Diablo 4 DLC: Which Act Is Considered The Most Boring By Players?
Each act in Diablo 4 is fascinating with its rich story and challenges. They are not a short and simple adventure. In fact, they are designed to be quite substantial and varied, and it usually takes more than one night to complete the entire content.
The length of each act varies, which also means that some parts may be more time-consuming or more challenging than others, but overall the whole storyline is full of appeal and players can enjoy the process of each link.
It is worth noting that Diablo 4 also contains numerous side quests to explore, and completing these quests can sometimes earn Diablo 4 Gold, which is also helpful for improving the strength of the character. However, it is recommended that you should focus on completing the main quests first. The character level cap is 50 before the main quest, so directly jumping into the side quests may cause progress to be blocked.
Below, I will take you to understand the overall ranking of each act.
6. Act 3
The third act is the only chapter in Diablo 4 that feels boring to players, and it is also the longest act in the entire game. It contains 16 main quests that may just let players run from one location to another, lacking substantial content and depth. This design makes the game boring in this part, and players can’t even be blamed for choosing to play podcasts to kill time, because the story itself seems meaningless.
However, this chapter is not completely without highlights. There are some interesting characters that need to be developed, such as Lillith and Elias. Their story background and motivations could have added more depth and appeal to the game.
However, instead of using these more lengthy acts to provide players with more background information about these two opponents, it ends up feeling like a waste of time. This may be because the development team focused too much on the development of the storyline during the creation process, and ignored the playability and fun of the game.
5. Act 4
The fourth act is a relatively compact chapter in Diablo 4, consisting of six main quests, which provides players with enough content to make an informed judgment. In stark contrast to the lengthy third act, the pace of this chapter is significantly accelerated, which is very beneficial for maintaining the player’s interest and motivation.
Many characters that appeared in the early stages of the game appear again in this chapter, bringing players a familiar yet fresh experience. The last battle is a duel with Andariel, and this boss battle is particularly important because it involves multiple characters from the previous acts. If more time is given to unfold the stories of these characters, the entire chapter may be richer and more fascinating.
For players who are eager to advance the plot, you may be surprised at how quickly you complete this chapter. In addition, Mounts are also introduced in the fourth act, which provides great convenience for players when traversing the vast game world, especially horses are very useful for long-distance travel.
4. Act 1
The first act contains 19 main quests, which not only bring players into fierce battles faster but also provide players with flexible game order choices.
There is an epilogue before the battle begins. In the short prologue, the protagonist wakes up in a dark woods and prepares to embark on a journey to Kyovashad. From here, players are allowed a certain amount of freedom in the order in which they complete the quests. For example, some may complete Acts 2 and 3 before completing the introductory chapter.
A key highlight of this act is that it introduces players to some of the key characters in the game, with Neyrelle’s story being particularly prominent. Her bond with her mother and her backstory gives the character a deep emotional foundation, allowing players to become more engaged with her journey.
3. Act 2
In Diablo 4’s second act, players will face 17 main quests. The climax of this act is the battle against the greatest enemy of the main quest, Astaroth. This epic boss battle is not only a contest of strength, but also a conflict of emotions.
There is a fascinating thread in the story that tells of Donan’s relationship with two druids and their journey together to defeat Astaroth when they were young. Unfortunately, over time, the two druids came under the influence of Lilith, who brought Astaroth back for this decisive battle.
Donan’s tragedy is that Astaroth was brought back using his son as a vessel, which makes Donan take on the stakes of the end of the world on a more personal level. This deep emotional entanglement and moral dilemma adds more depth and complexity to the game.
2. Act 5
In Diablo 4’s fifth act, players will face 22 main quests. This act is a major turning point in the game, uniting the characters from the first half and really allowing the story to begin to develop. Although it is a long chapter, numerous events occur, and players need to move to various corners of the map to complete various quests.
A major focus of this chapter is Elias and his apparent immortality. Players will encounter Tree of Whispers and eventually help find Elias’s weakness. This process is full of challenges and surprises, and gives players a deeper understanding of Elias’ true identity.
