Diablo 4 DLC: Does The New Story In The Expansion Help Improve The Story In Base Game?
In Diablo 4 DLC Vessel of Hatred released on October 7, in order to live up to the expectations of players, the game developers not only added some new content: such as the new class Spiritborn and the new explorable area Nahantu, but also updated the main story based on Diablo 4 base game.
If you often play MMO games, you will find that the main story in these games is the key to stringing together the entire series of games, and the same is true in Diablo 4. besides some casual gameplay or some daily repetitive tasks that can farm Diablo 4 Gold, other world bosses and major events are often centered on the main story.
As an expansion of Diablo 4, the updated story content in Vessel of Hatred is essentially a continuation and supplement to the story of the base game. It should also play a role in filling the gaps in Diablo 4 story and paving the way for the new season or new DLC.
But does the update of the story in Vessel of Hatred really do these things? If you want to know, let’s find out together.
What Does The New Story Of Vessel Of Hatred Tell?
Diablo series of games is as dark and treacherous as its name leaves players with the impression that it is full of conspiracy and battles. The game is centered on Eternal Conflict between High Heavens and Burning Hells for Worldstone, and uses this conflict as the foreground and background of the story of each game in the series.
In Diablo 4, humans live in Sanctuary between Eternal Conflict. This setting not only emphasizes the importance of human movements in war, but also shows how humans will use their free will to influence this conflict through the subsequent development of the story.
In the updated story of Vessel of Hatred, the girl Neyrelle takes Soulstone containing Mephisto to the jungle area of Nahantu, hoping to face Mephisto directly and prevent his influence from spreading further to Sanctuary.
In fact, this is basically the theme of the story in Vessel of Hatred. Because if you’ve experienced the expansion, you’ll find that a large part of the story is about chasing Neyrelle’s footsteps, hoping to find her before the corruption of Soulstone destroys her from the inside out.
Therefore, this storyline does not further portray the battle of High Heavens and Burning Hells, but focuses more on Neyrelle. It can be said that this is a smaller and more personal story compared to the stories in the previous few games.
On this basis, the newly added Nahantu area in DLC is a refreshing change, replacing the dark and endless despair in the previous Sanctuary with bright and saturated colors. And as a background location, it effectively complements the tribal theme of the story and sets off the special ability of the new Spiritborn class to use animal souls to gain supernatural powers.
In fact, you will find that the background of Vessel of Hatred has nothing to do with the main battle in the series of games. The people of Nahantu have always been working hard to defend their land.
This is where Eru, a key character in DLC, comes into play, as his greatest wish is to ensure that Nahantu is protected from Mephisto’s corruption. Unfortunately, he ultimately makes a deal with Mephisto for a variety of reasons, and loses everything for it.
There Is A Story Disconnect Between Vessel Of Hatred And Base Game Of Diablo 4
While the new story and setting of Vessel of Hatred gives players, a brief respite from Eternal Conflict and a chance to experience different areas and classes than before, it is precisely because of these elements that there is a certain disconnect between the story of the DLC and the main story of the base game of Diablo 4.
One of the biggest unresolved plot points in the story of the main campaign of Diablo 4 is that Neyrelle trapped the essence of Mephisto in Soustone and then disappeared without explaining the subsequent developments. Therefore, people were originally looking forward to the game makers to explain this plot point in Vessel of Hatred.
At the end of Vessel of Hatred, although Neyrelle is freed from her connection to Mephisto Soulstone, some dialogue confirms that she is still connected to Mephisto and will face him at some point in the future. In a sense, you can think that the unresolved plot point of Diablo 4 has been resolved, but this is not specific and complete enough to be convincing.
All the main story of Diablo 4 set up for the expansion Vessel of Hatred never fully resolved the plot holes left in the base game, but only extended its original ending. This also means that although Vessel of Hatred has many highlights, it still does not really continue the story of the base game.
