Diablo 4 Season 5: How To Complete This New Form Of Micro Dungeons? - Hellbreach Dungeons Guide
In Diablo 4 Season 5, Infernal Hordes is the most outstanding part of the game, and the name of the season update comes from this. Season 5 not only retains the most exciting and popular content from the previous season, but also updates a lot of new content, attracting the attention and interest of numerous players.
More challenging World Boss, enhanced Mythic Uniques, and new horrible bosses are just some of the updated contents that wait players to discover in Season 5. Its endgame mechanic - Infernal Hordes, emitting the atmosphere of power and horror, has attracted the attention and curiosity of players tightly.
Of course, these powerful enemies will not show up before stepping in the later phrase of the game. Therefore, players need something to make preparation for combating the ultimate bosses as they progress, such as promoting the performance of character by devoting Diablo 4 Gold. However, it is undeniable that new Hellbreach Dungeons in Diablo 4 Season 5 will play an indispensable role in getting known of the endgame mechanics. Here’s the rundown.
The Introduction Of Hellbreach Dungeons
Hellbreach Dungeons defines as a new form of micro dungeons that applies the similar mechanics of Infernal Hordes. But there are also differences between the two. For example, Hellbreach Dungeons are available immediately in Word-Tiers 1 & 2, offering an opportunity for player to experience the content of endgame mechanics.
Hellbreach Dungeons are scattered across Sanctuary in the game, just like the way of Cellars. These bite-sized breaches will sling tides of Hellspawn at you, and you need to defeat them during the process to find the ultimate boss.
The Way To Find Hellbreach Dungeons
Hellbreach is a new form of Dungeons in Season 5, divided into Dry Steppes, Kehjistan, and Scosglen, which will be marked with green leaf icons. Since Hellbreach Dungeons are new content in the new season, they will not be marked by green leaf icons for those base game dungeons around Sanctuary, which will be designated by standard gates.
Similar to all seasonal dungeons in the pastime, Hellbreach dungeons in Season 5 reside in fixed locations. The first Hellbreach Dungeons you will encounter bears the name of Omath Breach and are located southeast of Omath’s Redoubt in Kehjistan. The remaining two dungeons are below Tur Dulra in Scosglen, and locate in south of the lava section of Dry Steppes, respectively.
The Way To Complete Hellbreach Dungeons
Players have to collect Burning Aether during this journey before the last boss shows up, which representing the conclusion of the complement of Hellbreaches Dungeons. Players need to destroy Soulspires when stepping into Hellbreaches Dungeons for the first time. And the strategy is to kill demons inside the circle, then Soulspires will break down. And Burning Aether and Mother’s Gifts will drop as a reward.
Once enough Aether has been collected, you can choose modifiers until you reach the last room. Then slay the boss and open a final chest with the saved Aether along the way. It’s concerned as a brilliant method to earn some loot and get accustomed to Infernal Hordes.
Here are some builds to clear Hellbreach Dungeons for reference:
- Chain Lightning Sorcerer Build
- Landslide Druid Build
- Bone Spirit Necromancer Build
- Bash Barbarian Build
- Andariels Rogue Build
- Lightning Spear Sorcerer Build
- Minion Necromancer Build
- Penetrating Shot Rogue Build
Rewards Of Hellbreach Dungeons
The primary reward for Hellbreach Dungeons will be Burning Aethers, which will help you open chests within dungeon that contain the true reward, powerful gears that exceed most items.
Completing these Hellbreach Dungeons serves as a brilliant method to help your character achieve to Level 100. One thing to note is that Burning Aethers and chests will disappear when you finish the journey in Hellbreach Dungeons.
If you are an enthusiast of Diablo 4 Season 5, then you must not miss iGMeet discord. Recently, there will be a lottery event in Giveaway channel on August 26. There will be 10 lucky players who will evenly distribute 100 Torment Duriel materials, 100 Torment Andariel materials, 1,000 Stygian stones and 2,000 Exquisite Blood. Please actively participate in and believe in your good luck.
The above is the introduction to Hellbreach Dungeon. I hope it can help you and inspire you to level up the efficiency of game journey.
Aug-22-2024
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Diablo 4 Season 9 Best Barb ...
