Diablo 4 Season 4: These Essential Details About Stygian Stones You Must Know
In Diablo 4 Season 4, one of the major highlights introduced is the tormented bosses, which are torment versions of all the Uber bosses. These bosses offer greater rewards and present more challenging encounters. However, to summon these tormented bosses, players need Stygian Stones, which can enhance the excitement of the boss fight.
How To Obtain?
When it comes to obtain Stygian Stones, there are a few ways available. You can obtain a handful through the season journey, specifically in the last two chapters, which reward a total of 11 Stygian Stones. Completing Iron Wolves Reputation grind up to Level 18 can give you 4 Stygian Stones. However, this process is time-consuming and not very efficient for farming Stygian Stones.
Players may gather around 1 and a half to 2 dozen of Stygian Stones through regular gameplay. After exhausting these initial sources, players are left with grinding the Pit, where the issue becomes apparent. Although expectations of Stygian Stones dropping deep in the Pit, they're elusive.
Even after extensive grinding, Stones are scarce, with drop rates seemingly inconsistent across different Pit levels. While some players report finding Stygian Stones as early as Pit Level 50, others, like myself, have had no luck below Level 61. The drop rate doesn't seem to scale significantly with higher Pit levels.
The rarity of Stygian Stones is a significant obstacle, hindering players from accessing tormented bosses as intended. The discrepancy between drop rates for Stygian Stones compared to other boss materials exacerbates the issue, leaving players questioning the intended design and seeking alternative methods to acquire these elusive resources.
Low Drop Rate
The drop rate for Stygian Stones in the Pit seems to be extremely low, roughly around 2% per time, equating to about a one in 50 drop rate. After countless runs, players like myself have only obtained a handful of these Stones, contrasting sharply with the abundance of other boss materials obtained from similar efforts.
The introduction of tormented bosses was intended to ease the pain of repeatedly farming lower-level bosses like Varshan or Duriel. Despite the promise of enhanced loot from tormented bosses, the reality is disappointing. These tormented bosses don't yield more materials, making them less appealing compared to their normal counterparts.
There is a noticeable difference in the drop rates between tormented bosses and regular Bosses. While larger bosses like Andariel and Duriel boast a 2% drop rate for Uber , smaller bosses only offer a meager 0.5% drop rate in normal versions. Even when multiplied by 5 for tormented versions, it only amounts to a 2.5% drop rate. This disparity undermines the notion of equal difficulty among tormented bosses deserves the developer's attention.
The rarity of Stygian Stone creates a significant obstacle to our intended access to tormented bosses. Rectifying this issue and ensuring equitable drop rates across boss encounters would enhance the gameplay experience and promote diversity in boss farming strategies.
Boss Farming
For now, I can only recommend focusing on farming Uber bosses as much as possible with those Stygian Stones if you have any. It seems to be the safest in terms of Uber Unique drops, and the encounter is relatively easy compared to some of the others. However, you don't really want to farm Grigoire because of the lower drop rates and potential issues with materials. Instead, you should focus on farming Duriel as much as possible.
That being said, the tormented versions are also a good way to obtain level 925 unique drops. However, with the changes to item power and the availability of 925 loot, it's not as critical as it was in the past. Tormented Grigoire versus normal Grigoire might give you an edge in terms of getting certain weapons, but it's not a significant concern anymore.
Greater Affixes
There's also another very strange phenomenon that maybe you have not noticed yet or heard yet. Every time you defeat one of those bosses on the boss ladder, the Unique that drops cannot have Greater Affixes. At least, I have not gotten a single item that has a Greater Affix that is unique from those bosses. But the normal , all these like Tibault's Will, Flickersteps and X'Fal rings, they all have zero Greater Affixes.
So, that may be intended because the bosses are kind of like the easy way to get your build going, to get those that you may want for your build, but they just don't have Greater Affixes. This is kind of strange, so you can't really go find them and try to hope for like a really big drop or something like that.
Final Thought
I must express some disappointment in how low the Stygian Stone drop rate is. I expected to obtain more, not necessarily every run in the Pit. Especially when compared to the abundance of other boss materials dropping. It's impossible to catch up to those materials with Stygian Stones. This means I'll always have to go back and farm the low-level versions repeatedly, which is tedious and inefficient.
