WoW Classic SoD: How To Grind Maraudon In Phase 4? - Routes & Notes
On July 11, WoW Classic SoD Phase 4 was officially released, and many players are very excited about the new discovery content. Phase 4 of WoW Classic Season of Discovery brings players the last set of dungeons that you can grind during your level 50 to 60.
The loot provided by these dungeons will be available until the end of the game. Therefore, you may end up running dungeons at level 60. This guide will specifically introduce you to Maraudon, which is explorable at level 50 to 52, and provides you with routes and some notes.
Maraudon is a huge dungeon in WoW Classic SoD Phase 4, suitable for entering and grinding when you reach level 50 and above. The bosses here range from level 48 to 51 only, so you will deal with these enemies easily and provide yourself with a lot of experience.
Routes
You can enter Maraudon from three different locations, and the routes you and your team will take will depend on which entrance you enter from.
If you want to start from the orange entrance, you can completely clear the dungeon. If you just want to clear all the bosses in the dungeon, you need to defeat Razorlash and enter the first large open area, then you can take a detour into the purple entrance and kill Lord Vyletongue. Finally, continue back to the main path, deeper into the dungeon.
If you want to be more adventurous, you can start from the purple entrance and defeat Maraudos, which is also required to complete the Pariah’s Instructions quest. After entering, you will see a waterfall in the dungeon, where you need to take a narrow path and fight Tinkerer Gizlock.
After the fight, continue up the slope path to defeat Landslide. From there, you can continue along the main path to Princess Theradras, and after defeating Princess Theradras, fall into the water and defeat Rotgrip.
If you want to go all the way to the end without having to backtrack, you can completely skip Lord Vyletongue, Tinkerer Gizlock and possibly Landslide. These bosses that will cause you to backtrack are actually insignificant in the dungeon and can be safely ignored.
Another popular route into Maraudon skips right up to the waterfall section of the dungeon, but only completes the last few bosses. This requires you and one of your group to have Scepter of Celebras, which is given to you when you talk to Celebras Redeemed in the first half of Maraudon.
The advantage of this route is that it allows you to defeat the bosses in the second half of the dungeon more quickly, the most notable of which is Princess Theradras, who drops some very useful loot for certain classes and SOD Gold that all players love.
This route is also the choice of some high-level players, as the monsters in the second half of the dungeon are a bit higher level. In addition, if you don’t need the loot in the first half of this dungeon, you can also use this route.
Here, I need to remind you that there is no exit in Maraudon. If you want to leave, you need teleport or hearthstone to help you leave this dungeon. If you really have no other way, just log out and reset to return to the nearby cemetery.
Enemies To Watch Out For
Although in theory, you will be higher level than the enemies in the dungeon and will defeat them easily, there are still some that you need to pay special attention to.
Creeping Sludge
These slimy-looking sludges will frequently cause a lot of AoE damage to nearby enemies. When facing them, try not to get close to them, but use ranged weapons to knock them down from a distance.
Barbed Lasher
In addition to the area of damage effect, these monsters also have a knockdown effect. If the healer on your team stands too close to them, the healer’s effectiveness will be greatly reduced.
Noxious Slime
It’s actually not difficult for you to fight it, but after they die, they will leave a cloud of toxic gas on the ground. If you are not careful, you will be in danger.
Subterranean Diemetradon
These Diemertradons will cast Sonic Burst on you and silence anyone nearby for 10 seconds. Like Barbed Lasher, casters and healers in the raid should stay away from it.
Princess Theradras
As the final boss of Maraudon, Princess Theradras is much more difficult than any of the previous raids, so you need to know her skills in advance.
Her Repulsive Gaze can be very scary for you and your raid, and she will also throw Boulder at distant targets, which will damage their raid casters and interrupt their spell-casting. When she casts Dust Field, everyone should stay away from her, otherwise they will take a lot of damage.
This skill will also make it clear all obstacles in front of it, so have your raid tank and taunt her, otherwise she will hurt the lowest health among you.
More Tips
You need to have some ranged damage in your team to deal with Creeping Sludge, and for characters with healing skills. Because healers are very easy to get stuck in the crowd of enemies in Maraudon, it is beneficial to equip a few healing skills.
In addition to equipping skills, you also need to determine what loot your raid needs. Some bosses drop very rich loot, but their locations are too remote. If no one wants their dropped items, you need to discuss whether to skip or move on.
