Diablo 4 Season 4: Tempering, Enchanting And Upgrading Gear The Most Comprehensive Guide
Hello, everyone. I hope you can upgrade items during the leveling process in Diablo 4 Season 4. The following information in this guide will be useful for you before you reach World Tier 4.
If you start to your endgame build tinkering, I will explain what tempering is and how to use it in the game. We will also discuss enchanting your gear.
When it comes to Tempering or Enchanting the gear you own, investing in Diablo 4 Gold will make your gear even more perfect.
And lastly, I will share with you my logic when it comes to the order of upgrading mechanics. Make sure to check out this last chapter of this passage so you don’t waste tons of gold in the process.
So let’s get into it.
How Tempering Works in Diablo 4?
First, what is tempering? Diablo 4 Season 4 changed a lot of stuff around the loot stats and upgrading items. One of such changes is the addition of tempering, which is a new system of upgrading your items.
Prior to Season 4, you would find loot with all the stats already available on the item. And then you would just change one single stat through the enchanting process and upgrade the item to make the stats higher.
In Season 4, however, you drop items with less amount of stats available on them than before. Rare items have 2 Affixes, 3 legendaries, and 4 Uniques but then you can add powerful Affixes on an item with tempering.
So what tempering does is basically add up to two new powerful affixes to item. However, before you reach World Tier 4 and start dropping in Ancestral item Rarity. You will be able to add only one Affixes.
The number of times you can temper an item is limited. And depends on Rarity of the item. Early items will have a limit of three attempts and then we have Ancestral items which drop at World Tier 4. And those allow us to temper 5 times. Important to note is that tempering can be done only for rare and legendary items.
Uniques cannot be tempered also bear in mind that when you roll tempered Affixes, you do not have an option to keep the old one. The new Affixes always override the old one. And so there is a risk factor here, especially when you are on your last temper attempt available.
So starting the tempering process, you have to go to Blacksmith and click the first tab. The process does not cost any gold but requires a couple of materials. You will get tons of necessary materials as you play the game.
I salvage most of my rares and Legendaries I also temper a lot so far. And I was never short on materials for tempering my gear. Whenever I wanted to change my stuff during the leveling process, besides materials, you also need manuals, which are a list of few stat outcomes for tempering.
One of the Affixes from the manual will be randomly added during the tempering process. You find manuals by just simply playing the game. They drop just like any other loot. These manuals have different Rarities. And these Rarities is impact the range of values of the stats available with the manual.
Basically, the higher Rarity of manual, the better the stats possible manuals are also split into six categories. And these categories work like categories of aspects. Every item type has different possible tempering categories. So for gloves, you can add a utility or offensive category. For pens, you have only defensive or utility categories and so on.
The good thing is that once you find the manual, it’s unlocked permanently. So you don’t need to search for it again and again, which is neat.
Enchanting in Diablo 4 Season 4
Now let’s briefly discuss enchanting your items. Enchanting is a process which modifies one Affixes available on your gear. To this process cannot change the row-based stats of item like damage dealt on weapons or base armor on gloves. Affixes to be changed are marked with dots and are located under this horizontal line.
To enchant your item, you need to go to the occultist and click on the fourth tab. Once you put the item you want to enchant, you can click the icon in the top right corner of enchanting window. To see the potential outcomes of the process. This is super useful to help you understand what stats you can actually get and what are the ranges.
When you enchant any item, you get three choices, two new stats and an option to retain the initial Affixes. The enchanting process takes few materials and a substantial amount of gold, the tricky case that every time you enchant the same item. The cost of the process increases, the price of gold can reach insane amounts. So be mindful of it.
Upgrading Gear Efficiently During Leveling
And let me explain the thought process I use for upgrading any item that I want to use. I think applying this logic may save you a lot of gold during the leveling process. Since we can modify our gear a lot in Season 4.
I look mainly for Legendary item drop with good base row power and two out of free stats that are fitting my build. I don’t care for Legendary Power since I can change it easily now with Codex of Power.
By the way, the aspects are now permanently unlocked when salvaging an item. And the highest value salvaged will be always available in a Codex of Power, not just the lowest base value like before.
I also don’t need perfect free out of free stats because I can swap out one Affixes with an enchanting process. I will always start the process of tinkering an item with tempering. This is because we have a limited number of tempering attempts and the stats available through the tempering process are particularly powerful for build crafting.
So if we don’t get the stat from the manual that we wanted with tempering, the item is potentially a bust. This is especially the case for weapons and other item types with offensive category manuals available on them. They are game changers for items, at least for my build.