However, this is not entirely a disadvantage for players. Since there is no strong coherence between the stories, players can directly enter the expansion without playing the main campaign of Diablo 4. This is good, but it also shows that the story of Vessel of Hatred is not very meaningful to the overall narrative of Diablo 4. However, we can also expect the game developers to release new expansions to resolve these unresolved plot points.
Related: Long-Term Diablo 4 Promotions & Giveaways - Real And Valid
If you want to know more about the story of Vessel of Hatred, you can enter iGMeet Discord to communicate with other players. And if you participate in the giveaway channel lottery here now, you will have a chance to win Duriel Materials * 250 + Andariel Materials * 250 + Living Steel * 1000 + Exquisite Blood * 1000 as prizes on November 11!
Nov-08-2024
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Diablo 4 Season 8 Boss ...
The delay of Diablo 4 Season 8 to April 29 is somewhat frustrating. But the good news is that the developers will bring major changes in Season 8. Previously, the developers claimed that an “old friend” would return in Season 8. Players have been speculating and guessing about this. Now the answer has been revealed. It is Belial, the boss in Diablo 3. Changes There has been such a saying in Diablo 4 player community. The fun of Diablo 4 is to level up and obtain equipment before clearing the game constantly. Once the endgame is reached, the character basically becomes invincible, and even the boss is difficult to challenge. Therefore, in the endgame of Diablo 4, even if the player obtains a lot of Diablo 4 Gold, unique weapons or legendary equipment, it is difficult to have the excitement of the game’s pioneering period. In other words, the game becomes boring due to the excessive performance of the character in the late game. To change this situation, the developers announced that they will introduce the following changes in the next season: Players will reach level 60 more slowly, and Torment will become more difficult Three new bosses will be added to the game in Season 8, including Belial from Diablo 3 Re-adjust the drop rate of legendary equipment Difficulty The developers intend to increase the difficulty of the game in Season 8 greatly. In Season 7, half of the players reached the highest difficulty of the game, Torment 4, which was far beyond their expectations. The development team estimated that the number of players was only 10%. Therefore, in order to reach this number, the difficulty in Season 8 will be greatly increased, making Torment 4 like “real hell”. I hope that the developers will not only make changes in the numerical value, because the simple numerical change will not satisfy the players. Because the monsters that were originally easy to kill suddenly have extremely high health and attack power in the next difficulty, which will make players feel that their upgrades are not rewarded, giving players a sense of frustration. It would be better to introduce some mechanical changes. Boss I’ve always felt that Diablo 4 doesn’t have enough bosses, especially compared to Path of Exile 2. Fortunately, Season 8 will add three new end-game bosses: Urivar, Harbinger of Hatred, and Belial, the Lord of Lies. Belial, the Lord of Lies, will serve as the game’s pinnacle boss. He must have left a deep impression on players of Diablo III’s multi-stage second act battle, and in the final stage, this hideous demon’s huge body took up most of your screen. Diablo IV’s lead season designer Deric Nuñez told players: “He is climbing his way to the top of the lair boss ladder. He is the new exalted pinnacle challenge within the ladder. He is the highest challenge, the highest reward.” The theme of Season 8 should be bosses. After defeating a boss, players will unlock the boss’s skills and use them. It is said that there will be 24 boss skills for players to collect, experiment with, and combine. Honestly, playing a boss is way more fun than playing a witch. I’m already excited about Season 8. In addition to the new boss powers, the team also announced that the boss summoning conditions will be simplified in Season 8. Summoning bosses no longer requires a variety of summons. These messy summons really pollute the player’s inventory. Boss Ladder system will be removed and replaced by Lair Key system. Each boss requires its own Lair Key, and the main purpose of these keys is to unlock the loot after defeating the boss. Without a Lair Key, even if you defeat the boss, you can’t even get any Diablo 4 Gold in the treasure chest. In addition, Apparition Incursions will be introduced in Season 8. In simple terms, this is a boss rush mode. You need to defeat 10 random bosses