Diablo 4 Season 4: These Essential Details About Stygian Stones You Must Know
In Diablo 4 Season 4, one of the major highlights introduced is the tormented bosses, which are torment versions of all the Uber bosses. These bosses offer greater rewards and present more challenging encounters. However, to summon these tormented bosses, players need Stygian Stones, which can enhance the excitement of the boss fight.
How To Obtain?
When it comes to obtain Stygian Stones, there are a few ways available. You can obtain a handful through the season journey, specifically in the last two chapters, which reward a total of 11 Stygian Stones. Completing Iron Wolves Reputation grind up to Level 18 can give you 4 Stygian Stones. However, this process is time-consuming and not very efficient for farming Stygian Stones.
Players may gather around 1 and a half to 2 dozen of Stygian Stones through regular gameplay. After exhausting these initial sources, players are left with grinding the Pit, where the issue becomes apparent. Although expectations of Stygian Stones dropping deep in the Pit, they're elusive.
Even after extensive grinding, Stones are scarce, with drop rates seemingly inconsistent across different Pit levels. While some players report finding Stygian Stones as early as Pit Level 50, others, like myself, have had no luck below Level 61. The drop rate doesn't seem to scale significantly with higher Pit levels.
The rarity of Stygian Stones is a significant obstacle, hindering players from accessing tormented bosses as intended. The discrepancy between drop rates for Stygian Stones compared to other boss materials exacerbates the issue, leaving players questioning the intended design and seeking alternative methods to acquire these elusive resources.
Low Drop Rate
The drop rate for Stygian Stones in the Pit seems to be extremely low, roughly around 2% per time, equating to about a one in 50 drop rate. After countless runs, players like myself have only obtained a handful of these Stones, contrasting sharply with the abundance of other boss materials obtained from similar efforts.
The introduction of tormented bosses was intended to ease the pain of repeatedly farming lower-level bosses like Varshan or Duriel. Despite the promise of enhanced loot from tormented bosses, the reality is disappointing. These tormented bosses don't yield more materials, making them less appealing compared to their normal counterparts.
There is a noticeable difference in the drop rates between tormented bosses and regular Bosses. While larger bosses like Andariel and Duriel boast a 2% drop rate for Uber , smaller bosses only offer a meager 0.5% drop rate in normal versions. Even when multiplied by 5 for tormented versions, it only amounts to a 2.5% drop rate. This disparity undermines the notion of equal difficulty among tormented bosses deserves the developer's attention.
The rarity of Stygian Stone creates a significant obstacle to our intended access to tormented bosses. Rectifying this issue and ensuring equitable drop rates across boss encounters would enhance the gameplay experience and promote diversity in boss farming strategies.
Boss Farming
For now, I can only recommend focusing on farming Uber bosses as much as possible with those Stygian Stones if you have any. It seems to be the safest in terms of Uber Unique drops, and the encounter is relatively easy compared to some of the others. However, you don't really want to farm Grigoire because of the lower drop rates and potential issues with materials. Instead, you should focus on farming Duriel as much as possible.
That being said, the tormented versions are also a good way to obtain level 925 unique drops. However, with the changes to item power and the availability of 925 loot, it's not as critical as it was in the past. Tormented Grigoire versus normal Grigoire might give you an edge in terms of getting certain weapons, but it's not a significant concern anymore.
Greater Affixes
There's also another very strange phenomenon that maybe you have not noticed yet or heard yet. Every time you defeat one of those bosses on the boss ladder, the Unique that drops cannot have Greater Affixes. At least, I have not gotten a single item that has a Greater Affix that is unique from those bosses. But the normal , all these like Tibault's Will, Flickersteps and X'Fal rings, they all have zero Greater Affixes.
So, that may be intended because the bosses are kind of like the easy way to get your build going, to get those that you may want for your build, but they just don't have Greater Affixes. This is kind of strange, so you can't really go find them and try to hope for like a really big drop or something like that.
