Diablo 4 DLC: How To Make The Best Spiritborn Endgame Build? - Poison Centipede Build
Poison Centipede build for Spiritborn in Diablo 4 Vessel Of Hatred is an excellent end-game build that cleverly combines Thorns, poison, and crowd control into a unique synergy. The core of this build is to minimize the reliance on Spiritborn’s primary resource, allowing the character to cast spells more efficiently.
To achieve this, Poison Centipede build relies on unique items and legendary aspects that turn core skills into basic skills. This means that the player can use these skills continuously without consuming resources, increasing the continuity and efficiency of combat to accumulate enough Diablo 4 Gold.
This build is centered on Stinger skill, and uses a combination of skills, passives, and Paragon board choices to increase the application of thorns. It focuses on a specific type of damage and is one of the best endgame builds in Diablo 4.
Weapon & Gear
When doing a Poison Centipede Spiritborn build, you should focus on boosting poison damage, Thorns, and vulnerable to damage. First, Rod of Kepeleke can convert core skills into basic skills. For armor, the best choice is Razorplate chest, which not only significantly increases thorn damage, but also has a chance to increase your total damage dealt by more than 100%.
In addition, Wound Drinker ring is also very important. After wearing it, it can poison enemies with each attack and further enhance your Thorns damage. This combination ensures that you have strong survivability and efficient killing efficiency in the game.
Ring of the Midnight Sun is another optional ring that increases critical strike chance and restores more vigor over time. Paired with Rod of Kepeleke, it can ensure that your resource bar is constantly replenished and deal tremendous damage.
Another option is Jacinth Shell Unique chest armor, which increases maximum health and reduces damage taken. But every time you activate the cooldown of this unique gear, you consume 10% of your maximum health per second to reduce its duration by 3 seconds.
For Legendary Aspect, Bristleback Aspect allows you to deal more than 100% Thorns damage after successfully dodging or blocking an attack. Pestilence and Infestation can significantly increase Centipede swarm damage. Menacing aspect strengthens your Scourge, ensuring it lasts longer. Apex passives are particularly important with their vulnerability damage bonuses, and Exploit glyph is also indispensable.
Skills To Upgrade
During the endgame, you should prioritize Stinger, Touch of Death, Scourge, Armored Hide, and Rushing Claw.
Stinger is your main source of damage, and the cooldown reduction is crucial for your Prodigy’s Tempo passive. It needs to be fully upgraded to take advantage of its poison damage, swarm creation, and vulnerability application.
Scourge not only provides strong crowd control, but also effectively applies poison application. To maximize its utility, you should extend its duration by upgrading Menacing aspect and skill points.
Additionally, focusing on improving Adaptability aspect of life steal will further enhance your ability to sustain combat. It can be used in conjunction with Jacinth Shell unique chest armor to provide a huge damage boost and offset the negative life steal effect of the chest armor.
Touch of Death, when combined with a Rod of Kepeleke, can poison enemies and have a significant area of effect. Focusing on this skill can maximize its damage and healing capabilities.
Armored Hide allows you to achieve almost 100% block chance consistently. Combined with Bristleback and enhanced armored hide aspects, you will deal a lot of thorn damage.
Rushing Claw will serve as your primary mobility skill. Although it does not directly deal damage itself, it can help you keep your distance and trigger Drive for damage.
Noxious Resonance key passive is another core element of this build. It deals up to 30% bonus to critical hit damage. Additionally, when you trigger a critical hit, it instantly applies poisons for 100% of the total Poisoning damage.
If you’re missing any of the gear in your build, keep an eye on the ongoing Diablo 4 giveaway events on iGMeet discord and leave your favorite emoji to enter the draw.
Also Read: Long-Term Diablo 4 Promotions & Giveaways - Real And Valid
Paragon Board
On Endgame Poison Centipede Paragon board, the first board features Turf Glyph, which focuses on boosting melee attacks and reducing damage taken. Next up is Spiny Skin, which uses cooldown reduction to increase the damage done by Thorns and further increases damage against vulnerable enemies with Exploit glyph.
On the third board, Infighter increases damage output while dodging and blocking. The fourth board focuses on Vicious Shield, which boosts attack power with the shield formed by Gorilla Spirit. Choosing the right Paragon board is key to maximizing DPS.