I hope that Blizzard will reconsider this and buff the Stygian Stone drop rate, as well as the drop rates of all the tormented versions, to the same level. This would allow us to farm any of them and obtain Uber Uniques, as well as potentially acquire any other we may want from those bosses. Currently, it seems pointless to do anything besides boss farming, as it's easier and more rewarding than the other tormented bosses. This imbalance needs to be addressed.
May-27-2024
-
Diablo 4 Season 8 Inferno S ...
Since the release of Diablo 4 Season 8, the performance seems to be not satisfactory, so the developers have been continuously updating patches, balancing the classes and skills in the game, and fixing a lot of bugs. After the latest update 2.2.1, how do your builds perform? Is it still mediocre, or has it quickly stood out with enhanced skills and strength? Here, we are going to introduce the new Inferno Sorcerer launched after Diablo 4 Season 8 mid-term patch. For some players who are tired of the old Lightning Spear Sorcerer, Inferno Sorcerer is a new and exciting top-level Sorcerer build, which can cause a lot of burning damage, release unlimited Inferno, and turn into a huge Fiery Serpent to attack the enemy. So this is definitely a very interesting and refreshing outfit. The core of this build is Combustion Passive. Since patch 2.2.1 takes into account not only burning damage and damage to burning enemies, but also continuous damage, a single Key Passive skill can give you a damage boost of up to 10,000% if you build your character correctly with a lot of continuous damage modifiers. Now, let’s take a look! Gear Before we get started, I must warn you that our gear is not the best, our Masterworking is average, and our Greater Affixes are even worse. But with this gear alone, we were able to easily clear Pit 85. This means that if you have enough Diablo 4 gold to invest in better gear, you will be invincible in the endgame! First and foremost, the most important equipment choice for this build is Flickerstep. With it, every enemy we evade will reduce our ultimate cooldown by [2.0 - 4.0] seconds, up to a maximum of 10 seconds. Of course, our defensive evade skill still uses Teleport, which allows us to turn into lightning and unstoppable, rushing to the target location at once. We’re going to teleport around the screen and reduce our ultimate cooldown so we can use Aspect of Inner Calm on our Amulet. Our Amulet sucks, by the way. Ideally, though, it should be able to reach the level of Glass Cannon and Endless Pyre, and Aspect of Inner Calm helps us deal more damage while standing still. Of course, we’re standing still because we chose to use Evade Teleport for movement. Build Core Another important thing is Combustion Key Passive. As I mentioned before, Combustion as a core passive makes the build viable. And not only does it scale with burning damage and damage to burning targets, it also increases damage over time, so the more time you have, the more damage you do. You’ll see higher and higher percentage increases in damage on burning, and it’s possible to reach up to 10,000% damage increase. Paragon Board Now, we’ll move on to Paragon Board. In Paragon Board, we’re going to try to maximize damage to burning enemies and increase burning damage, since these stats are very relevant to Inferno damage for boost builds, which is what we’re trying to optimize for Paragon. So this means we need to prioritize Flamefeeder and Torch Glyphs when leveling up, since they’re going to add the most damage to your character. By the way, we want to have at least around level 60 glyphs on this character, and some low-level glyphs. Boss Powers As far as Boss Powers go, the reason we can easily crush Pit 85 is entirely because we use Andariel’s Flaming Skull as our Main Boss Power, which is a skull that spins around you and spews flames. But since it also does a lot of burning damage to Mercenaries, we’re going to use Subo as a map hack, and Raheir as Reinforcement. But we don’t actually need Raheir, since it’s almost impossible to die in Pit if we keep our resistances and armor up. Skills For our skills we are going to use Teleport Enchantment and Incinerate Enchantment, the second one is required for Incinerate to auto-cast without us having to channel it. This will combine with Aspect of Conflagration on our Two-Handed Staves to increase our damage. Also, with Inferno being our main damage dealer, we want to reduce its cooldown as much as possible, while the other skills can provide support by increasing the burn damage we deal or reducing the cooldown of our evade or ultimate. Gameplay Now for gameplay, we want to use Inferno as much as possible, as this is where most of our damage comes from. To reduce the cooldown of Inferno, we use a lot of cooldown reduction on our gear, keeping it around 8 to 9 seconds, and the remaining cooldown we reduce by equipping Flickerstep Unique Boots. So we need to teleport as fast as possible, through enemies, and this way we reduce the cooldown of Inferno significantly. Basically, this build is about constantly using Inferno. But in order to constantly use Inferno, we also need to be able to constantly evade. In addition to equipping Flickerstep, correctly casting Firewall also has a beneficial effect. Therefore, we should have at least one Firewall that can damage enemies on the ground to reduce the cooldown of evade. Once we can evade continuously, we can reduce the cooldown of Inferno. Therefore, this is the mechanism we used to evade and Inferno infinitely. Another important thing is that our other skills only support this build, for example: Familiar can give us a lot of extra damage. Ice Armor can make us unstoppable through one of our aspects. Flame Shield can make us invincible for a short time. Fireball can destroy enemies with low health. We need to use these last four spells as much as possible because they have a low cooldown as far as boss battles are concerned. In the end, I would like to say that this build is just average in terms of all the different Sorcerer builds against bosses, but you can make the build that best suits your play style by trying to do different rotations and complete very high pits with it. Good luck!May-22-2025
-
Diablo 4 Season 8 Apparitio ...
