Diablo 4 Season 5: How To Get Blood Moon Breeches That Give Necromancer Power? - How To Get & What It Effect
Of all the builds in Diablo 4, one of the most popular is Minion Necromancer, because it has a variety of buffs and variants that can be used to complete different endgame activities, the most important of which is the use of the army of undead.
Like other builds, you can also use different Necromancer Unique items to achieve enhanced effects, one of which is Blood Moon Breeches. These unique pants can make your Minions the backbone of your battles with enemies, and Minions can keep you in a safer area through passive skills.
It is worth celebrating that in Season 5, all Unique items are not as difficult to farm as in previous seasons. This guide will show you two ways to get Blood Moon Breeches and their effects in battle.
The Simple Way
To farm Blood Moon Breeches in a simpler way, you can challenge enemies directly in World Tier 3 and World Tier 4, and then get the treasure chest after defeating them. Opening them gives you a chance to get Blood Moon Breeches, but the drop rate is low.
Apart from this, you can also get it by participating in endgame activities, such as after running Nightmare Dungeons, Gathering Legions, and Helltides. Or you can join the queue to defeat World Bosses in Sanctuary, which will increase your combat experience.
The Best Way
Since Blood Moon Breeches were introduced in Diablo 4 Season 2, you can also get them in Season 5 by defeating some Uber Bosses. In the game, Uniques are part of the loot you get after fighting Uber Bosses, but because the battles are more difficult, the chance of dropping here is higher, and the risk is higher.
As one of Uniques, Blood Moon Breeches can be found in the loot pools of King of Maggots Duriel and Echo of Andariel. Both of these bosses only appear in World Tier 4, so if you haven’t reached the requirements yet, upgrade your build as soon as possible to upgrade your character’s World Tier faster.
King of Maggots Duriel and Echo of Andariel will not wait for you in the arena obediently. You need to use some summoning materials to start fighting with them. Here are the summoning materials you need when facing these two bosses and their Tormented variants.
Duriel & Tormented Duriel
You can summon Duriel and its Tormented variant in Gaping Crevasse in Kehjistan. For the regular version of Duriel, you need 2 Mucus-Slick Eggs and 2 Shard of Agony. Both summoning materials are also obtained from the loot after defeating other bosses - Echo of Varshan and Galvanic Saint Grigoire.
As mentioned above, you need to use Diablo 4 Gold to make your build more powerful, otherwise you simply cannot fight so many enemies at once. For Tormented Duriel, you need 3 times the summoning materials of the regular version, but you will get 5 times the rewards provided by the regular version.
In addition, summoning Tormented Duriel also requires a Stygian Stone from the reward box in The Pit. If the conditions of the build allow, I think it is more cost-effective to choose to challenge the Tormented version of Uber Boss.
Andariel & Tormented Andariel
You can summon these two powerful bosses in Hanged Man’s Hall in Kehjistan. If you want to challenge both of them at once, you need to prepare 8 Sandscorched Shackles and 8 Pincushioned Dolls, plus a Stygian Stone. I think you should know how many summoning materials are needed for each version of Andariel!
Yes, that’s right. The normal version requires two summoning materials each, and Tormented version requires 6 of each plus a Stygian Stone. You will find that it is also 3 times the relationship. Then can you guess how many times the reward will be?
Sandscorched Shackles and Pincushioned Doll also need to be obtained after fighting other bosses, so you must pay attention to your defense and observe whether it can support you in multiple battles.
Among all the summoning materials, the most difficult one is Stygian Stone, because you need to complete the limited-time task in The Pit, which is a strenuous activity. So again, remember to use D4 Gold to enhance your build.
Blood Moon Breeches Effect
When your Necromancer is equipped with Blood Moon Breeches, your Minions will have a 3%-7% chance to Decrepify or Iron Maiden. If you encounter a cursed enemy at this time, you will have 100%-150% additional damage to it.
These two main abilities of Blood Moon Breeches allow you to attack the enemy safely, without getting too close to the enemy during the battle. Besides the main abilities, Blood Moon Breeches can also help you increase Overpower Damage by 88%-115%, which will greatly increase the total damage you can cause.
For Curse Duration, it will also increase by 26%-35% when you equip Blood Moon Breeches, giving you more time to recover and attack. Your Maximum Life will also increase by 368-873, which perfectly solves the previous disadvantage that Necromancer is very vulnerable to damage.