“Beneath the Wine-Dark Sea” quest is a particular highlight of this chapter. In this quest, players are teleported to Epiphysis via a coffin, and this teleportation method is reminiscent of the weirdness of Diablo’s fantasy aesthetic. Even though it’s dark, sometimes players are transported to another world by lying in a coffin, which adds to the mystery and interest of the game.
Also Read: Long-Term Diablo 4 Promotions & Giveaways - Real And Valid
1. Act 6
Although the number of quests included in Diablo 4’s Act 6 is relatively small, with only ten main quests, this chapter is undoubtedly the climax of the entire game. In this act, players will go deep into the heart of Hell while enjoying cinematic visuals and narrative techniques.
For players who criticized the previous acts for perhaps lacking purpose and depth in expanding the world and lore, Act 6 provides a swift and powerful turn. In this chapter, the character of Lilith finally gets some much-needed character development, and her motivations and backstory become clearer and more engaging. Especially her conversation with Inarius.
In the second stage of the boss battle with Lilith, Lilith destroys parts of the game area, making the battle space smaller and smaller until there is almost no room to move. After spending a long time with characters such as Donan, Neyrelle, and Lorath, Act 6 makes players feel that they are a united team fighting together against the armies of Hell.
Knowing this basic information will help you better prepare for the upcoming challenges. In addition, in order to complete these activities more easily, you can pay attention to Giveaway channel in iGMeet discord, which will release information about Diablo 4 related products from time to time. Remember to be more active in the discord group.
Nov-03-2024
-
Diablo 4 Season 9 Best Barb ...
Although Diablo 4 Season 9 Sins of the Horadrim is still a week away, players can’t wait to prepare for the best builds to choose and make in the new season based on the previous Public Test Realm. Among them, Barbarian build with strong damage and solid defense has become the center of discussion. With this Season Update, Barbarian build is more balanced than before and should suit more players’ play styles. So in this guide, we will introduce you to some of the best Barbarian builds worth trying in Diablo 4 Season 9 based on exploration strength, skill synergy ability, and overall stability. 1. Kick Barbarian First of all, it should be noted that Overpower mechanic of Barbarian in Season 9 has been greatly weakened, which has affected skills such as Kick and Blow, but Kick Barbarian can easily clear some low- and medium-level enemies with a high burst damage and control ability, whether it is a group or a single enemy. Not only that, as long as your positioning level is high enough, you can have excellent knockback synergy, and the newly added Hooves of the Mountain God Unique will reduce your dodge cooldown time, thereby further increasing mobility. Of course, the most important thing is that Kick can also be perfectly adapted with Earthquake-based skills, so that it can cause serious damage to monsters or bosses on the spot. Although this build cannot allow you to successfully complete high-tier challenges, it is very suitable for you to effectively farm a large amount of XP and Diablo 4 Gold in the early and mid-term. 2. Lunge Strike Barbarian Looking at the current player community and social media, there are very few guides recommending Lunge Strike Barbarian builds. Although it is centered on the basic skill Lunge Strike, it is probably one of the best Barbarian skills at the moment because it comes with a super strong bleeding damage effect. In this build, you can combine Lunge Strike with Rage of Harrogath and any gear that can provide you with attack speed bonuses, and invest a lot of D4 Gold to maximize its effectiveness. In this way, the entire build can continuously output high damage and even remain effective in the endgame. Overall, there are not many complex requirements to make a mature Lunge Strike Barbarian build. You only need to focus on crits and Fury accumulation in the passive skill tree, so this is also the only Barbarian build that is very suitable for beginners to try in the current season. The best thing is that you don’t need a large number of options to complete the challenge in the heavily modified Nightmare Dungeon. 3. Bash Earthquake Barbarian If you value your character’s defensive abilities over offensive ones, you can try Bash Earthquake Barbarian, a variation of Earthquake archetype that will allow you to survive longer in some battles. The mechanics of this build are also very simple, stacking some defensive attributes and statistics to ensure that your knockback effect is always available, thereby triggering the synergy of all offensive gear related to Earthquakes to achieve the purpose of sustained damage. Compared to the previous two builds, Bash Earthquake Barbarian may be slower in leveling, but the safety and stability it can provide you can successfully complete boss encounters or fight against elite monsters, even if you explore alone. 