Although Diablo 4 Season 9 Sins of the Horadrim is still a week away, players can’t wait to prepare for the best builds to choose and make in the new season based on the previous Public Test Realm. Among them, Barbarian build with strong damage and solid defense has become the center of discussion. With this Season Update, Barbarian build is more balanced than before and should suit more players’ play styles. So in this guide, we will introduce you to some of the best Barbarian builds worth trying in Diablo 4 Season 9 based on exploration strength, skill synergy ability, and overall stability. 1. Kick Barbarian First of all, it should be noted that Overpower mechanic of Barbarian in Season 9 has been greatly weakened, which has affected skills such as Kick and Blow, but Kick Barbarian can easily clear some low- and medium-level enemies with a high burst damage and control ability, whether it is a group or a single enemy. Not only that, as long as your positioning level is high enough, you can have excellent knockback synergy, and the newly added Hooves of the Mountain God Unique will reduce your dodge cooldown time, thereby further increasing mobility. Of course, the most important thing is that Kick can also be perfectly adapted with Earthquake-based skills, so that it can cause serious damage to monsters or bosses on the spot. Although this build cannot allow you to successfully complete high-tier challenges, it is very suitable for you to effectively farm a large amount of XP and Diablo 4 Gold in the early and mid-term. 2. Lunge Strike Barbarian Looking at the current player community and social media, there are very few guides recommending Lunge Strike Barbarian builds. Although it is centered on the basic skill Lunge Strike, it is probably one of the best Barbarian skills at the moment because it comes with a super strong bleeding damage effect. In this build, you can combine Lunge Strike with Rage of Harrogath and any gear that can provide you with attack speed bonuses, and invest a lot of D4 Gold to maximize its effectiveness. In this way, the entire build can continuously output high damage and even remain effective in the endgame. Overall, there are not many complex requirements to make a mature Lunge Strike Barbarian build. You only need to focus on crits and Fury accumulation in the passive skill tree, so this is also the only Barbarian build that is very suitable for beginners to try in the current season. The best thing is that you don’t need a large number of options to complete the challenge in the heavily modified Nightmare Dungeon. 3. Bash Earthquake Barbarian If you value your character’s defensive abilities over offensive ones, you can try Bash Earthquake Barbarian, a variation of Earthquake archetype that will allow you to survive longer in some battles. The mechanics of this build are also very simple, stacking some defensive attributes and statistics to ensure that your knockback effect is always available, thereby triggering the synergy of all offensive gear related to Earthquakes to achieve the purpose of sustained damage. Compared to the previous two builds, Bash Earthquake Barbarian may be slower in leveling, but the safety and stability it can provide you can successfully complete boss encounters or fight against elite monsters, even if you explore alone. 3. Whirlwind Earthquake Barbarian This build perfectly combines Whirlwind playstyle with Earthquake, which has excellent crowd control capabilities, which will give you a more comfortable gaming experience, whether you want to level up or complete high-difficulty challenges. The name of this build demonstrates the skill rotation you need to make: use Earthquake to stun all enemies, and then use Whirlwind to cast follow-up damage on them. Or you can trigger Earthquake in a loop while moving, and then trap enemies in the center of the arena at different angles, and finally kill them all. Although its overall burst power is slightly inferior to the best Hammer of the Ancients Barbarian build, it is less dependent on high-level and high-quality gear, and has a higher tolerance rate for Diablo 4 new players, so it is also very suitable for you to try in the early and mid-game. 5. Hammer Of The Ancients Earthquake Barbarian Once you combine Earthquake with Hammer of the Ancients, a skill that has performed well in Season 9 PTR, any challenge in the endgame will no longer be a problem. Its Flicker technique and high-quality gear can work well together to cause devastating explosion area damage. So in the choice of build options, you may want to focus on those that can trigger Earthquakes quickly and accurately, so that the duration and burst potential of the damage cast will be maximized. Here I would like to recommend Mantle of Mountain’s Fury, which is very suitable for you to use in high-tier Nightmare Dungeons. However, it is important to note that the maximum effectiveness of HotA Earthquake Barbarian build will only be stable at level 105 and above, so farming loot and Diablo 4 gold in the early game may not be the best option. And this build is very dependent on HotA, which requires you to spend a lot of time to obtain it. Although there is less than a week left before the release of the new season of Diablo 4, developers generally do not make major changes to the game content, so you can feel free to try all Barbarian builds just introduced. If the developers make some changes to specific items or skills in the future, we will continue to pay attention and push them to you in time. I wish you a happy game!Jun-25-2025
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Diablo 4 Season 8 FireQuake ...