It is worth mentioning that you will also gain 2-4 Curse Skills, which, combined with the extended curse time, will allow the enemy to remain under the curse, making your battle much easier.
That’s how to farm Blood Moon Breeches in Diablo 4 Season 5. Hopefully, with the help of this Unique, every battle will be very simple. If you have any problems in the game, you can post in iGMeet Discord for help. You can also participate in a lottery for a chance to win rare summoning materials! Winners will be announced on August 26th. Don’t miss out!
Aug-22-2024
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Diablo 4 Season 7 Witch Pow ...
In the upcoming Diablo 4 Season 7 update on January 21, developers will bring new powers, new weapons, new pets and other Diablo 4 Items to players. It is not clear whether there will be new classes, but Witch Power will be the theme of this season. Overview Of Witch Power In the seventh season of Diablo, the creators brought 24 different witch powers to players. And these 24 witch powers are divided into four schools and two different qualities. Four schools: Eldritch witch power Growth & Decay witch power Psyche witch power Lost witch power Each school has a unique power, and the rest are Normal Powers. Players can carry up to 6 witch powers at a time, five of which are Normal Powers and one is a unique power. These witch powers will bring different effects to players, some of which enhance the player’s attributes, and some of which allow players to cause additional damage to monsters. Witch Powers are enhanced at certain levels, gaining additional effects. For example, when Poison Frog Servant reaches level 5, it will give your Poison Frog the ability to taunt. If you want to grow quickly in Season 7, You can enter the iGMeet Discord, where there are some random Diablo 4 giveaways. How To Get Witch Powers? All Witch Powers have corresponding altars: Altar of the Eldritch Altar of the Psyche Altar of Growth Forgotten Altars Altar of the Eldritch, Altar of the Psyche, and Altar of Growth can all be found in the Whispering Tree, while Forgotten Altars can appear in any dungeon. To obtain these powers you must first increase your Seasonal Reputation with The Coven. Increasing your reputation will allow you to learn more Witch Powers, as well as obtain crafting materials and Diablo 4 Items. After you obtain Witch Powers, you can upgrade them. The item required to upgrade Witch Powers is Restless Rot, and the main way to obtain Restless Rot is to participate in Headhunt. Headhunt is the main activity of Season 7, which usually appears around the Sanctuary. All Witch Powers: Eldritch Witch Powers Doom Orb (unique) A sphere of pure Eldritch energy surrounds you. This sphere will actively attack distant enemies and return, dealing some fire damage. Rank 5: Damaging or killing a boss increases Doom Orb’s damage by 5%. When it reaches 100%, it explodes and re-condenses after three seconds. Enemies caught in the explosion will take 5200 damage. Abyssal Resonance When 250 resources are consumed, an explosion occurs, dealing Shadow damage. Each subsequent explosion within 10 seconds increases the size and damage of the explosion by 130%. Stacks up to 3 times. Rank 10: Before the third explosion, it pulls enemies towards you. Firebat Servants Every 2 seconds, a group of fire bats rushes towards the enemy, dealing fire damage. At higher ranks: Enemies hit 5 times by Firebats are stunned for 3 seconds. Hex Of Flames Lucky Shot: While you cast Hex of Flames on an enemy, each time you damage the target, you deal 1,600 additional Fire damage. Rank 7: When your Hex of Flames deals critical damage, it explodes. Purging Touch Headrotten takes more damage from Eldritch Witch Powers. Rank 10: This effect applies to all monsters. Shaken Soul Eldritch Witch Powers make enemies vulnerable for a period of time. Rank 10: Psyche Damage and Growth & Decay now also cause this effect but for half the duration. Wave Of Woe Enemy hit by a skill is hit by Wave of Woe. Wave of Woe deals Shadow damage to enemies, and enemies of the same type are also affected by this damage. Rank 5: Increases the amount of reflection by 15% each time, and can be reflected at least 5 times. Can attack the same target