When you finally face Princess Theradras, remember to keep in touch. Princess Theradras may pose distinct threats to your team from different directions. If you are too scattered, it may be difficult for tank professions to regain hatred on the boss after Princess Theradras uses Dust Field.
After understanding the entire route and precautions of Maraudon, do you have more confidence to face this relatively simple dungeon? Go to Maraudon with your team!
Jul-11-2024
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WOW Classic SOD: Are You Re ...
World of Warcraft Classic Season of Discovery Phase 5 went live on September 26. The remastered versions of Blackwing Lair and Zul’Gurub retain the original features while also making some modern adjustments, allowing players to experience the charm of these classic dungeons on retro servers. In addition, the new Crystal Vale raid is also a full of innovative design. With only a few endgame instances left in Season of Discovery waiting room, players are full of expectations for future content. WoW Classic SoD Phase 6 will be launched on November 21, and the development team has announced the new raids and activities that this phase will bring. Ahn’Qiraj War Effort will be launched, and Temple and Ruins of Ahn’Qiraj raid instances will be launched soon. In addition, players can also engage in continuous raid battles against four Dragons of Nightmare world bosses in Nightmare Grove. For many veteran players, the most anticipated event is the reappearance of the opening of Gates of Ahn’Qiraj. In Vanilla World of Warcraft, the opening of Gates of Ahn’Qiraj requires a large-scale operation involving all Horde and Alliance factions on the server. Players need to unite and buy SOD Gold to collect the necessary war supplies to repel Anubisath and Qiraji warriors. By completing a series of tasks, players can not only experience the exciting battle scenes but also can obtain valuable rewards. Especially for those players who are eager to own Black Qiraji Battle Tank, this is undoubtedly a great opportunity. Phase 6 Timeline November 12: Scepter of the Shifting Sands becomes available. November 21: Ahn’Qiraj War Effort begins at 1:00 pm PST globally. November 29: War Effort Ends. December 4: The war heralding Anubisath and Qiraji Warriors begins. December 6: Temple of Ahn’Qiraj, Ruins of Ahn’Qiraj, and Nightmare Grove open. Although the official technical update in WoW Classic SoD Phase 6 will be implemented on November 21, 2024, players can take the lead in the prologue of this epic adventure by launching Scepter of the Shifting Sands questline a week in advance. From the start of the phase to November 29, the entire server will enter a tense state of war preparation, and players need to work together to collect supplies and be fully prepared for the upcoming war. In WoW Classic SoD Phase 6 event, players will not only can earn gold and experience points but also increase the reputation of Brood of Nozdormu faction and the drop rate of rare items, making it an activity worth investing time in. In the upcoming War Effort, players will support your faction by carrying specific supplies to Valley of Spirits (Orgrimmar) and Military Ward (Ironforge). In return for these contributions, players will receive Commendation Signets, which can be used to increase the reputation of your faction. Fortunately, the required supplies are relatively easy to obtain, and many of them will be available to players as loot drops and auction houses. In addition, certain classes may have an advantage in collecting these supplies. Then, in just two days, from December 4 to December 6, a last battle against Qiraji will begin in full swing. Players who successfully complete Black Qiraji Battle Tank within 48 hours will be gifted Black Qiraji Resonating Crystal, which can be used to obtain Black Qiraji Battle Tank, which is not only the highest reward for your bravery but also one of the rarest and most coveted mounts in World of Warcraft, a symbol of supreme honor and achievement. Temple Of Ahn’Qiraj & Ruins Of Ahn’Qiraj With the end of the war, two raids, Temple of Ahn’Qiraj and Ruins of Ahn’Qiraj, will be available to players. Ruins of Ahn’Qiraj is a 10+ player raid for level 60 players located in Silithus, with six bosses waiting to be challenged. The more difficult Temple of Ahn’Qiraj is a large group activity with more than 20 players, including nine powerful bosses. Both raids will reset on a regular weekly basis to ensure that players can experience new challenges regularly. In addition, players can also enter a dungeon specifically for fighting Dragons of Nightmare, which is a brand new adventure experience. Ahn’Qiraj War Effort is undoubtedly one of the most memorable moments in World of Warcraft history. It marked the first time that Alliance and Horde united for a common goal to fight against the powerful WoW’s Old Gods. Following Ahn’Qiraj, Naxxramas is the last vanilla WoW raid that has not yet been added to Season of Discovery, and it is highly anticipated by players. However, it has been revealed that before Naxxramas, World of Warcraft Classic Season of Discovery will also launch a major update. This means that after Phase 6, there is at least one more phase of content waiting for players to explore and challenge. As WoW Classic SoD Phase 6 gradually advances, players will usher in more challenges and opportunities. In this world full of unknowns and dangers, only brave warriors can survive. Let us wait and see what surprises the development team will bring us! If you encounter any difficulties during the game, you can pay attention to Giveaway channel in iGMeet discord, discuss game strategies with more players in the discord group, and occasionally receive some WoW Classic SoD related game gifts.Nov-17-2024
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WoW Classic SOD: Few New Ru ...