By carefully selecting and configuring weapons, equipment, skills, and Paragon board, Poison Centipede build provides Spiritborn players with a path to efficiently complete Diablo 4. This build not only maximizes damage output, but also ensures the character’s survivability, allowing it to still be at ease when facing the most powerful enemies. Therefore, for players who are looking to reach the top performance in Diablo 4, Poison Centipede is undoubtedly an Endgame Build worth trying.
Oct-23-2024
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Diablo 4 Season 7 Spiritbor ...
Diablo 4 added a new class called Spiritborn last season, which provides players with a lot of interesting play styles to explore. One of them is that the character stands at a distance and uses a large area of poison to damage all enemies, and Centipede build path in the game is very suitable for this play style. Although this build path is slower than Jaguar and Eagle builds, it has become one of the most popular and easiest Spiritborn builds to use because of its ability to clear the entire screen of enemies in a few seconds with Damage over Time, burst damage, and auto-execution effects. In addition, the powerful play style of Spiritborn Centipede Leveling Build allows most players to climb the difficulty level of combat easily in D4 and easily reach the endgame. However, given that Spiritborn has received a lot of changes in Season 7, this guide will recommend some Witchcraft Powers, skills, and gear that are suitable for this build based on the current balance changes, so that you can make an optimal build as quickly as possible. Spiritborn Changes In Season 7 First, let’s take a look at some of the balance changes that Spiritborn has received in D4S7. We are happy that although some abilities of these classes have been greatly weakened, some key parts of the Spiritborn Centipede build that you need to use have not been affected by the debuffs. Among them, Stinger and Enhanced Stinger, which can deal damage, have increased. In Touch of Death, Swarms now ignore enemies that are Invulnerable in favor of other enemies that pose a greater threat, making it easier to use your damaging abilities in combat. For defense, The Devourer build grants you a 150% healing bonus for every damage dealt at level 5, which greatly increases your safety in those very difficult encounters. The centerpiece of the build, Centipede in Spirit Hall, has also received some buffs. When you hit an enemy with your Centipede skill, that enemy deals 2% less damage and moves 10% slower. It also adds 70% Poison Damage for an additional 6 seconds, stacking up to 8 times. These skills and stat buffs make Spiritborn Centipede build a powerful one this season, so as long as you choose the right build options for it and invest Diablo 4 Gold in its upgrades and enhancements, you’ll have more fun exploring than ever before. About Witchcraft Powers As the most significant new feature in Diablo 4 Season 7, the powerful abilities of Witchcraft Powers may make many players eager to add it to their own builds, but it is important to be careful to choose those that have the greatest benefits to the build. The following are Witchcraft Powers that can be selected in Spiritborn Centipede build, but since the details of each player’s play style are different, you can also choose the power that suits your exploration. Piranhado: When an enemy is Hexed and affected by the aura, it summons a Piranhado that will pull enemies towards it. Hex of Flames: A lucky hit inflicts a Hex of Flames, dealing with extra Fire Damage to enemies. If triggered by a Critical, Fire Damage explodes, and triggers Hex requirements. Aura of Siphoning: Deals Poison damage to nearby enemies and heals for a percentage of your health, and triggers Growth and Decay requirements. Aura of Misfortune: Increases movement speed and slows nearby enemies, and the affected enemies’ attacks may also be nullified. Soul Harvest: When used on cooldown, it briefly increases a percentage multiplier to your primary core stat for each nearby enemy. Active Skills Since Centipede skills combine sustained damage with healing, with high burst damage and Vulnerable application, Spiritborn Centipede build will revolve around Scourge and the Devourer. The former is used to spread poison over a wide area, and the latter is used to execute enemies that have been poisoned. When these two skills are active, Withering Fist and Stinger must be matched with them as they are essential damage tools, and Touch of Death plays the most important role as a source of poison in the entire build. At this point, the damage capabilities in Spiritborn Centipede build are complete, but since this is a ranged-focused build, you will still need Armored Hide to help you get rid of enemies that can cause you to control you and gain some additional defensive capabilities. Once you have unlocked these skills, you should consider how to upgrade your Diablo 4 Gold in the least and make your build the most powerful. You can upgrade in this order: (2/5) Withering Fist, (5/5) Stinger, (5/5) Scourge, (1/5) Armored Hide, (3/5) Touch of Death, and finally (5/5) Devourer. In this way, you can unlock Key Passive at level 25, but only if you have collected all Altars of Lilith in the season and gained bonus skill points from them. Otherwise, you will only be able to unlock it at level 35. Gear In fact, gear isn’t that important when you’re using a Spiritborn Centipede Leveling build, because your most important task here is to level up as quickly as possible to get to the endgame. But once you start getting Legendary Aspects from combat around level 30, things start to change, and you’ll need to start looking for the best gear to go with it. In this case, you should be particularly interested in Legendary Aspects