Path Of Exile 3.24: Discover The Potential Of This Aura Stacking Setup For Champion
Welcome, fellow players! Let me share an effective setup for Champion aura stacking with you today. In the new League in Path of Exile 3.24, some new Uniques appear, and I will pick the Hand of Phrecia to stack the Champion aura and explore the interaction in this setup.
However, for the most part, this setup is very limiting in terms of build scope. I do believe that this setup can be effective. You just need to find the right avenue to go down to make the best use of this combination of mechanics. I will show the potential of these 2 unique items together for the Champion.
Champion Ascendancy
The Champion ascendancy has the Inspirational notable which grants 30% increased aura effect and another 5% on the small node as well, and it also makes Banner skills have no Reservation, which is quite important to how many Reservation skills you're going to want to fit in with a setup like this.
Passive Tree
The passive tree paths up into the Scion starting area, grabs the Mana Reservation Efficiency Mastery for 3 points, and then through the Evasion wheel, going into the Ranger's starting area for the Charisma wheel and also taking the Mastery for 8% increase damage per aura affecting you.
That Mastery is going to provide a great value for 1 point spent in this type of build, and then the tree also passes up the side of the Scion area to grab the Leadership wheel too for even more Mana Reservation Efficiency and aura effect.
Instead of socketed gems being supported by Level 30 Generosity, we have socketed gems have 49% increased effect of Non-Curse aura from your skills, and this simulates those socketed gems being supported by Level 30 Generosity while also using the Hand of Phrecia.
This current setup is using Grace, Determination, triple Purity, and Defiance Banner, and you can find that just with the scaling on this small passive tree, we're already at 42k Evasion, 30k armor, and 84% Maximum Elemental Resistances.
Hand Of Phrecia
The Hand of Phrecia will allow you to use Generosity Support to provide a huge aura effect boost to linked auras, which allows you to gain the aura effect from this support gem whilst the aura itself still affects you because the gloves have a modifier which states that auras only affect you and linked targets.
Victario's Influence
This unique body armor is very common and is typically used in builds to either support other players via a bunch of auras or empower the player's minions. It grants a large amount of Reservation Efficiency to socketed gems and supports those gems with Level 30 Generosity Support.
The cool thing about Victario's Influence though is that it's so common that you can just purchase these cheaply or find enough of them to corrupt them with Vaal Orbs for a corrupted implicit.
Skill Gems
This build has all of its Mana reserved, but this is without using a helmet or any jewel sockets, so you can easily free up more Reservation Efficiency to pay skill cost with Mana. This will provide enough Mana for skill usage.
So in this setup, there are all Level 20 gems improved to Level 21 with the Victario's Influence modifier, which grants +1 to socketed aura gem levels. You can corrupt these gems to be Level 21, which would bring their total gem levels to 22.
In an aura stacking build, this extra 1% may seem trivial, but it's crucial. The aura effect breakpoint for gaining additional Maximum Resistance from these auras shifts from 25% to 20%.
You're looking for +2 to the level of socketed aura gems or +2 to the level of socketed AOE gems. You could fix the sockets after hitting the corruption if you wanted to use Tainted Jeweller's Orb and Tainted Chromatic Orb.
Final Thought
This is just an example. You could use the classic Champion's best belt - Perseverance to make use of the arm and Evasion. You could instead choose to spec into Iron Reflexes on the tree and go for more of an armor stacking setup, but you’re unlikely to scale a Breach Core body armor for that type of build.
If you didn’t want to use the triple Purity aura setup, you could instead go for a single Purity and drop the other 2 and then make use of Purity of Elements for the elemental ailment immunity that it provides and use melding of the flesh to gain all Maximum Elemental Resistances based on a single Purity of Elements that you chose to go with.
Apr-14-2024
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Path Of Exile 3.26 Early Be ...
