Diablo 4: What Is The Best Endgame Build For Druid Class In Season 4? - Werewolf Tornado Druid
When it comes to the most versatile class in Diablo 4, I think it has to be Druid, which has the option of shape-shifting melee roles besides an elemental-focused spell-casting build. This variety of options also means that it is often difficult for players to determine which is the best endgame build for Druid, not to mention the bonuses that some of the extra gear, aspects, and other items bring to the build.
Because of these factors, Druid is widely known to be one of the most hard classes to successfully upgrade to the endgame in Diablo 4. But if players complete this difficult upgrade process, they will have the best endgame build in the game.
While basically all Druid builds in Loot Reborn are viable, one definitely stands out: Werewolf Tornado Druid. Here, we will talk about everything you need to know about completing this build.
Whether you’re a fan of Hardcore or you’re happy to challenge Uber bosses in World Tier 4, this Werewolf Tornado Druid can help you do it easily. Let’s take a look!
Pros & Cons
Werewolf Tornado is an extremely high-damage build that allows Druid to compete for the best class in Diablo 4. The goal of Werewolf Tornado is to attack quickly while still dealing a lot of damage to multiple targets. This build also allows Druid to maintain mobility and considerable stamina while dealing significant damage without sacrificing almost anything.
However, this build is not without its flaws, as it relies entirely on one Diablo 4 item. Without Tempest Roar Unique Helm, this build would not be possible. Given the rarity and unpredictability of unique item drops, the barrier to entry for starting this build is extremely high and is basically reserved for players who are already fully in endgame content.
Gear And Aspects
To complete this top-tier Druid build, choosing the right gear and aspects is absolutely essential. But as I said before, the most important item in this build is undoubtedly Tempest Roar Helm. This Unique item converts all Storm skills into Werewolf skills and significantly increases their damage when shapeshifted.
The following are also the key items you need to focus on as you complete this build:
- Helm: Tempest Roar
- Chest: Aspect of Might
- Hands: Stormchaser’s Aspect
- Legs: Tibault’s Will
- Boots: Aspect of Metamorphosis
- Amulet: Aspect of the Changeling’s Debt
- Ring: Aspect of the Stampede & Hunter’s Zenith
- Weapon: Shepherd’s Aspect
While Tempest Roar makes this build possible, many of the gear and aspects listed above overshadow the relative shortcomings of Werewolf Tornado.
Especially compared to melee tanking classes like Barbarian, Druid can take significantly less damage. Therefore, picking up Aspect of Metamorphosis and Aspect of Might is particularly helpful in increasing your damage resistance and using Unstoppable status effect more often.
More importantly, this build has few weaknesses when paired with the appropriate skills and passives. While this is a very gear- and skill-dependent build, it’s a great fit for any Druid player looking to change up their play style in the late game.
Skills
Next, let’s talk about Werewolf Tornado’s skills. Note that the primary skills you keep on the action bar become your core and companion skills.
- Tornado: Summons a whirling Tornado at the enemy.
- Wolves: Summons two wolves that focus on attacking one enemy. They become Unstoppable and jump onto the enemy to attack, dealing 200% damage.
- Poison Creepers: Vines emerge from the group, incapacitating nearby enemies for two seconds, and enemies infected by vines are poisoned.
- Ravens: A swarm of Ravens swarms in, dealing 300% damage to all enemies in the target area for six seconds.
- Storm Strike: Your weapon charges up, dealing 20% more damage to the target, chaining up to three enemies. It also increases damage reduction by 15% for three seconds.
- Debilitating Roar: The character transforms into a Werebear and roars, reducing damage taken by 70% for four seconds.
The name of the build makes it easy to tell that Tornado will be your major function and tool when fighting large groups or single targets.
In addition, Wolves, Ravens, and Poison Creepers are all very useful. Despite only being situational summons, all three are valuable abilities, with Poison Creepers providing Crowd Control and Poison effects, Wolves dealing increased single-target damage, and Ravens providing much-needed AoE attacks.