Final Thought
I must express some disappointment in how low the Stygian Stone drop rate is. I expected to obtain more, not necessarily every run in the Pit. Especially when compared to the abundance of other boss materials dropping. It's impossible to catch up to those materials with Stygian Stones. This means I'll always have to go back and farm the low-level versions repeatedly, which is tedious and inefficient.
I hope that Blizzard will reconsider this and buff the Stygian Stone drop rate, as well as the drop rates of all the tormented versions, to the same level. This would allow us to farm any of them and obtain Uber Uniques, as well as potentially acquire any other we may want from those bosses. Currently, it seems pointless to do anything besides boss farming, as it's easier and more rewarding than the other tormented bosses. This imbalance needs to be addressed.
May-27-2024
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Diablo 4 Season 8 Release D ...
How have you been doing in Season of Witchcraft recently? Have you entered the endgame and conquered Echo of Lilith? To be honest, in Season 7 we saw Witch Powers inspired by Diablo 3, which did bring a brand new gaming experience, but like Vampiric Powers in Season of Blood, their existence only has a shallow synergy with the character build, and there is nothing more worth exploring in terms of the storyline or the source of these powers. So rather than saying that the developers have launched a new season mechanism, it is better to say that they are just using the classic elements in D3 and Season of Blood as a gimmick to attract players. So, for the past few months of Season of Witchcraft, it can only be said that the player's response is mediocre. Because the developers have neither broken away from the inherent concept of Diablo series of games, nor provided more in-depth content worthy of players’ challenges. Therefore, compared to repeating these boring contents in Season 7, more players have turned their attention to the upcoming Season 8. Season 8 Launch Delayed By Two Weeks In fact, if you have been following the developments of Diablo 4, you will know that the developers have announced that the next season will be released on April 15, 2025, but a recent post by Rod Fergusson overturned this view. They said that in order to bring more exciting content to Season 8, the team had to postpone the release of the next season by two weeks, April 29. This delay is more like solving new development problems. Maybe they have hired some capable testers and changed the way to fix “bugs”, but maybe they just want to give themselves a two-week vacation and get rid of their busy work. But let’s be optimistic. The last delay was in S4, which was an event of completely remaking the game. I hope it will be the same this time. Speculations About The Return Of Old Friends In Season 8 - Cube Or Zoltun Kulle? It is worth noting that Rod Fergusson also revealed news that they plan to bring back an “old friend” in the new season. Diablo fans are currently speculating what Fergusson means by this old friend, as he seems to be referring to a familiar character from Diablo series that will return in Season 8. However, some have speculated that this character may not be one of the classic classes we are familiar with in the past, perhaps a memorable villain, or perhaps the boss ladder is really going to be expanded! If we had to guess, they are likely to bring back Cube and Zoltun Kulle, who are the most obvious friends players have had in the past Diablo season journeys. Cube is a device based on Kanai’s Cube from Diablo III. It is a multi-functional tool that can be used to craft and modify items, gain special powers, and convert crafting materials. Currently, there is no direct counterpart to this Cube in Diablo 4, which means that there are no items in the game that can be transformed or modified as a Cube with a specific recipe. In previous updates, most Cube-like functions were handled by in-game vendors or by players directly remaking item modifiers by consuming a certain amount of Diablo 4 gold and materials, rather than dedicated Cube items. Therefore, the return of this mechanic would be an excellent quality of life change. Zoltun Kulle was a sorcerer in Diablo 3 who was originally dedicated to fighting Prime Evils and preventing them from returning to Sanctuary. However, after discovering the secret of immortality, Zoltun Kulle became a tyrant and ultimately betrayed his organization. Some say Kulle is the most popular character in D3 because of his manipulative and cunning voice, but others consider him a villain who acts for his own benefit. However, overall, Zoltun Kulle plays a more critical role in the character’s growth, survival, and ultimate victory than any other NPC. Therefore, its