Diablo 4 DLC: Torment 1 Difficulty Analysis And Unlock Guide
With the launch of Vessel of Hatred DLC and Season 6, the game developers made a major adjustment to the difficulty system. The original World Tiers were removed and replaced with a brand new Difficulty system. This change is designed to provide players with a richer and more challenging gaming experience.
During the leveling process and in most pre-endgame content, players can choose from four basic difficulties: Normal, Hard, Expert, and Penitent. These difficulties accumulate the challenge in the game, allowing players to choose the right difficulty level according to their skill level and play style.
Each difficulty affects the enemy’s strength, health, and their resistance to the player’s skills, providing a suitable challenge for players of different levels.
When players enter the game’s endgame, you will unlock Torment system. This difficulty level is designed for players who crave extreme challenges and rich rewards. Entering Torment 1, players can get substantial rewards, such as unique equipment, rare resources, and other valuable items.
However, these rewards are difficult to get, because Torment 1 enemies have significantly increased damage and reduced resistance. Even the most experienced players may find themselves in great danger.
To cope with this drastic increase in difficulty, players need to be fully prepared. This includes but is not limited to the need to optimize character construction, collect powerful equipment, be familiar with the behavior patterns of various monsters, buy Diablo 4 Gold, and master effective combat techniques.. Read this guide to learn how to better unlock Torment 1 Difficulty.
What Does Torment 1 Unlock?
In Diablo 4, as a Tier in difficulty increases, players will receive more XP, gold, and have a higher chance of obtaining rare items. This design encourages players to gradually challenge higher Tiers to obtain more generous rewards.
When you start a new character, there are only two difficulties to choose from: Normal and Hard. These two difficulty levels are suitable for novice and intermediate players to help you familiarize yourself with the game mechanics and storyline.
As you progress through the game and complete the base campaign and DLC campaigns, you will unlock the next two difficulties: Elite and Penitent. These two difficulty levels provide greater challenges and require players to have higher skills and strategies. These difficulty levels also bring better rewards, including more powerful equipment and rarer resources.
However, to obtain the highest quality items in Diablo 4, you need to unlock Torment system.
Unlocking Torment 1 marks a significant increase in the game’s challenge. This jump from Penitent to Torment 1 is not to be underestimated, and it brings players a whole new level of trials.
Despite the significant increase in difficulty, Torment 1 enemies will drop more experience points and gold, which is essential for the rapid development of your character. In addition, Torment 1 enemies have a chance to drop the highest quality equipment in the game, Ancestral gear.
Torment difficulty has another significant downside. In fact, your Armor Value will drop by a fixed 250, and all Resistances will be reduced by 25%. This means that you need to plan your character build and equipment selection more carefully to ensure that you can still maintain sufficient defense when facing stronger enemies.
Unlocking Torment 1 is a crucial step in the pursuit of top-tier gear and rare items. While players already have a chance to earn Legendary, Unique, and Mythic Unique items before reaching Torment 1, the drop chances of these special item types increase significantly once you pass that threshold.
This means that if your goal is to acquire some of the rarest and most powerful gear in the game, you’ll want to make sure your character is at least at Torment 1.
How To Unlock Torment 1?
First, you must complete the game’s main campaign, which will unlock Elite Difficulty, the third difficulty level in the “regular” difficulty setting.
Then head into Vessel of Hatred and complete its main campaign, doing so unlocking Penitent Difficulty. Once you’ve reached Level 60 and have earned a certain number of Paragon points, you can look for and begin “The Pit Of The Artificer” priority quest in Quest Tab.
Head to Cerrigar in Scosglen and find Artificer’s Obelisk, located in the top-left corner of Waypoint. This obelisk is the entrance to Pit of the Artificer, a repeatable, randomly generated dungeon with a hundred tiers to explore. When players reach the highest level of the game, they will challenge Tier 20, which is the first opportunity to experience Torment Difficulty.
To unlock Torment Difficulty for the rest of the game, players must defeat Pit at Tier 20. This challenge is timed, and players only have 15 minutes to defeat enough enemies to create a portal to the last boss. After successfully defeating the boss within the time limit and completing Pit at Tier 20, players will unlock Torment 1 Difficulty. Higher difficulty Torments can increase the number of rewards.
Be fully prepared to face the upcoming challenges by following the steps above. If you still have questions, you can follow Giveaway channel in iGMeet discord, which not only has many like-minded players to discuss game strategies together, but also many Diablo 4 product giveaway information is released from time to time.
Nov-11-2024
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Diablo 4 Season 7 Kessime&r ...