3. Whirlwind Earthquake Barbarian This build perfectly combines Whirlwind playstyle with Earthquake, which has excellent crowd control capabilities, which will give you a more comfortable gaming experience, whether you want to level up or complete high-difficulty challenges. The name of this build demonstrates the skill rotation you need to make: use Earthquake to stun all enemies, and then use Whirlwind to cast follow-up damage on them. Or you can trigger Earthquake in a loop while moving, and then trap enemies in the center of the arena at different angles, and finally kill them all. Although its overall burst power is slightly inferior to the best Hammer of the Ancients Barbarian build, it is less dependent on high-level and high-quality gear, and has a higher tolerance rate for Diablo 4 new players, so it is also very suitable for you to try in the early and mid-game. 5. Hammer Of The Ancients Earthquake Barbarian Once you combine Earthquake with Hammer of the Ancients, a skill that has performed well in Season 9 PTR, any challenge in the endgame will no longer be a problem. Its Flicker technique and high-quality gear can work well together to cause devastating explosion area damage. So in the choice of build options, you may want to focus on those that can trigger Earthquakes quickly and accurately, so that the duration and burst potential of the damage cast will be maximized. Here I would like to recommend Mantle of Mountain’s Fury, which is very suitable for you to use in high-tier Nightmare Dungeons. However, it is important to note that the maximum effectiveness of HotA Earthquake Barbarian build will only be stable at level 105 and above, so farming loot and Diablo 4 gold in the early game may not be the best option. And this build is very dependent on HotA, which requires you to spend a lot of time to obtain it. Although there is less than a week left before the release of the new season of Diablo 4, developers generally do not make major changes to the game content, so you can feel free to try all Barbarian builds just introduced. If the developers make some changes to specific items or skills in the future, we will continue to pay attention and push them to you in time. I wish you a happy game!Jun-25-2025
-
Diablo 4 Season 8 Bane Of A ...
If you want to build a good set of builds for Barbarian in Diablo 4 Season 8, then Bane Of Ahjed-Den should be your first choice. This special glove is actually designed to improve Mighty Throw. With it, you can effectively improve your skills and enhance the power of Barbarian. Next, this guide will take you to learn how to get it and what to build to maximize its potential. As early as during PTR, the game’s developers promised to enhance the power of Barbarian, and the appearance of Bane Of Ahjed-Den just confirms the developers’ promise. It can bring significant improvements and upgrades to Mighty Throw. Affix List Bane of Ahjed-Den can be said to be a unique item specially built for Barbarian. After being enhanced, it is very suitable for some players who pursue burst damage and control. In addition to boosting the effects of his throws, he has some powerful Affixes, some of which are highly recommended for use with Fury-generated skills and cooldown management. 12.5% Cooldown Reduction +6 to Mighty Throw +150.0% Critical Strike Damage +10 Fury per Second These Affixes can significantly increase the amount of damage dealt, providing a significant improvement in the player’s resource management, allowing them to use more powerful Mighty Throws more often. Unique Effect Your Mighty Throw detonates a pulse every 12 seconds, dealing Fire Damage to enemies, and also dealing 600.0% [x] additional damage. This damage greatly increases the power of your Mighty Throw, making it a powerful nuclear bomb. Mastering and timing this skill well can give you the ability to fight elite groups and bosses. How To Get Bane Of Ahjed-Den? As mentioned above, Bane Of Ahjed-Den is a Unique Item. You can't craft it directly in the game or get it with Diablo 4 Gold, but we have sorted out some effective farming methods to get it: Dropped From Boss Hoards Uber Bosses have a larger loot pool, which contains Bane Of Ahjed-Den we are looking for. Defeating certain bosses, such as Urivar and Lord Zir, can increase your chances of getting it. Urivar You can go to Fields of Judgement dungeon in Nahantu to fight Urivar. Like other ladder and lair bosses, it does not require collecting special items to summon it, but obtaining its treasure requires us to collect 12 Judicator’s Mask. Lord Zir In Season 