So now let me give you a specific example to showcase this process. I am playing a Frozen Orb build with my Sorceress. Let’s say I found gloves that I want to use that have two good stats on them. First, I go to Blacksmith for tempering.
On gloves I can put stats from either utility or offensive category, I found a manual from offensive category called Frost Finesse which has amazing damage boost potential for my build. Especially cold damage and vulnerable damage are very good stats for me. Since Frozen Orb has a 40% chance to make enemies vulnerable and is, of course, cold-based skill.
So if I don’t manage to get either of these stats with tempering. I would not use those glows. Similarly to weapons, I want to get a specific stat in tempering that gives me a chance to cast Frozen Orb twice. So by not enchanting nor swapping Legendary Powers first. I potentially save a lot of gold on an item that I wouldn’t use, anyway. But let’s say, I get the tempering that I wanted.
I start with the enchanting process to try to get the first start on gloves to improve my build. In case I have bad luck and enchanting gets too expensive. I have done three options.
First, I can settle for the sub powerful stat. Next, I can just continue investing gold or I can just stick to gloves that I already have.
And lastly, if I get the stats that I wanted on the item. I swap the legendary power to the one I want. Modifying legendary powers should be done last. As it involves no RNG and it’s quite an expensive process to begin with.
These are my detailed instructions on how to do Tempering, Enchanting and Upgrading Gear in Diablo 4. I hope these are useful to you.
May-24-2024
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Diablo 4 Season 9 Horadric ...
In our previous Campfire Chat about Diablo 4 Season 9, we got a sneak preview of Horadric Spells, a powerful new customizable spell that will bring some interesting experiences to all classes. It’s a Borrowed Power system, but the customization is very high. In this new system, you need to combine 3 magical conduits: Catalyst, Infusion and Arcana, to form the spells your character needs. Here’s everything we know about Horadric Spells in Diablo 4 Season 9 so that you can use them to make a powerful build when the new season starts next month. 1. Catalysts In Horadric Spell, Catalysts can be considered the foundation of the entire system, as everything needs to be built around it. Catalysts trigger specific Action Bar Skills based on where you place them, and emit purple light. Here are the names of all Catalysts and their specific effects. Celestial Surge (Astral Magic) It awakens an Oracular Rune, which pulls all enemies around your standing position into a radius. After that, A Torrent of Stars skill will randomly attack this radius 20 times, with a 30% chance to trigger Lucky Hit. When you upgrade it to level 10 with Diablo 4 Gold, these stars will periodically fall around you and hit enemies who are about to attack you, causing the same damage. Celestial Surge has an initial cooldown of 15 seconds, which will gradually decrease as you level up, so when you reach level 20, the cooldown is 11.2 seconds. Disintegrate (Arcane Magic) This helps you form an Arcane Conductor and fires a beam between you and it for 8 seconds, dealing very high lightning damage with a 9% Lucky Hit chance. At level 10, enemies in the beam you create will have their movement speed reduced by 50%. This Catalyst has a shorter cooldown of 10 seconds, and only 5.3 seconds at level 20. Propulsion (Arcane Magic) It causes you to create a mana blast that deals some damage to all enemies and knocks them back, and enemies that collide with each other will take additional damage with a 15% lucky hit chance. According to feedback from many players, the favorite Catalyst is Propulsion, because at level 10, enemies that are knocked back for the first time will cast a low-level mana blast of their own, which is very effective for dealing with group enemies. It has an initial cooldown of only 9 seconds, and at level 20 it is only 4.3 seconds. If you put some gear in your build that has been maxed out with a lot of D4 Gold, it can be cast indefinitely. Astral Pillar (Astral Magic) It creates an Ethereal Column in the arena that taunts enemies over 3 seconds. Piercing waves then burst out of it for more damage, which lasts until you create another Ethereal Column or get too far away from it. You have a 12% chance of a Lucky Hit during this set of damage, which is quite impressive. When you upgrade it to level 10, the taunted enemies will become more vulnerable and move faster. Unlike the previous ones, the cooldown of Astral Pillar is not affected by level and is always 7 seconds. Cosmic Anomaly (Astral Magic) This Catalyst is the most special one because it has both active and passive effects. When it is triggered, it will help you summon up to 5 Anomalies and release particles, causing very high damage in 4 seconds. In addition, it will control your Anomalies to gather and explode in the center, causing unpredictable explosion damage. There is no cooldown here but a spawn time, and you can complete a summon every 5 