multiple times. Growth & Decay Witch Power The Cycle (unique) Dealing damage with a skill has a 15% chance to cause a flower to grow from the ground. This flower poisons a nearby enemy or heals a nearby teammate for 6% of their maximum health. The flower then withers. This skill occurs every five seconds per enemy. Rank 5: The flower affects all nearby enemies or allies. Aura Of Siphoning Summons an aura of decay that poisons enemies. Rank 10: Restores 1% of your health when Aura of Siphoning deals damage. Decay Augmentation Your Witchcraft Effects deal additional damage over 5 seconds. Rank 10: When damage over time effects exceed 85% of the target’s total health, they are instantly executed. Grow After casting your ultimate, your friendly units gain the power of dark magic. Increases size and damage for 15 seconds. Rank 11: Allied units gain 100% critical strike chance when enlarged. Hex Of Whispers Damaging an enemy is afflicted with the Whispering Curse, causing the next damage dealt to make additional Shadow damage, which then jumps to another enemy, affecting up to 6 enemies. The Whispering Curse can only be applied once every 5 seconds. Rank 7: After bouncing to 6 enemies, the curse returns, empowering you and removing all negative status effects on you. Poison Frog Servant Summons a poison frog servant that lasts three seconds and deals poison damage to enemies. The frog explodes violently upon death, dealing lethal damage, and enemies are affected by the poison. Rank 5: Enemies are pulled toward Poison Frog’s attacks and taunted for 1 second. Soul Harvest Using skills that require a cooldown drains the life of nearby enemies, and each monster killed grants a small boost to your primary attribute that lasts for a few seconds. Rank 9: Soul Harvest will not go on cooldown as long as there are enemies nearby. Psyche Witch Powers Vengeful Spirit (unique) While a Vengeful Spirit minion is active, all damage taken is taken by the soul. Vengeful Spirit minion appears every 19 seconds. Rank 5: When Vengeful Spirit loses all health, it will rush to up to 8 enemies, dealing 2,000 Shadow damage to them. Aura Of Lament The first enemy you attack is affected by the Aura of Lament, slowing it and nearby enemies by 70%. If the initial enemy dies, it will be transferred to a random nearby enemy. The aura can only affect 1 enemy at a time and has a 30 second cooldown. Aura Of Misfortune Chance to interrupt the attack of enemies other than bosses. Rank 5: Increase movement speed by 5%, slow enemies by 30%. Hex Of Shattering Your Witchcraft Effects reduce enemy damage. Rank 8: Headrotten When affected by any curse, damage dealt to it for 5 seconds becomes a Critical Strike. Life Link Links to up to three enemies, transferring damage you take to them. Does not work on other players. Rank 15: After using a Trick, Defense, or Terror skill, any linked damage for 10 seconds becomes a Critical Strike. Twilight Warding Gain a barrier that lasts 5 seconds. Rank 12: Reflects enemy projectiles while active. Lost Witch Powers Piranhado (unique) Enemies affected by curses and auras are pulled toward Piranhado and take physical damage over 12 seconds. 20 second cooldown. Rank 5: Piranhado will actively move toward enemies. Aura Of Specialization Increases the effectiveness of your auras Rank 10: Increases critical hit damage against enemies within the aura by 50%. Breath Of The Coven Increases your attack speed when damaging an enemy with a Witch Power. Lasts 10 seconds, stacks once for each unique witch power. Rank 8: Gain 40% luck hit chance when all Witch Powers bonuses are active at the same time. Hex Specialization Increases the effectiveness of Hex Effects. Rank 10: Increases critical strike chance against enemies affected by Hex Effects by 10%. These are the witch powers for Season of the Witch, and random combinations of these powers may work wonders. Players can try to find the best combination after Season 7 goes live. I hope these contents can help you quickly complete various activities when Season 7 comes, and obtain a large number of Diablo 4 Gold, unique equipment and other items to make your character stronger.Jan-07-2025
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Diablo 4 Season 6: How To P ...