in sequence. This is definitely a difficult challenge, and wish you good luck. Learn More: Diablo 4 New Expansion Will Be Delayed Until 2026! Drop Rates During Diablo 4 campfire chat, the developers were apparently a bit surprised by the record-breaking pace at which players reached max level in Season 7, so in Season 8, the team’s goal is to slow down the pace of players’ play throughs and then reduce the drop rate of legendary items to make the power increase more enjoyable for players. It’s hard to see that exciting orange glow from a pile of Diablo 4 Gold anymore. According to design director Colin Finer, the purpose of these changes is to make players “more rewarding and satisfying as you go through these levels.“ It seems that the developers are working hard to make Diablo 4 more playable, whether it is introducing new bosses or increasing the difficulty, and it is for this purpose. But for players, the changes in Season 8 are not all pleasing. Some players are dissatisfied with the adjustment of loot drop rate. Players reported that the drop rate of Ancestral legendary items in this game is already very low, and this probability will be reduced in Season 8, which makes Ancestral legendary items even rarer. And the affixes of Ancestral legendary items are always unsatisfactory. Players seem to never get the corresponding level of equipment as they grow up. They are tired of this change that makes things worse. The above are the changes that Diablo 4 will bring in Season 8. Which changes do you think are good and which changes will ruin the game? Are you looking forward to Season 8?Mar-10-2025
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Diablo 4 Season 7 Headhunts ...
Diablo 4, which is loved by many players, will enter its seventh season on January 21st, with the theme of Season of Witchcraft. It has added a lot of new game content, including but not limited to the addition of Witchcraft powers, a new game reputation system, and a new zone event called Headhunts that will be introduced in this guide. In this new game event, you may experience a completely different combat experience and functions from previous seasons. Here, we will give you a detailed introduction to these Headhunts and the new game content based on the information currently released, so that you can explore it after the season is released. About Headhunts Headhunts in Season 7 are similar to Helltides in previous seasons, so like this type of event, Tree of Whispers will periodically activate it in random areas of Sanctuary. After activation, several types of specific events will be provided in these areas, and each event will provide you with Grim Favors. You can think of Headhunts as similar to Helltides, where you have to fight bosses like Restless Rot, defeat specific enemies in specific areas, and patrol areas with NPCs. In most cases, you can complete the specific events in one go if your build is strong enough. Headrotten Headrotten is also a new addition to Sanctuary, and there are several variants of enemies. After you defeat these very scary monsters, you will be rewarded with Restless Rot, which is an important crafting material for Season 7’s new gear Occult Gems, as well as a large amount of Diablo 4 Gold. Completing Whispers in Headhunt will spawn numerous Exposed Roots, and there is a certain chance to get Uprooted Cocoon, which can spawn some Headless Husks. These Husks have a chance to be possessed by Fugitive Head, so you need to defeat these very complex monsters one by one in Headrotten. It’s important to note that exploring Headrotten at higher difficulty levels and using the new Draught of Whispers will increase your chances of encountering those Husks, so if you want to farm gear and Diablo 4 Gold in it, you can do it in Torment IV. After you defeat Elites, you can pick up Fugitive Head, which you can use with Restless Rot and Gem Fragments to craft Occult Gems at Tree of Whispers. Of course, as Diablo 4 items, these new gems will also have Magic, Rare, and Legendary differences, and the characteristics and effects they can provide to build are also different. Headhunt Whispers You can find a variety of Whisper activities and objectives in Headhunt, which is the most effective way to gain The Coven Reputation in Season 7. Some tasks only take a minute or two to complete. Although some activities can be a bit tedious, it's fun to just look at them as a way to farm reputation. Here are the names of the specific Whispers activities and the tasks you need to complete in them. Dispel: Kill enemies standing in a large purple void zone. However, it should be noted that enemies will continue to spawn in this zone, and you need to defeat a steady stream of enemies until runs out. Fugitive: