Diablo 4 Season 8 Prediction: What Will Happen In The New Season?
During this period, there has been a lot of news about Diablo 4, but unfortunately. It’s not all good news for players. The developers made it clear that they are not busy developing Diablo 5 now, and they will focus on the continued operation of Diablo 4. Well, at least players who own Diablo 4 don’t need to prepare another money.
Secondly, the next DLC of Diablo 4 will be officially launched in 2026. Hopefully, this year of preparation time will allow them to produce something really exciting.
The eighth season of Diablo 4 will be delayed by two weeks, and players will have to wait until the end of April to wait for Season 8. Well, this may be a good decision for the developers. Because at this time, players have played Path of Exile 2 patch 0.2.0 for a month, and it’s time to draw their attention back to Diablo 4.
Date
The original end date of Diablo 4 Season 7, which was updated in January 2025, was April 15, and now they have postponed this date. Season 7 will end on April 29. In theory, Season 8 will be launched on the day Season 7 ends, but the official date of Season 8 has not been officially confirmed.
The current predicted time is April 29, 2025, at 10 am Pacific Time. The developers assure players that interesting content will continue to be added to the game during this period and the game will not be boring.
What Will Change In Season 8?
In order to appease players, the developers hinted that they will make some adjustments to the game content in Season 8。
Major Class Balance Update
The developers have tried to change the imbalance between each class since the first season. They promised that they will work on improving underperforming classes and adjusting overpowered classes in the next season. However, this is hard to convince players. Because after 7 seasons, Sorcerer’s performance is still unsatisfactory, and Druid is still very strong in all aspects. I think the developers may not be good at finding the balance point between different classes.
New Season Mechanic
Each season of Diablo 4 introduces a unique character build item (like Malignant Hearts, Blood Harvests, Spiritborn abilities, etc.), and Season 8 is no exception. The developers haven’t revealed details about this, but it may involve new rune words.
Improved Loot System
Diablo 4’s item drop system has always been a bit unsatisfying for players. The variety of drops is mostly junk that players don’t use, which is not exciting for players. The developers have acknowledged these problems, and they may adjust the item drop rate and affixes in Season 8.
Players should be able to focus more on unique items in Season 8 instead of being stuck in endless farming Diablo 4 Gold at the beginning of the game.
New Endgame Content
The developers hinted that Season 8 may bring a new dungeon or challenge mode. Parts such as Helltides, Nightmare Dungeons, or PVP Fields of Hatred will be expanded and filled.
Battle Pass
Battle Pass for Season 8 will not change much. It will still have 90 unlockable rewards. It will be divided into two levels: free and premium. The premium Battle Pass includes all the rewards, which usually requires 1,000 Platinum to unlock.
Battle Pass mainly includes the following rewards:
- Platinum (for premium track)
- 27 cosmetic items
- 4 armor transmogs
- 3 weapon transmogs
- 11 emotes
- Season 8 exclusive mount
The free Battle Pass will still include some materials or Diablo 4 Gold rewards, but the best rewards are all in the premium Battle Pass. Players will progress much faster in Season 8 to complete Battle Pass. Compared to Season 7, players need about a quarter less XP to complete the entire Battle Pass in Season 8.
Theme Of Season 8
Each season has a theme, such as the theme of Season 7, which is currently ongoing, is Season of Witchcraft.
There are many opinions on what the seasonal theme of Season 8 will be. The developer said that an “old friend” will return in Season 8, which may be a clue to the theme of Season 8.
King Leoric, Zoltun Kulle, Decard Cain or even Tyrael?
Some players speculate that the character returning in Season 8 is Tyrael. It is reported that the appearance set of Season 8 battle pass is Archangel’s Might. Even several special items in Season 8 are related to Tyrael. If this news is true, then Season 8 will definitely make players crazy.
There is another guess about the theme of Season 8. Some players disassembled the data of the 2.2 build and found some interesting content: Xiansai. The theme of Season 8 may also be Xiansai.