In Diablo 4 Season 7, Quake Barbarian Build was one of the best Barbarian builds, and Barbarian was not nerfed much in Season 8, so this build will still be playable in Season 8. In Season 8, since Witch Powers will be removed and Boss Powers will become the new Season Powers, Boss Powers can bring additional power to each class. FireQuake Barbarian Endgame Build is based on Boss Powers and makes some improvements to Quake Barbarian Build. Pros And Cons Pros: Can quickly clear monsters Can cause high damage in a large area Fun to play Cons Need to wait for cooldown Skill Selection Primary: Lunging Striker (Rank 1): Dash forward and attack the enemy for 33% damage. Ground Stomp (Rank 5): Slam the ground for 112% damage and stun nearby enemies for 3 seconds. Secondary Rallying Cry (Rank 1): Send out a rally call. Within 6 seconds, your movement speed increases by 30%, resource generation increases by 40%, and allies are also affected within 3 seconds. War Cry (Rank 5): Damage increases by 21% within 6 seconds after releasing the skill, and allies are also affected within 3 seconds. Challenging Shout (Rank 1): Gain 40% damage reduction and taunt nearby enemies. Call of the Ancients (Rank 5): Summons three Ancients to aid you in combat. While active, you gain 40% movement speed and 20% ranged damage reduction. Challenging Shout and Rallying Cry provide Barbarians with great survivability, while War Cry increases damage. After casting Challenging Shout, use Ground Stomp to easily defeat a large group of enemies. You can also replace Lunging Striker with Leap, which is also very fun, but it will take you some Diablo 4 Gold to change skills. The best choice for Weapon Techniques for this build is Two-Handed Axe Specialization, which applies vulnerability to enemies and helps increase damage. Boss Powers Andariel’s Flaming Skull (Legendary Boss Power) After standing for 1 second, Barbarian summons a skeleton that lasts for 4 seconds. It will spin around you and spit fire, burning enemies for massive fire damage over 3 seconds. The burning effect increases the damage of damage over time effects against enemies. For 5 seconds after activating Boss Power, all other attacks of Barbarian will burn enemies, dealing massively more damage over 3 seconds. Andariel’s Flaming Skull is a Boss Power that is used as Main Boss Power. It is the main source of fire damage in FireQuake Barbarian Build. It is a Legendary Boss Power that requires you to kill Andariel in season 8 on Torment to unlock it, and it takes a lot of time to upgrade this power to the highest level. This is why this build is an end-game build. But as a Legendary Boss Power, the increase it brings is also amazing. The continuous damage caused by burning, combined with the fast attack speed and multiple earthquakes and shouts, stacks burning on the enemy. Most enemies cannot withstand the damage of Barbarian’s attack, and they will be torn apart like paper. Gears Helm: Ugly Bastard Helm Chest Armor: Aspect of Might Gloves: Fists of Fate Pants: Aspect of Bul-Kathos Boots: Ghostwalker Aspect Slashing Weapon: Vehement Brawler’s Aspect Bludgeoning Weapon: Aspect of Earthquakes Dual-Wield Weapon 1: Aspect of Creeping Death Dual-Wield Weapon 2: Aspect of Elements Amulet: Rapid Aspect Ring 1: Bold Chieftain’s Aspect Ring 2: Aspect of Inner Calm If you need to maximize the damage output of Barbarian, then this build has high equipment requirements. The best helm is Ugly Bastard Helm for this build, because this helmet can reduce the cooldown of key skills and can also cause fire damage. And Fists of Fate can increase your critical hit chance and attack speed, etc. This unique equipment is very versatile and can bring moral improvements to each class. Other Aspects are legendary Aspects that you need to obtain by disassembling Legendary Items and clearing dungeons. It may take some time to find all the required legendary aspects, but Barbarian is very fast in clearing dungeons and farming Gold, so don’t worry. In addition, if you get The Grandfather, then this Ancestral Mythic Unique Two-Handed Sword is also suitable for this build, you can use it. Rune Cir (Rune of Ritual) + Lum (Rune of Ritual) Moni (Rune of Ritual) + Tec (Rune of Invocation) Rune is equipped with your weapon, and Rune can only exert their power after combining. These Runes can mainly help you save resources and speed up the release of skills. Gems Weapon: Amethyst. Increases continuous damage by 48% Armor: Ruby. Increases 60 Strength Attribute Amulet: Diamond. Increases elemental resistance by 12% Ring 1: Diamond. Increases elemental resistance by 12% Ring 2: Diamond. Increases elemental resistance by 12% Mercenaries (Primary) Subo: Seeker, Wire Trip, Cover Fire (Reinforcement) Raheir: Bastion, Lunging Striker You can use gold to hire mercenaries. They can resist monster attacks on you and control them at the same time. Don’t ignore their role. The above is the general content of FireQuake Endgame Barbarian Build. You can also adjust the skills yourself. LeapQuake Barbarian Build is also a very entertaining way to play, but it is not very suitable for Andariel’s Flaming Skull. But if you want to play easily in season 8? Then try this build.Apr-11-2025
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Diablo 4 Season 6: How To C ...