seconds. When it reaches level 10 and has 5 Anomalies, you will be Unstoppable, and the next explosion will cause double damage, with a 20% chance of Lucky Hit. 2. Infusions Infusions change the damage type of your Horadric Spells, and you can think of them as modifiers. And, at level 5, each Infusion can help you disable a specific type of Monster affix, preventing enemies from making an attack that puts you in danger for a while. Here are their specific names and their effects. Smoldering Ember Bonus Damage Type: Fire/Burning Damage Effect: Helps you destroy enemy structures in the arena and has a 10% chance to ignite the ground beneath your enemies. This causes you to deal 150% Burning damage over 5 seconds equal to your highest damage type bonus. Disabled Monster Affix: Chilling Winds Corrosive Vapor Bonus Damage Type: Poison Damage Effect: Enemies previously damaged take 150% Poison Damage over 4 seconds, triggering once every 3 seconds per enemy. Your Poison Damage is equal to your highest Damage Type Bonus. Disabled Monster Affix: Vampiric Thunderous Particle Bonus Damage Type: Lightning/Sparking Damage Effect: Each damaged enemy deals 150% lightning damage to surrounding enemies, triggering once every three seconds for each enemy. Your lightning damage bonus is equal to your highest damage type bonus. Disabled Monster Affix: Suppressor 3. Arcana Arcana is the final part of your Diablo 4 Season 9 Horadric Spells and comes in a variety of rarities to give your spells more powerful effects. Alternatively, you can place three Arcana on a spell, and their effects will scale based on your chosen Catalyst. Here are Arcana included in each rarity. Magic Rarity Tendrilous Bundle Tranquil Stone Shifting Powder Luminous Gem Murky Essence Invigorating Helix Bottled Wind Jagged Bramble Reactive Ooze Volatile Crystal Rare Rarity Gleaming Conduit Fractured Core Sapping Crux Potent Alloy Siphoning Gizmo Legendary Rarity Floaty Bubble Nightmare Orb Frigid Heart Pressurized Storm Bloody Charm The above are all the accessories in Horadric Spells added in Diablo 4 Season 9. I hope you can find the most suitable one for your play style through the detailed introduction of them in this guide, and make the most handy one through continuous combination after the season starts. Once again, these are based on the current S9 PTR introduction and may change later. I wish you a happy game!May-28-2025
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Diablo 4 Season 8 Inferno S ...
Since the release of Diablo 4 Season 8, the performance seems to be not satisfactory, so the developers have been continuously updating patches, balancing the classes and skills in the game, and fixing a lot of bugs. After the latest update 2.2.1, how do your builds perform? Is it still mediocre, or has it quickly stood out with enhanced skills and strength? Here, we are going to introduce the new Inferno Sorcerer launched after Diablo 4 Season 8 mid-term patch. For some players who are tired of the old Lightning Spear Sorcerer, Inferno Sorcerer is a new and exciting top-level Sorcerer build, which can cause a lot of burning damage, release unlimited Inferno, and turn into a huge Fiery Serpent to attack the enemy. So this is definitely a very interesting and refreshing outfit. The core of this build is Combustion Passive. Since patch 2.2.1 takes into account not only burning damage and damage to burning enemies, but also continuous damage, a single Key Passive skill can give you a damage boost of up to 10,000% if you build your character correctly with a lot of continuous damage modifiers. Now, let’s take a look! Gear Before we get started, I must warn you that our gear is not the best, our Masterworking is average, and our Greater Affixes are even worse. But with this gear alone, we were able to easily clear Pit 85. This means that if you have enough Diablo 4 gold to invest in better gear, you will be invincible in the endgame! First and foremost, the most important equipment choice for this build is Flickerstep. With it, every enemy we evade will reduce our ultimate cooldown by [2.0 - 4.0] seconds, up to a maximum of 10 seconds. Of course, our defensive evade skill still uses Teleport, which allows us to turn into lightning and unstoppable, rushing to the target location at once. We’re going to teleport around the screen and reduce our ultimate cooldown so we can use Aspect of Inner Calm on our Amulet. Our Amulet sucks, by the way. Ideally, though, it should be able to reach the level of Glass Cannon and Endless Pyre, and Aspect of Inner Calm helps us deal more damage while standing still. Of course, we’re standing still because we chose to use Evade Teleport for movement. Build Core Another important thing is Combustion Key Passive. As I mentioned before, Combustion as a core passive makes the build viable. And not only does it scale with burning damage and damage to burning targets, it also increases damage over time, so the more time you have, the more damage you do. You’ll see higher and higher percentage increases in damage on burning, and it’s possible to reach up to 10,000% damage increase. Paragon Board Now, we’ll move on to Paragon Board. In