The official release date of Diablo 4 season 8 has been confirmed, and players will be able to play it on April 29. There is still more than a month to go before this date, which is really a long wait for players. During this month, the developers will conduct multiple public tests to test Boss Powers of season 8. From the recent tests, the performance of Boss Powers is far better than Witch Powers, because the new mechanism can even become a main means of output damage instead of just a supplement. Similar to Witch Powers, Boss Powers also need to be upgraded to unleash their full potential, and the materials required for upgrading must be obtained from the seasonal event Apparition Incursions. What Is Apparition Incursions? The world event of Season 7 was Headhunts, and the world event of season 8 is Apparition Incursions. You can get Diablo 4 Gold, items and Spectral Ash in this event. This new seasonal area event is somewhat similar to boss rush. Various enemies will spawn periodically around Sanctuary. You can see a status bar with a timer at the bottom of the minimap. You need to kill as many enemies as possible to fill the status bar before the timer runs out. Once the status bar is filled successfully, an Apparition Boss will spawn at a fixed location. You can see an Apparition Incursion icon on the minimap. When you successfully kill it, another Incursion icon will appear on the map. Then repeat the above steps to continue killing monsters until Apparition Boss appears. There are 10 types of Apparition Bosses in total, and only two of them will appear in each Apparition Incursions. They appear randomly in no fixed order, and even the same Apparition Boss may appear twice in an Incursion. The last Apparition Boss is Belial’s lesser form. Killing it will complete the event and get a reward. Reward All monsters and Apparition Bosses you kill in Apparition Incursions event will drop equipment of any quality. The reward box that appears after successfully defeating the lower-level form of Belial will also contain gold, items and Obols. After the arrival of Season 8, all players need to start from scratch. Due to the increase in difficulty and the change in item drop rate, it takes longer for you to level up. If you want to make it easier in the game, you can enter Diablo 4 Giveaways In iGMeet Discord. There are some lottery events here every week, and every player has the opportunity to get various precious materials. Strategy Although Apparition Incursions activity requires players to kill all monsters within a specified time, this time is not very tight and can be easily completed by a single player, and it will be faster if you cooperate with friends. The more difficult ones are Apparition Boss, but as long as the players’ equipment is not too backward, defeating these bosses is basically not a big problem. Belial is the boss that is most likely to fail players. If you don’t prepare legendary aspects or suitable equipment, it is best to avoid the obvious red void areas on the ground, the V-shaped lines extending from Belial, and any poisonous ground. This will help you increase your chances of survival and successfully complete Apparition Incursions. Spectral Ash Spectral Ash is the currency required to upgrade Boss Powers. In the public test, it takes 3,225 Spectral Ash to upgrade a Magic Boss Power to level 20. Spectral Ash only appears during Apparition Incursions, and is obtained by killing the last Belial’s lesser form. The first two Apparition Bosses also provide Spectral Ash after being defeated, but usually only 1 or 2. There are also wandering Apparitions in the wild, which can also give you very little Spectral Ash after killing them. In Normal to Penitent difficulty, no more than 50 Spectral Ash can be obtained from completing each Apparition Incursion. If there were no seasonal quests that directly provided Spectral Ash to the player, the player would have to spend a lot of time in Apparition Incursions in Season 8. Starting from Torment 1, the amount of Spectral Ash obtained from the killing Apparition of Belial will be tripled, and the amount of Spectral Ash rewarded will increase by about 30% for each additional Torment level. How To Farm Spectral Ash faster? During Apparition Boss, kill as many monsters as possible. At lower difficulty levels, the main goal is to defeat Apparition of Belial, as the chance of Spectral Ash dropping from normal monsters is low. After reaching Torment 1 and above, the time required to reach the final battle will increase due to the increased difficulty. You can try to kill as many enemies as possible, because the chance of Spectral Ash dropping from normal monsters has increased, and killing monsters will bring you good benefits. Try to participate in Belial battle. After killing Belial, you will be able to get a lot of Spectral Ash. If you don’t participate, you will lose it. Torment 1 is the beginning of your Spectral Ash farming. Before this difficulty, you only need to participate in Apparition Incursions according to the requirements of the seasonal quests. Completing the seasonal questline may determine the time you spend in the Apparition Incursions. Farming Spectral Ash before Torment 1 is very inefficient, so don’t waste time on difficulties lower than Torment 1. Learn More: How To Get Unique Items Faster In Diablo 4 Season 7? The above is the general content of Apparition Incursions. Apparition Incursions will be the main content of the endgame activities for players on Season 8. This part of the content will definitely be related to seasonal tasks and seasonal reputation. Completing Apparition Incursion will definitely get more rewards, including gold, legendary items and precious materials.Mar-24-2025
-
Diablo 4 Season 8 Belial&rs ...