Just today, WoW Classic SoD Phase 4 was officially released. Since PTR, players have discovered many new runes that make each class very different. Currently, each class will have three new runes available. Runes can be placed in your equipment slots and provide powerful passive effects to your character. But will these new rune changes make your class easier or more difficult? This guide only introduces you to these new runes, which require you to explore them yourself in WoW Classic SoD Phase 4. Let time prove it. Druid Improved Swipe When in cat form, you can increase your swipe ability; while swiping in bear form can increase damage by 100% and hit 3 additional targets. Tree of Life When activating this rune, you will reduce the mana consumption of all continuous healing skills by 20%, and increase the healing received by friendly forces by 10%. In addition, it increases Druid’s spirit by 25% and Druid’s armor by 200%. Starfall When you use Starfall, you can summon up to 20 meteor showers over 10 seconds, dealing Arcane damage to enemies within 30 yards of you. There is a 90-second cooldown while using this passive, and CC effects, mounting, and shapeshifting are canceled. Hunter Improved Volley While activating this passive, you will increase the mana cost of Volley by 50%, but the cooldown of this skill will be reduced and it will no longer be affected by the enemy’s counterattack wave. In addition, Volley will deal an additional 3% ranged damage each time. Resourcefulness While this passive is active, you will greatly reduce the mana cost of Reduces, up to 100%, and the cooldown will be reduced by 40%. Hit And Run After you use Hunter’s Raptor Strike, your movement speed will be increased by 15% for 4 seconds. After this melee combat is completed, you can quickly pick up some loot such as SOD Gold. Mage Arcane Barrage This passive fires several missiles at an enemy target, dealing Arcane damage. Additionally, this spell has a 20% chance to trigger Missile Barrage. Overheat It fires a Fire Blast that can deal critical hits. Best of all, it can be cast with other spells and is not affected by the global cooldown. Frozen Orb It fires a spinning orb of ice from where you stand, and you have a 16-second fast movement time. While moving, the orb deals Frost damage to all enemies it passes by, and casts a frost effect that slows them down by 30%. Additionally, the first time this enemy is damaged by you, not only will their movement speed slow down, but they will also trigger Fingers of Frost rune. Paladin Shield Of Righteousness In addition to blocking damage, the shield can be used to slam the target, dealing Holy damage based on your defense, and an additional 214 damage. Vindicator While your Vindication talent is active, it reduces your attack speed by 70 points per point of talent, and increases your Strength, Agility, and Attack Power by 50% per point of talent. Additionally, Vindication lasts for 30 seconds. Righteous Vengeance When you are in the final stages of a fight, you can use Judgement, Crusader Strike, or Divine Storm to deal the final blow, as your target will take 30% more damage until you win. Priest Binding Heal This effect heals you and your allies, and has a very low threat. This spell benefits primarily from Flash Heal, and also increases all of Flash Heal’s effects. Soul Warding This is your Power Word. During this effect, your shield no longer has a cooldown, costs 15% less mana, and even gains 15% more base value. The most exciting thing is that you will gain 50% more healing. Vampiric Touch It will cause Shadow damage to the target enemy for 15 seconds, and also make all your party members gain 2% of Shadow damage as mana. Rogue Blunderbuss This skill will fire a blast of muskets at 4 enemies in a cone in front of you, causing a lot of Physical damage. Crimson Tempest This is also a finishing skill that you can choose to end the game. It can directly cut enemies within eight yards, causing them to lose health continuously. The longer it lasts, the more damage it will cause per combo point. In addition, you can also benefit from all talents and effects of Rupture or modify Rupture. Fan Of Knives This will cause you to throw both of your weapons at any target within 5 yards, increasing your weapon damage by 5% when using a dagger. Shaman Storm, Earth, And Fire This will reduce the cooldown of your Chain Lightning by 100%, and Earthbind Totem will lock you in place for 5 seconds, and using Flame Shock at this time will cause 60% increased periodic damage. Feral Spirit This will cause you to summon two Spirit Wolves that will do your bidding. This lasts for 45 seconds. Coherence This will reduce your Chain Heal effectiveness by only 35% and your Chain Lightning effectiveness by 20% on each jump. In addition, each jump will also jump to an additional target. The above is some of the new rune changes in WoW Classic SoD Phase 4. There may be some new runes added to other professions, which you need to explore on your own. I wish you a happy exploration in WoW Classic SoD Phase 4!Jul-10-2024
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WOW Classic SOD: How To Def ...