reappearance has been one of the most requested things by players during each season update since the release of Diablo 4. However, it always takes extra time to do that kind of additional content in the game, not to mention that they have experience with reworking systems like Gem Sockets and Reputation Board, so if it is the return of these features, I think we will definitely see it in Season 8 PTR soon. But don’t expect too much, after all, what developers are best at is whetting players’ appetites. It might be something as mundane as a legend or a quest, but it’s unlikely to be a belated surprise. It’s Time To Get Rid Of Seasonal Content! Amidst the many discussions speculating on what new content will be introduced in the new season, there is another voice that hopes that the developers should postpone Season 8 forever and get rid of the cyclical seasonal content. The current situation is that a new bug will appear three days after the start of the new season, and then the season can be abandoned and it’s time to focus on the next season update! The developers can only keep copying all the content in the past Diablo series, including goblins, so Diablo 4’s diversity in this regard is embarrassing. D4 has undoubtedly the most boring legend and fable in the entire Diablo series. For these reasons, we think that Diablo 4 developers should focus more on quality content and regularly add new interesting equipment and legend plots, instead of always working on the terrible season reset. If we can choose to start a new character and have fun with our precious equipment, then this is the time for these seasonal content to play a role. However, to be honest, this is just our speculation at the moment, and the arrival of Season 8 seems unstoppable, so we can only hope that this delay for new content is worth the wait. If you still have expectations for the next season of Diablo 4 and look forward to a better gaming experience, then preparing in advance is the eternal topic of every journey, whether it is a new character build or a large amount of in-game resources. Of course, if you are currently out of inventory, don’t worry, you can follow D4 giveaway channel in iGMeet Discord, where frequent draws give you the opportunity to get some rare items for free. So, why not participate in it in time, anyway, you have nothing to lose!Mar-06-2025
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Diablo 4 DLC: Which Act Is ...
Each act in Diablo 4 is fascinating with its rich story and challenges. They are not a short and simple adventure. In fact, they are designed to be quite substantial and varied, and it usually takes more than one night to complete the entire content. The length of each act varies, which also means that some parts may be more time-consuming or more challenging than others, but overall the whole storyline is full of appeal and players can enjoy the process of each link. It is worth noting that Diablo 4 also contains numerous side quests to explore, and completing these quests can sometimes earn Diablo 4 Gold, which is also helpful for improving the strength of the character. However, it is recommended that you should focus on completing the main quests first. The character level cap is 50 before the main quest, so directly jumping into the side quests may cause progress to be blocked. Below, I will take you to understand the overall ranking of each act. 6. Act 3 The third act is the only chapter in Diablo 4 that feels boring to players, and it is also the longest act in the entire game. It contains 16 main quests that may just let players run from one location to another, lacking substantial content and depth. This design makes the game boring in this part, and players can’t even be blamed for choosing to play podcasts to kill time, because the story itself seems meaningless. However, this chapter is not completely without highlights. There are some interesting characters that need to be developed, such as Lillith and Elias. Their story background and motivations could have added more depth and appeal to the game. However, instead of using these more lengthy acts to provide players with more background information about these two opponents, it ends up feeling like a waste of time. This may be because the development team focused too much on the development of the storyline during the creation process, and ignored the playability and fun of the game. 5. Act 4 The fourth act is a relatively compact chapter in Diablo 4, consisting of six main quests, which provides players with enough content to make an informed judgment. In stark contrast to the lengthy third act, the pace of this chapter is significantly accelerated, which is very beneficial for maintaining the player’s interest and motivation. Many characters that appeared in the early stages of the game appear again in this chapter, bringing players a familiar yet fresh experience. The last battle is a duel with Andariel, and this boss battle is particularly important because it involves multiple characters from the previous acts. If more time is given to unfold the stories of these characters, the entire chapter may be richer and more fascinating. For players who are eager to advance the plot, you may be surprised at how quickly you complete this chapter. In addition, Mounts are also introduced in the fourth act, which provides great convenience for players when traversing the vast game world, especially horses are very useful for long-distance travel. 