With the start of POE 3.26, we are about to embark on a new Challenge League cycle. As always, at the beginning of the league, the first thing we have to do is to farm and reserve enough currency, which is the most important resource in our game process. Here, we will explain to you the first currency farming strategy we have planned in PoE 3.26. This is a proven strategy that can help you earn a considerable amount of currency in the early stages of the league and is suitable for almost all builds. This is because it was designed immediately after we cleared Atlas and obtained the first two Voidstones, which ensures that it not only requires extremely low investment, but also is extremely easy to get started. The core of this strategy is Searing Exarch Atlas, which can drop a lot of valuable currency at the beginning of the league. This strategy works best in the early stages of a league before some of PoE currency depreciates, especially in the first 5-7 days after the league starts, you should be able to harvest an average of 2-4 PoE Divine Orbs per hour, depending on how fast you play. Honestly, this isn’t groundbreaking, but early league currency is hard to come by. Not to mention that this strategy doesn’t require Scarabs, just pure Atlas farming, so you should be able to maintain your map in most situations unless you’re really unlucky. Now let’s take a look! Atlas Tree First, let’s take a look at Atlas Tree, which you only need a few points to build. Here, I think you can give up Essences, because most characters probably can’t handle T16 Essence farming at all, and they really slow you down. But if you’re really good at handling Essences, then keep them. What we mean is that even if you give them up, it’s not a big deal, I don’t count them in my profit. Anyway, you can invest these points into Scarabs or other relevant map drops. Additionally, we utilize Shrines to help our lower-level characters and grab all the added map drop nodes. Then we just need to grab all Quantity & Rarity wheels in the middle, and then all Searing Exarch nodes, including Wrath of the Cosmos. This strategy is simple, you just click on Atlas and Shrines to clear the max monsters as quickly as possible, but you may die occasionally if you encounter very strong monsters on a not-so-good map. But since we usually plan to do this early on, when the characters may not be level 90 yet, you can get a lot of XP from running these maps, and as long as you don’t die too often on a map, you can still level up. Map Runs Let’s move on to which maps to run. Jungle Valley is a natural Tier 11 map, while Mesa is a Tier 10 map, which is connected to Jungle Valley, and when you insert two Voidstones, they both move to T16, which means we can force the type of Atlas we want on the map. When you play a T14+ map, you can choose one of three influence types: Searing Exarch (red button), Eater of Worlds (blue button), and The Maven (middle button). First, we’ll be using Searing Exarch. When you play these maps, once you kill a few groups of enemies, it will trigger an influence. You’ll then see something like minor explosions and Influenced Monster Packs spawn around the map. You can choose these rewards, but they also come with some negative effects that will be applied to your map. Atlas Types Currently, there are three types of Atlas: Boss, Minion, and Player. Boss Atlas only adds bonuses to the boss and will make the boss harder in some way. Player Atlas tends to apply debuffs to the player or increase the damage they take, but it gives you bonuses when you kill monsters. These rewards are very tempting, but I recommend not choosing them early in a league. What we want in this type is Minion Atlas, they give you a chance to get a reward for every Influenced monster you kill on the map, and these are exactly what we want to appear. Normally, they will only appear two of the three random options on Atlas, but we can actually force only two of them to appear by running two specific maps, Jungle Valley and Mesa. How To Run It? Let’s start with Jungle Valley map and see why we chose it. The boss in Jungle Valley map doesn’t actually spawn until you enter his arena, it only spawns in the middle of the fight, so the altar doesn’t register their presence, so all Atlases are Minion/Player Atlases, which gives a higher chance of getting a good effect. You just have to make sure to click on Minion Atlas every time. If the reward is complete garbage, you can even skip that Atlas. As for Mesa map, the boss does start on the map, but he’s always in the center of the arena, and you can just run right there and kill the boss about 10 seconds before any Atlas is triggered, and then you’ve eliminated Boss Atlas spawn again. Then, you either get Minion Atlas again, or Player Atlas again, and then just finish the rest of the map. Minion Atlas So, why go for Minion Atlas? We’ll explain it now. It’s the best way to get a lot of rewards on the map. While the rewards from Boss Atlas can be good, the rewards are onetime, and the rewards from Player Atlas are just too crude. In comparison, while the rewards from Minions are also crude, if you get the good stuff as a reward, you’ll keep dropping it on the map. So the rewards you can expect are some very rare raw Chaos Orbs, Exalted Orbs, and Orbs of Annulment. You may also get Gemcutter’s Prisms, Orbs of Regret, Vaal Orbs, Orbs of Fusing, or Searing Exarch specific currency, which are all valuable in the early leagues. In addition, there is a large number of Lesser, Greater, and Grand Eldritch Embers that can drop early in the league, and even Lesser Ember is worth more than 1 Chaos Orb in the first few days. Divination cards are also common rewards. In my 2 hours or so of playtime, we have received The Taming, Berek’s Respite, and Ryslatha’s Coil. The total value of these Divination cards is far more than 2 Divine Orbs! Not only that, there are also a lot of Scarabs that drop here, which can also be sold in bulk on Exchange, making it even more profitable. All of these drops can be sold on the in-game Currency Exchange. Selling Loot So, now let’s start selling loot! Note that you don’t need to waste time liquidating