8, we no longer need to collect 12x Exquisite Blood to summon Lord Zir. Instead, we need to use Exquisite Blood we have collected to open the loot dropped by defeating him. Lord Zir is in Ancient’s Seat dungeon in Fractured Peaks region of Sanctuary. Go there and fight him for a chance to get Bane Of Ahjed-Den. World Events Events such as Gathering Legions, Nightmare Dungeons, and World Boss encounters have the potential to drop Bane Of Ahjed-Den and some other Unique Items. Therefore, actively participating in these events is very helpful for you to collect items. Helltide Chests Helltide Chests are rewards for Helltide event. Collecting Aberrant Cinders during the event will help you get event rewards. There is a chance that Bane Of Ahjed-Den will drop in this treasure chest. Opening this treasure chest as much as possible can increase your chance of getting the item. But be warned, if you die during the event, you will lose half of your Aberrant Cinders. So, proceed with caution. Purveyor Of Curiosities Purveyor of Curiosities is also a good way to get it, by spending Murmuring Obols from NPCs. It has a chance to drop rare or unique gear, but the items obtained are random and you need to try multiple times to have a chance to succeed. Best Builds Putting Bane Of Ahjed-Den in builds that reduce cooldown can cause super-powerful damage. It is effective in the following aspects: Critical Hit-Focused Builds: The significant increase in critical hit damage enhances the burst potential, especially in elite or boss encounters. Throwing Weapon Builds: Bane Of Ahjed-Den can reduce the cooldown of skills, increase the peak damage, and cause damage in long-range melee. Fury-Hungry Builds: It helps increase Fury per second, thus increasing the damage of Ultimates and core skills. By carefully farming monsters and participating in activities, we can increase the probability of obtaining this Unique Item, which is a great help in enhancing Barbarian’s Mighty Throw. It is a good choice for some players who like long-range melee attacks and burst damage.May-11-2025
-
Diablo 4 Season 8 Virtual C ...
Although Diablo 4 can be considered a stand-alone game, it can actually be played online and has some in-game transactions. The developers have made a lot of money from players through the battle pass, limited-time skins, and mounts launched each season. Perhaps it would be more appropriate to call this game a “semi-stand-alone game”. However, this part of the transaction is not transparent to players because these developers deliberately confuse their value, making it difficult for players to figure out how much money they have wasted on these contents. Recently, Consumer Protection Cooperation Network (CPC) coordinated with European Commission to publish a set of guidelines specifically for virtual currencies in games, with the aim of protecting children and people who are susceptible to gambling temptations, as well as providing a more transparent player experience and complying with EU consumer protection laws. The virtual currency here does not refer to in-game currencies such as Diablo 4 gold or POE 2 currency, but refers to currencies such as FIFA 25 Points and Diablo 4 Platinum. In-Game Virtual Currency Principles CPC Network lists the following non-exhaustive key principles that CPC expects video game companies and gambling operators to follow when offering in-game virtual currency: 1. Product value display should be clear and transparent. 2. Practices that conceal the cash required for in-game digital content and services should be avoided. 3. Practices that force consumers to redeem unwanted in-game virtual currency should be avoided. 4. Consumers should be provided with clear and understandable pre-contract information. 5. Consumers’ right of withdrawal should be respected. 6. Contract terms should be fair and written in simple and clear language. 7. Game design and gameplay should respect different consumer vulnerabilities. These terms are intended to make the value of in-game virtual items more intuitive and understandable, and also to prevent developers from secretly manipulating and inflating the value of virtual items. And players as consumers have a right of withdrawal. These provisions are not laws, but a set of guidelines agreed upon by national authorities within the alliance that regulate gambling activities. This means that if a gaming company does not follow these guidelines, anyone who sues the company will have the support of national authorities and is likely to win. So the effect is immediate. Will Diablo 4 Be Affected? Undoubtedly, yes! Aside from the transactions between Diablo players, the game publisher has also introduced a currency called Platinum in the game. It is different from Diablo 4 Gold. It is a “premium currency” specifically used to unlock passes or limited skins. For example, it