Spirit Boons
In addition to these active abilities, there are a few Spirit Boons worth looking at as well, especially Bestial Rampage, Masochistic, Wariness, Energize, Iron Feather, and Avian Wrath are all excellent additions to this build.
Of note, since you’ll be spending most of your attacks in shapeshifted form, Bestial Rampage is definitely the most important additional passive ability for Werewolf Tornado.
Besides this, Masochistic also provides an incredible sustained ability to trade damage output for health. The core gameplay loop of this build only comes into play when paired with Tempest Roar, but after that it’s a non-issue.
Paragon Board
Paragon Board is a post-campaign leveling system designed to improve the overall play style and damage output of your character and build. Much like Passive effects or Spirit Boons, these are primarily passive benefits that provide stat bonuses or effects.
Once you’ve acquired Tempest Roar, it’s best to go through Werewolf Form Board to get abilities that synergize with your new Shapeshifting bonuses.
Additionally, it’s important to prioritize Spirit-generating abilities, as you’ll be constantly using Tornade and summoning abilities to deplete your Spirit bar. While this is largely dependent on getting the right gear, it can be worth it.
That’s all for today. As Diablo 4 Season 4 draws to a close, try out Werewolf Tornado Druid to gain a foothold and make a name for yourself in the endgame!
Jun-25-2024
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Diablo 4 Season 8 Uniques A ...
As April 29, the release of Diablo 4 Season 8 draws near, players are increasingly anticipating it, and one of the most concerning things is probably the tradition of each new season, what Uniques and Legendary Aspects will the developers add to the game. The developers recently released a new announcement on this issue, stating that six different Uniques and six different Legendary Aspects will be added in this upcoming season, belonging to the six existing classes with different play styles. In order to give you a clearer understanding of their effectiveness in Diablo 4 Season 8 and how they will affect your exploration in the future, this guide will give you a detailed introduction to the new items that each class has. However, it should be noted that since the new season has not yet been released, the statistics or properties of the items may change, and everything is subject to the final release. For Barbarian The developers wanted to enhance the damage capabilities of this already very powerful Barbarian class, so they added a new Bane of Ahjed-Den Unique Gloves, which can increase your build’s critical damage by 114%-150% and increase your Fury generation by 7-10 points per second. Not only that, Mighty Throw skill you put in the build will increase by 4-6 levels, and every 12 seconds of combat, your next Mighty Throw will detonate a pulse, causing unpredictable fire damage to the enemy. In addition, when this glove is equipped, the cooldown time of all your skills will be reduced by 8%-12.5%. With the help of this Unique, the shortcomings of Barbarian build’s poor offensive capabilities that were previously criticized by players will be solved. If you pair this item with the newly added Aspect of Delayed Extinction for this character, the damage of both Mighty Throw and Steel Grasp will be increased by 125%-250%. For Druid As the only class in Diablo 4 with two forms, there is surprisingly only one Gathlen’s Birthright Unique Helm in Season 8, but the potency and affixes it brings may make it more popular with players who prefer a build with strong attacks and solid survivability. It will allow your character to use Nature Magic to deal 200-400 critical hits to enemies in human form, and will give you Anima of the Forest for 15 seconds, which adds a fixed 15% buff to your movement speed in your build and grants you Perfect Storm and Earthen Might Key Passives. But even if you don’t spawn Anima of the Forest, you’ll move 17.5%-23% faster in human form, and your Willpower will increase by 10.5%-15%, all of which will make this seemingly clunky class more mobile. Additionally, the increased armor value of 224-296 gives you more Diablo 4 Gold headroom to invest in mobility and damage capabilities with this type of build. Druid’s new Unique looks to make its survivability and mobility stronger, so in order to ensure balance, the developers have created an Aspect of Impending Deluge for it, which doubles the chain attack targets during the Storm Strike, and increases the damage of other skills to these target enemies by 30%-50% for 6 seconds. For Necromancer Necromancer’s ability to summon minions and high spell damage made it one of the most popular classes in the first few seasons of D4, and the new unique two-handed sword, Sanquivor, Blade of Zir, is expected to maintain its top spot. It will increase the chance of your minions to deal double damage by 32%-50%, and this damage will cause the enemy to be affected by Vampiric