4. Act 1 The first act contains 19 main quests, which not only bring players into fierce battles faster but also provide players with flexible game order choices. There is an epilogue before the battle begins. In the short prologue, the protagonist wakes up in a dark woods and prepares to embark on a journey to Kyovashad. From here, players are allowed a certain amount of freedom in the order in which they complete the quests. For example, some may complete Acts 2 and 3 before completing the introductory chapter. A key highlight of this act is that it introduces players to some of the key characters in the game, with Neyrelle’s story being particularly prominent. Her bond with her mother and her backstory gives the character a deep emotional foundation, allowing players to become more engaged with her journey. 3. Act 2 In Diablo 4’s second act, players will face 17 main quests. The climax of this act is the battle against the greatest enemy of the main quest, Astaroth. This epic boss battle is not only a contest of strength, but also a conflict of emotions. There is a fascinating thread in the story that tells of Donan’s relationship with two druids and their journey together to defeat Astaroth when they were young. Unfortunately, over time, the two druids came under the influence of Lilith, who brought Astaroth back for this decisive battle. Donan’s tragedy is that Astaroth was brought back using his son as a vessel, which makes Donan take on the stakes of the end of the world on a more personal level. This deep emotional entanglement and moral dilemma adds more depth and complexity to the game. 2. Act 5 In Diablo 4’s fifth act, players will face 22 main quests. This act is a major turning point in the game, uniting the characters from the first half and really allowing the story to begin to develop. Although it is a long chapter, numerous events occur, and players need to move to various corners of the map to complete various quests. A major focus of this chapter is Elias and his apparent immortality. Players will encounter Tree of Whispers and eventually help find Elias’s weakness. This process is full of challenges and surprises, and gives players a deeper understanding of Elias’ true identity. “Beneath the Wine-Dark Sea” quest is a particular highlight of this chapter. In this quest, players are teleported to Epiphysis via a coffin, and this teleportation method is reminiscent of the weirdness of Diablo’s fantasy aesthetic. Even though it’s dark, sometimes players are transported to another world by lying in a coffin, which adds to the mystery and interest of the game. Also Read: Long-Term Diablo 4 Promotions & Giveaways - Real And Valid 1. Act 6 Although the number of quests included in Diablo 4’s Act 6 is relatively small, with only ten main quests, this chapter is undoubtedly the climax of the entire game. In this act, players will go deep into the heart of Hell while enjoying cinematic visuals and narrative techniques. For players who criticized the previous acts for perhaps lacking purpose and depth in expanding the world and lore, Act 6 provides a swift and powerful turn. In this chapter, the character of Lilith finally gets some much-needed character development, and her motivations and backstory become clearer and more engaging. Especially her conversation with Inarius. In the second stage of the boss battle with Lilith, Lilith destroys parts of the game area, making the battle space smaller and smaller until there is almost no room to move. After spending a long time with characters such as Donan, Neyrelle, and Lorath, Act 6 makes players feel that they are a united team fighting together against the armies of Hell. Knowing this basic information will help you better prepare for the upcoming challenges. In addition, in order to complete these activities more easily, you can pay attention to Giveaway channel in iGMeet discord, which will release information about Diablo 4 related products from time to time. Remember to be more active in the discord group.Nov-03-2024
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Unlocking Diablo 4 Season 3 ...