takes 1,000 Platinum to unlock a season pass, which is about 10USD, but the developers of Diablo 4 will not show you this when you intend to unlock the pass. And this is exactly the opacity that CPC wants to eliminate. Game developers must clearly mark the value of their virtual products. And because of the existence of this clause, “Should avoid forcing consumers to invest in unwanted game virtual currency.” Players will be able to unlock these in-game contents directly with cash, rather than exchanging cash for Platinum in the game and then using them to unlock in-game virtual items. The key point of virtual currency is that it can distinguish the value you actually get from the amount you have to use. Since digital assets can be freely distributed, while companies benefit from people using currency for short-term consumption, they actually prefer you to use and recharge virtual currency as much as possible because this is the driver of their ongoing revenue. Therefore, people not making frequent consumption and becoming conservative with virtual currency will hurt the revenue of game publishers. These provisions will effectively combat situations where in-game items cost $6 to unlock, but you can only redeem $5 of virtual currency. Diablo 4 often faces this problem in Platinum, where the 1,000 Platinum pack is too little to unlock most skins, but the 2,800 Platinum pack will leave some Platinum to entice players to continue consumption to “not waste”. In other words, this clause will combat the practice of game developers forcing consumers to consume. What Should Diablo 4 Do? In order for game publishers to avoid being investigated by state laws due to Consumer Protection Act, any electronic games or other content released should be reviewed and modified if necessary. These new key principles will bring significant changes to many existing games because they target practices that are currently common in the market. If the developers of Diablo 4 fail to complete the review and transformation in time, they may face a fine of up to 4% of their annual turnover. In any case, this is a good thing for players. This new clause does not affect the exchange of Diablo 4 Gold and items between players, but mainly targets the publishers of the game. Currencies such as Platinum will not disappear in a short time, because the value of these virtual currencies is not fixed and can be manipulated by game developers at will. However, publishers, including Diablo 4, should mark the real product value below the virtual items. If this policy is implemented smoothly, we can predict that other game manufacturers, including Diablo 4 developers, will use the trick of “using virtual currency is more favorable than using real money” to attract players to exchange their virtual currency with real money. The actual results of these new guidelines remain to be seen. All companies need some time to adjust, and the changes should happen in the next period. Perhaps we will see these changes in Season 8. Although this only applies to players in Europe, once there is a clear and mature set of rules regarding in-game virtual items, it will be beneficial to all consumers.Mar-25-2025
-
‘Diablo 4’ Patch Notes ...
The much-anticipated update to Blizzard's iconic action-RPG, Diablo IV, is here, featuring significant balance adjustments to the Classes in a bid to enhance the gaming experience and maintain the health of the game. Addressing the community, the game developers have clarified their vision behind the latest changes: to ensure an even more enjoyable, better balanced gameplay experience across the board. The updates can be broadly divided into three categories: Reduction in Class Build Power: Some Class builds and synergies were identified as being excessively powerful, to an extent that it was affecting the overall health of the game. Therefore, their effectiveness has been significantly reduced in this update. A notable instance was situations where players could endure extraordinarily high damage for extended periods, which did not align with the intended combat design in Diablo IV. Boost in Skill and Build Effectiveness: The developers recognized that certain skills and builds were not performing as effectively as they had envisioned. In response to this, buffs have been introduced to bolster their strength, enhancing the gaming experience for users employing these tactics. Paragon Glyphs Tweaked: The Paragon Glyphs were found to be providing an excessive boost to player power. To ensure a balanced gameplay, their overall effectiveness has been toned down in the new update. Here’s the list of changes to all classes: BARBARIAN -- Some pretty huge hits to Whirlwind Barbs, especially Gohr’s, which was creating a zillion explosions with activation and de-activation 1.Challenging Shout (Skill) - Damage Reduction gained from Skill Ranks reduced from 4% to 2% 2.Bold Chieftain’s Aspect - Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds. Maximum Cooldown reduction from 12 to 6 seconds. 