Defeat a Headless Husk in any area where Headhunt is activated. Patrol: Defeat enemies in the circular boundary of the patrolling guard, which can be found by the shield icon on the minimap. Purge the Rot: Kill any Headrotten enemies while Headhunt is active. Scour: Search for a specified number of herbs in a specified area. The advice here is to collect as many herbs as possible, because you will also need them in high quantities in combat. Seek: Talk to ghostly frogs and follow them for a distance. Your focus is not on these frogs, but on the Headrotten that will appear at any time and kill them. Shepherd: Enter the boundary around wild animals and accompany them to the safety zone. Wisps: This is the hardest of the entire activity. You need to destroy Exposed Root and follow Wisps that just spawned, but stay within its boundaries. During this time, you also need to kill a group of Headrotten. This process will repeat several times until Wisps’ health is fully restored. Slay: Kill designated Elite enemies in Headhunt zone. About Silent Rootholds In fact, Silent Rootholds is very similar to Hellbreaches, Nightmare Dungeons, and Infernal Hordes, which are short-lived seasonal dungeons. The information currently known is that some familiar mechanics may appear in it, such as the need to use Whispering Woods before exploring, which is very similar to Nightmare Dungeon Sigils in previous seasons. Once you enter Silent Roothold, you may encounter Rites, Rituals, and Ceremonies, which are actually very similar to Boons and Banes in Infernal Hordes in Season 5, increasing the rewards you get from exploring, such as Diablo 4 Gold and loot, but the difficulty will be greatly increased. Here are some examples for you to use as a reference. Rite of Engorged Hearts: Increases the health of Root-spawned enemies by 20%, and adds an Exposed Roots spawn in the next section. Rite of Hubris: Increases the damage of Root-spawned Bosses and Elites by 50%, and adds an Exposed Roots spawn in the next section. Ritual of Aching Thirst: The cooldown of potions you use in this mechanic is increased by 3 seconds, but Roots now grant you a Minor Reward. Ritual of Futility: Root-spawned Bosses and Elites in this mechanic have a chance to become Unstoppable, but grant you a Minor Reward. Ritual of Rust and Rain: All your resistances in this mechanic are reduced by 20%, but the rewards you receive from Roots are increased by one. Ritual of Shackles: Your dodge cooldown is increased by 3 seconds, but also grants you a Minor Reward. These are some mechanics you can currently encounter in Silent Rootholds, but it should be noted that there are many criteria for completing this dungeon, such as performing two 2 Rites, removing Exposed Roots, or defeating a boss, etc. You can choose the mechanics you want to challenge after the new season is released, although they will sometimes appear repeatedly. The above are some details about Headhunts in the upcoming Diablo 4 Season 7. In this new season, you may get a completely different gaming experience in the new game content, but before exploring, if your gold inventory is insufficient, you can participate in the frequent giveaways in iGMeet Discord, so that you can get a step ahead at the beginning of the season and get the strongest build. I wish you a happy game!Jan-13-2025
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Diablo 4 Season 6: How To F ...
In October this year, with the simultaneous release of Vessel of Hatred expansion and Season 6, Diablo 4 has further optimized all aspects of the game, which can not only enhance your combat experience but also bring new possibilities to all classes in the game. As for Barbarian class, there are many builds available in Season 6, but Rend Barbarian Build is undoubtedly one of the most competitive and can be a powerful assistant for you to accumulate Diablo 4 Gold. Based on this, we will introduce you to the precautions for using this build from multiple aspects. Overview Of Rend Barbarian Build The biggest difference between this build and many other builds in Diablo 4 Season 6 is that it relies more on increased damage generated over time rather than directly causing damage to the enemy. Therefore, when using Rend Barbarian Build, you need to pay special attention to the type of damage scaling. The key to using this build is to find ways to increase critical hits and vulnerable damage bonuses. Additionally, Hemorrhage Paragon node increases the amount of bleeding you deal to enemies based on your vulnerability damage bonus, and Gushing Wounds key passive increases bleeding based on your critical hit damage. And as a bonus to this key passive, every time you deal a critical hit, you deal 70% more bleeding. Suitable Skills In