Barbarians are both very good. Barbarians’ leveling speed from level 1 to 60 in Season 8 has not slowed down as expected, and farming Diablo 4 Gold is still very efficient. However, the interval between level 60 and reaching the maximum level of boss power is very long. All classes will face this problem. Druid Despite the nerfs suffered by Druids in Season 7, Cataclysm Druid build is still one of the best builds in the game. However, Druids in Season 8 are not as good as they were in Season 7. The main reason is that Druids’ new unique items and legendary aspects in Season 8 have very average performance and do not bring much improvement to Druids. Druids’ new unique helmet Gathlen’s Birthright needs to be combined with other parts to work. And while the new unique affix can enhance Nature’s Fury Druid, it can’t reliably trigger Perfect Storm and Earthen Might. Aspect of Impending Deluge has also become less useful in World Tier 4, and it will not be useful in Season 8 unless it is greatly enhanced. In general, Druid is currently in a dilemma, that is, the current Druid build relies more on Aspects, but the overall performance of various Aspects is not very strong. With the difficulty of Season 8 increasing, Druid’s performance will not be as good as Season 7. Necromancer The performance of Necromancer in Season 8 can be described as disappointing. The new unique items and legendary aspects of Necromancer have strengthened the strength of Necromancer in summons. However, due to the excessive strength of Necromancer in Season 7, he suffered a comprehensive weakening in Season 8. Blood Wave Necromancer was very good in Season 7 because the build was not very dependent on summons, which gave it an advantage in leveling, farming gold, and fighting bosses. In Season 8, despite the increase in the skill cap, the related unique items and legendary items were severely nerfed. Another bad thing is the rework of Blood Lance, which was previously an area skill and lacked AoE effects. After the redesign, Blood Lance increased the damage to single enemies, but became worse against groups of enemies. If you were a Necromancer main in Season 7, you may want to consider changing your main. Rogue If there is any class that performed the worst in Season 8, it is definitely Rogue. The performance of this class in Season 7 was only average, and it was behind Spiritborn in almost every aspect. Now the key items of Rogue builds, Fists of Fate and Worldly Fortune, suffered a devastating blow in Season 8. They lost the effect of applying various control effects on monsters, which many Rogue builds are built around. Rogue’s enhancements in Season 8 are mainly focused on traps, and Death Trap Rogue build should perform better in Season 8. But overall, Rogue has almost completely lost the characteristics of this class, and the developers may need to redesign this class. Sorcerer The biggest beneficiary of Season 8 is here. Sorcerer has not performed well in previous seasons. In Season 8, Sorcerer may become the best class. The main reason for this is the impact of BOSS Powers, Andariel’s Flaming Skull. It can bring amazing fire damage to Sorcerer, and there is also Combustion, which can convert various Burning synergies into multiplier damage. When the two are combined, Combustion can convert the modifier value of Andariel’s Flaming Skull into the main output damage of Sorcerer. As a leveling build, Hydra Familiar Sorcerer will rise in the builds rank in Season 8. With enhanced fire damage, Sorcerer will be very outstanding at clearing dungeons, completing seasonal activities, and farming gold. Spiritborn Spiritborn is not affected much in Season 8. It still has a flexible build method, but it will not have the dominance like Season 6. Its damage is in the middle of all classes. The new items Sunbird’s Gorget and Rip and Tear Aspect cannot push Spiritborn back to the S-tier. The developers said that Spiritborn is in a state of balance, and in Season 8, Spiritborn will rely more on boss powers such as Ashava’s Poison Breath and Andariel’s Flaming Skull. In any case, Spiritborn will still be an interesting class in Season 8. The above is about the adjustments to various builds in Season 8. Players can use this as a reference. Before Season 8 is officially launched, the specific values may be changed.Mar-20-2025
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Diablo 4 Season 7 Item And ...