3. Aspect of the Dire Whirlwind - Increased Critical Strike Chance per second reduced from 5-10% to 3-8%. Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%. 4. Gohr’s Devastating Grips (Unique Legendary) - Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%. Damage against wreckable objects no longer increases explosion damage. Explosion damage is only increased by the first 100 hits of Whirlwind. DRUID -- This one is a mix of nerfs and buffs. Lightning-based builds in particular got a little bit of a buff, but there are definitely a lot of nerfs in here as well, which I’ve already seen some Druid players complaining about. 1.Pulverize (Skill) - Lucky Hit Chance reduced from 33% to 25%. 2.Lightning Storm (Skill) - Damage increased from 32% to 40%. 3.Grizzly Rage (Skill) - Damage bonus increased from 5/10/15% to 6/12/18%. 4.Obsidian Slam (Specialization) - Kills required for bonus increased from 10 to 20. 5.Calm Before the Storm (Specialization) - Lucky Hit Chance reduced from 15% to 10%. 6.Electric Shock (Passive) - Damage bonus increased from 5/10/15% to 6/12/18%. 7.Shockwave Aspect - Damage reduced from 90-130% to 60-100%. 8.Crashstone Aspect - Critical Strike Damage reduced from 40-50% to 30-40%. 9.Lightning Dancer’s Aspect - Flat damage increased from .5-.6 to .7-.8. NECROMANCER -- Out of all the classes, Necro actually got the most buffs by far. Most of these are focused on minion buffs including damage buffs to both skeletons and Golems, including a huge swing on an Iron Golem skill. I guess they were underperforming compared to the other classes a bit. 1.Blood Lance (Skill) - Damage increased from 67.5% to 80%. 2.Army of the Dead (Skill) - Damage increased from 30% to 45%. Cooldown reduced from 90 to 70 seconds. 3.Blood Wave (Skill) - Damage increased from 90% to 120%. 4.Shadowblight (Passive) - Damage increased from 20% to 22%. 5.Grim Harvest (Passive) - Essence gained reduced from 3/6/9 to 2/4/6. 6.Serration (Passive) - Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%. 7.Death’s Defense (Passive) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. 8.Raise Skeleton (Specialization) - Skeleton Warrior attack damage increased by 10%. 9.Golem (Specialization) - Golem attack damage increased by 10%. 10.Blood Golem (Specialization) - Blood Golem Life drain damage increased from 40% to 90%. 11.Blood Golem Life drain healing from enemies hit increased from 4% to 5%. 12.Iron Golem (Specialization) - Iron Golem slam damage increased from 25% to 175%. Iron Golem shockwave damage increased from 30% to 40%. 13.Hulking Monstrosity (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. 14.Cult Leader (Paragon Board) - Golem Life and damage bonus increased from 30% to 40% Life. ROGUE -- A couple buffs here, but the main thing is the decimation of the extremely popular Twisting Blades build, which was already emerging as a strong favorite. Too strong for Blizzard’s taste, and it’s getting hammered pretty hard here. 1.Twisting Blades (Skill) - Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds. Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds. 2.Rapid Fire (Skill) - Damage increased from 24% to 30%. 3.Dark Shroud (Skill) - Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%. 4.Dash (Skill) - Enhanced Dash Critical Strike Damage bonus from 20% to 15%. 5.Caltrops (Skill) - Damage increased from 30% to 40%. 6.Concussive (Passive) - Critical Strike Chance reduced from 5/10/15% to 4/8/12%. 7.Repeating (Affix) - Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%. SORCERER -- Sorcerer was barely touched. Either they think it’s pretty balanced or they haven’t had much time to dig into its potential issues yet. But no destroyed builds via nerfs here. 1.Arc Lash (Skill) - Lucky Hit Chance reduced from 30% to 14%. Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds. 2.Teleport (Skill) - Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds. 3.Aspect of Control - Bonus damage reduced from 30-40% to 25-35%. PARAGON BOARDS -- There are some huge, overall changes to Paragon Boards, where Blizzard thought that Glyphs were way, way too strong so they are getting somewhat slaughtered: 1.Rare Nodes - Player Attack Speed nodes reduced by 50%. Glyphs: 1.All Glyph Bonus scaling has been reduced by ~34%, except for the following: 2.Critical Strike Damage Glyphs’ Bonus reduced by ~66%. 3.Vulnerable Glyphs’ Bonus reduced by ~66%. 4.Glyphs' Bonus to Rare nodes reduced by ~50%. 5.Glyphs' Bonus to Magic nodes reduced by ~40%. 6.Glyphs' Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%. Most players are probably not even touching the Glyph system yet, so this is super hardcore speed levelers and their super builds, but I know many are not happy.Jun-06-2023