As a diverse class in Diablo 4 that can perform both ranged and melee attacks, Rogue is often overshadowed by high-damage classes such as Sorcerer or Necromancer, making it the choice of a few players. However, in the current Season of Hatred Rising, Rogue has been strengthened to enhance its mobility and survivability. However, you will face some different situations in Diablo 4, such as leveling content and endgame content, and you will need to choose a different build. Or if you want to gain more combat experience in PVP content, you also need to change to a new build to face different situations. So this guide will introduce you to the best build you should choose for Rogue based on the requirements in different content. This will help you to get into the game exploration faster and save some of the trial-and-error costs you spend on the build. Best Leveling Builds: Barrage Rogue First, during the leveling phase, when you need to level up quickly, Barrage Rogue is a splendid choice for clearing groups of enemies. It fires multiple arrows in a cone, which is great for clearing groups and close-range targets. Not only that, but the arrows will also bounce back, dealing a lot of damage to the remaining enemies. Also, Barrage Rogue build is extremely mobile, so this build allows you to have both high damage and high survivability, especially if you infuse it with Shadow Imbuement, which will help you recover and cast extra burst damage. Alternatively, you can choose to inject Poison Imbuement, as it adds additional poison damage to enemies, which can be very helpful when dealing with some of the larger, tougher monsters with higher health. If you want Barrage Rogue build to be a very strong melee build, then Flurry and Twisting Blades may be your first choice. But you need to be aware that Rogue is not very good in the melee, so you may need to use more Diablo 4 Gold in this build to make your character more defensive. Best Endgame Builds: Dance Of Knives Rogue Once you reach level 60 and unlock Paragon Board, you can switch the build you were using during the leveling phase to one that is suitable for the endgame content. Since the boss difficulty and exploration difficulty in the endgame content are much more difficult than the leveling phase, the requirements for the build will be more stringent. The first thing to focus on is the damageability of the build, so Dance of Knives, which was added in Season 6, is your best helper because it can throw knives at enemies at a constant speed. Most importantly, the attack speed does not affect the speed of your throwing knives, but increases the base damage of your throwing knives. Once you have enough movement speed, you are basically a perpetual motion machine. Once you have enough movement speed, you’re basically a perpetual motion machine - you can keep defeating enemies and then keep picking up Diablo 4 Gold that they drop. Then there is the defense ability, so you can use Dark Shroud as your main defense skill to better protect you with the protective shadows it creates every time you take damage. And Dark Shroud also provides you with some very important attack speed gains. Like Barrage Rogue build, you can also infuse Shadow Imbuement to give it super strong AOE damage, but for a single boss, you can use Cold Imbuement, as this makes the boss take cold damage and move slower. Best PVP Builds: Rapid Fire Rogue In PVP, your build is all about how to defeat the other player quickly with minimal strategy, so Rapid Fire Rogue build will help you a lot. In this build, the high burst damage arrows fired by Rapid Fire can easily make it easy to stand in a safe area and deal damage to a single target. Besides Rapid Fire skill, you can also add Precision to your passive skills. This way, after consuming the maximum stack of Precision, you will gain a special move - your Critical Strike Damage will be greatly increased. It is worth mentioning that Barrage Rogue build used in the leveling stage is also very suitable for PVP mode, but if you want to perform more like an assassin in this mode, you will definitely like Shadow Step Rogue build. This Shadow Step Rogue build emphasizes mobility and burst damage. It will let you use Shadow Step to attack enemies from behind. But unfortunately, since the cooldown time of this skill is too long, it is better to place some items that can reduce the cooldown time in your construction before you use it. As a build that uses poison damage and fast attacks to make the enemy vulnerable, Andariel’s Rogue is also very suitable for you to use in PVP mode because it has high mobility and continuous damage output. But the reason it is not the best build is that you need to spend a lot of time and Diablo 4 Gold to get Andariel’s Visage or Andariel’s Visage Aspect to make this build most effective, because these two items are very important for the buff of Poison Novas. The above is the best build you can choose for Rogue, the buried Class, according to different requirements in Diablo 4 Season 6. We sincerely hope that Rogue will perform better in this season, because this Class is very friendly to some novice players. If you have questions about the build in this new season, you are welcome to come to iGMeet Discord to ask questions or communicate with other players. I believe you will definitely find your favorite answer here. Not only that, you can also participate in a lottery event here, in which there will be some summoning materials required by bosses, such as Andariel Materials and Exquisite Blood. The winners will be announced on October 28. Good luck!Oct-25-2024
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‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023