As the Midwinter Blight event in Diablo 4 comes to a close on January 2, eager anticipation surrounds the finale of Season 2: Season of Blood, ending on January 23. Diablo enthusiasts brace for the onset of Season 3, with Blizzard dropping tantalizing details that promise a game-changing experience. In this guide, we unravel the mysteries of Diablo 4 Season 3, covering everything from the start date to leaderboards, rewards, events, and crucial preparations. Diablo 4 Season 3 Start Date: The Dawn of a New Era The curtain rises on Season 3 of Diablo 4, scheduled to commence on January 23. With the development team on a Christmas New Year break until January 4, the live stream or season announcement is anticipated around January 8 or 9. As tradition dictates, the end of Season 2 seamlessly ushers in the beginning of Season 3. Mark your calendars for a journey into the unknown as Diablo 4 unveils its latest chapter. Diablo 4 Season 3 Leaderboards: A Competitive Odyssey Fan-driven community leaderboards, a staple in Diablo 4, are set for a transformation. The current setup, associated with the Abattoir of Zir, will give way to an official in-game system dubbed "The Gauntlet." Season 3 will introduce separate leaderboards for each class, alongside two-player, three-player, and four-player leaderboards. These global leaderboards promise a more connected and competitive experience, leaving behind the manual submission woes of the past. Diablo 4 Season 3 Rewards: The Spoils of Victory In the heart of The Gauntlet lies a points system, meticulously crafted for speed-focused gameplay. Weekly resets for solo barbarian leaderboards maintain the thrill of competition. Rewards, tiered across various brackets, ensure a more inclusive experience. As monsters and chests drop Proofs of Might, your score climbs, echoing the rewarding system seen in Diablo Immortal. Season 3 pledges not just prestige for the top-ranked, but acknowledgment for players across different skill brackets. Diablo 4 Season 3 Events: Helltide Unleashed Helltide, a cornerstone event, undergoes a transformation in Season 3. With a duration extended to 55 minutes and a mere 5-minute downtime between cycles, Helltide becomes a near-continuous adventure. This evolution offers players consistent opportunities to delve into demonic realms, collecting souls, Fiend rolls, and other loot without prolonged waits. Diablo 4 Season 3 invites you to embrace the intensified rhythm of Helltide. Diablo 4 Season 3 Class Changes: A Balancing Act The Diablo 4 landscape anticipates potential adjustments to specific builds. Calls for nerfs echo for builds like Ball Lightning Sorc, HoTA Barb, and Shred Druid, perceived as potentially overpowered. The struggling Necromancer class might receive buffs for its weaker builds. Rogue's Twisted Ritual skill, considered overpowered in certain interactions, stands as a candidate for a necessary adjustment. Most notably, the much-debated mechanic of snapshotting gear buffs demands a reconsideration for a fair competition on the leaderboards. Diablo 4 Season 3 Item Level 925 Drops: Unveiling New Horizons Season 3 brings a promise of new sources for item level 925 gear, adding depth to the loot experience. While currently tied to Duriel, these new sources, yet to be explicitly detailed, are underway. Season 3 holds the key to farming 925 gear, rewarding activities like gauntlet runs and leaderboard achievements. Diablo 4 Season 3 Trading: Streamlining the Exchange Console players in Diablo 4 have faced the challenge of tedious gold trades due to input limitations. Blizzard addresses this concern in Season 3 with a new gold input option for controllers. This enhancement simplifies large trades, fostering a more accessible and efficient trading market for console players. How to Prepare for D4 Season 3: A Tactical Approach 1. Crafting Material Stockpile: Gather crafting materials like Death's Tomes, Fiend Materials, and other components for seamless gear upgrades. 2. Strategic Resource Saving: Preserve rare crafting resources like Blood Amber for rerolling high-level items, anticipating increased value in the upcoming season. 3. Gold Farming: Amass gold through loot sales, preparing for robust trading or crafting endeavors in Season 3. 4. Build Planning: Research and plan your class and build for Season 3, ensuring a strategic advantage from the outset. 5. Greater Rifts and Paragon Levels: Maximize experience gains by pushing Greater Rifts and building Paragon levels for a competitive edge in the new season. 6. Alternate Character Gear: Equip alternate characters with backup gear sets, facilitating rapid build experimentation in the evolving Season 3 landscape. As the Diablo 4 community stands at the threshold of Season 3, these insights offer a compass for the uncharted territories that lie ahead. Prepare, strategize, and brace yourself for the relentless challenges of Diablo 4 Season 3, where victory favors the prepared!Jan-18-2024
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Diablo 4 Druid Builds Guide ...