Curse. Although Vampiric Curse is very soul-consuming in Necromancer builds, now minions will contribute one soul for each corpse they devour, which can be stacked up to 20. Not only consumption, these undead armies can also cast souls from Vampiric Curse in other combat situations, which will increase the damage you deal by 15%-25%. The rest of the affixes and effects are very conventional, such as increasing Intelligence by 214-242 and increasing maximum health by 1,060-1,142. Since this two-handed sword also increases the level of Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery by 2 levels, the advice here is to place it in difficult boss encounters as much as possible, and maximize the effectiveness of each affix by using D4 Gold. For Legendary Aspect, Necromancer has Aspect of Service and Sacrifice, which makes Skeleton Warriors explode on death and deal with 200%-300% physical damage to nearby enemies. And when Skeleton Warrior loses 25% of its health per second in combat, the damage taken by Skeleton Mages is reduced by 90%, and the damage caused is increased by 50%-100%. For Rogue Although Rogue has a smaller player base in Diablo 4, the developers have also brought a Band of Ichorous Rose Unique Gloves with powerful effects, which will increase your Maximum Poison Traps by 4 and give Poison Traps a 18.5%-27.5% chance of casting twice. Not only that, Poison Traps will also gain some benefits from combo points and have no cooldown in Inner Sight. These effects and affixes will make its poison damage stronger. Coupled with the 10.5%-15% increase in attack speed, Rogue is very likely to become a powerful character who kills people invisibly in S8. Aspect of Contamination, a new item available to Rogue in the new season, will also give Poison Traps some benefits: an explosion will occur when triggered, causing 150%-250% poison damage. But if you are dealing a critical hit at this time, the poison damage will be increased by 20%-40% and last for 5 seconds. In addition, Rogue’s maximum poison resistance will also increase by 3%-5% with the help of Band of Ichorous Rose, and the regular poison resistance will also increase by 41.5%-55%. For Sorcerer Sorcerer has always been very popular with players who focus on freezing elemental damage, so I believe that after the new Hail of Verglas Unique Helm enters the game, they may have a very big surprise, because your build’s maximum life will increase by 10.5%-15%, and your maximum ice resistance will increase by 7.5%, and the regular ice resistance will increase by 50%. These are all efforts by the developers to get Sorcerer out of the label of glass cannon. With such high survivability and flexibility, you can use your powerful damage to eliminate large groups of enemies and efficiently earn Diablo 4 Gold. As for Ice Shards skill, which is essential in Sorcerer build, this helmet also enhances it: it will increase the level of this skill by 4-6 and allow it to generate 2 additional fragments. After causing some damage to the enemy in the current period, the damage you can cause in 5 seconds will increase by 1-1.5%, up to 50%-75%. On the other hand, Shivering Aspect, the new Legendary Aspect that Sorcerer will have in Season 8 Belial’s Return, will increase the damage taken by the enemy by up to 35%-55%, and increase the freezing effect you cast by 15%. For Spiritborn Although Spiritborn class was weakened in Diablo 4 S7, it did not prevent it from becoming the most suitable class for novices to try in the minds of players. So in order to allow novice players to get familiar with the mechanics of this game faster, the developers added a Sunbird’s Gorget Unique Amulet, which will increase your resistance to all elements by 30%. In addition, Spiritborn build has a 16%-25% increase in movement speed, so that novice players can have better survivability and higher flexibility to explore Sanctuary more healthily. At the same time, your Potent, Furnace and Acceleration levels will increase by 2-3 levels. When you use Storm Feather, a firestorm will form around you for 8 seconds, and it will cause 200%-400% fire damage every 0.2 seconds. If you pick up 5 additional Storm Feathers in a row, the intensity of this firestorm will increase by 100%, but the duration will not be refreshed. Not only that, the new Rip and Tear Aspect of this class can increase the Rushing Claw skill by 10%-30%, and will provide you with some enhancements based on the number of charges you have when you cast it, such as restoring 15% of your maximum health, guaranteeing super damage, or guaranteeing a critical hit. Although the delay in the release of Diablo 4 Season 8 Belial’s Return has made many players unhappy, the appearance of these new items may make players who had previously thought of giving up this interesting game return to the game and look forward to competing with Belial Boss that appeared in Diablo 3. I wish you a happy game!Apr-22-2025
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Diablo 4 Season 8 First IP ...