everything, because you may have some items that are worth less than one-tenth of a Chaos Orb, and it’s not worth the time to sell them, just put them in the stash tab. You can select the items worth selling in the stash tab and then sort them by single item value or bulk item value. As we said before, we can sell these loot directly in the in-game Currency Exchange, almost without interacting with the trade, which means you can keep running the map and selling these loot. Finally, I must remind you that every strategy RNG will play a role, someone may drop very rare items and get dozens of POE Divine Orbs in the first hour, but this certainly does not mean that if you complete the map quickly, you will get such expected currency. However, at least you can earn 2-4 Divines per hour with this strategy, so it is a strategy that everyone can do. All in all, if you’re not the type who wants to blow up T17 map early, or is ready to farm Legions with all the Scarabs and all the investment, then this is a great way to earn money to keep your build going, and then have the ability to run some more difficult strategies to get a little better with this character.Jun-16-2025
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Path Of Exile 3.25: Which G ...
When you create a new character in Path of Exile, you are presented with a variety of game modes to choose from. Experienced players will probably be able to quickly decide which mode is best for them. However, if you are new to the game, the options can be a bit confusing. Here is a guide to help you choose the best game mode for you. In this guide, we will explore the two different ways to play in Path of Exile: standard and seasonal modes (called leagues). We will point out the key differences between the two modes to help new players understand which one is best for them. We will also explain what happens to your character when the season ends. Game Mode Options Explained When creating a new character in Path of Exile, you have three different modes to choose from: Standard League Seasonal/Challenge League Hardcore Seasonal/Challenge League It is important to note that Challenge League does not appear as an option, but as a current league. For example, if Settlers of Kalguur is the latest league at the time of this guide, you will see Standard League, Settlers, and Hardcore Settlers in the options. Beyond standard league or challenge leagues, there are additional modes to choose from: Hardcore Ruthless Solo Self-Found When choosing Hardcore, if your character dies, it will revert to standard mode, which is non-hardcore mode. Choosing Ruthless, on the other hand, means that the game will be significantly more difficult, which may slow down your progress. For experienced players, this mode may provide a fresh sense of challenge. However, this mode may not be suitable for beginners who are just starting to play the game, unless you have enough POE Currency to obtain and upgrade equipment so that you can adapt to the difficulty of the game in this mode. You can also pay attention to Giveaway platform in iGMeet discord, which often releases some product giveaway information. You can follow each information release by being active in discord group. As for Solo Self-Found, you cannot trade or team up with other players in this mode. But it is worth mentioning that this choice can be changed after the character is created, so you are not permanently restricted to the initial choice. Description Of Challenge League A seasonal league is a limited-time feature in Path of Exile. They are called ‘Challenge Leagues’ in the game. Only during the league event can you create a new character and experience the special gameplay related to the league. For example, in PoE 3.25 Settlers of Kalguur league, players can build and develop the town of kingsmarch. If you choose to play standard league, the town building function mentioned above will not be available. Standard mode consists mainly of the core game content and content added in later updates, and does not include any unique features for a particular season. What To Do After Challenge League Ends? When a season ends, you cannot create new characters in that season. With Settlers of Kalguur mentioned earlier, this means that ‘Settlers’ option will no longer be available. However, this does not mean that your characters from that season will be removed. Instead, they will be transferred to a permanent league with your map progress and all your stored items. When Do Challenge Leagues Usually Start? If you want to restart the game and seek a fresh experience, challenge leagues are a good choice. So how often do these leagues usually take place? For example, the current challenge leagues started on July 26, 2024, while the previous Necropolis league started on March 29, 2024. A challenge league lasts about four months. This roughly marks the length of a season cycle, but seasons do not end without warning. As new seasons get closer, you’ll start seeing announcements about them, which gives you time to prepare. It’s important to note that once a season ends, your character won’t be able to transfer over to the next one, but this also gives you a great opportunity to try out a new class or build. How To Choose Game Mode That Suits You? If you want to experience the latest content, challenge leagues are a brilliant choice. These leagues are where new content is introduced, so joining challenge leagues is the best way to experience the game. It’s also worth noting that since more players tend to play in this mode, you’ll can interact with other players more. Challenge leagues are also a brilliant choice for new players. Starting at the beginning of a league ensures that you don’t fall behind other players in your progress. If you start in standard leagues, you may not run into other players as often, and if you do, they may be much stronger than you. In summary, whether you're a hardcore player or a novice, it's important to understand the characteristics of each mode so that you can have the best experience in the wonderful world of Path of Exile.Aug-06-2024
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Path Of Exile 3.24: Is The ...