In order to improve the situation in which the new class Spiritborn was too strong in the DLC and the sixth season, thus destroying the game class balance, Diablo 4 launched exclusive unique items for other classes in the latest Season 7, and weakened Spiritborn appropriately to ensure your new season game experience. Among them, as a classic class, Necromancer has obtained two unique pants, namely Kessime’s Legacy and Indira’s Memory. If you are playing Necromancer, these two items can help you enhance your skills, thereby expanding the possibility of using your builds and better facing Diablo 4 Season 7 endgame content. Based on this, we will introduce you to the acquisition methods of these two unique pants and their specific functions. Kessime’s Legacy Unique Pants The pants can be used to enhance the ultimate skill Blood Wave of Necromancer, and at the same time create key equipment for you. Specifically, Kessime’s Legacy allows Blood Wave to generate two waves that move towards you, thereby gathering enemies and dealing more concentrated damage to them, increasing the efficiency of harvesting Diablo 4 Gold with Blood Wave. In addition to its exclusive unique effects, the pants also have powerful blooded properties, such as being able to increase the chance of Blood Wave causing double damage. Attributes And Effects In terms of unique attributes, Kessime’s Legacy has the following effects, and it is worth mentioning that the first two attributes are only applicable to Necromancer: When casting Blood Wave, your maximum health is increased by [55.0–85.0]% Blood Wave has a chance to deal double damage by [21.0–35.0]% Ultimate damage increased by [155.0–300.0]% Damage reduced by [1.0–20.0]% when enhanced Blood Wave cooldown reduced by [16.0–25.0]% As for the skill enhancement effect caused by Blood Wave, it will form a wave on both sides of you after the skill is activated, and then the two waves will converge at your feet, pulling all nearby enemies into this range and causing powerful damage through the explosion. How To Get It? Although this item can be dropped from almost any game activity when you reach level 60. However, it is better to focus on farming Lord Zir or gambling at Purveyor of Curiousities. It is worth noting that in order to farm Kessime’s Legacy by fighting Lord Zir, you need to summon this boss first, and to do this you need to consume some Exquisite Blood at the altar of The Darkened Way. Exquisite Blood can be obtained from Blood Maiden in Helltides, and The Darkened Way is located in Gale Valley region of Fractured Peaks. How To Use This Item? The best use of Kessime’s Legacy is in conjunction with Shadow Blood Wave Build. In fact, this build also relies heavily on Kessime’s Legacy. Without this item, Shadow Blood Wave will no longer exist. Kessime’s Legacy allows this build to output excellent AOE damage, but it will have difficulties when facing special bosses. Indira’s Memory Unique Pants Compared to Kessime’s Legacy’s focus on Blood Wave, Indira’s Memory is more versatile, as it can focus on Bone Spear or Blood Wave at the same time, and can even be used with the best endgame build of this class. It is worth noting that in order to increase the efficiency of farming this item. It is recommended to team up with friends and share materials. Attributes And Effects As a unique pants that can well blend the blood and bone abilities of Necromancer, Indira’s Memory has the following attributes: Super damage + [77.5-115.0]% Maximum health + [16.0-25.0]% Damage reduction when injured [16.0-30.0]% Tides of Blood + [2-3] Of course, these bonuses only apply to Necromancers. After fusion, you can also treat Blood Wave as a bone skill. It will create a bone prison at its endpoint and increase the damage of your Blood Skills when cast for 8 seconds. Bone Spear can also be a Blood Skill allowing you to consume 10% of the enemy’s maximum health each time you hit an enemy, consuming nearby corpses to launch new Bone Spears from them. How To Get Indira’s Memory? The two best ways to get Indira’s Memory are the same as getting Kessime’s Legacy, except that the boss that needs to be farmed has become Beast In The Ice. It should be noted that the amount of items dropped after each kill depends on your current world level, so it is best to spawn this boss at the highest level, and to increase your speed in battle, you can fight against it by forming a team. Also Read: What Do You Need To Know Before Starting Your Diablo 4 Season 7 Journey? - 7 Tips However, to summon Beast In The Ice before the battle successfully, you need to be at least level 60 and beat the campaign, and then farm Distilled Fear in the nightmare dungeon. After that, go to Glacial Fissure in the south of Kyovoshad in Fractured Peaks and consume Distilled Fear to summon this boss. In addition, Distilled Fear may also appear in Helltides and Tree of Whispers besides nightmare dungeons. What Build Is This Item Suitable For? Without a doubt, Necromancer builds centered on Bone Spear and Blood Wave are best paired with Indira’s Memory, and the best build among them is Bone Spear Endgame Necromancer Build. As a solid A-tier build, it performs better than most Necromancer builds in the late game. After obtaining Indira’s Memory and Bone Duster, you can make this build deal tremendous damage to the enemy by stacking suppression. The above is all the relevant information about these two unique pants. If you are a Necromancer fan, it is recommended that you get them as early as possible so that your endgame phase can go more smoothly!Feb-18-2025
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Diablo 4 DLC: How Will The ...