In the eager anticipation of many players, Diablo 4 Season 6 will be launched on October 8. Facing new Season, in order to respond to the various preparations made by players, the game makers have prepared a wealth of new gameplay and new Events to satisfy players. Among them, new Event Realmwalker Event is quite worth playing. As a new Event in a new Season, there are undoubtedly some key points that players need to pay attention to when participating in it, especially Main Mechanism of Event. Based on this, we introduce relevant Event Mechanism and the main gameplay for players: Basic Information About Diablo 4 Season 6 Before participating in Realmwalker Event, since this is an Event in Season 6 Hatred Rising, you must have a basic understanding of Diablo 4 Season 6 in order to better participate in related Events, so as not to waste some Diablo 4 Gold in the game process. Similar to Blood Harvests of Diablo 4 Season 2, Diablo 4 Season 6 uses a zone Event approach when planning some Events, such as Realmwalker Event. Zones of Hatred Rising use green Demon’s Head Icon on Map to represent these Events. In a sense, they also represent Corrupted Minions of Mephisto. In Zones of Hatred Rising, random Portals are generated, filling corresponding Area with swarms of Enemies, who will Attack you when you enter Area. Some of these Enemies will be enhanced by hatred, making them more difficult to Defeat than normal Enemies you encounter. Although they are not very threatening and harmful, they cannot be directly Defeated by optimized Builds because of their sturdiness. Of course, if you want to join Realwalker Event, you need to enter these Zones of Hatred Rising. Deep in these terrifying Zones, hide terrible new Enemies waiting for players to conquer and Kill them. Basic Information On Realmwalker Events When you start exploring Zone of Hatred Rising corresponding to an Event in the game, you will enter corresponding Portal. In fact, these are just a small part of Hulking Realmwalker that has Burrowed itself in Ground. At Specified Time Interval of the game, Realmwalker will Wake up from its Slumber, and then it will slowly Move through Zone of Hatred Rising. The main goal of the players is to kill Realmwalkers, but they are invincible for mostly when they pass through Zone of Hatred Rising, and even swarms of Enemies will spawn. So before Killing Realmwalkers, the player must first kill these Enemies. After these Enemies are killed, a meter will be filled, which will cause Realmwalker to summon Elite Enemies known as Bloodbound Guardians. However, the good thing is that after Defeating Bloodbound Guardians, most of Life of Realmwalkers will be consumed to a certain extent. When Realmwalker reaches the end of its Journey, you will have a Boss Battle with it. The difficulty of Battle depends on how many Bloodbound Guardians you manage to Kill on the way. If you manage to Defeat Realmwalkers, you will enter Portal on its back. After that, you will enter Seething Realm. Traversing Seething Realm In fact, Seething Realm is like a bonus Dungeon for Realmwalker Event. Because if you have Defeated Realmwalkers and Minions they spawn before, you will not have much trouble in Seething Realm. Seething Realm is divided into two floors. After passing through the first floor, you will reach Realm Gate, where you can choose what kind of Rewards you want to get on the second floor. By trading a certain amount of resources such as Murmuring Obols, you can choose Gold, Materials, Equipment, and Socketables as main Rewards. After that, you will fight Enemies that will drop these Rewards in the second floor, and then reach the last Area of Seething Realm. After fighting more Enemies, you can get an open Radiant Chest there. The most important Prize is Seething Opals. What Seething Opals Do? Boiling Opals work very similarly to Elixirs in Diablo 4. They are consumables that provide you with many Standard Buffs and change Drops from Enemies based on the type of Opals you consume. Each Boiling Opal lasts for 30 minutes and Triggers the following effects: Enemies Drop Rewards based on the type of Opals. Killings accumulate Reputation with Zakarum Remnants. Players gain 15% Increased Experience. By choosing which Realm Gate to cross in Seething Realm, specific types of Seething Opals will be Dropped. Seething Opals of Torment, for example, will Drop Boss Summoning Materials for Tormented Bosses. Also, if you have Vessel of Hatred expansion, Seething Opals of Socketables will cause Enemies to Drop new Runewords. This gives you a chance to try to Craft Runewords you want. To maximize the value of Seething Opals, you’ll want to use them before entering a Helltide or beginning a Realmwalker Event. This will allow you to face large numbers of Enemies with a high frequency of Enemies Dropping Rewards you want. That’s all for the main content of Diablo 4 Season 6 Realmwalker Event, as well as some of the key points for participating in it. If you want to learn more, you can join iGMeet Discord to communicate with others, and there’s also a chance to win game prizes through the giveaway channel! Hurry up and join!Oct-06-2024
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Diablo 4 Season 5: What Bui ...