In this guide, we're venturing into the fascinating realm of character builds in Path of Exile 3.24 Necropolis League. Our focus lies on the Ngamahu's Flame Cyclone Berserker, a powerful build residing within the Marauder class. Pros & Cons Now, let's explore the pros of this build in greater detail. Firstly, the clear speed is exceptional. Utilizing Cyclone, you sustain perpetual motion, delivering a thrilling whirlwind experience as you effortlessly decimate foes. Moreover, this build offers impressive single-target damage output without requiring extensive investment. However, let's address the cons as well. The primary concern lies in survivability. Despite incorporating multiple defensive layers, this build necessitates proximity to enemies, rendering it vulnerable to incoming attacks. Furthermore, as a Berserker, you inherently endure a 10% increase in damage taken, exacerbating the survivability challenge. About Ngamahu's Flame Axe Ngamahu's Flame Axe features a unique built-in skill, Molten Burst, triggered with a 20% chance on melee hit, akin to Molten Strike. This presents an excellent opportunity for a trigger build with high attack speed. Cyclone distinguishes itself as the optimal skill for triggering Molten Burst due to its swift attack speed and the capability to move while executing attacks. With approximately 20 hits per second on a single enemy, Molten Burst becomes a reliable source of damage. The skill can be supported by 6 support gems, and the axe doesn't require its sockets to be linked, simplifying the build assembly. Enhancing damage further, players can anoint their amulet with Vengeant Cascade to make projectiles bounce, and utilize Point Blank Support for up to 30% more damage. Budget Of This Build To begin tackling endgame maps on a budget, you can kickstart with approximately 90 chaos. However, to smoothly progress to yellow maps, it's advisable to invest around 150 chaos for a more comfortable experience. For easily completing your Atlas, I recommend investing around 6 Divine Orbs. Otherwise, your survivability won't be enough, and you'll end up dying a lot. You need 2 mandatory unique items for this build. The primary and pivotal component is the Ngamahu's Flame Axe. It instantly converts 60% of your physical damage into fire, provides 20% fire penetration, and initiates Molten Burst upon hits, significantly amplifying single-target damage. Next, we also need the Stampede boots, which guarantee that our movement speed is always 150% of its base. This is great because now we can replace the regular Cyclone with Cyclone of Tumult for a lot more damage and AOE effect for clear speed. Performance Ratings I will analyze whether this build is suitable for POE 3.24 Necropolis League from these 3 aspects: clear speed, boss damage and survivability. Clear Speed: When assessing the clear speed, this build shines with an impressive rating of 9 out of 10. The Cyclone skill emerges as a standout feature, facilitating effortless traversal across varied terrains and swiftly dispatching enemies, enabling uninterrupted movement. Boss Damage: When assessing the damage on bosses, this build achieves a flawless rating of 10 out of 10. The introduction of the Cyclone of Tumult significantly amplifies attack speed, leading to more frequent activation of Molten Burst. As a result, even the most formidable bosses are swiftly brought to their knees within mere moments. Survivability: When evaluating the survivability of this build, it attains a rating of 7 out of 10. Although bolstered by substantial life reserves, permanent Fortify, heightened armor, evasion, and spell suppression, the build is not without its vulnerabilities, particularly in close-quarters combat scenarios. This inherent risk becomes more pronounced, especially when facing off against high-tier maps without sufficient investment in fortifying survivability attributes.Apr-10-2024
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Path Of Exile 3.24: This Ha ...