In Diablo 4, the game content of the player is simply to fight monsters, gain experience and level up, and then continue to fight monsters. Of course, the real game situation is much more complicated than this process. I believe that many players have such a consensus that when you feel that your weapon has changed and the damage to monsters is not as high as before, and you know that you should change your equipment at this time. However, weapons and equipment are not good just because they are high in level. Players usually have to consider the type, affix and quality of items. Here is a brief introduction on how to choose your items. Quality In addition to the main quality, the quality in Diablo 4 also has two subqualities. You can think of the main quality as the rarity of the item. Main Qualities Normal Magic Rare Legendary Unique Mythic Unique Normal has no affixes, magic items have one affix, rare items have two affixes, and legendary items have three affixes and a Legendary Aspect. Unique items have four fixed affixes and unique powers and cannot be tempered or enchanted by Occultist. A Mythic Unique is similar to a unique item with the same number of affixes and unique powers, but more powerful. Subqualities Subqualities are less complex than the primary qualities, and there are only two types: Normal, and Ancestral. Ancestral items have a higher power limit than normal items. They also have at least one Greater Affix, and a maximum of 4 Greater Affixes. These affixes have a maximum roll multiplier of 1.5, making them the strongest affixes in the game. If you don’t like the affixes on an item, you can reroll them at Occultist with Diablo 4 Gold and materials. Item Diablo IV’s item system is modular, specifically divided into these four modules: Inherent Physical Characteristic: Physical Characteristics included according to the item type. Item Affixes: Contains different numbers of affixes depending on the quality of the item. Legendary Aspect: Powerful bonus of legendary items, which could be stored in Codex of Power. Unique Power: Unique power of unique items. Physical Characteristics Physical Characteristics are attributes assigned to the item type. This attribute is permanent and cannot be changed. However, the higher the item level, the higher the value of Physical Characteristics will usually become. Armor and Jewelry Fixed Characteristics: Amulet: +X% All Resistances Ring: +X% Resistance to All Elements, +X% Specific Elemental Resistance Helm, Chest, Gloves, Pants: Flat Armor Boots: flat Armor and choose one of them: Max Evade Charge(s)/Evade Grants X% Movement Speed1.5 Seconds/Attacks Reduce Evade’s Cooldown by 1.0 Seconds Weapon Fixed Characteristics Ax (1H/2H): +X% Damage Over Time Bow: +X% Critical Strike Damage Dagger: +X% Damage to Close Enemies Crossbow: +X% Vulnerable Damage Mace (1H/2H): +X% Overpower Damage Polearm +X% Vulnerable Damage Scythe (1H/2H): +X% Summoning Damage Staff: +X% Damage Over Time Sword (1H/2H): +X% Critical Strike Damage Wand: +X% Vulnerable Damage Off-hand Fixed Characteristics Focus: +X% Lucky Hit Chance Shield: Flat Armor, +20% Block Chance, + [25-45]% Blocked Damage Reduction, +80% Main Hand Weapon Damage, +Thorns Totem: +X% Lucky Hit Chance Weapons Although there are nearly 20 weapons in the game, not all classes can use them. Each class has its own weapons. Barbarian: 1H Axe, 2H Axe, 1H Mace, 2H Mace, Polearm, 1H Sword, 2H Sword Druid: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, Polearm, Staff, 1H Sword, Totem Necromancer: 1H Axe, 2H Axe, Dagger, 1H Mace, 2H Mace, 1H Scythe, 2 H Scythe, 1H Sword, 2H Sword, Wand, Focus, Shield Rogue: Bow, Crossbow, Dagger, 1H Sword Sorcerer: Dagger, 1H Mace, Staff, 1H Sword, Wand, Focus Spiritborn: Glaive, Polearm, Quarterstaff Combining Physical Characteristics of weapons and equipment, you can know how you should choose weapons based on Physical Characteristics you need. If you like to knock out enemies with Critical Strike, then maybe Sword is more suitable for you. Affixes Affixes only appear on Magic, Rare, Legendary, and Unique items. Although there are a lot of affixes, they are not always useful for your class. When the player level reaches 15, you will automatically receive the quest “Tempering,” and after completing the quest, you can obtain Temper Manuals. Temper Manuals allows players to add Temper affixes to legendary and rare items to customize their equipment. Each item has a maximum of 2 slots for two Temper affixes. Adding affixes to items requires a certain amount of resources. You can enter Diablo 4 Items Giveaways In iGMeet Discord to participate in the lottery event in this channel to replenish resources. Here are the number of affixes each item can gain: Magic Item: 1 Rare Item: 3 + 2 Tempered Affixes Legendary Item: 4 + 2 Tempered Affix + 1 Legendary Aspect Ancestral Legendary Item: 4 (1 Greater Affix) + 2 Tempered Affixes + 1 Legendary Aspect Unique Item: 4 Preset Affixes + 1 Unique Power Ancestral Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Unique Power Ancestral Mythic Unique Item: 4 Preset Affixes (1 Greater Affix) + 1 Mythic Unique Power Legendary Aspects Legendary Aspects are special affixes that appear on Legendary items. Once you gain them, they are saved in your Codex of Power. There are two ways to gain Legendary Aspects. One is to collect Legendary Aspects from other Legendary Items, and the other is to obtain them through dungeons. However, please note that when you collect a Legendary Aspect from a Legendary Item, Legendary Item will be destroyed. Legendary Aspects are divided into five categories: Defensive, Offensive, Resource, Utility, and Mobility. Different equipment can only accept certain types of Legendary Aspects. You can use gold to assign Legendary Aspects to rare or legendary items at Occultist, but this method cannot make rare items legendary. Its number of affixes remains unchanged. Repair Each time the player dies, the durability of the equipment will decrease by 10%, which can be repaired at the blacksmith with gold. The above is the basic content about how to choose equipment in Diablo 4. Diablo 4’s forging system is relatively complex. If you want to create the strongest build, you must have a full understanding of this system.Mar-17-2025
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Diablo 4 Season 8 Boss ...