Xiansai is Chinese themed island north of Scosglen. Perhaps the content of Season 8 will be full of the style of the oriental world, which is also a surprise.
In any case, any content about Season 8 makes players excited. Season 7 was a great season, and Witch Powers was fun, but it was boring to just farm gold and fight the same bosses. Let’s wait for Season 8 and expect more exciting news.
Mar-03-2025
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Diablo 4 Season 9 (6 Confir ...
This Campfire Chat about the game content of Diablo 4 Season 9 was held on May 22, in which some new game content such as skills and items, as well as improvements, which are expected to meet many players on July 1, were announced, which made all players very interested in it. Although Diablo 4 Season 9: Sins of the Horadrim is one of the three Borrowed Power seasons in the roadmap released by the developer at the beginning of the year, Spellcraft system added here is very worth looking forward to by players. It will allow players to obtain some Uniques that can be used to cast spells, which are not available in previous seasons. According to Campfire Chat and some published information, each class will have a dedicated new Unique in Season 9. Although there are no Uniques or Mythic Uniques for all classes in this D4 season update, the following new items will change the gameplay of most character builds in a subtle way. It’s worth reminding you that the item potencies and stats shown here are based on Season 9 PTR that will probably be released on May 27. They may change as the season approaches, so everything is subject to final release. 1. Hooves Of The Mountain God - For Barbarian In the past few seasons, Barbarian has been a tepid player in Diablo 4, as it has strong survivability, but its slow movement speed makes it unsuitable for combat that requires high mobility. But with the addition of Hooves of the Mountain God, things may be changing. Not only does it bring some movement speed, basic attack speed, Fury generation efficiency, and Belligerence skill level gains to this slow character, it also provides some unique effects for frequently used basic skills: when you have the most Fury, all basic skills will slash and deal 70%-100% additional damage. For players who are keen on Barbarian builds with Bash as the core skill, no matter how many Diablo 4 Gold you need to spend on this boot, it is worth your effort to get it, because with its help, those enhanced basic skills are enough to quickly defeat early game enemies. 2. Noxious Spine-Breaker - For Druid After the developers added some skills and exclusive items for Druid that can cast poison damage effects in the last season of Diablo 4, the number of players exploring with this class has increased significantly compared to previous seasons. Seeing this, the developers seized the opportunity and added a Noxious Spine-Breaker Two-Handed Mace in Season 9, which not only increases the subsequent damage to enemies that have been damaged by poison, but also increases the possibility of Pulverize’s new damage effect to the enemy. Every ten seconds, Pulverize will create a puddle, and its damage effect for 6 seconds is equivalent to 200%-400% of the poison damage in the entire build. Most importantly, it will also indirectly reduce your resource consumption. Of course, if you have enough gold coins in stock, it is highly recommended that you invest some in it to get a higher chance of Pulverize causing damage twice. Also Read: What Did Diablo 4 Preview About Season 9 In The Compfire Chat On May 22? 3. The Hand of Naz - For Necromancer When The Hand of Naz appeared in the public eye, players said they did not understand the developer’s operation: Why does an item specially built for minion building need to sacrifice its own minion? In fact, the ultimate purpose of this unique glove focusing on the damage, mastery level, attack speed and maximum health of the Skeletal Mage is to allow loyal players who have experienced multiple seasons of Diablo 4 to get rid of those Skeletal Warriors and Golems that are not very useful. For each minion sacrificed, you can get an additional Skeletal Mage. And when it attacks the enemy 25 times without casualties, it will upgrade to a Skeletal Arch-Mage, which will teleport to a safe area when attacked and when its attack is broken by impact, it will cause 50%-100% additional damage to the target, up to three targets. From what the developers have described, The Hand of Naz is perfect for builds that have Bone Prison, Iron Maiden, and Decrepify abilities, so they can use the Skeletal Mages you cast to create a wave of attacks that can level everything. 