When Diablo 4 Vessel of Hatred expansion was first announced, there was widespread concern that it might be overshadowed by the popularity of Path of Exile 2. Fortunately, however, Vessel of Hatred seems to have managed to avoid direct competition with Path of Exile 2, at least for now, as the latter has announced that the early access release date has been postponed to December 6. Now that Diablo 4 Vessel of Hatred expansion has been released for more than a month, it not only deepens the storyline between Neyrelle and Mephisto but also introduces a new class to the game and brings a series of novel game mechanics and skills. Now, players can’t wait to see how the next expansion will unfold. Especially in key issues such as the fate of Nahantu and the future of Sanctuary, it has become a very necessary practice to buy Diablo 4 Gold. Next Expansion Needs To Keep An Eye On Path Of Exile 2 While Path of Exile 2 was originally scheduled to launch in mid-November, the release date was pushed back to December 6 to ensure that players can seamlessly transfer micro-transaction content from the previous game. This delay has given long-awaited fans a little more time to wait, but it also shows that the development team Grinding Gear Games attaches great importance to the integrity of the game experience. As Early Access approaches, the industry expects that Path of Exile 2 will set off new waves in the action role-playing game field with its depth and complexity. Path of Exile 2 is committed to optimizing the onboarding process while retaining the game’s signature challenge, making it easier for new players to get into the game while also meeting the expectations of veteran players. The sequel introduces a series of innovative features, including new Skill and Support Gems, twelve character classes to choose from, and a couch co-op mode that supports local cooperation. With Path of Exile 2’s upcoming debut, it is likely to be in direct competition with the next expansion of Diablo 4. Next Expansion Needs To Avoid Direct Competition With Path Of Exile 2 Although Vessel of Hatred introduced a versatile new class, Spiritborn, its narrative structure was criticized for some hasty endings and unresolved plot threads. The community expects subsequent expansions to not only resolve the cliffhangers left by Vessel of Hatred, but also surpass its predecessor in terms of content quantity and quality, providing a richer and deeper gaming experience. However, the importance of all these efforts also depends on whether Diablo 4 can stand out in the face of the upcoming and highly anticipated Path of Exile 2. At present, the length of Path of Exile 2’s Early Access is not yet clear, but Early Access phase usually lasts at least a year, so the game may launch a 1.0 update around December 2025. If the next expansion of Diablo 4 is scheduled to be released at the same time next year, it will face direct competition from Path of Exile 2. Especially in the divided reviews received by Vessel of Hatred, this competition may pose an additional challenge to Diablo 4’s market performance. Path Of Exile Offers A Recipe For Success For Next Expansion Vessel of Hatred expansion was released more than a year after the base game, and based on this timeline, its next expansion is expected to be available in late 2025, close to the release of Path of Exile 2 1.0. Path of Exile 2 is about to enter the Early Access phase, but there is no clear end date yet. It provides Diablo 4 with ample preparation time to carefully build its next expansion to ensure that it can stand out in a competitive market. For example, the development team can consider how to optimize the way players obtain Uniques. Path of Exile’s class system adopts Ascendancy mechanic, providing three specializations for each base class, while Scion only has one Ascendancy. This design provides players with more customization options and strategic depth, and may be the inspiration that Diablo 4 needs in the class system design. With its seven base classes and 19 Ascendancy classes, Path of Exile provides a wealth of build diversity. The game undergoes numerous balance updates throughout the year, providing players with a good reason to return to the game after the end of A League. Each Ascendancy class brings new and diverse enhancements to the base class, and not all enhancements can be unlocked at once, which makes it possible for players to repeatedly make the same character and try new builds. Although Diablo 4’s class system is not exactly the same, the design of the sub-class can solve this problem in the best way, providing similar variety and depth. With the next expansion of Diablo 4 and the upcoming release of Path of Exile 2, players will undoubtedly enjoy a feast of action role-playing games. No matter which game can stand out in the end, the real winner will be the players who love the game and pursue the ultimate experience. Finally, you can pay attention to Giveaway channel in iGMeet discord, which will release Diablo 4 product giveaway information from time to time. Remember to be more active in the discord group.Nov-10-2024
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Diablo 4 DLC: How To Use Ev ...