Season 6, you will have approximately 72 skill points available with the new level 60 cap and grinding renown to invest in the skills needed to use Rend Barbarian Build. There are many active and passive skills that Barbarian can use in the game. The following are some of the more suitable ones: Active skills: Flay-Enhanced: 1 Rend-Enhanced, Violent: 5 Challenging Shout-Enhanced: 1 Rallying Cry-Enhanced, Strategic: 1 War Cry-Enhanced, Power: 1 Rupture-Enhanced, Warriors: 1 Steel Grasp-Enhanced, Fighter’s: 1 Call of the Ancients-Prime, Supreme: 5 Passive skills: Warpath: 3 Pressure Point: 1 Martial Vigour: 3 Imposing Presence: 3 Raid Leader: 3 Booming Voice: 3 Guttural Yell: 3 Aggressive Resistance: 3 Pit Fighter: 3 Slaying Strike: 3 Cut to the Bone: 3 Thick Skin: 1 Counteroffensive: 3 Concussion: 2 Wallop: 3 Gushing Wounds: Key Passive Best Skill Rotation Order When using Rend Barbarian Build in a serious encounter, it is recommended to release the appropriate skills according to a fixed order: Rallying Cry Challenging Shout Steel Grasp Rupture Rend Rupture Call of the Ancients First, when entering the encounter, you can make full use of the buffs of Shout skill and thus activate Berserking. After these effects take effect, you can then pop Steel Grasp to attract enemies and make them vulnerable, which also creates a lot of synergies that can bring benefits. Once you have the above settings and there are enough enemies nearby, cast Rupture immediately. Combined with active Shout, equipment and some passive skills, you will start resource generation and use Rend smoothly. And using Rend heavily can make all enemies nearby bleed heavily. After you use Rupture as much as possible, you can also use Rupture again to deal with explosive damage. In addition, you can use Call of the Ancients on its cooldown to deal with a lot of damage. And because of the reduced cooldown, your Shout skill and Rupture will also reset frequently. Earthquake of Tec rune will increase your damage output. Best Arsenal Setup As a Barbarian-exclusive buff mechanism in Diablo 4, you can use Arsenal to assign different weapons to different skills. In addition, it can also trigger passive skills or legendary buffs, which reward you for swapping weapons. It is worth noting that using a specific type of weapon will further affect the passive enhancement of that weapon. For Rend Barbarian Build, we recommend that you assign all attack skills to dual-wield weapons. For example, with a sword and a mace, you will get additional damage and attack speed bonuses, can hit those controlled enemies more accurately, and increase the chance of outputting damage and frenzy to stunned enemies. You can also add specific weapon types to your tech slots and apply their buffs to all of your weapons. For Rend Barbarian Build, we also recommend the two-handed axe, which makes all of your attacks deal more damage to vulnerable enemies, which goes well with this build. Best Paragon Boards & Glyphs Once you reach level 60 in Diablo 4 Season 6, skill points become a thing of the past, and Paragon points will help you continue to level up. In fact, Paragon system helps you choose upgrades from themed boards loaded with buffs, and each path is unique. So you can completely tweak this build with specific boards and glyphs to make yourself get a unique Rend Barbarian Build. As for the specific Paragon board’s progress, we recommend that you unlock them in the following order: Starting Board Blood Rage Warbringer Decimator Hemorrhage After determining Paragon board, you can choose the following Paragon glyphs for Rend Barbarian Build and match them with the corresponding Paragon board: Rumble Level 100 (Starting Board) Ambidextrous Level 100 (Blood Rage) Wrath Level 100 (Warbringer) Challenger Level 100 (Decimator) Ire Level 100 (Hemorrhage) How To Choose Mercenaries? I believe you will find that the mercenary mechanism introduced in DLC is an indispensable part of the build. For Rend Barbarian Build, as with most other Barbarian builds, Raheir should be your first choice of mercenary. Raheir has Ground Slam and Bastion which gives you both offensive and defensive buffs, with the bonus of slowing down enemies, making it harder for them to escape from your Rupture explosions. As for the second mercenary, I believe Aldkin would be the best choice for this build as a reinforcement. His Field of Languish to Steel Grasp can be bound to slow down enemies and reduce the damage of enemies you pull inward. If you want to increase the power of this build, you can pay more attention to the game giveaway information in iGMeet Discord to get some good equipment. Good luck!Dec-19-2024
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Diablo 4 DLC: A Brief Intro ...