4. Deathmask Of Nirmitruq - For Rogue While the competition for the best helmet in Diablo 4 is fierce, as they all provide very useful buffs to players in different aspects, such as Andariel’s Visage, which can give you very solid defensive capabilities. But in Season 9, the helmet you should choose for Flurry Rogue build is Deathmask of Nirmitruq, because it increases the level of this skill by 2-3 levels, and the buffs to your movement speed, armor and maximum health are very considerable. Most importantly, it can maximize your Flurry skill: you will no longer be restricted when casting this skill. When you are low on energy, it will consume 10% of your health, but in the process your damage ability will increase by 30%-50%, and your attack speed will also increase by 50%, and it will last for 5 seconds. Although this helmet allows Flurry, an offensive skill, to be cast for a longer time, it still cannot be cast if you are low on energy and health. So make sure you max out your build’s health and energy generation by spending D4 Gold before using this item. 5. Ophidian Iris - For Sorcerer The Conjuration Fire spell Hydra made Sorcerer one of the most popular classes in the first few seasons of Diablo 4, so it was only natural that Ophidian Iris would be able to increase the levels of the glass cannon’s elemental resistance, intelligence, critical strike chance, pyromancy damage, and devouring blaze. Not only that, but this Amulet can also add two heads to the three-headed Hydra, and deal 50%-100% more damage. Honestly, I can’t wait to see the giant Hydra smashing a screen full of enemies and scattering loot and Diablo 4 coins. 6. Balazan’s Maxtlatl - For Spiritborn Among many Spiritborn builds, the most popular one may be the Thorns Spiritborn build, so the developer added a pair of Balazan’s Maxtlatl pants that can increase the damage and defense capabilities of the build at the same time. It will not only increase the level of Bastion skill, maximum health and Dexterity, but also make your melee attack cause 200%-300% more damage than before, and the poison damage you cast is the same as Thorns you cast. Here is a new construction idea for you: if you combine this Balazan’s Maxtlatl with Razorplate Unique Chest Armor, you will get a double damage build with super thorns effect and poison effect, so that you can defeat some enemies or bosses that are not resistant to these more quickly. These are Uniques for each class that have been confirmed to be added in Diablo 4 Season 9 Sins of the Horadrim and their specific effects. In any case, the developers have spent a lot of time updating each season of Diablo 4, and are also actively listening to players’ opinions and suggestions on the game content, so the new seasons to be released later are worth looking forward to for all players. I wish you a happy game!May-25-2025
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Diablo 4 Season 7 Necromanc ...
In the various builds of Diablo 4, players can often see that Aspects play an important role. Legendary Aspects can upgrade rare items to legendary items, bringing powerful enhancements to the player’s character. In the seventh season of Diablo 4, Necromancer performed very well. Whether it is against bosses or farming Diablo 4 Gold, Necromancer is easy and efficient. And a complete Necromancer build also requires specific Aspects. Here is how to get Necromancer Aspects. How To Get Aspects? Legendary Aspects will not fall from the sky. Generally speaking, there are two ways to get Legendary Aspects, one is Codex of Power, and the other is Legendary items. Codex Of Power Codex of Power is a collection of Aspects. You can engrave it on your rare or legendary equipment in The Occultist. You can unlock more Legendary Aspects by clearing dungeons. However, Codex of Power does not include Legendary Aspects available in the game. Some truly unique Aspects can only be obtained through other means. Legendary Items Legendary weapons have a chance to drop from demons or farming enemies. Legendary items contain Legendary Aspects, which can then be extracted from Legendary items at The Occultis and placed on other Legendary items. Aspects Categories Aspects can provide powerful