that can significantly buff the skills in your build, such as Menacing (Utility). It allows Scourge to affect enemies around you for 5-9 seconds. Or Tormentor’s, which allows poisoned enemies to take an additional 50%-250% Thorns damage per second. Besides damage ability, defense ability is also what you need to pay attention to. At this time, you can choose Umbral, which will allow you to gain 1-8 Primary Resources when controlling the enemy. For the rest of Inevitable Fate (Offensive) or Pestilence, you can choose it according to your needs. For Diablo 4 Items that need to be placed in the construction, your focus should also be gear that can enhance Damage, Damage Over Time, Resource Cost Reduction, Cooldown Reduction, and Movement Speed. Given that there are too many choices for this type of item in the game, there is no specific recommendation here. I will only introduce you to three rings that are very worth trying. You can refer to them. Mother’s Embrace (Ring): If your core skill hits 4 or more enemies, the cost of your primary resources will be refunded. Wound Drinker (Ring): Generate 1-7 Vitality each time you deal thorn damage. And gain Toxic Skin’s Passive while wearing this ring. Ring of the Midday Hunt (Ring): Increases maximum vigor by 50% and generates 1-7 vigor per kill. While you have Ferocity, all poison damage is dealt for 33% of its normal duration. For the new Occult Gems added to Diablo 4 Season 7, you can choose Moonlight Ward and Hungering Void for your Spiritborn Centipede Leveling build. Condemned grants you Damage Reduction and Maximum Resistance buffs to all elements for each level of your Unique Witchcraft Power, while the latter periodically pulls enemies towards you, making your available poison damage more effective. The above are the build options you can choose for Spiritborn Centipede Leveling build in Diablo 4 Season 7. Once again, the recommendations here are based on their descriptions in the game, and you can adjust them according to your unique play style. In addition, if there is a lack of gold or items in the game, you can get some through the giveaway channel in iGMeet Discord to make your exploration of the new season more comfortable and smooth. Also Read: Diablo 4 Promotions & GiveawaysJan-26-2025
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Diablo 4 Season 5: How To M ...
If you like to take down enemies in Diablo 4 in a fast and fierce way, then you will definitely like Twisting Blades Rogue build. In addition, this build is also one of the fastest builds you can make in Season of the Infernal Hordes, so Twisting Blades Rogue build is well worth your consideration. This Twisting Blades Rogue build is focused on rushing straight into enemies on the battlefield and engaging in a very flashy fight with them, whether in leveling or endgame phase. If you choose the right items and skills for it according to the suggestions in this guide, you will definitely find the joy of fighting in this build! It is important to note that this guide only covers the endgame build. You will need to complete the Of Lambs and Wolves quest to convert your leveling build into a proper endgame build. There are a lot of significant changes between the two builds that will affect how you handle endgame activities. Active Skills First, we will keep Twisting Blades, Shadow Step, Dash, and Poison Imbuement from the leveling build. Secondly, we will add new skills: Blade Shift, Dark Shroud, and Death Trap. Let’s take a look at each one. Blade Shift is a replacement for Puncture, but it does not hinder your movement like Puncture does. Instead, it increases your movement speed. This will give you more flexibility and mobility in the endgame. Next, this Subterfuge Skill called Dark Shroud will also increase your movement speed and your Critical Strike Chance will also increase. Finally, Death Trap is an Ultimate Skill that allows enemies to enter your set traps and detonate them. The amount of damage is unpredictable, and most importantly, when this skill successfully kills an enemy, its cooldown will be reduced by 12 seconds, which is very helpful when you kill some groups of enemies. Passive Skills Compared to Twisting Blades Rogue leveling build, more Passive Skills need to be added in the endgame build. The first point is Siphoning Strikes skill, which can turn Critical Strikes damage of enemies very close to you into healing elixirs, which will greatly increase your character’s survivability in the endgame. There are also two skills, Deadly Venom and Alchemical Advantage, which can increase your Poison damage to the enemy and provide you with attack speed and Lucky Hit Chance enhancements. Best Specialization For the choice of Specialization, Twisting Blades Rogue endgame build still uses Combo Points Specialization from the leveling build. When you cast Blade Shift three times, you generate three combo points, which you can then unleash with Twisting Blades and deal amazing damage. There is currently no replacement for Combo Points Specialization, as this Specialization allows you to run Nightmare Dungeons and The Pit in the endgame phase more easily to get the final Diablo 4 Gold reward. Skill Rotation Suggestions In Twisting Blades Rogue endgame build, you can rotate in the order of Poison, Imbuement, Shadow Step, Blade Shift x3, Twisting Blades, Dash, and finally Death Trap. Now let’s take a look at the specific reasons and rotation process. First, Poison Imbuement will make your Shadow Step deal some extra damage, and then you can use 3 Blade Shifts to generate the combo points just mentioned. Then use Twisting Blades to release these combo points and perform a series of impaling blades on the enemy, which will also have Poison damage. Then you can rush the enemy to increase your Critical Strike Chance. Finally, use Death Trap