Paragon Board, we’re going to try to maximize damage to burning enemies and increase burning damage, since these stats are very relevant to Inferno damage for boost builds, which is what we’re trying to optimize for Paragon. So this means we need to prioritize Flamefeeder and Torch Glyphs when leveling up, since they’re going to add the most damage to your character. By the way, we want to have at least around level 60 glyphs on this character, and some low-level glyphs. Boss Powers As far as Boss Powers go, the reason we can easily crush Pit 85 is entirely because we use Andariel’s Flaming Skull as our Main Boss Power, which is a skull that spins around you and spews flames. But since it also does a lot of burning damage to Mercenaries, we’re going to use Subo as a map hack, and Raheir as Reinforcement. But we don’t actually need Raheir, since it’s almost impossible to die in Pit if we keep our resistances and armor up. Skills For our skills we are going to use Teleport Enchantment and Incinerate Enchantment, the second one is required for Incinerate to auto-cast without us having to channel it. This will combine with Aspect of Conflagration on our Two-Handed Staves to increase our damage. Also, with Inferno being our main damage dealer, we want to reduce its cooldown as much as possible, while the other skills can provide support by increasing the burn damage we deal or reducing the cooldown of our evade or ultimate. Gameplay Now for gameplay, we want to use Inferno as much as possible, as this is where most of our damage comes from. To reduce the cooldown of Inferno, we use a lot of cooldown reduction on our gear, keeping it around 8 to 9 seconds, and the remaining cooldown we reduce by equipping Flickerstep Unique Boots. So we need to teleport as fast as possible, through enemies, and this way we reduce the cooldown of Inferno significantly. Basically, this build is about constantly using Inferno. But in order to constantly use Inferno, we also need to be able to constantly evade. In addition to equipping Flickerstep, correctly casting Firewall also has a beneficial effect. Therefore, we should have at least one Firewall that can damage enemies on the ground to reduce the cooldown of evade. Once we can evade continuously, we can reduce the cooldown of Inferno. Therefore, this is the mechanism we used to evade and Inferno infinitely. Another important thing is that our other skills only support this build, for example: Familiar can give us a lot of extra damage. Ice Armor can make us unstoppable through one of our aspects. Flame Shield can make us invincible for a short time. Fireball can destroy enemies with low health. We need to use these last four spells as much as possible because they have a low cooldown as far as boss battles are concerned. In the end, I would like to say that this build is just average in terms of all the different Sorcerer builds against bosses, but you can make the build that best suits your play style by trying to do different rotations and complete very high pits with it. Good luck!May-22-2025
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Diablo 4 Season 8 Character ...
The exciting Diablo 4 Season 8 is finally here! To be honest, this season has changed a lot compared to the previous ones. On the one hand, they have increased the difficulty of the game, especially the difficulty of challenges such as Penitent Difficulty has been greatly increased; on the other hand, XP rewards in the new season have been slightly weakened compared to Season 7. In Season 6, it took players an average of 15 to 17 hours to reach level 60, while Season 7 took 9 hours, basically half of the former. The progress of Season 8 will be between the two, taking about 10 hours. Therefore, we want to know how to maximize the leveling speed and how to maximize the player’s combat power to break through the higher level Torment. Preparation So, let’s start from the beginning. Here are some things you need to do before you really start leveling. First, you need to create a character and make sure to choose to skip the campaign. Then, we can jump directly into the leveling stage. It is recommended that you start with Normal difficulty first, although Normal rewards fewer XP than higher difficulties like Hard or Expert. However, the increase in difficulty and the significantly increased time required to kill each enemy is not really worth it. If you luck out and get some incredible drops during your leveling process and end up with a very powerful build earlier than you expected, you may be able to choose Hard level, depending on how things go after you enter the game. In addition to this, you can also visit Pet tab and equip a pet to run around and pick up Diablo 4 Gold and materials for you, saving you time. It is worth noting that before you continue to advance any content, you need to talk to your Mercenaries immediately, unlock and equip one. This way, you have a companion to help you as you progress. Levels 1 To 15 Now, let’s talk about how to start actually leveling up in Kyovashad. You actually need to start Raising Spirits Side Quest by talking to a guard on the north side of town. Within seconds, you