With the launch of DLC Vessel of Hatred, the newly launched Spiritborn Class has begun to attract the attention of players, and many Builds built around Spiritborn have also begun to be used by players. As a new Class, there are many Builds available for Spiritborn, and a considerable number of them are also very powerful. Evade Spiritborn Build is a more prominent example. Even compared with other Spiritborn Builds, if the player operates Evade Spiritborn Build properly, it will enter an infinite Attack Loop. You can Boost Damage by Evading and casting Quill Volleys, abusing Storm Feathers Mechanic, to deal more Damage to Enemies to win Battles and earn more Diablo 4 Gold. Based on the power of Evade Spiritborn Build, we will introduce you to how to use it in the game. Evade Spiritborn Build Overview As one of the most powerful Builds in Diablo 4 DLC, Core Usage Mechanism of Evade Spiritborn Build includes Eagle Spirit Hall Choice on the one hand, and requires you to cast Evade as much as possible in Combat on the other hand. Under Eagle Spirit Hall Choice, every time the player’s Spiritborn Character casts Evade, it will also launch Storm Feathers at Enemy, causing Vulnerable Effect to cause huge Damage to Enemy. Evade Spiritborn Build combines Skills that reduce Cooldown of Evade with Quill Volley Skills. Based on this combination of Skills, it creates a new style that mixes Movement and Casting. This allows players who use it to deal with various Challenges except the most difficult high-Torment. Because when Attacking with Quill Volley Skills, it will effectively reduce Cooldown of Evade. So as long as you have Vigor, you almost never need to press Basic Attack Input. In addition, with the help of Vessel of Hatred’s new Runeword System, players can also Restore a large amount of Vigor every time they Evade. Besides these, players can of course explore more suitable Skills or Diablo 4 Items for Evade Spiritborn Build, but the selection of Eagle Spirit Hall, Boots that reduce Cooldown of Evade when Attacking, and related Materials that enhance the effectiveness of Vigor and Storm Feathers are indispensable for the effective use of this Build. Skills Used With Evade Spiritborn Build There is no doubt that no matter what Build, it is inseparable from the use and coordination of related Skills during use. Skills suitable for Evade Spiritborn Build are mainly the following. Thunderspike as a Basic Active Skill. It can be developed into Enhanced Thunderspike or Accelerated Thunderspike through Active Skill Nodes. Quill Volley as a Core Active Skill. It can be strengthened into Enhanced Quill Volley or Advantageous Quill Volley Vigorous through Active Skill Nodes. The relevant Passive Skill that can be matched with Build is Balanced Exertion. Defensive Skill Armored Hide. It can be developed into Enhanced Armored Hide or Reinforced Armored Hide through Active Skill Node. The relevant Passive Skills are Endurance and Perseverance. Ultimate Active Skill The Seeker can grow into Harmonious Seeker or Exalted Seeker. In fact, besides the above Skills, the most important one is the Key Passive Skill Vital Strikes. With it, Damage you cause to Vulnerable Enemies will be increased by 45%. When Vulnerable Damage is caused, you will Recover 2% of your Health and 5 points of Vitality, and Effect of Vulnerable Damage will disappear. But it doesn’t matter, because you can almost cause Vulnerable Damage every time you cast Quill Volley. Spirit Hall Choices For Evade Spiritborn Build If you choose Spiritborn as your Character’s Class, you can choose Primary and Secondary Spirit Guardians from the four Class Hall Spirits. Primary Spirit Guardians are usually more important. For Evade Spiritborn Build, we recommend Eagle as your Primary Spirit Guardian. This is because when you use any Eagle Skill, you will get a Movement Speed Bonus, and when you Dodge, you will Fire Storm Feathers, making Enemies you Hit more vulnerable. Secondary Spirit Guardians are also best paired with Eagle or Jaguar. Based on this, Eagle will increase your Critical Strike chance every time you Move a short distance, and Jaguar will allow you to Build up Ferocity Stacks, increasing your Attack Speed and helping you to Attack while Dodging. Unique Items For Evade Spiritborn Build When using a Build, some specific Diablo 4 Items can provide additional benefits to Build. In Vessel of Hatred DLC, Items that are suitable for Evade Spiritborn Build are some Unique Items. 1. Band Of First Breath This Unique Item is a Ring. It helps the player Restore Vigor when casting Evade and doubles Damage done after gaining a stack of Resolve. It also grants Armored Hide Passive. It is usually Dropped by all Enemies and Obol Vendors with a slight chance. 2. Loyalty’s Mantle Loyalty’s Mantle is a type of Helm. When the player’s Primary and Secondary Spirit Hall match, it will receive a double Bonus. And Skills of the same type will gain significant Vigor and Cooldown reduction. This Item can be Dropped by Grigoire, Galvanic Saint and Obol vendor. 3. Sepazontec This is a two-handed Staff that forces Basic Attacks to always benefit from Third Attack Bonuses. Each Third Attack Bonus will cause 3 Attacks, and each will trigger Third Attack Bonus. Players can get it from Drops from Duriel, King Of Maggots and Obol Vendor. The above is the method and precautions for using Evade Spiritborn Build in Diablo 4 DLC. If you want to know more, you can enter iGMeet Discord. Not only can you communicate with other Diablo 4 fans here, but you also have the chance to participate in the giveaway of Diablo 4 Season 6. Just leave your favorite emoji to participate in the lucky draw, so hurry up!Oct-14-2024
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‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023