Some time ago, in order to retain the current player base, Diablo 4 released the game’s development roadmap for 2025, showing some changes that will happen in the game in the next few months, such as the introduction of new seasons and new IP Collaboration. According to the roadmap, the developer expects to launch D4’s first IP collaboration from April to July this year. In fact, it is no exaggeration to say that players do not have much hope for these cross-border collaborations promised by the developer, because the previous collaborations with Overwatch 2 and StarCraft 2 released by the developer only launched some related skins. However, to the surprise of all players, Diablo 4 developer has just announced that this dark-themed game will have its first IP collaboration with Berserk series of comics with the same dark fantasy style. This is also the first collaboration between this series of games and other fields besides games. In this case, players’ expectations for this IP collaboration have reached the highest point. So this guide will introduce you to the possibility and possible impact of this cooperation based on some of the information currently leaked and published, so that you can prepare for it. About Berserk To thoroughly understand the content of D4’s first IP cooperation, you must know the specific information of the cooperation object. Berserk is a work created by the late cartoonist Kentaro Miura that pioneered a new field of comics. It tells the story of a mercenary named Guts surviving in a dark fantasy world full of punishment. Although this pioneering cartoonist died in 2021, Berserk series of comics has been continued by his friend Kouji Mori and Miura’s assistants and students, which also laid the foundation for this comic to influence the large output of many games of the same style during that time, such as Dark Souls and Elden Ring developed by From Software. Over the years, Berserk has launched two anime adaptations, a trilogy of animated films, three video games, a spin-off novel, a collectible card game, and has collaborated with highly popular games such as Dragon’s Dogma, all of which have made the protagonist Guts in the comics highly recognizable around the world. In view of this, many players feel that Diablo 4’s first external IP cooperation with Berserk, who has a similar style, is a very wise choice, because Sanctuary may have earth-shaking changes with the addition of this brave warrior. Not only that, some loyal fans of the original comics also said that it is rare to see such a unified style of IP cooperation in one work. Also Read: Diablo 4 Season 8 May Borrow A Battle Pass From A Popular Game About This IP Cooperation Since the Diablo 4 developer only released a video on its social platform, some specific contents of this collaboration have not been fully announced. But this does not prevent players, including me, from finding some clues: there is a Brand of Sacrifice-marked Barbarian, carrying the very iconic Berserker Armor and Dragon Slayer sword from Berserk. After the release of this animation video, all D4 players began to look forward to it, because before this, when cooperating with World of Warcraft from the same developer, it simply placed images of bosses and characters from Diablo IV directly into sets and accessories in the in-game store, without any regard for suitability. Even in Nintendo Switch version of the same series Diablo 3, it only cooperated with Cucco pet from Legend of Zelda to a certain extent. So D4’s IP cooperation with Berserk this time will very likely change some very important items in the build and gameplay actions in the game, giving players more builds possibilities and creating more ways to explore and farm Diablo 4 Gold. However, some players are wondering if the game will introduce some characters from Berserk than targets to challenge, and get more Berserk-themed items in this encounter. But from my point of view, it is unlikely, because the main villain God Hand in the comics did not experience a real battle in the game. In addition, the icons of iOS and Android platforms appeared at the end of this animation video, so many players are also speculating that D4’s IP cooperation will be still brought free-to-play Diablo Immortal, which is also a very popular one in Diablo series. Hopefully, the two games will bring different types of cooperation to players to varying degrees, so as to surprise all players. It is expected that this crossover event with Berserk will be launched as part of a series of updates in Diablo 4 Season 8 Belial’s Return, and the most exciting one for players may be the return of Ultimate boss Belial. We look forward to the latest season of Diablo 4 on April 29th to bring players a lot of new content to save the dwindling number of players. Wish you a happy game!Apr-17-2025
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Diablo 4 Season 8 Boss ...