will be cheering next to the guard and handing in the quest. This will give you a bunch of herbs, which saves you the time of having to collect them in the world yourself. However, Elixirs currently for sale in iGMeet do the same thing, allowing you to skip the time of gathering these materials. Now, when you are ready, you will have a bunch of herbs to make Elixirs, which will increase your XP gain by 5% for the entire duration. Otherwise, we will follow the opening quest of the new season questline, which can also be found by the new NPC in Kyovashad. We will advance to a certain stage until you make your first bottle of Tier 1 Elixir after reaching level 10. Then from then on, Elixir is always effective. Remember, Elixir comes in two levels: basic and advanced. Basic elixirs increase your XP gain by 5%, while advanced elixirs increase your XP gain by 8%, but this is not available until level 50. So once you reach level 50, you can start making and using these elixirs. But before that, you can’t use them. If you are wondering what elixirs you should make ahead of time, please note that the quantity does not really matter, because different classes and builds have different requirements for elixirs. Also, another very important aspect of this season is the new Season Journey, which has changed drastically because Season Blessings have been moved to Season Journey. Previously, they were in the Battle Pass, and you needed to play the game to win Favors, and eventually you could get Season Blessings to increase XP. But now you can get or enhance other season rewards, all of which are in Season Journey. So Season 8 wants you to pay more attention to your Season Journey and complete it as soon as possible, because every time you have a chance to complete any of these goals, the rewards will be more generous, which will make your character better in the long run. On the other hand, the new Battle Pass is not as important in terms of equipment and character development. You can choose your rewards and develop them in a different order, but it is not important for character leveling. Levels 15 To 50 But you don’t have to worry too much, because since you reach level 15, class quests are no longer a problem. Just like we encountered since Season 7, you don’t actually need to do them anymore. Once you hit level 15, you’ll automatically unlock the passives, assuming you’ve done the class quest before. Then you just need to make sure to open your class passives page, like checking your Book of the Dead or something, to activate those new skills that just opened up. Technically, you can still complete the class quest again, and you’ll be rewarded with a special chest that gives you some specific items to help you complete your builds. This is great, but will it be worth spending more time completing them when you understand the actual power of these gear in higher-level content? Probably not at this time. Now that you have a basic build configuration and your class passives unlocked, it’s time to increase the difficulty level to increase your XP drop rate. Remember, you can only do this if you kill all enemies effortlessly, if it takes you several seconds to kill anything, then maybe adjusting the difficulty too high is not a good thing for you. Next, we can just continue with the seasonal quest line, focusing on Apparition Incursions as much as possible. If you want to maintain a consistent and efficient XP farming rhythm, then replace it with Helltide events when the limited-time Incursions are not available, where there will be a lot of high-quality resources. Levels 50 To 60 We need to do this until level 50, and then clean up Strongholds on Normal difficulty as usual. Since these Strongholds will provide the same XP as the final reward no matter what difficulty you are in, there is no need to choose a harder difficulty. You might as well choose Normal difficulty so that you can maximize your time. Note that you need to move back and forth between all Strongholds on the map during this period, which will help you maximize the efficiency of farming XP. In addition to the most difficult Strongholds, you can also continue to do Apparition Incursions and Helltide. But I still want to emphasize the value of dungeon XP farming. Because if you find Tributes with relevant perks during the leveling process, it will become an important source of Masterworking materials, crafting materials, and specific equipment drops, which can greatly improve your leveling efficiency. When you are almost at level 60, or at level 60, it’s time to prepare for Torment 1. You need to change the difficulty to Penitent and upgrade your equipment. It’s time to prepare for the endgame! Anyway, this is my overview of how to effectively and efficiently advance your character leveling progress in Diablo 4 Season 8. But reaching the level cap does not mean the end of the challenge. On the contrary, it is the signal that the game is fully started and you can freely enjoy all the features and mechanics and start your adventure in the dangerous time of Sanctuary.Apr-29-2025
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Diablo 4: What Is The Best ...