properties to items, but they cannot be placed on items at will. Each piece of equipment has a specific slot for Aspects, and the bonuses provided by Aspects vary from item to item. Some Aspects can give a character 100% bonus on a two-handed weapon, but only 50% of the effect on an amulet, so players must be careful when choosing Aspects for their equipment. Here are the categories of Aspects: Offensive Aspects: Can be engraved on one-handed weapons, two-handed weapons, gloves, rings or amulets. Defensive Aspects: Can be engraved on pants, shields, helmets, breastplates and amulets. Resource Aspects: Usually can only be engraved on rings. Utility Aspects: Similar to Defensive Aspects, can also be engraved on amulets, breastplates, boots, gloves and helmets. Mobility Aspects: Can only be engraved on amulets and shoes. Necromancer Aspects There are many Aspects suitable for Necromancers. It is worth mentioning that some Aspects are limited to classes. For example, some Aspects say that they are limited to Sorcerer, but they are completely ineffective for Necromancers. You can still use them on your equipment or weapons, but they will not have any effect. The important way to unlock Aspects is to explore dungeons. When you clear dungeons, you can not only get Diablo 4 Gold and equipment but also have the opportunity to unlock various Aspects. The following introduces Necromancer Aspects that you can unlock in the dungeons of each map. Some of them are limited to Necromancer, while others are available to all classes. In any case, they are all Aspects that Necromancer can use. Learn More: What Can We Expect In Diablo 4 Season 8? - Release Time, Theme & Gameplay Fractured Peaks Aspect of Plunging Darkness: In Rimescar Cavern, Offensive Aspects Aspect of the Protector: In Lost Archives, Defensive Aspects Aspect of Torment: In Black Asylum, Resource Aspects Blood Seeker’s Aspect: In Mercy’s Reach, Offensive Aspects Blood-bathed Aspect: In Hoarfrost Demise, Offensive Aspects Eluding Aspect: In Caldera Gate, Utility Aspects Flesh-Rending Aspect: In Nostrava Deepwood, Resource Aspects Dry Steppes Aspect of Bursting Bones: In Path of the Blind, Offensive Aspects Aspect of Might: In Dark Ravine, Defensive Aspects Aspect of Potent Blood: In Betrayer’s Row, Resource Aspects Aspect of the Umbral: In Champion’s Demise, Resource Aspects Rapid Aspect: In Buried Halls, Offensive Aspects Splintering Aspect: In Guulrahn Slums, Offensive Aspects Scosglen Aspect of Empowering Reaper: In Flooded Depths, Offensive Aspects Aspect of Inner Calm: In Raethwind Wilds, Offensive Aspects Aspect of Reanimation: In Aldurwood, Offensive Aspects Aspect of Swelling Curse: In Hive, Offensive Aspects Aspect of the Expectant: In Underroot, Offensive Aspects Edgemaster’s Aspect: In Oldstones, Offensive Aspects Ghostwalker Aspect: In Broken Bulwark, Mobility Aspects Requiem Aspect: In the Vault of the Forsaken, Resource Aspects Hawezar Aspect of Shared Misery: In Oblivion, Utility Aspects Aspect of the Deflecting Barrier: In Lost Keep, Defensive Aspects Blighted Aspect: In Akkhan’s Grasp, Offensive Aspects Fastblood Aspect: In Iron Hold, Resource Aspects Sacrificial Aspects: In Ruins of Eridu, Offensive Aspects Unyielding Commander’s Aspect: In Faceless Shrine, Offensive Aspects Kehjistan Aspect of Disobedience: In Halls of the Damned, Defensive Aspects Aspect of Grasping Veins: In Corrupted Grotto, Offensive Aspects Aspect of Retribution: In Abandoned Mineworks, Offensive Aspects Aspect of the Damned: In Uldur’s Cave, Offensive Aspects Hulking Aspect: In Sepulcher of the Forsworn, Resource Aspects Needleflare Aspect: In Yshari Sanctum, Offensive Aspects Torturous Aspect: In Deserted Underpass, Utility Aspects Wind Striker Aspect: In Shivta Ruins, Mobility Aspects The above Aspects are not all Aspects of Necromancer, which could be farmed in these areas. There are also many Legendary Aspects that are not included. Since there are too many dungeons in Diablo 4, players may not have explored all of them. Therefore, when you lack Aspects suitable for Necromancer, you can try to sweep these areas. As the main game content of Diablo 4, exploring dungeons can bring you too many rewards. In the process of farming Aspects, you will naturally accumulate some equipment and gold, which are very useful for your creation of a better Necromancer.Feb-24-2025
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Diablo 2 Resurrected Season ...