Season 8 PTR has ended, and the rankings for each class in Season 8 have been revealed. With Season 8 now live, the official has to make major adjustments to each class. Some top builds in Season 7 may not perform so well in Season 8. Please read below to see where your favorite class stands in Season 8. And consider whether you need to change your main character in Season 8. Barbarian Thankfully, Barbarian’s position in Season 8 has barely changed. Earthquakes Barbarians is still one of the best Barbarian builds in Season 8. That’s not to say that Barbarian has not been affected at all. The overall difficulty of Season 8 has increased, and Earthquakes is not as dominant as it was in Season 7, but fortunately the boss powers are powerful enough to bring more powerful damage to the various characters. Especially Belial’s Eye Beams, and this Boss Power makes Barbarian truly brutal. This doesn’t mean that Earthquakes Barbarians is the only endgame build, in fact, Mighty Throw and Whirlwind Barbarians are both very good. Barbarians’ leveling speed from level 1 to 60 in Season 8 has not slowed down as expected, and farming Diablo 4 Gold is still very efficient. However, the interval between level 60 and reaching the maximum level of boss power is very long. All classes will face this problem. Druid Despite the nerfs suffered by Druids in Season 7, Cataclysm Druid build is still one of the best builds in the game. However, Druids in Season 8 are not as good as they were in Season 7. The main reason is that Druids’ new unique items and legendary aspects in Season 8 have very average performance and do not bring much improvement to Druids. Druids’ new unique helmet Gathlen’s Birthright needs to be combined with other parts to work. And while the new unique affix can enhance Nature’s Fury Druid, it can’t reliably trigger Perfect Storm and Earthen Might. Aspect of Impending Deluge has also become less useful in World Tier 4, and it will not be useful in Season 8 unless it is greatly enhanced. In general, Druid is currently in a dilemma, that is, the current Druid build relies more on Aspects, but the overall performance of various Aspects is not very strong. With the difficulty of Season 8 increasing, Druid’s performance will not be as good as Season 7. Necromancer The performance of Necromancer in Season 8 can be described as disappointing. The new unique items and legendary aspects of Necromancer have strengthened the strength of Necromancer in summons. However, due to the excessive strength of Necromancer in Season 7, he suffered a comprehensive weakening in Season 8. Blood Wave Necromancer was very good in Season 7 because the build was not very dependent on summons, which gave it an advantage in leveling, farming gold, and fighting bosses. In Season 8, despite the increase in the skill cap, the related unique items and legendary items were severely nerfed. Another bad thing is the rework of Blood Lance, which was previously an area skill and lacked AoE effects. After the redesign, Blood Lance increased the damage to single enemies, but became worse against groups of enemies. If you were a Necromancer main in Season 7, you may want to consider changing your main. Rogue If there is any class that performed the worst in Season 8, it is definitely Rogue. The performance of this class in Season 7 was only average, and it was behind Spiritborn in almost every aspect. Now the key items of Rogue builds, Fists of Fate and Worldly Fortune, suffered a devastating blow in Season 8. They lost the effect of applying various control effects on monsters, which many Rogue builds are built around. Rogue’s enhancements in Season 8 are mainly focused on traps, and Death Trap Rogue build should perform better in Season 8. But overall, Rogue has almost completely lost the characteristics of this class, and the developers may need to redesign this class. Sorcerer The biggest beneficiary of Season 8 is here. Sorcerer has not performed well in previous seasons. In Season 8, Sorcerer may become the best class. The main reason for this is the impact of BOSS Powers, Andariel’s Flaming Skull. It can bring amazing fire damage to Sorcerer, and there is also Combustion, which can convert various Burning synergies into multiplier damage. When the two are combined, Combustion can convert the modifier value of Andariel’s Flaming