The delay of Diablo 4 Season 8 to April 29 is somewhat frustrating. But the good news is that the developers will bring major changes in Season 8. Previously, the developers claimed that an “old friend” would return in Season 8. Players have been speculating and guessing about this. Now the answer has been revealed. It is Belial, the boss in Diablo 3. Changes There has been such a saying in Diablo 4 player community. The fun of Diablo 4 is to level up and obtain equipment before clearing the game constantly. Once the endgame is reached, the character basically becomes invincible, and even the boss is difficult to challenge. Therefore, in the endgame of Diablo 4, even if the player obtains a lot of Diablo 4 Gold, unique weapons or legendary equipment, it is difficult to have the excitement of the game’s pioneering period. In other words, the game becomes boring due to the excessive performance of the character in the late game. To change this situation, the developers announced that they will introduce the following changes in the next season: Players will reach level 60 more slowly, and Torment will become more difficult Three new bosses will be added to the game in Season 8, including Belial from Diablo 3 Re-adjust the drop rate of legendary equipment Difficulty The developers intend to increase the difficulty of the game in Season 8 greatly. In Season 7, half of the players reached the highest difficulty of the game, Torment 4, which was far beyond their expectations. The development team estimated that the number of players was only 10%. Therefore, in order to reach this number, the difficulty in Season 8 will be greatly increased, making Torment 4 like “real hell”. I hope that the developers will not only make changes in the numerical value, because the simple numerical change will not satisfy the players. Because the monsters that were originally easy to kill suddenly have extremely high health and attack power in the next difficulty, which will make players feel that their upgrades are not rewarded, giving players a sense of frustration. It would be better to introduce some mechanical changes. Boss I’ve always felt that Diablo 4 doesn’t have enough bosses, especially compared to Path of Exile 2. Fortunately, Season 8 will add three new end-game bosses: Urivar, Harbinger of Hatred, and Belial, the Lord of Lies. Belial, the Lord of Lies, will serve as the game’s pinnacle boss. He must have left a deep impression on players of Diablo III’s multi-stage second act battle, and in the final stage, this hideous demon’s huge body took up most of your screen. Diablo IV’s lead season designer Deric Nuñez told players: “He is climbing his way to the top of the lair boss ladder. He is the new exalted pinnacle challenge within the ladder. He is the highest challenge, the highest reward.” The theme of Season 8 should be bosses. After defeating a boss, players will unlock the boss’s skills and use them. It is said that there will be 24 boss skills for players to collect, experiment with, and combine. Honestly, playing a boss is way more fun than playing a witch. I’m already excited about Season 8. In addition to the new boss powers, the team also announced that the boss summoning conditions will be simplified in Season 8. Summoning bosses no longer requires a variety of summons. These messy summons really pollute the player’s inventory. Boss Ladder system will be removed and replaced by Lair Key system. Each boss requires its own Lair Key, and the main purpose of these keys is to unlock the loot after defeating the boss. Without a Lair Key, even if you defeat the boss, you can’t even get any Diablo 4 Gold in the treasure chest. In addition, Apparition Incursions will be introduced in Season 8. In simple terms, this is a boss rush mode. You need to defeat 10 random bosses in sequence. This is definitely a difficult challenge, and wish you good luck. Learn More: Diablo 4 New Expansion Will Be Delayed Until 2026! Drop Rates During Diablo 4 campfire chat, the developers were apparently a bit surprised by the record-breaking pace at which players reached max level in Season 7, so in Season 8, the team’s goal is to slow down the pace of players’ play throughs and then reduce the drop rate of legendary items to make the power increase more enjoyable for players. It’s hard to see that exciting orange glow from a pile of Diablo 4 Gold anymore. According to design director Colin Finer, the purpose of these changes is to make players “more rewarding and satisfying as you go through these levels.“ It seems that the developers are working hard to make Diablo 4 more playable, whether it is introducing new bosses or increasing the difficulty, and it is for this purpose. But for players, the changes in Season 8 are not all pleasing. Some players are dissatisfied with the adjustment of loot drop rate. Players reported that the drop rate of Ancestral legendary items in this game is already very low, and this probability will be reduced in Season 8, which makes Ancestral legendary items even rarer. And the affixes of Ancestral legendary items are always unsatisfactory. Players seem to never get the corresponding level of equipment as they grow up. They are tired of this change that makes things worse. The above are the changes that Diablo 4 will bring in Season 8. Which changes do you think are good and which changes will ruin the game? Are you looking forward to Season 8?Mar-10-2025
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Diablo 4 Season 7 Witch Pow ...