As Diablo 2 Resurrected's fourth season is well underway and the anticipation for Diablo 4's first season builds up, players are eager to know when Season 4 will conclude and when Season 5 will begin. This article aims to shed light on the upcoming Diablo 2 Resurrected 2.8 ladder reset, providing insights and predictions for the start and end dates of both seasons. Diablo 2 Resurrected Ladder Reset Schedule Blizzard's decision to advance the launch of Season 4 in Diablo 2 Resurrected to May 4 allowed players to enjoy new game mechanics and level up characters while they await Diablo 4's release. However, with the passage of time, some advanced players might find the current season lacking excitement. As the focus remains on Diablo 4 development, expectations for substantial content in the 2.8 patch for D2R are tempered. Nonetheless, the community eagerly awaits news about the next ladder reset. To better understand the potential dates for the upcoming Season 5, let's review the schedule of past ladder resets and season releases: D2R Patch 2.4 PTR Ladder Start & End Time: March 2nd - 9th March, 2022 D2R 2.4 Release Date: April 14th, 2022 D2R Season 1 Start Date: April 28th D2R 2.5 PTR Start & End Time: August 25th - September 19th, 2022 D2R 2.5 Release Date: September 22nd, 2022 D2R Season 2 Start Date & Season 1 End Date: October 6th, 2022 D2R 2.6 PTR Start & End Time: January 24th - January 31st, 2023 D2R Season 3 Start Date & Season 2 End Date: February 16th, 2023 D2R 2.7 Patch Release Date: May 2nd, 2023 D2R Season 4 Start Date & Season 3 End Date: May 4th, 2023 D2R Season 5 Start Date & Season 4 End Date Players are eager to know when the 2.8 ladder reset will occur in Diablo 2 Resurrected. Based on various factors, it is predicted that D2R Season 5 will likely start at the end of August or early September, with Season 4 concluding around the same time. The following reasons support this prediction: Continuation of the 4-Month Cycle: After Blizzard moved forward the release of D2R Season 4, resulting in a duration of less than 3 months for Season 3, it is expected that the 4-month cycle for seasons will be maintained. Diablo 4 Season 1 Schedule: Diablo 4's first season is set to begin on July 20th and will last for 3 months. This allows developers to allocate more resources to prepare for D2R Season 5, making the end of August and early September a suitable timeframe for the ladder reset. Previous Start Dates: Past season start dates have consistently been on Thursdays. Therefore, it is speculated that the specific schedule for D2R Season 5 will likely be August 31st (Thursday) or September 7th (Thursday). D2R 2.8 Patch Release Date Considering the projected start time for Season 5, it is predicted that the 2.8 patch will be released on August 29th or September 5th, two days before the ladder reset. The absence of an early PTR release is expected, given the likelihood of limited exciting content in the 2.8 patch, although the dedicated D2R player community remains hopeful. With Season 4 in full swing and excitement building for Diablo 4, players eagerly anticipate the start of Diablo 2 Resurrected Season 5 and the 2.8 patch. Based on past patterns and considerations such as Diablo 4's schedule, predictions point to late August or early September for the next ladder reset. While specific details are yet to be officially announced, the Diablo 2 Resurrected community remains enthusiastic about what lies ahead in their favorite action RPG.Jul-27-2023
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‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023