Skull into the main output damage of Sorcerer. As a leveling build, Hydra Familiar Sorcerer will rise in the builds rank in Season 8. With enhanced fire damage, Sorcerer will be very outstanding at clearing dungeons, completing seasonal activities, and farming gold. Spiritborn Spiritborn is not affected much in Season 8. It still has a flexible build method, but it will not have the dominance like Season 6. Its damage is in the middle of all classes. The new items Sunbird’s Gorget and Rip and Tear Aspect cannot push Spiritborn back to the S-tier. The developers said that Spiritborn is in a state of balance, and in Season 8, Spiritborn will rely more on boss powers such as Ashava’s Poison Breath and Andariel’s Flaming Skull. In any case, Spiritborn will still be an interesting class in Season 8. The above is about the adjustments to various builds in Season 8. Players can use this as a reference. Before Season 8 is officially launched, the specific values may be changed.Mar-20-2025
-
Diablo 4 Season 5: Typical ...
Diablo 4 Season 5 continues the high level of the previous season, with major innovations in the game’s modes and characters. Of course, bosses from previous seasons are also reintroduced, which meets players’ demands to see more flavor with the elements of Diablo 2 in the latest entry of the series. Fell Council, a boss in Diablo 4, first appeared in Season 2. Based on player feedback, this boss reappeared at the beginning of Diablo 4 Season 5 and received widespread acclaim. The Details Of Fell Council During Campfire Chat broadcast on August 1, Diablo 4 revealed the images of Fell Council. Consist of Geleb the Flame, Bremm the Maelstrom, Wyand the Shadow, Maffer the Cruel, and Ismael the Accursed, those main characters will serve as the bosses of Diablo 4’s new mode, Infernal Hordes. When players defeat the enemy waves, three random members of Fell Council will appear for battle to attack you. According to this mechanism, there will be 10 distinct possibilities to appear in the battle, creating boss fights with different styles and experiences, greatly increasing the fun of the game. Devoting some Diablo 4 Gold to enhance performance of your character, players could gain an advantage in these different combinations of boss fights. Perhaps for Diablo 4’s avid fans, the return of Fell Council is not a big deal or a difficult challenge, after all, they have already experienced it once in the previous season, but it has to be said that it does add some nostalgic feeling to the game. In Season 2, the council members were once good-hearted men with generosity who led Zakarum. Unfortunately, their fight to contain Mephisto was a failure in the end, and they were all indulging in corruption and transformed into agents of evil with powerful abilities. As a result, they became the evil side. Therefore, players need to send these villains to hell. The Rewards Of Defeating Fell Council From the beginning of Season 5, players who Defeating Fell Council will receive Burning Aether. With this currency in hand, players will be able to get Spoils of Hell, chests that suits to place Legendary and Unique items, Summoning Materials, and Gold. Of course, there are other rewards waiting for players to claim. For example, after Defeating Fell Council, players will get more quest lines, a new battle pass, and the popular rework of Uniques of Diablo 4. Other Bosses That Have Returned Before Previous seasons of Diablo games were also filled with many different characters, and Fell Council is not the only returning boss. Take Ashava the Pestilent, a giant demon equipped with enormous blades on its arms, who was previously seen in Diablo Immortal. Another character that fans may feel familiar will come to Lyndon the Scoundrel, a Diablo 4 NPC who has made an appearance in Diablo 3 and Reaper of Souls expansion. When referring to this, Butcher, a demon who gave Diablo 4 players nightmares, and was seen before in Diablo, Diablo 3, and Diablo Immortal can not be excluded. As an enthusiast of Diablo 4 Season 5, please do not miss iGMeet discord. Recently, there will be a lottery event in Giveaway channel from time to time. Please actively join in and give some trust in your good luck. The above is the sharing of the return of Fell Council in Season 5. I hope it can add some fun to your gaming journey.Aug-25-2024