With Diablo 4 Season 5 just around the corner, Public Test Realm (PTR) has opened up to players, sparking a lot of discussion about the most powerful builds for each class. However, this is likely to change after PTR. Players will also need to consider which builds are easiest to play, which require very specific setups, and which classes may have bugs during PTR. Sorcerers, in particular, have been incredibly buggy with a pair of new unique skills. These two new sorcerer skills interact somewhat uniquely, capable of dealing massive amounts of damage to enemies without requiring any extra effort from the player. Although Druids were also said to have technical issues during PTR, players are still excited about the future. Based on the initial changes and patch notes, we're going to look at the builds worth trying in Diablo 4 Season 5. 1. Flay Barbarian It seems that no matter what nerfs were implemented to Barbarians in Diablo 4; they are expected to remain very strong in Season 5. While the nerfs to Bash are justified, the class still has a wide variety of skills to exploit. Recommended builds include Flay, Rupture, Steel Grasp, War Cry, Challenging Shout, and Iron Skin. This is likely because of the unique capabilities of the new Third Blade. Converting Weapon Mastery skills to Fury Core Skills is expected to be extremely powerful. In fact, it’s hard to choose between several Barbarian builds. There are several Whirlwind builds that are also viable, not to mention Rupture builds. However, the most recommended is Flay / Rupture build. Despite the nerfs, Bash still has a good performance, and in order to maximize the potential of Flay / Rupture build, players can invest a lot of Diablo 4 Gold to get the best equipment and upgrades to ensure that these powerful skills can be effectively utilized. 2. Companion Druid Although Companion Druid companion suffered from some bugs in Diablo 4 Season 5 PTR, perhaps this will make for an incredible gaming experience. In some cases, Poison Creeper deals up to ~13 Trillion damage - an issue that seems certain to be fixed before the season begins. Shepherd’s Aspect provides bonus damage output per companion, while Aspect of the Alpha transforms your Wolf Companions into even more powerful Werewolf Companions. These companions deal a ton of extra damage and can spread Rabies, greatly increasing the potential of this class. I expect Landslide builds will also perform well, but I’m more looking forward to witnessing the power of friendship in Season 5. 3. Bone Spirit Necromancer The first thing that comes to mind is Summon Necromancer, but given the changes to PTR and the buffs to Bone Spirit builds, I do agree with the consensus that Overpower Bone Spirit is going to be a real headache. With so many buffs and two spirits at the same time? Now seems like a good time to try out other builds. Crown of Lucion will help many classes, and Necromancer is no exception. Then, combine Bone Prison with the new unique item, Shard of Verathiel, and all that extra damage becomes even more significant. Another reason to be excited about this build is the new Path of Trag’oul unique boots. Not only do they extend the range of Bone Prison’s traps, they also fire 10 to 30 Bone Splinters. Additionally, each time a Bone Splinter hits a target, Maximum Essence grows by 2 points for 10 seconds, so you can destroy enemies faster than ever before in Diablo 4 Season 5. 4. Heartseeker Rogue Victimizer It has undergone a significant but reasonable nerf in Diablo 4 Season 5. Although Victimizer skill may feel difficult to play now, precision is still a viable option. Poison builds are expected to perform well for Rogue this season, with Heartseeker Rogue concept being particularly favored, especially the significant buff to Andariel’s Visage. The new Poison Nova and all-around excellent attributes will make the game even more interesting. You also have Umbracrux to support your Subterfuge skills. Whenever you use a Subterfuge skill, it creates a Shade Totem, and any damage done to Totem is reflected to nearby enemies at 30% effectiveness. You can only have two Shade Totem at a time, and they count as Trap skill damage. This should be a fun time for Rogues - they will have plenty of options. 5. Chain Lightning Even if Diablo 4 Season 5 PTR fixes the corruption bug, Chain Lightning will remain as powerful as it is. There is a weird and flawed interaction between Crown of Lucion and Axial Conduit Uniques that ends up causing extremely high damage. If these issues are fixed, it will still make for a devastating combination when you get them both. Axial Conduit causes your Chain Lightning to switch between orbiting and seeking while draining your mana. After it has consumed 66 mana, Lightning explodes, dealing additional Lightning Damage. You can combine this with Crown of Lucion’s 75% Resource Cost Reduction to increase damage output when you invest Primary Resource into skills. As the season approaches, players should pay close attention to patch notes and community discussions to quickly adapt to changes and optimize their game strategies. Whether through carefully planned skill combinations or by investing Diablo 4 Gold to upgrade their equipment, players can stand out in this new season full of challenges and opportunities. Finally, if you are looking for more game resources, there is a Giveaway function in iGMeet discord, which will release product gift information from time to time. Remember to stay active in the discord group so that you don’t miss any news.Jul-28-2024
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‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023