Welcome to the Diablo 4 Druid Builds Guide for Launch! In Diablo 4, the Druid class offers versatile gameplay, combining nature-based magic and shape-shifting abilities to unleash devastating attacks on enemies. This guide will showcase some of the best Druid builds to maximize your effectiveness and enjoyment during the initial launch phase of the game. Experiment with these builds and find the playstyle that suits you best! 1. Werewolf Melee Build: The Werewolf Melee Build focuses on utilizing the Druid's shape-shifting abilities to unleash swift and powerful melee attacks. This build excels at dealing high damage while maintaining mobility and survivability. Here's a breakdown of the key aspects: - Primary Skills: Shapeshifting skills such as Werewolf, Feral Rage, and Fury Swipe are the core of this build. Maximize the synergies between these skills to increase your damage output and generate Fury. - Support Skills: Invest in skills like Rabies for additional damage over time and the Raven summon to distract enemies and provide minor crowd control. - Passives: Focus on passives like Lycanthropy, Spirit of Barbs, and Fury of the Pack to enhance your shape-shifting abilities, increase defense, and improve damage. 2. Elemental Caster Build: The Elemental Caster Build harnesses the Druid's natural magic to unleash destructive elemental spells upon enemies from a distance. This build provides excellent crowd control and area-of-effect damage. Here's what you need to know: - Primary Skills: Invest in spells like Firestorm, Tornado, and Hurricane to rain down fire, wind, and lightning upon your foes. These skills excel in dealing damage to multiple enemies simultaneously. - Support Skills: Skills like Grizzly summon and Oak Sage are great for providing additional tankiness and support. Use them strategically to bolster your survivability and damage. - Passives: Prioritize passives like Elemental Focus, Volcano, and Cyclone Armor to enhance your elemental spells, increase damage output, and improve overall survivability. 3. Shape-shifting Hybrid Build: The Shape-shifting Hybrid Build combines the best of both worlds, allowing you to switch seamlessly between melee combat and spellcasting. This build offers versatility and adaptability in various situations. Here's what you should consider: - Primary Skills: Allocate points into shape-shifting skills such as Werebear and Werewolf to unleash devastating melee attacks. Additionally, invest in elemental spells like Molten Boulder and Cyclone Armor for ranged damage and defense. - Support Skills: Utilize summons like the Carrion Vine and Spirit of Barbs to provide additional crowd control and tankiness. Use these skills strategically based on your current form. - Passives: Prioritize passives like Arctic Blast, Shock Wave, and Heart of Wolverine to enhance both your shape-shifting and spellcasting abilities, increasing damage output and survivability. 4. Support Healer Build: The Support Healer Build focuses on the Druid's ability to provide support to allies through healing and buffing effects. This build is ideal for group play and ensures your party's survival in challenging encounters. Consider the following aspects: - Primary Skills: Invest in skills such as Healing Wind, Heart of Wolverine, and Oak Sage to provide healing, increased damage, and damage reduction to your allies. These skills greatly enhance the survivability of your party. - Support Skills: Use summons like the Spirit of Barbs and Grizzly to provide additional tankiness and crowd control, protecting your group from harm. - Passives: Focus on passives like Cyclone Armor, Summon Resist, and Spirit of Meld to increase your own survivability and bolster the effectiveness of your support abilities. These Diablo 4 Druid builds offer a variety of playstyles and approaches to the game. Experiment with them during the launch phase and adapt them to your preferred playstyle. Remember to invest points strategically, consider synergies between skills, and prioritize passives that enhance your chosen build. Have fun exploring the untamed power of the Druid class in Diablo 4!Jun-19-2023