The delay of Diablo 4 Season 8 to April 29 is somewhat frustrating. But the good news is that the developers will bring major changes in Season 8. Previously, the developers claimed that an “old friend” would return in Season 8. Players have been speculating and guessing about this. Now the answer has been revealed. It is Belial, the boss in Diablo 3. Changes There has been such a saying in Diablo 4 player community. The fun of Diablo 4 is to level up and obtain equipment before clearing the game constantly. Once the endgame is reached, the character basically becomes invincible, and even the boss is difficult to challenge. Therefore, in the endgame of Diablo 4, even if the player obtains a lot of Diablo 4 Gold, unique weapons or legendary equipment, it is difficult to have the excitement of the game’s pioneering period. In other words, the game becomes boring due to the excessive performance of the character in the late game. To change this situation, the developers announced that they will introduce the following changes in the next season: Players will reach level 60 more slowly, and Torment will become more difficult Three new bosses will be added to the game in Season 8, including Belial from Diablo 3 Re-adjust the drop rate of legendary equipment Difficulty The developers intend to increase the difficulty of the game in Season 8 greatly. In Season 7, half of the players reached the highest difficulty of the game, Torment 4, which was far beyond their expectations. The development team estimated that the number of players was only 10%. Therefore, in order to reach this number, the difficulty in Season 8 will be greatly increased, making Torment 4 like “real hell”. I hope that the developers will not only make changes in the numerical value, because the simple numerical change will not satisfy the players. Because the monsters that were originally easy to kill suddenly have extremely high health and attack power in the next difficulty, which will make players feel that their upgrades are not rewarded, giving players a sense of frustration. It would be better to introduce some mechanical changes. Boss I’ve always felt that Diablo 4 doesn’t have enough bosses, especially compared to Path of Exile 2. Fortunately, Season 8 will add three new end-game bosses: Urivar, Harbinger of Hatred, and Belial, the Lord of Lies. Belial, the Lord of Lies, will serve as the game’s pinnacle boss. He must have left a deep impression on players of Diablo III’s multi-stage second act battle, and in the final stage, this hideous demon’s huge body took up most of your screen. Diablo IV’s lead season designer Deric Nuñez told players: “He is climbing his way to the top of the lair boss ladder. He is the new exalted pinnacle challenge within the ladder. He is the highest challenge, the highest reward.” The theme of Season 8 should be bosses. After defeating a boss, players will unlock the boss’s skills and use them. It is said that there will be 24 boss skills for players to collect, experiment with, and combine. Honestly, playing a boss is way more fun than playing a witch. I’m already excited about Season 8. In addition to the new boss powers, the team also announced that the boss summoning conditions will be simplified in Season 8. Summoning bosses no longer requires a variety of summons. These messy summons really pollute the player’s inventory. Boss Ladder system will be removed and replaced by Lair Key system. Each boss requires its own Lair Key, and the main purpose of these keys is to unlock the loot after defeating the boss. Without a Lair Key, even if you defeat the boss, you can’t even get any Diablo 4 Gold in the treasure chest. In addition, Apparition Incursions will be introduced in Season 8. In simple terms, this is a boss rush mode. You need to defeat 10 random bosses in sequence. This is definitely a difficult challenge, and wish you good luck. Learn More: Diablo 4 New Expansion Will Be Delayed Until 2026! Drop Rates During Diablo 4 campfire chat, the developers were apparently a bit surprised by the record-breaking pace at which players reached max level in Season 7, so in Season 8, the team’s goal is to slow down the pace of players’ play throughs and then reduce the drop rate of legendary items to make the power increase more enjoyable for players. It’s hard to see that exciting orange glow from a pile of Diablo 4 Gold anymore. According to design director Colin Finer, the purpose of these changes is to make players “more rewarding and satisfying as you go through these levels.“ It seems that the developers are working hard to make Diablo 4 more playable, whether it is introducing new bosses or increasing the difficulty, and it is for this purpose. But for players, the changes in Season 8 are not all pleasing. Some players are dissatisfied with the adjustment of loot drop rate. Players reported that the drop rate of Ancestral legendary items in this game is already very low, and this probability will be reduced in Season 8, which makes Ancestral legendary items even rarer. And the affixes of Ancestral legendary items are always unsatisfactory. Players seem to never get the corresponding level of equipment as they grow up. They are tired of this change that makes things worse. The above are the changes that Diablo 4 will bring in Season 8. Which changes do you think are good and which changes will ruin the game? Are you looking forward to Season 8?Mar-10-2025
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Diablo 4 Season 7 Fugitive ...