In Path of Exile 3.24, Harbinger in SSF proves useful for several reasons, particularly for farming currency. It adds numerous monsters to the maps, and acquiring scarabs is relatively straightforward. This strategy is not overly complex to execute, and the investment required is minimal and can effectively complement other strategies. Strategy Overview The idea of this strategy is incredibly straightforward: we aim to maximize the number of Harbingers in the map, buff them as much as possible. Despite its simplicity, it's a fun strategy. Harbingers can also spawn as a map modifier, resulting in some completely ludicrous maps filled with blue Harbingers. They drop many hard-to-get currency orbs like Exalted Orbs, Orb of Annulment, Ancient Orbs, and even Fracturing Orbs, which are incredibly rare. You can use all the Ancient Orbs on unique belts in SSF. On average, you can take 3 to 4 Ancient Orbs per map, plus an Orb of Annulment and maybe an Exalted Orb. To give you an idea of the loot that is in Tier 16 maps, with perhaps on average 80% map quantity, but that map quantity doesn't actually affect the results. You would maybe think that Harbingers drop the Beachhead map or the Landing Divination Card, which can be traded for the Beachhead. Harbinger Scarabs For scarabs, I'm typically using 2 regular Harbinger Scarabs for 6 additional Harbingers, then one Harbinger Scarab of Discernment to increase their currency to be rare and drop one type. This means you either get a ton of the currency that you want or you don't get anything at all. But it saves you a lot of clicking. The fourth scarab is the Harbinger Scarab of Regency, giving us a 50% chance for a Harbinger boss. The total chance of this is now 75% thanks to the passive tree. Sometimes, you will have enough of the Harbinger Scarab of Warhoards, which doubles the currency that you're getting, which is obviously amazing. Atlas Tree Setup Let's talk about the atlas passive tree. First, we definitely choose the Harbinger nodes. First Wave gives a 25% chance for a more powerful Harbinger. Unspeakable Offensive makes them spawn their monsters much faster and speeds up the mechanic. Then you can take Rogues, as they drop tons of loot, and combined with the increased item quantity from Unrelenting Torment. I’m skipping shrines entirely on this strategy. The Harbinger isn’t all that difficult. It’s a lot easier than Essence monsters or Rogues, so we can do without the shrines and spend those points elsewhere. I recommend running the Searing Exarch influence as it provides a steady stream of currency and scarabs, which is useful in SSF. Running the league nodes for more corpses, more Allflame, and more buffs and debuffs on the monster packs. These synergize once more because the extra quantity and rarity modifiers are amazing in your maps. But also, we're playing the Necropolis League, and that means you should engage with the league mechanic. To sustain, scarabs are crucial, so you can prioritize acquiring most scarab nodes on the Atlas tree. However, opt out of certain nodes that enhance map modifier effects. While these nodes don't boost map rewards, they make maps overly challenging and less enjoyable, which is unnecessary. Final Thought I found a few pros of this strategy. The scarabs are fairly easy to find, and it works with a lot of combinations of Harbinger scarabs, so you can run this with whatever you want. You’re not really bound to one specific scarab. You can mix and match, and everything will basically just work. The loot is very consistent, and it’s also loot that you otherwise cannot get, like Fracturing Orbs. However, there are also some cons too. The first is that the maps take quite a long time to complete with the Harbinger. You still have to wait quite a while before all the monsters show up. The second con is that the mechanics don't really interact with many other strategies, as the monsters despawn on death, and seemingly they're not affected at all by the Allflames. And the Harbinger currency isn't affected by item quantity or item rarity, so you have very few ways to juice the rewards.Apr-18-2024