In the upcoming Diablo 4 Season 7 update on January 21, developers will bring new powers, new weapons, new pets and other Diablo 4 Items to players. It is not clear whether there will be new classes, but Witch Power will be the theme of this season. Overview Of Witch Power In the seventh season of Diablo, the creators brought 24 different witch powers to players. And these 24 witch powers are divided into four schools and two different qualities. Four schools: Eldritch witch power Growth & Decay witch power Psyche witch power Lost witch power Each school has a unique power, and the rest are Normal Powers. Players can carry up to 6 witch powers at a time, five of which are Normal Powers and one is a unique power. These witch powers will bring different effects to players, some of which enhance the player’s attributes, and some of which allow players to cause additional damage to monsters. Witch Powers are enhanced at certain levels, gaining additional effects. For example, when Poison Frog Servant reaches level 5, it will give your Poison Frog the ability to taunt. If you want to grow quickly in Season 7, You can enter the iGMeet Discord, where there are some random Diablo 4 giveaways. How To Get Witch Powers? All Witch Powers have corresponding altars: Altar of the Eldritch Altar of the Psyche Altar of Growth Forgotten Altars Altar of the Eldritch, Altar of the Psyche, and Altar of Growth can all be found in the Whispering Tree, while Forgotten Altars can appear in any dungeon. To obtain these powers you must first increase your Seasonal Reputation with The Coven. Increasing your reputation will allow you to learn more Witch Powers, as well as obtain crafting materials and Diablo 4 Items. After you obtain Witch Powers, you can upgrade them. The item required to upgrade Witch Powers is Restless Rot, and the main way to obtain Restless Rot is to participate in Headhunt. Headhunt is the main activity of Season 7, which usually appears around the Sanctuary. All Witch Powers: Eldritch Witch Powers Doom Orb (unique) A sphere of pure Eldritch energy surrounds you. This sphere will actively attack distant enemies and return, dealing some fire damage. Rank 5: Damaging or killing a boss increases Doom Orb’s damage by 5%. When it reaches 100%, it explodes and re-condenses after three seconds. Enemies caught in the explosion will take 5200 damage. Abyssal Resonance When 250 resources are consumed, an explosion occurs, dealing Shadow damage. Each subsequent explosion within 10 seconds increases the size and damage of the explosion by 130%. Stacks up to 3 times. Rank 10: Before the third explosion, it pulls enemies towards you. Firebat Servants Every 2 seconds, a group of fire bats rushes towards the enemy, dealing fire damage. At higher ranks: Enemies hit 5 times by Firebats are stunned for 3 seconds. Hex Of Flames Lucky Shot: While you cast Hex of Flames on an enemy, each time you damage the target, you deal 1,600 additional Fire damage. Rank 7: When your Hex of Flames deals critical damage, it explodes. Purging Touch Headrotten takes more damage from Eldritch Witch Powers. Rank 10: This effect applies to all monsters. Shaken Soul Eldritch Witch Powers make enemies vulnerable for a period of time. Rank 10: Psyche Damage and Growth & Decay now also cause this effect but for half the duration. Wave Of Woe Enemy hit by a skill is hit by Wave of Woe. Wave of Woe deals Shadow damage to enemies, and enemies of the same type are also affected by this damage. Rank 5: Increases the amount of reflection by 15% each time, and can be reflected at least 5 times. Can attack the same target multiple times. Growth & Decay Witch Power The Cycle (unique) Dealing damage with a skill has a 15% chance to cause a flower to grow from the ground. This flower poisons a nearby enemy or heals a nearby teammate for 6% of their maximum health. The flower then withers. This skill