to make the ultimate attack on the enemy. This series of operations will definitely reduce the enemy’s health a lot, and your health will not be consumed. Legendary Aspects While you already have some great Legendary Aspects in your leveling build, the other Legendary Aspects in Sanctuary will make your Twisting Blades Rogue endgame build even more powerful. Here are Legendary Aspects you can choose from and what they do. Aspect of Disobedience: Dealing any damage grants increased armor for a few seconds. This effect stacks. Rapid Aspect: Increases attack speed of basic skills. Aspect of Nebulous Brews: Healing potions give you increased movement speed for a few seconds, can be drunk when full, and produce a potion every 20 meters traveled. Aspect of Volatile Shadows: When Dark Shroud’s shadow disappears it creates an explosion, dealing Shadow Damage and applying Shadow Inflict to each enemy hit. Galvanized Slasher’s Aspect: When you damage an enemy with a Mobility Skill, maybe your Energy will be fully restored. Your maximum Energy is also increased. That’s all for tips on skills and aspects on how to make your Twisting Blades Rogue endgame build stronger in Diablo 4 Season 5. Hopefully, you can win more boss encounters in the current season with this powerful build. If you’re interested in Diablo 4’s subsequent DLC and season, you can join the discussion in iGMeet Discord. If you’re lucky enough, you may even win some Uber Boss summoning materials through a lucky draw. The winners will be announced on September 18, so good luck!Sep-12-2024
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Diablo 4 DLC: How To Unders ...
In fact, Vessel of Hatred will change the current Diablo 4. Even if it is not a consensus, it is at least a fact recognized by most people. This new DLC of Diablo 4 will not only bring us new content but also new numbers, new level cap and even new Paragon system. In the past period of time, many games media and Diablo 4 content creator have been able to personally experience new DLC. Most people are concerned about this new class called Spiritborn. We have also had similar news before. In the official gameplay video, we can feel that this game is well made and straightforward. However, it is very regrettable that it does not touch the changes in game content that we expected. For example, we did not see game-wide systemic changes in new expansion. The biggest highlight of Vessel of Hatred is the introduction of new classes. Besides this change, what we players are most concerned about is the change in a level cap in Diablo 4. At present, the maximum level that players can reach is 100. Everything we can think of about the game is related to the level, such as the item power distribution, damage scaling, loot curve, monster difficulty. In fact, maybe many people still don’t know what the level of change means?But we need to know that change of level cap will affect effect and attribute changes of Diablo 4 Items. Maybe we can’t predict it. However, we can look back. In Diablo 3 Reaper of Souls raised the game’s level cap from level 60 to level 70, and the five of the original classes at that time all gained new abilities, which made players upgrade more intriguing for players. So we are facing the first DLC released by Diablo 4, and we are all looking forward to whether the same effect will appear. The official remained silent on our questions. By changing level cap, many values will be changed, so this will inevitably change gameplay. There are a lot of signs that we’re heading towards a numbers squish, so level cap is being lowered to make each level more mattering. We can speculate that new level cap is 60 based on speculation from various places, such as Reddit. For example, the experience bar already shows a character beyond level 50, but puzzlingly, there are no Paragon Point nodes (in current version, these Paragon Point nodes are unlocked at level 50). Instead, there is a new level indicator, which is represented by a number of character level. So many players are suspecting that this is a new Paragon system, and it looks more simplified and more like the one in Diablo 3. Through this system, we can continue to gain levels, although this level exceeds the basic level cap, but Paragon Board will still be reserved for us. There are other factors that indicate that 60 is a new level cap. In-game tooltips secretly hint that the maximum level cap has been changed from 1001 to 60 in some places. We can see this from the official display of unique weapon stats, such as the change in armor values. If the maximum level cap remains at 1001, then armour stats should be exactly the same as they are in the current version. Actually, there are a lot of changes. For example, this level requirements for each stage of Health Potion upgrades for Alchemists class have changed. This is a complete change. This once again proves that level 60 is the maximum level cap. Lowering the level of the game means that all stats in the game must be compressed. This also means that not only will damage numbers be reduced but also armour values will be reduced. This is not necessarily a bad thing for players. Because it is easier to read in combat. This actually complies with some player requests. In addition, I don’t think that the reduction in stats means that the player will suffer less damage. I think the value of each damage stage is more in line with the current numbers on the screen. This is our analysis of the changes to the maximum level, and I hope it will give you an idea of what the changes to the level cap mean. If you are interested in other news about Diablo 4 Vessel of Hatred, you can join our iGMeet discord. More information and giveaway channel here.Jul-25-2024
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Diablo 4 1.1.2 Patch: Enhan ...