The arrival of Diablo 4 Season 7 introduces a brand new currency, Fugitive Heads. This is not only a necessary material for making Occult Gems, but can also be transformed into Restless Rot, which is an important resource for improving builds, so it is highly sought after by players in the new season. However, Fugitive Heads are very rare, and they are even rarer than Greater Affixes Legendary items under Torment difficulty. This is interesting for ordinary items, and it is entirely possible that players will not see a Head until they reach very high Paragon levels. Now let’s guide you step by step on how to get these Fugitive Heads. Using Draught Of Whispers First, if you have Draught of Whispers, use it first. This is a consumable elixir in Diablo 4 that increases your chance of encountering Fugitive Heads by 50%, and the effect lasts for one hour. Draught of Whispers can come from multiple sources, for example, they can come from Whisper Caches, or from Rootholds Dungeons, or from Headless Husks, all of which increase your chances of getting Fugitive Heads. Playing On The Highest Difficulty Next, you should play with the highest difficulty. You may have noticed that Fugitive Heads only drop at Torment difficulty. So if you play at any difficulty below Torment, you will hardly get any Fugitive Heads. And since the chance of getting Fugitive Heads increases with Torment Difficulty Tier. So ideally, if you want to maximize your farming efficiency, you should farm in Torment IV, if your character is capable of doing so. So, if you want to get more Heads in a short period of time, don’t be stingy about investing Diablo 4 Gold in your build to better optimize the build effect. Farming Headhunts By far, the best source of Fugitive Heads is Headhunts. These Headhunts are the new seasonal areas in Diablo 4, and all you have to do is go there and start doing Whispers, any Whisper objectives will do. This is because when you complete any Whisper objective in the new Headhunts area, Exposed Roots will spawn around. You should click on these Exposed Roots, and then a bunch of random things will happen. Of course, the most anticipated result is that after clicking on Exposed Roots, a boss will be summoned, so you have a better chance of getting a Fugitive Head drop. So you should run around in Headhunts and click on all Exposed Roots you find. If you are lucky, then clicking a few times will summon a boss. You know the boss has been summoned when you get a ping on your mini-map, but other people will get this prompt too. So if someone else clicks on Exposed Roots and then summons a boss, your map will also ping, and you should go there. So once your map pings, you know the boss will eventually spawn at this location. Now, this boss could be a Headless Husk. Unfortunately, you won’t drop a Fugitive Head when you kill it, but the boss itself has a random chance of spawning a Fugitive Head. The chance of a Fugitive Head spawning increases with each Difficulty Tier, and also with your Draught of Whispers applied. This is why you have to play on the highest difficulty, and ideally with Draught of Whispers buff. For example, if you play on the highest difficulty, Torment IV, and have Draught of Whispers buff applied, there is a 15% chance of a Fugitive Head spawning instead of a Headless Husk. The chance of this happening is less on lower difficulties, though, and this only applies to Torment Difficulty. Running Rootholds Dungeon Aside from that, Fugitive Heads can also be obtained from Rootholds Dungeon. Rootholds are mini-dungeons in Diablo 4 Season 7 that operate similarly to Nightmare Dungeons. To get into it, you need to prepare some Whispering Wood Sigils. These Sigils come from Whisper Caches, so when you farm Fugitive Heads in Headhunts, you can also get these Whispering Wood Sigils in your inventory by completing Whispers. When you enter Rootholds, you will go through a dungeon, and at the end of the dungeon you will meet a boss. This boss has a chance to be a Headless Husk and also has a chance to be a Fugitive Head. Unfortunately, the chance of them being Fugitive Heads is not very high. I think this way of collecting Fugitive Heads is not better than Headhunts. Because the chance of getting Fugitive Heads from Rootholds is very low, and it takes longer. Therefore, I only recommend going to Rootholds to get Fugitive Heads if you need items with Greater Affixes or if you have already completed all Headhunts and are waiting for the next Headhunt to appear. Summary Finally, let’s summarize it once more. We recommend that you prioritize collecting Fugitive Heads while running Headhunts, and don’t forget to run around completing Whisper objectives during this time, which will spawn Exposed Roots for you. You should click on all of these Exposed Roots and try to get the boss to spawn, and if any other player spawns a boss, you should also run to that place so that you have a chance to spawn and drop Fugitive Heads. If you have completed all Headhunts areas, then you can go into Rootholds Dungeon and try to get Fugitive Heads from there. Remember, for both Rootholds and Headhunts, you should use Draught of Whispers if you have them, as they increase your chances of getting Heads. If you are short of these items, then you might as well pay attention to iGMeet Discord, where the giveaway channel occasionally launches some sweepstakes. So hurry up and get active here. Maybe you will be the next lucky person!Jan-23-2025