I don’t think I need to go into detail about Diablo 4, as it’s not new to everyone. Many people love this ARPG and have become fans of it. The game has already had seasonal content and updates this year. After extensive hands-on with the upcoming character class, Spiritborn, I’m very happy with it and I’m going to play it in my free time. This class blends Diablo's ecosystem with varied classes, opening up a whole extra dimension. On top of that, you can summon a giant spectral gorilla, and you can crush Hulk-smash demons like pink giblets. After exploring Vessel of Hatred’s spooky jungles and dark dungeons, I decided to play Spiritborn class. Also, I focused almost exclusively on Spiritborn character class in a Vessel of Hatred, and then went into Nahantu region to explore. After entering Nahantu region, I started crafting my build and dismember everything in sight. Although I didn’t see any NPCs there, I just got some Diablo 4 Items while exploring the area. However, I think I have a good understanding of Spiritborn. As we all know, Spiritborn is an entirely new class in Diablo series. They have their own lores and are closely related to ancient civilization of Nahantu. We should have learned about this in Act 3 jungles of Diablo 2. The difference between this and other classes in Diablo 4 is that these can delve into a specific fantasy. For example, tanking like a Barbarian, doing mad DPS like a Rogue. But Spiritborn is different, it is more diverse and customizable. The reason is that you integrate four guardian spirits. These four spirits are: Eagle: Attributes are Mobility, Evasion, and Lightning Damage. gorilla: Attributes are Survivability and Physical Damage. Jaguar: Attributes are DPS, Attack speed, and Fire damage. Centipede: Attributes are Poison, Debuffs, and Lifesteal. My favorite is the last one that you can use these attributes to control the battlefield and feed off your foes’ misfortune. Each of spirit guardians is represented by a massive ghostly avatar that grants you power and sometimes appears on the battlefield to help you kill your enemies. For example, when centipede appears, it will spit giant globs of venom at everything in sight. When eagle appears, it swoops in to zap your foes into dust. It’s really cool. The skills and abilities of each spirit guardian are shown in Spiritborn skill tree as color-coded nodes, which you can distinguish based on spectral BFF you choose. These are four completely different styles, and you can also create different divergent builds. So it feels like Spiritborn is a composite of four different classes. You have to choose a primary patron from one of four spirits, but the most notable feature of this build is that you can combine the strengths of your chosen guardian animals with your size. For example, your jaguar build is a bit squishy. You can cross the aisle to your gorilla spirit and add its tanky abilities to your Skill Library to make it more durable. Compared to other specific classes that offer specific fantasies, this is definitely a new direction. At first, I was very worried that this class seemed to have all the stats but could not do anything. But after playing Spiritborn, I no longer have such concerns. After learning more about centipede-eagle build, I think this build is really good. Centipede-eagle build allows me to fill battlefield with life-sapping poison and help me to dash out of reach if things get out of control. You might think that this build must have an identity crisis, but if you have played this build, you will know that it definitely does not. This is what the developer said, which shows the strength of this build. And I really think this build is really great. If you haven’t tried it, you should really try it. I think it’s a good thing if the developer can do the right things well on each route, at least it’s much better than making something that looks good but doesn’t work. I have tried six different builds so far, and I can say that I am very satisfied with this extremely unorthodox class. I really like the different feelings that each spirit brings to me, and this class is so flexible. I can make different builds based on my current need and flight of fancy. It sounds incredible, but it really exists. I don’t know if any of these builds or one of them can be compared with the existing five classes. But so far, I have been very satisfied with the results of Spiritborn in all aspects. The above is all my understanding of this Spiritborn. If there are any additions and updates to Spiritborn in the future, I will update the article again. And you can join iGMeet disscord, which has more giveaway channels about this game and more information, so stay tuned!Jul-18-2024