As the dark and foreboding realm of Diablo 4 continues to evolve, players are eager to embrace the upcoming patch 1.1.2, which promises to introduce improvements to farming efficiency and tackle several pesky bugs that have been plaguing the game. With Blizzard's commitment to sharing patch notes in advance, players can prepare themselves for the changes and enhancements that are set to transform the Diablo 4 experience. Scheduled for release on Tuesday, August 15, across all platforms, patch 1.1.2 is geared towards refining existing mechanics rather than introducing sweeping changes. Malignant Heart Farming Becomes Swifter One of the highlights of patch 1.1.2 is the enhanced Malignant Heart farming experience. Malignant Monsters in Diablo 4 drop Malignant Hearts upon defeat, which can be activated to summon a more challenging version of the same creature. In the past, the activation process consumed five seconds, adding a layer of delay to the gameplay. However, the forthcoming patch trims this activation time to a mere two seconds. This modification is set to expedite the grind for Malignant Hearts, streamlining the process and enhancing overall gameplay efficiency. Trade Channel Revival and Bug Fixes In response to player feedback and the yearning for more interactive experiences reminiscent of the trade chat, patch 1.1.2 introduces a significant change. Players will now start in the Trade channel by default. This alteration aims to infuse more dynamism and engagement within the Diablo 4 community. However, players who prefer a less cluttered interface can easily disable the Trade channel by adjusting the in-game settings, ensuring a customized gameplay experience. Addressing longstanding issues that have dampened the enjoyment of the Diablo 4 universe, patch 1.1.2 aims to rectify the "A Boon in the Tide" quest from the Seasonal Journey. This quest, situated in Chapter 5, presented players with a challenge involving opening a Tortured Gift chest at any Helltide event. Despite attempts, the quest failed to track progress for numerous players, leading to frustration. The upcoming patch seeks to eliminate this issue, enabling players to fully engage with the Seasonal Journey. Mount Skills Bug and Quality of Life Improvements Among the improvements that patch 1.1.2 ushers in is the resolution of a vexing bug that prevented the use of mount skills after leaving a city. This bug perplexed players as they found themselves unable to activate these skills, even though they were technically outside the city limits. The upcoming patch eliminates this inconvenience, ensuring a smoother transition between city life and the treacherous adventures beyond. Read on below for the patch notes: Gameplay updates The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds. Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out. Bug fixes Dungeons and events Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader. Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies. Druid Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage. Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects. Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground. Quests Fixed an issue where the Fury Against Fate quest couldn't be completed. Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest. Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated. Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered. Fixed an issue where side quests for crafting items could direct the player to the wrong NPC. UI Fixed an issue where white lines were appearing on the World Map. Fixed an issue where the Season Journey menu could malfunction when finishing a chapter. Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn't unlocked Whispers of the Dead yet. Fixed an issue where linking an item in chat wouldn't display properly in the Battle.net app. Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map. The tooltips for the Caged Heart of Tal'Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative. The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies. Miscellaneous Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected. Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist). Fixed an issue where some interactable objects—particularly corpses— could not be interacted with. Fixed an issue where mount skills were sometimes not available after leaving a city. Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities. Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns. Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart. Fixed an issue where the frost effect of the Penitent Greaves didn't display properly in the final campaign boss arena. Fixed an issue where quest items could randomly appear in town. Various stability and performance improvements. Various other miscellaneous fixes to Shop Cosmetics.Aug-17-2023