When it comes to the most versatile class in Diablo 4, I think it has to be Druid, which has the option of shape-shifting melee roles besides an elemental-focused spell-casting build. This variety of options also means that it is often difficult for players to determine which is the best endgame build for Druid, not to mention the bonuses that some of the extra gear, aspects, and other items bring to the build. Because of these factors, Druid is widely known to be one of the most hard classes to successfully upgrade to the endgame in Diablo 4. But if players complete this difficult upgrade process, they will have the best endgame build in the game. While basically all Druid builds in Loot Reborn are viable, one definitely stands out: Werewolf Tornado Druid. Here, we will talk about everything you need to know about completing this build. Whether you’re a fan of Hardcore or you’re happy to challenge Uber bosses in World Tier 4, this Werewolf Tornado Druid can help you do it easily. Let’s take a look! Pros & Cons Werewolf Tornado is an extremely high-damage build that allows Druid to compete for the best class in Diablo 4. The goal of Werewolf Tornado is to attack quickly while still dealing a lot of damage to multiple targets. This build also allows Druid to maintain mobility and considerable stamina while dealing significant damage without sacrificing almost anything. However, this build is not without its flaws, as it relies entirely on one Diablo 4 item. Without Tempest Roar Unique Helm, this build would not be possible. Given the rarity and unpredictability of unique item drops, the barrier to entry for starting this build is extremely high and is basically reserved for players who are already fully in endgame content. Gear And Aspects To complete this top-tier Druid build, choosing the right gear and aspects is absolutely essential. But as I said before, the most important item in this build is undoubtedly Tempest Roar Helm. This Unique item converts all Storm skills into Werewolf skills and significantly increases their damage when shapeshifted. The following are also the key items you need to focus on as you complete this build: Helm: Tempest Roar Chest: Aspect of Might Hands: Stormchaser’s Aspect Legs: Tibault’s Will Boots: Aspect of Metamorphosis Amulet: Aspect of the Changeling’s Debt Ring: Aspect of the Stampede & Hunter’s Zenith Weapon: Shepherd’s Aspect While Tempest Roar makes this build possible, many of the gear and aspects listed above overshadow the relative shortcomings of Werewolf Tornado. Especially compared to melee tanking classes like Barbarian, Druid can take significantly less damage. Therefore, picking up Aspect of Metamorphosis and Aspect of Might is particularly helpful in increasing your damage resistance and using Unstoppable status effect more often. More importantly, this build has few weaknesses when paired with the appropriate skills and passives. While this is a very gear- and skill-dependent build, it’s a great fit for any Druid player looking to change up their play style in the late game. Skills Next, let’s talk about Werewolf Tornado’s skills. Note that the primary skills you keep on the action bar become your core and companion skills. Tornado: Summons a whirling Tornado at the enemy. Wolves: Summons two wolves that focus on attacking one enemy. They become Unstoppable and jump onto the enemy to attack, dealing 200% damage. Poison Creepers: Vines emerge from the group, incapacitating nearby enemies for two seconds, and enemies infected by vines are poisoned. Ravens: A swarm of Ravens swarms in, dealing 300% damage to all enemies in the target area for six seconds. Storm Strike: Your weapon charges up, dealing 20% more damage to the target, chaining up to three enemies. It also increases damage reduction by 15% for three seconds. Debilitating Roar: The character transforms into a Werebear and roars, reducing damage taken by 70% for four seconds. The name of the build makes it easy to tell that Tornado will be your major function and tool when fighting large groups or single targets. In addition, Wolves, Ravens, and Poison Creepers are all very useful. Despite only being situational summons, all three are valuable abilities, with Poison Creepers providing Crowd Control and Poison effects, Wolves dealing increased single-target damage, and Ravens providing much-needed AoE attacks. Spirit Boons In addition to these active abilities, there are a few Spirit Boons worth looking at as well, especially Bestial Rampage, Masochistic, Wariness, Energize, Iron Feather, and Avian Wrath are all excellent additions to this build. Of note, since you’ll be spending most of your attacks in shapeshifted form, Bestial Rampage is definitely the most important additional passive ability for Werewolf Tornado. Besides this, Masochistic also provides an incredible sustained ability to trade damage output for health. The core gameplay loop of this build only comes into play when paired with Tempest Roar, but after that it’s a non-issue. Paragon Board Paragon Board is a post-campaign leveling system designed to improve the overall play style and damage output of your character and build. Much like Passive effects or Spirit Boons, these are primarily passive benefits that provide stat bonuses or effects. Once you’ve acquired Tempest Roar, it’s best to go through Werewolf Form Board to get abilities that synergize with your new Shapeshifting bonuses. Additionally, it’s important to prioritize Spirit-generating abilities, as you’ll be constantly using Tornade and summoning abilities to deplete your Spirit bar. While this is largely dependent on getting the right gear, it can be worth it. That’s all for today. As Diablo 4 Season 4 draws to a close, try out Werewolf Tornado Druid to gain a foothold and make a name for yourself in the endgame!Jun-25-2024