Some time ago, World of Warcraft Classic Season of Discovery launched its Phase 4, in which Azuregos received a slight makeover. In Phase 4, Azuregos no longer appears in Azshara along with Lord Kazzak from Blasted Lands, but you can find him in the full Raid group in the new dungeon area of the zone. Compared to other bosses, defeating Azuregos is relatively simple, as it does not have a one-shot mechanic that cannot be dispelled. However, you must not take it lightly, and you still need to follow this guide to learn some strategies for defeating Azuregos and understand his location. It will also introduce what loot you will get after defeating Azuregos. Come and check it out! Azuregos Location To find Azuregos, you and your raid group should first go to the southern center of the zone - Azshara. When you or your group arrive here, you will see a road heading northeast. Follow this road until you are directly above the central mountain range in the area. At the top of the mountain, turn east carefully without falling off the cliff, then continue southeast to Azuregos. For Alliance players, head directly to Talrendis Point southwest of Azshara. Then head northeast at the fork in the road. Be careful not to head southeast too early to find Azuregos, as there will be a Horde encampment in the mountain that will block your progress. For Horde players, head directly to Splintertree Post in Ashenvale, then follow the road east to Azshara. Again, be careful of Alliance NPCs at Talrendis Point, which you can fight or bypass. Then continue northeast until you see a turning point and reach Azuregos. Once you reach Azuregos, you will see a dungeon portal in this location. This does not require any actions or coordination to unlock. If you can’t find the portal, you can look for a set of pillars where the portal will be, surrounded by crystals. Once you enter the portal, mount your mount, and you and your group can explore the area. Of course, your ultimate goal is to find and defeat Azuregos. How To Defeat Azuregos? Azuregos is a raid boss in World of Warcraft Classic Season of Discovery Phase 4, so he has a variety of abilities that can make the fight a bit complicated. But don’t worry, you only need to focus on the most important ones. Before you start the fight, you need to do some preparation. Drinking Frost Protection Potion will help you mitigate damage and let your tank build up Threat for a few seconds before you can rush into the fight. But during the fight, you also need to pay attention to three of his mechanics. Its Teleport ability will teleport everyone on your team to Azuregos and reset your aggro. Once this happens, your team’s DPS and healers must keep Tank safe and ensure that it can build up aggro again. This allows your other classes to take other actions. For Casters and Mana-users, you should pay close attention to Azuregos’ Manastorm AOE ability. Because this ability will quickly deplete your mana, make sure you have a safe mana range. If Azuregos also has Magic Reflection active, don’t fight him head-on, and don’t waste your mana here. As for melee players, you just need to be careful to stay behind the boss, slightly to the left or right, but mostly on the side of Azuregos. This way you can avoid being hurt by Azuregos’ Frost Breath frontal cone and his Cleave attack. As I just said, be sure to keep your Tank aggro high, and for each class you need to choose the most suitable strategy, so that this boss battle is relatively simple. Here I need to remind you that during the battle, if someone dies, Azuregos will not restore a lot of health. Or it will become unbearable after three minutes, just like Lord Kazzak. Azuregos’s Loot In Phase 4, after you defeat Azuregos, you will get 11 rewards and a bunch of SOD Gold. They will drop from Azuregos as loot at different stages of the battle. Most of these items are for different classes, but are more useful for caster and ranged classes. For example, Mature Blue Dragon Sinew gives you a quiver with lots of arrows, and Mage’s Cold Snap wand gives you super high damage. But melee players don’t have to worry too much. You can find BiS cloaks and Puissant Capes suitable for many classes. In addition, you can also find an excellent two-handed sword called Typhoon. The loot will scale with the size of your group, so if you only use 20 players to fight Azuregos, you will encounter less competition in terms of loot distribution. But there are two sides to every coin, so your fight will become a little more difficult. In the World of Warcraft Classic Season of Discovery Phase 4, all World Bosses will reset twice each week. So if you don’t get the loot you want in a group of 40 people, you can try again. That’s all you need to know before fighting Azuregos in WOW Classic SOD Phase 4. I hope this guide can be seen by you and helpful before you fight. Have fun playing on Phase 4!Jul-29-2024
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WOW Classic SOD: What New C ...