occurs every five seconds per enemy. Rank 5: The flower affects all nearby enemies or allies. Aura Of Siphoning Summons an aura of decay that poisons enemies. Rank 10: Restores 1% of your health when Aura of Siphoning deals damage. Decay Augmentation Your Witchcraft Effects deal additional damage over 5 seconds. Rank 10: When damage over time effects exceed 85% of the target’s total health, they are instantly executed. Grow After casting your ultimate, your friendly units gain the power of dark magic. Increases size and damage for 15 seconds. Rank 11: Allied units gain 100% critical strike chance when enlarged. Hex Of Whispers Damaging an enemy is afflicted with the Whispering Curse, causing the next damage dealt to make additional Shadow damage, which then jumps to another enemy, affecting up to 6 enemies. The Whispering Curse can only be applied once every 5 seconds. Rank 7: After bouncing to 6 enemies, the curse returns, empowering you and removing all negative status effects on you. Poison Frog Servant Summons a poison frog servant that lasts three seconds and deals poison damage to enemies. The frog explodes violently upon death, dealing lethal damage, and enemies are affected by the poison. Rank 5: Enemies are pulled toward Poison Frog’s attacks and taunted for 1 second. Soul Harvest Using skills that require a cooldown drains the life of nearby enemies, and each monster killed grants a small boost to your primary attribute that lasts for a few seconds. Rank 9: Soul Harvest will not go on cooldown as long as there are enemies nearby. Psyche Witch Powers Vengeful Spirit (unique) While a Vengeful Spirit minion is active, all damage taken is taken by the soul. Vengeful Spirit minion appears every 19 seconds. Rank 5: When Vengeful Spirit loses all health, it will rush to up to 8 enemies, dealing 2,000 Shadow damage to them. Aura Of Lament The first enemy you attack is affected by the Aura of Lament, slowing it and nearby enemies by 70%. If the initial enemy dies, it will be transferred to a random nearby enemy. The aura can only affect 1 enemy at a time and has a 30 second cooldown. Aura Of Misfortune Chance to interrupt the attack of enemies other than bosses. Rank 5: Increase movement speed by 5%, slow enemies by 30%. Hex Of Shattering Your Witchcraft Effects reduce enemy damage. Rank 8: Headrotten When affected by any curse, damage dealt to it for 5 seconds becomes a Critical Strike. Life Link Links to up to three enemies, transferring damage you take to them. Does not work on other players. Rank 15: After using a Trick, Defense, or Terror skill, any linked damage for 10 seconds becomes a Critical Strike. Twilight Warding Gain a barrier that lasts 5 seconds. Rank 12: Reflects enemy projectiles while active. Lost Witch Powers Piranhado (unique) Enemies affected by curses and auras are pulled toward Piranhado and take physical damage over 12 seconds. 20 second cooldown. Rank 5: Piranhado will actively move toward enemies. Aura Of Specialization Increases the effectiveness of your auras Rank 10: Increases critical hit damage against enemies within the aura by 50%. Breath Of The Coven Increases your attack speed when damaging an enemy with a Witch Power. Lasts 10 seconds, stacks once for each unique witch power. Rank 8: Gain 40% luck hit chance when all Witch Powers bonuses are active at the same time. Hex Specialization Increases the effectiveness of Hex Effects. Rank 10: Increases critical strike chance against enemies affected by Hex Effects by 10%. These are the witch powers for Season of the Witch, and random combinations of these powers may work wonders. Players can try to find the best combination after Season 7 goes live. I hope these contents can help you quickly complete various activities when Season 7 comes, and obtain a large number of Diablo 4 Gold, unique equipment and other items to make your character stronger.Jan-07-2025