After the exciting Phase 4, World of Warcraft Season of Discovery will usher in its Phase 5 on September 26. Although compared with the previous Phases, Phase 5 seems to lack some of the content that players are accustomed to-Level Cap and leveling zones, other aspects will bring players a completely different experience. In WOW SOD Phase 5, you will experience improved raids and equipment, PVP battlefields with better experience, and quality-of-life updates that player’s value most. This guide will introduce these changes to you so that you can be prepared for the official exploration. Two New Raids If you think that the bosses in the first few stages of WOW Classic SOD are very simple and no longer match your strength, then the new redesigned Raids in Phase 5-Blackwing Lair and Zul’Gurub will make you more excited. The loot lists in these two Raids have been completely revamped, with more gear and items that are more suitable for Season of Discovery, and SOD Gold will be much more than before. In addition, many bosses have been re-equipped, and you may have to develop some new strategies and combat techniques for them in Phase 5. For example, Blackwing Lair will adopt the same Difficulty system as Molten Core’s Heat system, which brings you more combat challenges. In Zul’Gurub, Hakkar boss fight has also been redesigned with a new encounter mechanism, in which you can choose the boss you want to challenge in Edge of Madness portion of Raid. This may seem to add a lot of challenges for you, but in fact, the combat experience you gain from it is very worthwhile. In the player community, many players are looking forward to WOW SOD adding some new 5-man dungeons in this phase. Although it is not known whether this proposal will be adopted at present, we can look forward to it. New World Boss: Thunderaan You may have already fought two World Bosses in Phase 4, Azuregos in Azshara and Lord Kazzak in Blasted Lands, and in Phase 5 they will both be in new dungeon areas in their original locations, and you can fight them again. In addition, there is a new World Boss added to the mix, called Prince Thunderaan. Unlike the previous two World Bosses, you do not need to complete Thunderfury questline in this phase to fight Prince Thunderaan directly, which greatly improves your convenience and makes it easier for you to get his loot and SOD Gold. Speaking of loot, Prince Thunderaan will drop the equipment that each Class needs before BiS, and there is even a SOD version of Thunderfury, Blessed Blade of the Windseeker, which has been greatly improved. In addition, the standard number of players for this battle is 20, but you can lead up to 40 players to fight this new World Boss. My advice here is to go with a larger group, the better. There is strength in numbers and you will have an easier time against bosses. New Runes And Easier Ways To Get Them In the tradition of WoW Classic SOD, each new phase will provide a new set of runes for each class to try, such as the addition of Ring Runes that provide specialization bonuses for characters and builds in Phase 4. So what will you get in Phase 5? From the information leaked so far, Phase 5 will add more useful Runes that can be used by multiple classes, so that you don’t have to rush when switching between multiple classes and save a lot of time to change Runes. In addition, you can also get more Runes in the endgame content of Phase 5. At present, we know that there are two new Ring Runes for healing - one increases mana regeneration and the other increases the amount of healing output. In addition, some runes will be swapped to new equipment slots, which will make it easier for you to enhance your build. But these are just speculations, and the specific Runes usage and properties will have to wait for the official release of Phase 5. Another new change to Runes is the currency. In Phase 5, you will first receive Rune tokens from Booty Bay SOD gear vendor Rix Xizzix, which are bound to your account. You will then need to give them to new vendors in the two capital cities to obtain rarer runes. These rare runes include runes obtained from Dark Rider Questline and Wild Gods vendor, as well as Ley Lines Runes. This new mechanic will be very useful for both new players who are just beginning to explore WoW SOD and veteran players who have explored several stages, making these rare runes easier to obtain. The above are some changes in WoW Season of Discovery Phase 5. I hope you will be satisfied with the changes brought to you by the developers in the official version of September 26. If you have questions about Phase 5, you are welcome to ask in iGMeet Discord, where many players will be looking forward to it with you. You will also have the opportunity to win some Gold in it. I wish you a happy game!Sep-23-2024